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package ethutil
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import (
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"bytes"
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_ "encoding/binary"
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"fmt"
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_ "log"
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_ "math"
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"math/big"
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)
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type RlpEncodable interface {
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RlpEncode() []byte
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}
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type RlpEncoder struct {
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rlpData []byte
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}
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func NewRlpEncoder() *RlpEncoder {
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encoder := &RlpEncoder{}
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return encoder
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}
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func (coder *RlpEncoder) EncodeData(rlpData interface{}) []byte {
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return Encode(rlpData)
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}
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/*
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func FromBin(data []byte) uint64 {
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if len(data) == 0 {
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return 0
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}
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return FromBin(data[:len(data)-1])*256 + uint64(data[len(data)-1])
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}
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*/
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const (
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RlpEmptyList = 0x80
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RlpEmptyStr = 0x40
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)
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func Char(c []byte) int {
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if len(c) > 0 {
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return int(c[0])
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}
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return 0
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}
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func DecodeWithReader(reader *bytes.Buffer) interface{} {
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var slice []interface{}
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// Read the next byte
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char := Char(reader.Next(1))
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switch {
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case char == 0:
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return nil
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case char <= 0x7c:
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return char
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case char <= 0xb7:
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return reader.Next(int(char - 0x80))
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case char <= 0xbf:
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buff := bytes.NewReader(reader.Next(int(char - 0xb8)))
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length := ReadVarint(buff)
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return reader.Next(int(length))
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case char <= 0xf7:
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length := int(char - 0xc0)
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for i := 0; i < length; i++ {
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obj := DecodeWithReader(reader)
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if obj != nil {
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slice = append(slice, obj)
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} else {
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break
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}
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}
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return slice
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}
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return slice
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}
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// TODO Use a bytes.Buffer instead of a raw byte slice.
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// Cleaner code, and use draining instead of seeking the next bytes to read
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func Decode(data []byte, pos uint64) (interface{}, uint64) {
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var slice []interface{}
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char := int(data[pos])
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switch {
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case char <= 0x7f:
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return data[pos], pos + 1
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case char <= 0xb7:
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b := uint64(data[pos]) - 0x80
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return data[pos+1 : pos+1+b], pos + 1 + b
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case char <= 0xbf:
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b := uint64(data[pos]) - 0xb7
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b2 := ReadVarint(bytes.NewReader(data[pos+1 : pos+1+b]))
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return data[pos+1+b : pos+1+b+b2], pos + 1 + b + b2
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case char <= 0xf7:
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b := uint64(data[pos]) - 0xc0
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prevPos := pos
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pos++
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for i := uint64(0); i < b; {
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var obj interface{}
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// Get the next item in the data list and append it
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obj, prevPos = Decode(data, pos)
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slice = append(slice, obj)
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// Increment i by the amount bytes read in the previous
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// read
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i += (prevPos - pos)
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pos = prevPos
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}
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return slice, pos
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case char <= 0xff:
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l := uint64(data[pos]) - 0xf7
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b := ReadVarint(bytes.NewReader(data[pos+1 : pos+1+l]))
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pos = pos + l + 1
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prevPos := b
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for i := uint64(0); i < uint64(b); {
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var obj interface{}
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obj, prevPos = Decode(data, pos)
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slice = append(slice, obj)
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i += (prevPos - pos)
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pos = prevPos
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}
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return slice, pos
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default:
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panic(fmt.Sprintf("byte not supported: %q", char))
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}
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return slice, 0
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}
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var (
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directRlp = big.NewInt(0x7f)
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numberRlp = big.NewInt(0xb7)
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zeroRlp = big.NewInt(0x0)
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)
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func Encode(object interface{}) []byte {
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var buff bytes.Buffer
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if object != nil {
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switch t := object.(type) {
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case *Value:
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buff.Write(Encode(t.Raw()))
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// Code dup :-/
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case int:
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buff.Write(Encode(big.NewInt(int64(t))))
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case uint:
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buff.Write(Encode(big.NewInt(int64(t))))
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case int8:
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buff.Write(Encode(big.NewInt(int64(t))))
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case int16:
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buff.Write(Encode(big.NewInt(int64(t))))
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case int32:
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buff.Write(Encode(big.NewInt(int64(t))))
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case int64:
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buff.Write(Encode(big.NewInt(t)))
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case uint16:
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buff.Write(Encode(big.NewInt(int64(t))))
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case uint32:
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buff.Write(Encode(big.NewInt(int64(t))))
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case uint64:
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buff.Write(Encode(big.NewInt(int64(t))))
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case byte:
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buff.Write(Encode(big.NewInt(int64(t))))
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case *big.Int:
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buff.Write(Encode(t.Bytes()))
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case []byte:
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if len(t) == 1 && t[0] <= 0x7f {
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buff.Write(t)
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} else if len(t) < 56 {
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buff.WriteByte(byte(len(t) + 0x80))
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buff.Write(t)
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} else {
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b := big.NewInt(int64(len(t)))
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buff.WriteByte(byte(len(b.Bytes()) + 0xb7))
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buff.Write(b.Bytes())
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buff.Write(t)
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}
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case string:
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buff.Write(Encode([]byte(t)))
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case []interface{}:
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// Inline function for writing the slice header
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WriteSliceHeader := func(length int) {
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if length < 56 {
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buff.WriteByte(byte(length + 0xc0))
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} else {
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b := big.NewInt(int64(length))
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buff.WriteByte(byte(len(b.Bytes()) + 0xf7))
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buff.Write(b.Bytes())
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}
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}
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var b bytes.Buffer
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for _, val := range t {
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b.Write(Encode(val))
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}
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WriteSliceHeader(len(b.Bytes()))
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buff.Write(b.Bytes())
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}
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} else {
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// Empty list for nil
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buff.WriteByte(0xc0)
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}
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return buff.Bytes()
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}
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