This change increases the cache size from 64 to 256 Mb for block bodies.
Benchmarks have shown this to be one bottleneck when trying to achieve
higher download speeds.
The commit also includes a minor optimization for header inserts in package
core: previously, the presence of headers in the database was checked for
every header before writing it. With the change, if one header fails the
presence check, all subsequent headers are also assumed to be missing.
This is an improvement because in practice, the headers are almost always
missing during sync.
This commit splits the eth package, separating the handling of eth and snap protocols. It also includes the capability to run snap sync (https://github.com/ethereum/devp2p/blob/master/caps/snap.md) , but does not enable it by default.
Co-authored-by: Marius van der Wijden <m.vanderwijden@live.de>
Co-authored-by: Martin Holst Swende <martin@swende.se>
core/types: use stacktrie for derivesha
trie: add stacktrie file
trie: fix linter
core/types: use stacktrie for derivesha
rebased: adapt stacktrie to the newer version of DeriveSha
Co-authored-by: Martin Holst Swende <martin@swende.se>
More linter fixes
review feedback: no key offset for nodes converted to hashes
trie: use EncodeRLP for full nodes
core/types: insert txs in order in derivesha
trie: tests for derivesha with stacktrie
trie: make stacktrie use pooled hashers
trie: make stacktrie reuse tmp slice space
trie: minor polishes on stacktrie
trie/stacktrie: less rlp dancing
core/types: explain the contorsions in DeriveSha
ci: fix goimport errors
trie: clear mem on subtrie hashing
squashme: linter fix
stracktrie: use pooling, less allocs (#3)
trie: in-place hex prefix, reduce allocs and add rawNode.EncodeRLP
Reintroduce the `[]node` method, add the missing `EncodeRLP` implementation for `rawNode` and calculate the hex prefix in place.
Co-authored-by: Martin Holst Swende <martin@swende.se>
Co-authored-by: Martin Holst Swende <martin@swende.se>
This changes how the downloader works, a little bit. Previously, when block sync started,
we immediately started filling up to 8192 blocks. Usually this is fine, blocks are small
in the early numbers. The threshold then is lowered as we measure the size of the blocks
that are filled.
However, if the node is shut down and restarts syncing while we're in a heavy segment,
that might be bad. This PR introduces a more conservative initial threshold of 2K blocks
instead.
* "Downloader queue stats" is now a DEBUG information
I think this info is more a DEBUG related information then an INFO. If it must remains an INFO, maybe it can be slow down to one time every 5 minutes or so.
* Update queue.go
"Downloader queue stats" information is now provided once every minute instead of once every 10 seconds.
* eth/downloader: refactor downloader + queue
downloader, fetcher: throttle-metrics, fetcher filter improvements, standalone resultcache
downloader: more accurate deliverytime calculation, less mem overhead in state requests
downloader/queue: increase underlying buffer of results, new throttle mechanism
eth/downloader: updates to tests
eth/downloader: fix up some review concerns
eth/downloader/queue: minor fixes
eth/downloader: minor fixes after review call
eth/downloader: testcases for queue.go
eth/downloader: minor change, don't set progress unless progress...
eth/downloader: fix flaw which prevented useless peers from being dropped
eth/downloader: try to fix tests
eth/downloader: verify non-deliveries against advertised remote head
eth/downloader: fix flaw with checking closed-status causing hang
eth/downloader: hashing avoidance
eth/downloader: review concerns + simplify resultcache and queue
eth/downloader: add back some locks, address review concerns
downloader/queue: fix remaining lock flaw
* eth/downloader: nitpick fixes
* eth/downloader: remove the *2*3/4 throttling threshold dance
* eth/downloader: print correct throttle threshold in stats
Co-authored-by: Péter Szilágyi <peterke@gmail.com>
This PR makes use of go 1.13 error handling, wrapping errors and using
errors.Is to check a wrapped root-cause. It also removes the travis
builders for go 1.11 and go 1.12.
* eth/downloader: separate state sync from queue
Scheduling of state node downloads hogged the downloader queue lock when
new requests were scheduled. This caused timeouts for other requests.
With this change, state sync is fully independent of all other downloads
and doesn't involve the queue at all.
State sync is started and checked on in processContent. This is slightly
awkward because processContent doesn't have a select loop. Instead, the
queue is closed by an auxiliary goroutine when state sync fails. We
tried several alternatives to this but settled on the current approach
because it's the least amount of change overall.
Handling of the pivot block has changed slightly: the queue previously
prevented import of pivot block receipts before the state of the pivot
block was available. In this commit, the receipt will be imported before
the state. This causes an annoyance where the pivot block is committed
as fast block head even when state downloads fail. Stay tuned for more
updates in this area ;)
* eth/downloader: remove cancelTimeout channel
* eth/downloader: retry state requests on timeout
* eth/downloader: improve comment
* eth/downloader: mark peers idle when state sync is done
* eth/downloader: move pivot block splitting to processContent
This change also ensures that pivot block receipts aren't imported
before the pivot block itself.
* eth/downloader: limit state node retries
* eth/downloader: improve state node error handling and retry check
* eth/downloader: remove maxStateNodeRetries
It fails the sync too much.
* eth/downloader: remove last use of cancelCh in statesync.go
Fixes TestDeliverHeadersHang*Fast and (hopefully)
the weird cancellation behaviour at the end of fast sync.
* eth/downloader: fix leak in runStateSync
* eth/downloader: don't run processFullSyncContent in LightSync mode
* eth/downloader: improve comments
* eth/downloader: fix vet, megacheck
* eth/downloader: remove unrequested tasks anyway
* eth/downloader, trie: various polishes around duplicate items
This commit explicitly tracks duplicate and unexpected state
delieveries done against a trie Sync structure, also adding
there to import info logs.
The commit moves the db batch used to commit trie changes one
level deeper so its flushed after every node insertion. This
is needed to avoid a lot of duplicate retrievals caused by
inconsistencies between Sync internals and database. A better
approach is to track not-yet-written states in trie.Sync and
flush on commit, but I'm focuing on correctness first now.
The commit fixes a regression around pivot block fail count.
The counter previously was reset to 1 if and only if a sync
cycle progressed (inserted at least 1 entry to the database).
The current code reset it already if a node was delivered,
which is not stong enough, because unless it ends up written
to disk, an attacker can just loop and attack ad infinitum.
The commit also fixes a regression around state deliveries
and timeouts. The old downloader tracked if a delivery is
stale (none of the deliveries were requestedt), in which
case it didn't mark the node idle and did not send further
requests, since it signals a past timeout. The current code
did mark it idle even on stale deliveries, which eventually
caused two requests to be in flight at the same time, making
the deliveries always stale and mass duplicating retrievals
between multiple peers.
* eth/downloader: fix state request leak
This commit fixes the hang seen sometimes while doing the state
sync. The cause of the hang was a rare combination of events:
request state data from peer, peer drops and reconnects almost
immediately. This caused a new download task to be assigned to
the peer, overwriting the old one still waiting for a timeout,
which in turned leaked the requests out, never to be retried.
The fix is to ensure that a task assignment moves any pending
one back into the retry queue.
The commit also fixes a regression with peer dropping due to
stalls. The current code considered a peer stalling if they
timed out delivering 1 item. However, the downloader never
requests only one, the minimum is 2 (attempt to fine tune
estimated latency/bandwidth). The fix is simply to drop if
a timeout is detected at 2 items.
Apart from the above bugfixes, the commit contains some code
polishes I made while debugging the hang.
* core, eth, trie: support batched trie sync db writes
* trie: rename SyncMemCache to syncMemBatch
Commit d3b751e accidentally deleted a crucial 'return' statement,
leading to a crash in case of an issue with node data. This change
improves the fix in PR #3591 by removing the lock entirely.
Unexpected deliveries could block indefinitely if they arrived at the
right time. The fix is to ensure that the cancellation channel is
always closed when the sync ends, unblocking any deliveries. Also remove
the atomic check for whether a sync is currently running because it
doesn't help and can be misleading.
Cancelling always seems to break the tests though. The downloader
spawned d.process whenever new data arrived, making it somewhat hard to
track when block processing was actually done. Fix this by running
d.process in a dedicated goroutine that is tied to the lifecycle of the
sync. d.process gets notified of new work by the queue instead of being
invoked all the time. This removes a ton of weird workaround code,
including a hairy use of atomic CAS.