package logger import ( "sync" ) type message struct { level LogLevel msg string } var ( logMessageC = make(chan message) addSystemC = make(chan LogSystem) flushC = make(chan chan struct{}) resetC = make(chan chan struct{}) ) func init() { go dispatchLoop() } // each system can buffer this many messages before // blocking incoming log messages. const sysBufferSize = 500 func dispatchLoop() { var ( systems []LogSystem systemIn []chan message systemWG sync.WaitGroup ) bootSystem := func(sys LogSystem) { in := make(chan message, sysBufferSize) systemIn = append(systemIn, in) systemWG.Add(1) go sysLoop(sys, in, &systemWG) } for { select { case msg := <-logMessageC: for _, c := range systemIn { c <- msg } case sys := <-addSystemC: systems = append(systems, sys) bootSystem(sys) case waiter := <-resetC: // reset means terminate all systems for _, c := range systemIn { close(c) } systems = nil systemIn = nil systemWG.Wait() close(waiter) case waiter := <-flushC: // flush means reboot all systems for _, c := range systemIn { close(c) } systemIn = nil systemWG.Wait() for _, sys := range systems { bootSystem(sys) } close(waiter) } } } func sysLoop(sys LogSystem, in <-chan message, wg *sync.WaitGroup) { for msg := range in { if sys.GetLogLevel() >= msg.level { sys.LogPrint(msg.level, msg.msg) } } wg.Done() } // Reset removes all active log systems. // It blocks until all current messages have been delivered. func Reset() { waiter := make(chan struct{}) resetC <- waiter <-waiter } // Flush waits until all current log messages have been dispatched to // the active log systems. func Flush() { waiter := make(chan struct{}) flushC <- waiter <-waiter } // AddLogSystem starts printing messages to the given LogSystem. func AddLogSystem(sys LogSystem) { addSystemC <- sys }