DRY DefaultAssetPath()

release/1.0.1
Taylor Gerring 10 years ago
parent 8eeab7ea3f
commit d5aed82b11
  1. 29
      cmd/mist/flags.go
  2. 26
      cmd/utils/cmd.go
  3. 26
      ethutil/common.go

@ -68,33 +68,6 @@ var (
// flags specific to gui client
var AssetPath string
//TODO: If we re-use the one defined in cmd.go the binary osx image crashes. If somebody finds out why we can dry this up.
func defaultAssetPath() string {
var assetPath string
// If the current working directory is the go-ethereum dir
// assume a debug build and use the source directory as
// asset directory.
pwd, _ := os.Getwd()
if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist") {
assetPath = path.Join(pwd, "assets")
} else {
switch runtime.GOOS {
case "darwin":
// Get Binary Directory
exedir, _ := osext.ExecutableFolder()
assetPath = filepath.Join(exedir, "../Resources")
case "linux":
assetPath = "/usr/share/mist"
case "windows":
assetPath = "./assets"
default:
assetPath = "."
}
}
return assetPath
}
var defaultConfigFile = path.Join(ethutil.DefaultDataDir(), "conf.ini")
func Init() {
@ -122,7 +95,7 @@ func Init() {
flag.StringVar(&DebugFile, "debug", "", "debug file (no debugging if not set)")
flag.IntVar(&LogLevel, "loglevel", int(logger.InfoLevel), "loglevel: 0-5: silent,error,warn,info,debug,debug detail)")
flag.StringVar(&AssetPath, "asset_path", defaultAssetPath(), "absolute path to GUI assets directory")
flag.StringVar(&AssetPath, "asset_path", ethutil.DefaultAssetPath(), "absolute path to GUI assets directory")
// Network stuff
var (

@ -41,7 +41,6 @@ import (
rpcws "github.com/ethereum/go-ethereum/rpc/ws"
"github.com/ethereum/go-ethereum/state"
"github.com/ethereum/go-ethereum/xeth"
"github.com/kardianos/osext"
)
var clilogger = logger.NewLogger("CLI")
@ -132,31 +131,6 @@ func StartEthereum(ethereum *eth.Ethereum) {
})
}
func DefaultAssetPath() string {
var assetPath string
// If the current working directory is the go-ethereum dir
// assume a debug build and use the source directory as
// asset directory.
pwd, _ := os.Getwd()
if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist") {
assetPath = path.Join(pwd, "assets")
} else {
switch runtime.GOOS {
case "darwin":
// Get Binary Directory
exedir, _ := osext.ExecutableFolder()
assetPath = filepath.Join(exedir, "../Resources")
case "linux":
assetPath = "/usr/share/mist"
case "windows":
assetPath = "./assets"
default:
assetPath = "."
}
}
return assetPath
}
func KeyTasks(keyManager *crypto.KeyManager, KeyRing string, GenAddr bool, SecretFile string, ExportDir string, NonInteractive bool) {
var err error

@ -2,6 +2,7 @@ package ethutil
import (
"fmt"
"github.com/kardianos/osext"
"math/big"
"os/user"
"path"
@ -9,6 +10,31 @@ import (
"time"
)
func DefaultAssetPath() string {
var assetPath string
// If the current working directory is the go-ethereum dir
// assume a debug build and use the source directory as
// asset directory.
pwd, _ := os.Getwd()
if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist") {
assetPath = path.Join(pwd, "assets")
} else {
switch runtime.GOOS {
case "darwin":
// Get Binary Directory
exedir, _ := osext.ExecutableFolder()
assetPath = filepath.Join(exedir, "../Resources")
case "linux":
assetPath = "/usr/share/mist"
case "windows":
assetPath = "./assets"
default:
assetPath = "."
}
}
return assetPath
}
func DefaultDataDir() string {
usr, _ := user.Current()
if runtime.GOOS == "darwin" {

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