|
|
|
@ -16,17 +16,49 @@ |
|
|
|
|
|
|
|
|
|
package vm |
|
|
|
|
|
|
|
|
|
const ( |
|
|
|
|
set2BitsMask = uint16(0b1100_0000_0000_0000) |
|
|
|
|
set3BitsMask = uint16(0b1110_0000_0000_0000) |
|
|
|
|
set4BitsMask = uint16(0b1111_0000_0000_0000) |
|
|
|
|
set5BitsMask = uint16(0b1111_1000_0000_0000) |
|
|
|
|
set6BitsMask = uint16(0b1111_1100_0000_0000) |
|
|
|
|
set7BitsMask = uint16(0b1111_1110_0000_0000) |
|
|
|
|
) |
|
|
|
|
|
|
|
|
|
// bitvec is a bit vector which maps bytes in a program.
|
|
|
|
|
// An unset bit means the byte is an opcode, a set bit means
|
|
|
|
|
// it's data (i.e. argument of PUSHxx).
|
|
|
|
|
type bitvec []byte |
|
|
|
|
|
|
|
|
|
func (bits *bitvec) set(pos uint64) { |
|
|
|
|
(*bits)[pos/8] |= 0x80 >> (pos % 8) |
|
|
|
|
var lookup = [8]byte{ |
|
|
|
|
0x80, 0x40, 0x20, 0x10, 0x8, 0x4, 0x2, 0x1, |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
func (bits bitvec) set1(pos uint64) { |
|
|
|
|
bits[pos/8] |= lookup[pos%8] |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
func (bits bitvec) setN(flag uint16, pos uint64) { |
|
|
|
|
a := flag >> (pos % 8) |
|
|
|
|
bits[pos/8] |= byte(a >> 8) |
|
|
|
|
if b := byte(a); b != 0 { |
|
|
|
|
// If the bit-setting affects the neighbouring byte, we can assign - no need to OR it,
|
|
|
|
|
// since it's the first write to that byte
|
|
|
|
|
bits[pos/8+1] = b |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
func (bits bitvec) set8(pos uint64) { |
|
|
|
|
a := byte(0xFF >> (pos % 8)) |
|
|
|
|
bits[pos/8] |= a |
|
|
|
|
bits[pos/8+1] = ^a |
|
|
|
|
} |
|
|
|
|
func (bits *bitvec) set8(pos uint64) { |
|
|
|
|
(*bits)[pos/8] |= 0xFF >> (pos % 8) |
|
|
|
|
(*bits)[pos/8+1] |= ^(0xFF >> (pos % 8)) |
|
|
|
|
|
|
|
|
|
func (bits bitvec) set16(pos uint64) { |
|
|
|
|
a := byte(0xFF >> (pos % 8)) |
|
|
|
|
bits[pos/8] |= a |
|
|
|
|
bits[pos/8+1] = 0xFF |
|
|
|
|
bits[pos/8+2] = ^a |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// codeSegment checks if the position is in a code segment.
|
|
|
|
@ -40,22 +72,52 @@ func codeBitmap(code []byte) bitvec { |
|
|
|
|
// ends with a PUSH32, the algorithm will push zeroes onto the
|
|
|
|
|
// bitvector outside the bounds of the actual code.
|
|
|
|
|
bits := make(bitvec, len(code)/8+1+4) |
|
|
|
|
return codeBitmapInternal(code, bits) |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// codeBitmapInternal is the internal implementation of codeBitmap.
|
|
|
|
|
// It exists for the purpose of being able to run benchmark tests
|
|
|
|
|
// without dynamic allocations affecting the results.
|
|
|
|
|
func codeBitmapInternal(code, bits bitvec) bitvec { |
|
|
|
|
for pc := uint64(0); pc < uint64(len(code)); { |
|
|
|
|
op := OpCode(code[pc]) |
|
|
|
|
|
|
|
|
|
if op >= PUSH1 && op <= PUSH32 { |
|
|
|
|
numbits := op - PUSH1 + 1 |
|
|
|
|
pc++ |
|
|
|
|
pc++ |
|
|
|
|
if op < PUSH1 || op > PUSH32 { |
|
|
|
|
continue |
|
|
|
|
} |
|
|
|
|
numbits := op - PUSH1 + 1 |
|
|
|
|
if numbits >= 8 { |
|
|
|
|
for ; numbits >= 16; numbits -= 16 { |
|
|
|
|
bits.set16(pc) |
|
|
|
|
pc += 16 |
|
|
|
|
} |
|
|
|
|
for ; numbits >= 8; numbits -= 8 { |
|
|
|
|
bits.set8(pc) // 8
|
|
|
|
|
bits.set8(pc) |
|
|
|
|
pc += 8 |
|
|
|
|
} |
|
|
|
|
for ; numbits > 0; numbits-- { |
|
|
|
|
bits.set(pc) |
|
|
|
|
pc++ |
|
|
|
|
} |
|
|
|
|
} else { |
|
|
|
|
pc++ |
|
|
|
|
} |
|
|
|
|
switch numbits { |
|
|
|
|
case 1: |
|
|
|
|
bits.set1(pc) |
|
|
|
|
pc += 1 |
|
|
|
|
case 2: |
|
|
|
|
bits.setN(set2BitsMask, pc) |
|
|
|
|
pc += 2 |
|
|
|
|
case 3: |
|
|
|
|
bits.setN(set3BitsMask, pc) |
|
|
|
|
pc += 3 |
|
|
|
|
case 4: |
|
|
|
|
bits.setN(set4BitsMask, pc) |
|
|
|
|
pc += 4 |
|
|
|
|
case 5: |
|
|
|
|
bits.setN(set5BitsMask, pc) |
|
|
|
|
pc += 5 |
|
|
|
|
case 6: |
|
|
|
|
bits.setN(set6BitsMask, pc) |
|
|
|
|
pc += 6 |
|
|
|
|
case 7: |
|
|
|
|
bits.setN(set7BitsMask, pc) |
|
|
|
|
pc += 7 |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
return bits |
|
|
|
|