Fixed debugger hang

poc8
obscuren 11 years ago
parent cc20b0e3a0
commit ba3623d0cc
  1. 2
      ethereal/assets/debugger/debugger.qml
  2. 38
      ethereal/ui/debugger.go
  3. 2
      ethereal/ui/gui.go

@ -163,7 +163,7 @@ ApplicationWindow {
height: parent.height
width: parent.width
TableViewColumn{ id: key ; role: "key" ; title: "#" ; width: storageTableView.width / 2}
TableViewColumn{ role: "value" ; title: "value" ; width: storageTableView.width / 2}
TableViewColumn{ role: "value" ; title: "Storage" ; width: storageTableView.width / 2}
model: storageModel
}
}

@ -26,7 +26,7 @@ func NewDebuggerWindow(lib *UiLib) *DebuggerWindow {
}
win := component.CreateWindow(nil)
db := &Debugger{win, make(chan bool), make(chan bool), true}
db := &Debugger{win, make(chan bool), make(chan bool), true, false}
return &DebuggerWindow{engine: engine, win: win, lib: lib, Db: db}
}
@ -60,6 +60,12 @@ func (self *DebuggerWindow) Debug(valueStr, gasStr, gasPriceStr, scriptStr, data
self.Db.Q <- true
}
defer func() {
if r := recover(); r != nil {
self.Logf("compile FAULT: %v", r)
}
}()
data := ethutil.StringToByteFunc(dataStr, func(s string) (ret []byte) {
slice := strings.Split(dataStr, "\n")
for _, dataItem := range slice {
@ -131,7 +137,11 @@ func (self *DebuggerWindow) Debug(valueStr, gasStr, gasPriceStr, scriptStr, data
state.Reset()
self.Db.done = true
if !self.Db.interrupt {
self.Db.done = true
} else {
self.Db.interrupt = false
}
}()
}
@ -149,10 +159,10 @@ func (self *DebuggerWindow) Next() {
}
type Debugger struct {
win *qml.Window
N chan bool
Q chan bool
done bool
win *qml.Window
N chan bool
Q chan bool
done, interrupt bool
}
type storeVal struct {
@ -185,7 +195,8 @@ out:
case <-d.N:
break out
case <-d.Q:
d.done = true
d.interrupt = true
d.clearBuffers()
return false
}
@ -194,6 +205,19 @@ out:
return true
}
func (d *Debugger) clearBuffers() {
out:
// drain
for {
select {
case <-d.N:
case <-d.Q:
default:
break out
}
}
}
func (d *Debugger) Next() {
if !d.done {
d.N <- true

@ -154,7 +154,7 @@ func (gui *Gui) createWindow(comp qml.Object) *qml.Window {
gui.win = win
gui.uiLib.win = win
db := &Debugger{gui.win, make(chan bool), make(chan bool), true}
db := &Debugger{gui.win, make(chan bool), make(chan bool), true, false}
gui.lib.Db = db
gui.uiLib.Db = db

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