@ -5,6 +5,15 @@ import (
"reflect"
)
// TODO
// A StateObject is an object that has a state root
// This is goig to be the object for the second level caching (the caching of object which have a state such as contracts)
type StateObject interface {
State() *Trie
Sync()
Undo()
}
type Node struct {
Key []byte
Value *Value