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@ -131,6 +131,17 @@ func (b *BlockGen) PrevBlock(index int) *types.Block { |
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return b.chain[index] |
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} |
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// OffsetTime modifies the time instance of a block, implicitly changing its
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// associated difficulty. It's useful to test scenarios where forking is not
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// tied to chain length directly.
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func (b *BlockGen) OffsetTime(seconds int64) { |
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b.header.Time.Add(b.header.Time, new(big.Int).SetInt64(seconds)) |
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if b.header.Time.Cmp(b.parent.Header().Time) <= 0 { |
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panic("block time out of range") |
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} |
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b.header.Difficulty = CalcDifficulty(b.header.Time.Uint64(), b.parent.Time().Uint64(), b.parent.Number(), b.parent.Difficulty()) |
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} |
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// GenerateChain creates a chain of n blocks. The first block's
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// parent will be the provided parent. db is used to store
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// intermediate states and should contain the parent's state trie.
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