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269 lines
5.9 KiB
269 lines
5.9 KiB
package main
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import (
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"fmt"
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"bytes"
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"math"
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"math/big"
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)
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type RlpEncoder struct {
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rlpData []byte
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}
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func NewRlpEncoder() *RlpEncoder {
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encoder := &RlpEncoder{}
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return encoder
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}
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func (coder *RlpEncoder) EncodeData(rlpData []interface{}) []byte {
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return nil
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}
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// Data attributes are returned by the rlp decoder. The data attributes represents
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// one item within the rlp data structure. It's responsible for all the casting
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// It always returns something valid
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type RlpDataAttribute struct {
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dataAttrib interface{}
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}
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func NewRlpDataAttribute(attrib interface{}) *RlpDataAttribute {
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return &RlpDataAttribute{dataAttrib: attrib}
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}
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func (attr *RlpDataAttribute) Length() int {
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if data, ok := attr.dataAttrib.([]interface{}); ok {
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return len(data)
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}
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return 0
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}
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func (attr *RlpDataAttribute) AsUint() uint64 {
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if value, ok := attr.dataAttrib.(uint8); ok {
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return uint64(value)
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} else if value, ok := attr.dataAttrib.(uint16); ok {
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return uint64(value)
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} else if value, ok := attr.dataAttrib.(uint32); ok {
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return uint64(value)
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} else if value, ok := attr.dataAttrib.(uint64); ok {
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return value
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}
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return 0
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}
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func (attr *RlpDataAttribute) AsBigInt() *big.Int {
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if a, ok := attr.dataAttrib.([]byte); ok {
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return Big(string(a))
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}
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return big.NewInt(0)
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}
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func (attr *RlpDataAttribute) AsString() string {
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if a, ok := attr.dataAttrib.([]byte); ok {
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return string(a)
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}
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return ""
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}
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func (attr *RlpDataAttribute) AsBytes() []byte {
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if a, ok := attr.dataAttrib.([]byte); ok {
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return a
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}
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return make([]byte, 0)
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}
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// Threat the attribute as a slice
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func (attr *RlpDataAttribute) Get(idx int) *RlpDataAttribute {
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if d, ok := attr.dataAttrib.([]interface{}); ok {
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// Guard for oob
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if len(d) < idx {
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return NewRlpDataAttribute(nil)
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}
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return NewRlpDataAttribute(d[idx])
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}
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// If this wasn't a slice you probably shouldn't be using this function
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return NewRlpDataAttribute(nil)
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}
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type RlpDecoder struct {
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rlpData interface{}
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}
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func NewRlpDecoder(rlpData []byte) *RlpDecoder {
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decoder := &RlpDecoder{}
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// Decode the data
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data, _ := Decode(rlpData,0)
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decoder.rlpData = data
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return decoder
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}
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func (dec *RlpDecoder) Get(idx int) *RlpDataAttribute {
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return NewRlpDataAttribute(dec.rlpData).Get(idx)
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}
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/// Raw methods
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func BinaryLength(n uint64) uint64 {
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if n == 0 { return 0 }
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return 1 + BinaryLength(n / 256)
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}
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func ToBinarySlice(n uint64, length uint64) []uint64 {
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if length == 0 {
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length = BinaryLength(n)
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}
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if n == 0 { return make([]uint64, 1) }
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slice := ToBinarySlice(n / 256, 0)
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slice = append(slice, n % 256)
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return slice
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}
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func ToBin(n uint64, length uint64) string {
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var buf bytes.Buffer
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for _, val := range ToBinarySlice(n, length) {
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buf.WriteString(string(val))
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}
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return buf.String()
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}
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func FromBin(data []byte) uint64 {
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if len(data) == 0 { return 0 }
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return FromBin(data[:len(data)-1]) * 256 + uint64(data[len(data)-1])
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}
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func Decode(data []byte, pos int) (interface{}, int) {
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if pos > len(data)-1 {
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panic(fmt.Sprintf("index out of range %d for data %q, l = %d", pos, data, len(data)))
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}
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char := int(data[pos])
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slice := make([]interface{}, 0)
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switch {
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case char < 24:
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return data[pos], pos + 1
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case char < 56:
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b := int(data[pos]) - 23
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return FromBin(data[pos+1 : pos+1+b]), pos + 1 + b
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case char < 64:
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b := int(data[pos]) - 55
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b2 := int(FromBin(data[pos+1 : pos+1+b]))
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return FromBin(data[pos+1+b : pos+1+b+b2]), pos+1+b+b2
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case char < 120:
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b := int(data[pos]) - 64
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return data[pos+1:pos+1+b], pos+1+b
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case char < 128:
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b := int(data[pos]) - 119
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b2 := int(FromBin(data[pos+1 : pos+1+b]))
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return data[pos+1+b : pos+1+b+b2], pos+1+b+b2
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case char < 184:
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b := int(data[pos]) - 128
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pos++
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for i := 0; i < b; i++ {
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var obj interface{}
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obj, pos = Decode(data, pos)
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slice = append(slice, obj)
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}
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return slice, pos
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case char < 192:
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b := int(data[pos]) - 183
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//b2 := int(FromBin(data[pos+1 : pos+1+b])) (ref implementation has an unused variable)
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pos = pos+1+b
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for i := 0; i < b; i++ {
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var obj interface{}
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obj, pos = Decode(data, pos)
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slice = append(slice, obj)
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}
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return slice, pos
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default:
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panic(fmt.Sprintf("byte not supported: %q", char))
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}
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return slice, 0
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}
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func Encode(object interface{}) []byte {
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var buff bytes.Buffer
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switch t := object.(type) {
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case uint32, uint64:
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var num uint64
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if _num, ok := t.(uint64); ok {
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num = _num
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} else if _num, ok := t.(uint32); ok {
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num = uint64(_num)
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}
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if num >= 0 && num < 24 {
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buff.WriteString(string(num))
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} else if num <= uint64(math.Pow(2, 256)) {
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b := ToBin(num, 0)
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buff.WriteString(string(len(b) + 23) + b)
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} else {
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b := ToBin(num, 0)
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b2 := ToBin(uint64(len(b)), 0)
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buff.WriteString(string(len(b2) + 55) + b2 + b)
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}
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case *big.Int:
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buff.Write(Encode(t.String()))
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case string:
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if len(t) < 56 {
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buff.WriteString(string(len(t) + 64) + t)
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} else {
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b2 := ToBin(uint64(len(t)), 0)
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buff.WriteString(string(len(b2) + 119) + b2 + t)
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}
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case []byte:
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// Cast the byte slice to a string
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buff.Write(Encode(string(t)))
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case []interface{}, []string:
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// Inline function for writing the slice header
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WriteSliceHeader := func(length int) {
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if length < 56 {
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buff.WriteByte(byte(length + 128))
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} else {
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b2 := ToBin(uint64(length), 0)
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buff.WriteByte(byte(len(b2) + 183))
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buff.WriteString(b2)
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}
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}
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// FIXME How can I do this "better"?
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if interSlice, ok := t.([]interface{}); ok {
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WriteSliceHeader(len(interSlice))
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for _, val := range interSlice {
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buff.Write(Encode(val))
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}
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} else if stringSlice, ok := t.([]string); ok {
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WriteSliceHeader(len(stringSlice))
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for _, val := range stringSlice {
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buff.Write(Encode(val))
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}
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}
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}
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return buff.Bytes()
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}
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