|
|
|
@ -68,33 +68,6 @@ var ( |
|
|
|
|
|
|
|
|
|
// flags specific to gui client
|
|
|
|
|
var AssetPath string |
|
|
|
|
|
|
|
|
|
//TODO: If we re-use the one defined in cmd.go the binary osx image crashes. If somebody finds out why we can dry this up.
|
|
|
|
|
func defaultAssetPath() string { |
|
|
|
|
var assetPath string |
|
|
|
|
// If the current working directory is the go-ethereum dir
|
|
|
|
|
// assume a debug build and use the source directory as
|
|
|
|
|
// asset directory.
|
|
|
|
|
pwd, _ := os.Getwd() |
|
|
|
|
if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist") { |
|
|
|
|
assetPath = path.Join(pwd, "assets") |
|
|
|
|
} else { |
|
|
|
|
switch runtime.GOOS { |
|
|
|
|
case "darwin": |
|
|
|
|
// Get Binary Directory
|
|
|
|
|
exedir, _ := osext.ExecutableFolder() |
|
|
|
|
assetPath = filepath.Join(exedir, "../Resources") |
|
|
|
|
case "linux": |
|
|
|
|
assetPath = "/usr/share/mist" |
|
|
|
|
case "windows": |
|
|
|
|
assetPath = "./assets" |
|
|
|
|
default: |
|
|
|
|
assetPath = "." |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
return assetPath |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
var defaultConfigFile = path.Join(ethutil.DefaultDataDir(), "conf.ini") |
|
|
|
|
|
|
|
|
|
func Init() { |
|
|
|
@ -122,7 +95,7 @@ func Init() { |
|
|
|
|
flag.StringVar(&DebugFile, "debug", "", "debug file (no debugging if not set)") |
|
|
|
|
flag.IntVar(&LogLevel, "loglevel", int(logger.InfoLevel), "loglevel: 0-5: silent,error,warn,info,debug,debug detail)") |
|
|
|
|
|
|
|
|
|
flag.StringVar(&AssetPath, "asset_path", defaultAssetPath(), "absolute path to GUI assets directory") |
|
|
|
|
flag.StringVar(&AssetPath, "asset_path", ethutil.DefaultAssetPath(), "absolute path to GUI assets directory") |
|
|
|
|
|
|
|
|
|
// Network stuff
|
|
|
|
|
var ( |
|
|
|
|