rpc: send websocket ping when connection is idle (#21142)

* rpc: send websocket ping when connection is idle

* rpc: use non-blocking send for websocket pingReset
release/1.9
Felix Lange 4 years ago committed by GitHub
parent 723bd8c17f
commit d98c42c0e3
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
  1. 66
      rpc/websocket.go

@ -25,6 +25,7 @@ import (
"os"
"strings"
"sync"
"time"
mapset "github.com/deckarep/golang-set"
"github.com/ethereum/go-ethereum/log"
@ -32,8 +33,10 @@ import (
)
const (
wsReadBuffer = 1024
wsWriteBuffer = 1024
wsReadBuffer = 1024
wsWriteBuffer = 1024
wsPingInterval = 60 * time.Second
wsPingWriteTimeout = 5 * time.Second
)
var wsBufferPool = new(sync.Pool)
@ -168,7 +171,64 @@ func wsClientHeaders(endpoint, origin string) (string, http.Header, error) {
return endpointURL.String(), header, nil
}
type websocketCodec struct {
*jsonCodec
conn *websocket.Conn
wg sync.WaitGroup
pingReset chan struct{}
}
func newWebsocketCodec(conn *websocket.Conn) ServerCodec {
conn.SetReadLimit(maxRequestContentLength)
return NewFuncCodec(conn, conn.WriteJSON, conn.ReadJSON)
wc := &websocketCodec{
jsonCodec: NewFuncCodec(conn, conn.WriteJSON, conn.ReadJSON).(*jsonCodec),
conn: conn,
pingReset: make(chan struct{}, 1),
}
wc.wg.Add(1)
go wc.pingLoop()
return wc
}
func (wc *websocketCodec) close() {
wc.jsonCodec.close()
wc.wg.Wait()
}
func (wc *websocketCodec) writeJSON(ctx context.Context, v interface{}) error {
err := wc.jsonCodec.writeJSON(ctx, v)
if err == nil {
// Notify pingLoop to delay the next idle ping.
select {
case wc.pingReset <- struct{}{}:
default:
}
}
return err
}
// pingLoop sends periodic ping frames when the connection is idle.
func (wc *websocketCodec) pingLoop() {
var timer = time.NewTimer(wsPingInterval)
defer wc.wg.Done()
defer timer.Stop()
for {
select {
case <-wc.closed():
return
case <-wc.pingReset:
if !timer.Stop() {
<-timer.C
}
timer.Reset(wsPingInterval)
case <-timer.C:
wc.jsonCodec.encMu.Lock()
wc.conn.SetWriteDeadline(time.Now().Add(wsPingWriteTimeout))
wc.conn.WriteMessage(websocket.PingMessage, nil)
wc.jsonCodec.encMu.Unlock()
timer.Reset(wsPingInterval)
}
}
}

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