prevent deadlock

release/1.0.1
obscuren 10 years ago
parent f9488cb763
commit 7a18a39351
  1. 2
      blockpool/blockpool.go
  2. 8
      core/block_processor.go
  3. 19
      core/chain_manager.go

@ -622,6 +622,8 @@ func (self *BlockPool) AddBlock(block *types.Block, peerId string) {
entry := self.get(hash)
fmt.Println("block number", block.Number())
defer fmt.Println("AddBlock done")
// a peer's current head block is appearing the first time
if hash == sender.currentBlockHash {
if sender.currentBlock == nil {

@ -268,15 +268,15 @@ func (sm *BlockProcessor) ValidateHeader(block, parent *types.Header) error {
return BlockNumberErr
}
if block.Time <= parent.Time {
return BlockEqualTSErr //ValidationError("Block timestamp equal or less than previous block (%v - %v)", block.Time, parent.Time)
}
// Verify the nonce of the block. Return an error if it's not valid
if !sm.Pow.Verify(types.NewBlockWithHeader(block)) {
return ValidationError("Block's nonce is invalid (= %x)", block.Nonce)
}
if block.Time <= parent.Time {
return BlockEqualTSErr //ValidationError("Block timestamp equal or less than previous block (%v - %v)", block.Time, parent.Time)
}
return nil
}

@ -437,21 +437,20 @@ type queueEvent struct {
}
func (self *ChainManager) procFutureBlocks() {
self.futureBlocks.mu.Lock()
blocks := make([]*types.Block, len(self.futureBlocks.blocks))
for i, hash := range self.futureBlocks.hashes {
blocks[i] = self.futureBlocks.Get(hash)
}
self.futureBlocks.mu.Unlock()
types.BlockBy(types.Number).Sort(blocks)
self.InsertChain(blocks)
}
func (self *ChainManager) InsertChain(chain types.Blocks) error {
//self.tsmu.Lock()
//defer self.tsmu.Unlock()
if len(chain) > 0 {
fmt.Println("insert chain", len(chain))
defer fmt.Println("insert chain done")
}
// A queued approach to delivering events. This is generally faster than direct delivery and requires much less mutex acquiring.
var queue = make([]interface{}, len(chain))
@ -472,23 +471,17 @@ func (self *ChainManager) InsertChain(chain types.Blocks) error {
// Do not penelise on future block. We'll need a block queue eventually that will queue
// future block for future use
if err == BlockFutureErr {
fmt.Println("added future block", block.Number())
self.futureBlocks.Push(block)
continue
}
if IsParentErr(err) && self.futureBlocks.Has(block.ParentHash()) {
fmt.Println("added future block 2", block.Number())
self.futureBlocks.Push(block)
continue
}
/*
if err == BlockEqualTSErr {
//queue[i] = ChainSideEvent{block, logs}
// XXX silently discard it?
continue
}
*/
h := block.Header()
chainlogger.Errorf("INVALID block #%v (%x)\n", h.Number, h.Hash().Bytes()[:4])
chainlogger.Errorln(err)

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