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gitea/services/webhook/msteams.go

353 lines
9.1 KiB

// Copyright 2019 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package webhook
import (
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- ## Current webhook flow 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. ## Consequences of the refactor - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument)
9 months ago
"context"
"fmt"
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- ## Current webhook flow 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. ## Consequences of the refactor - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument)
9 months ago
"net/http"
Webhook for Wiki changes (#20219) Add support for triggering webhook notifications on wiki changes. This PR contains frontend and backend for webhook notifications on wiki actions (create a new page, rename a page, edit a page and delete a page). The frontend got a new checkbox under the Custom Event -> Repository Events section. There is only one checkbox for create/edit/rename/delete actions, because it makes no sense to separate it and others like releases or packages follow the same schema. ![image](https://user-images.githubusercontent.com/121972/177018803-26851196-831f-4fde-9a4c-9e639b0e0d6b.png) The actions itself are separated, so that different notifications will be executed (with the "action" field). All the webhook receivers implement the new interface method (Wiki) and the corresponding tests. When implementing this, I encounter a little bug on editing a wiki page. Creating and editing a wiki page is technically the same action and will be handled by the ```updateWikiPage``` function. But the function need to know if it is a new wiki page or just a change. This distinction is done by the ```action``` parameter, but this will not be sent by the frontend (on form submit). This PR will fix this by adding the ```action``` parameter with the values ```_new``` or ```_edit```, which will be used by the ```updateWikiPage``` function. I've done integration tests with matrix and gitea (http). ![image](https://user-images.githubusercontent.com/121972/177018795-eb5cdc01-9ba3-483e-a6b7-ed0e313a71fb.png) Fix #16457 Signed-off-by: Aaron Fischer <mail@aaron-fischer.net>
2 years ago
"net/url"
"strings"
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- ## Current webhook flow 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. ## Consequences of the refactor - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument)
9 months ago
webhook_model "code.gitea.io/gitea/models/webhook"
"code.gitea.io/gitea/modules/git"
api "code.gitea.io/gitea/modules/structs"
"code.gitea.io/gitea/modules/util"
webhook_module "code.gitea.io/gitea/modules/webhook"
)
type (
// MSTeamsFact for Fact Structure
MSTeamsFact struct {
Name string `json:"name"`
Value string `json:"value"`
}
// MSTeamsSection is a MessageCard section
MSTeamsSection struct {
ActivityTitle string `json:"activityTitle"`
ActivitySubtitle string `json:"activitySubtitle"`
ActivityImage string `json:"activityImage"`
Facts []MSTeamsFact `json:"facts"`
Text string `json:"text"`
}
// MSTeamsAction is an action (creates buttons, links etc)
MSTeamsAction struct {
Type string `json:"@type"`
Name string `json:"name"`
Targets []MSTeamsActionTarget `json:"targets,omitempty"`
}
// MSTeamsActionTarget is the actual link to follow, etc
MSTeamsActionTarget struct {
Os string `json:"os"`
URI string `json:"uri"`
}
// MSTeamsPayload is the parent object
MSTeamsPayload struct {
Type string `json:"@type"`
Context string `json:"@context"`
ThemeColor string `json:"themeColor"`
Title string `json:"title"`
Summary string `json:"summary"`
Sections []MSTeamsSection `json:"sections"`
PotentialAction []MSTeamsAction `json:"potentialAction"`
}
)
// Create implements PayloadConvertor Create method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- ## Current webhook flow 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. ## Consequences of the refactor - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument)
9 months ago
func (m msteamsConvertor) Create(p *api.CreatePayload) (MSTeamsPayload, error) {
// created tag/branch
Use the type RefName for all the needed places and fix pull mirror sync bugs (#24634) This PR replaces all string refName as a type `git.RefName` to make the code more maintainable. Fix #15367 Replaces #23070 It also fixed a bug that tags are not sync because `git remote --prune origin` will not remove local tags if remote removed. We in fact should use `git fetch --prune --tags origin` but not `git remote update origin` to do the sync. Some answer from ChatGPT as ref. > If the git fetch --prune --tags command is not working as expected, there could be a few reasons why. Here are a few things to check: > >Make sure that you have the latest version of Git installed on your system. You can check the version by running git --version in your terminal. If you have an outdated version, try updating Git and see if that resolves the issue. > >Check that your Git repository is properly configured to track the remote repository's tags. You can check this by running git config --get-all remote.origin.fetch and verifying that it includes +refs/tags/*:refs/tags/*. If it does not, you can add it by running git config --add remote.origin.fetch "+refs/tags/*:refs/tags/*". > >Verify that the tags you are trying to prune actually exist on the remote repository. You can do this by running git ls-remote --tags origin to list all the tags on the remote repository. > >Check if any local tags have been created that match the names of tags on the remote repository. If so, these local tags may be preventing the git fetch --prune --tags command from working properly. You can delete local tags using the git tag -d command. --------- Co-authored-by: delvh <dev.lh@web.de>
2 years ago
refName := git.RefName(p.Ref).ShortName()
title := fmt.Sprintf("[%s] %s %s created", p.Repo.FullName, p.RefType, refName)
return createMSTeamsPayload(
p.Repo,
p.Sender,
title,
"",
p.Repo.HTMLURL+"/src/"+util.PathEscapeSegments(refName),
greenColor,
&MSTeamsFact{fmt.Sprintf("%s:", p.RefType), refName},
), nil
}
// Delete implements PayloadConvertor Delete method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- ## Current webhook flow 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. ## Consequences of the refactor - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument)
9 months ago
func (m msteamsConvertor) Delete(p *api.DeletePayload) (MSTeamsPayload, error) {
// deleted tag/branch
Use the type RefName for all the needed places and fix pull mirror sync bugs (#24634) This PR replaces all string refName as a type `git.RefName` to make the code more maintainable. Fix #15367 Replaces #23070 It also fixed a bug that tags are not sync because `git remote --prune origin` will not remove local tags if remote removed. We in fact should use `git fetch --prune --tags origin` but not `git remote update origin` to do the sync. Some answer from ChatGPT as ref. > If the git fetch --prune --tags command is not working as expected, there could be a few reasons why. Here are a few things to check: > >Make sure that you have the latest version of Git installed on your system. You can check the version by running git --version in your terminal. If you have an outdated version, try updating Git and see if that resolves the issue. > >Check that your Git repository is properly configured to track the remote repository's tags. You can check this by running git config --get-all remote.origin.fetch and verifying that it includes +refs/tags/*:refs/tags/*. If it does not, you can add it by running git config --add remote.origin.fetch "+refs/tags/*:refs/tags/*". > >Verify that the tags you are trying to prune actually exist on the remote repository. You can do this by running git ls-remote --tags origin to list all the tags on the remote repository. > >Check if any local tags have been created that match the names of tags on the remote repository. If so, these local tags may be preventing the git fetch --prune --tags command from working properly. You can delete local tags using the git tag -d command. --------- Co-authored-by: delvh <dev.lh@web.de>
2 years ago
refName := git.RefName(p.Ref).ShortName()
title := fmt.Sprintf("[%s] %s %s deleted", p.Repo.FullName, p.RefType, refName)
return createMSTeamsPayload(
p.Repo,
p.Sender,
title,
"",
p.Repo.HTMLURL+"/src/"+util.PathEscapeSegments(refName),
yellowColor,
&MSTeamsFact{fmt.Sprintf("%s:", p.RefType), refName},
), nil
}
// Fork implements PayloadConvertor Fork method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- ## Current webhook flow 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. ## Consequences of the refactor - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument)
9 months ago
func (m msteamsConvertor) Fork(p *api.ForkPayload) (MSTeamsPayload, error) {
title := fmt.Sprintf("%s is forked to %s", p.Forkee.FullName, p.Repo.FullName)
return createMSTeamsPayload(
p.Repo,
p.Sender,
title,
"",
p.Repo.HTMLURL,
greenColor,
&MSTeamsFact{"Forkee:", p.Forkee.FullName},
), nil
}
// Push implements PayloadConvertor Push method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- ## Current webhook flow 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. ## Consequences of the refactor - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument)
9 months ago
func (m msteamsConvertor) Push(p *api.PushPayload) (MSTeamsPayload, error) {
var (
Use the type RefName for all the needed places and fix pull mirror sync bugs (#24634) This PR replaces all string refName as a type `git.RefName` to make the code more maintainable. Fix #15367 Replaces #23070 It also fixed a bug that tags are not sync because `git remote --prune origin` will not remove local tags if remote removed. We in fact should use `git fetch --prune --tags origin` but not `git remote update origin` to do the sync. Some answer from ChatGPT as ref. > If the git fetch --prune --tags command is not working as expected, there could be a few reasons why. Here are a few things to check: > >Make sure that you have the latest version of Git installed on your system. You can check the version by running git --version in your terminal. If you have an outdated version, try updating Git and see if that resolves the issue. > >Check that your Git repository is properly configured to track the remote repository's tags. You can check this by running git config --get-all remote.origin.fetch and verifying that it includes +refs/tags/*:refs/tags/*. If it does not, you can add it by running git config --add remote.origin.fetch "+refs/tags/*:refs/tags/*". > >Verify that the tags you are trying to prune actually exist on the remote repository. You can do this by running git ls-remote --tags origin to list all the tags on the remote repository. > >Check if any local tags have been created that match the names of tags on the remote repository. If so, these local tags may be preventing the git fetch --prune --tags command from working properly. You can delete local tags using the git tag -d command. --------- Co-authored-by: delvh <dev.lh@web.de>
2 years ago
branchName = git.RefName(p.Ref).ShortName()
commitDesc string
)
var titleLink string
if p.TotalCommits == 1 {
commitDesc = "1 new commit"
titleLink = p.Commits[0].URL
} else {
commitDesc = fmt.Sprintf("%d new commits", p.TotalCommits)
titleLink = p.CompareURL
}
if titleLink == "" {
titleLink = p.Repo.HTMLURL + "/src/" + util.PathEscapeSegments(branchName)
}
title := fmt.Sprintf("[%s:%s] %s", p.Repo.FullName, branchName, commitDesc)
var text string
// for each commit, generate attachment text
for i, commit := range p.Commits {
text += fmt.Sprintf("[%s](%s) %s - %s", commit.ID[:7], commit.URL,
strings.TrimRight(commit.Message, "\r\n"), commit.Author.Name)
// add linebreak to each commit but the last
if i < len(p.Commits)-1 {
text += "\n\n"
}
}
return createMSTeamsPayload(
p.Repo,
p.Sender,
title,
text,
titleLink,
greenColor,
&MSTeamsFact{"Commit count:", fmt.Sprintf("%d", p.TotalCommits)},
), nil
}
// Issue implements PayloadConvertor Issue method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- ## Current webhook flow 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. ## Consequences of the refactor - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument)
9 months ago
func (m msteamsConvertor) Issue(p *api.IssuePayload) (MSTeamsPayload, error) {
title, _, attachmentText, color := getIssuesPayloadInfo(p, noneLinkFormatter, false)
return createMSTeamsPayload(
p.Repository,
p.Sender,
title,
attachmentText,
p.Issue.HTMLURL,
color,
&MSTeamsFact{"Issue #:", fmt.Sprintf("%d", p.Issue.ID)},
), nil
}
// IssueComment implements PayloadConvertor IssueComment method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- ## Current webhook flow 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. ## Consequences of the refactor - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument)
9 months ago
func (m msteamsConvertor) IssueComment(p *api.IssueCommentPayload) (MSTeamsPayload, error) {
title, _, color := getIssueCommentPayloadInfo(p, noneLinkFormatter, false)
return createMSTeamsPayload(
p.Repository,
p.Sender,
title,
p.Comment.Body,
p.Comment.HTMLURL,
color,
&MSTeamsFact{"Issue #:", fmt.Sprintf("%d", p.Issue.ID)},
), nil
}
// PullRequest implements PayloadConvertor PullRequest method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- ## Current webhook flow 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. ## Consequences of the refactor - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument)
9 months ago
func (m msteamsConvertor) PullRequest(p *api.PullRequestPayload) (MSTeamsPayload, error) {
title, _, attachmentText, color := getPullRequestPayloadInfo(p, noneLinkFormatter, false)
return createMSTeamsPayload(
p.Repository,
p.Sender,
title,
attachmentText,
p.PullRequest.HTMLURL,
color,
&MSTeamsFact{"Pull request #:", fmt.Sprintf("%d", p.PullRequest.ID)},
), nil
}
// Review implements PayloadConvertor Review method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- ## Current webhook flow 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. ## Consequences of the refactor - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument)
9 months ago
func (m msteamsConvertor) Review(p *api.PullRequestPayload, event webhook_module.HookEventType) (MSTeamsPayload, error) {
var text, title string
var color int
switch p.Action {
case api.HookIssueReviewed:
action, err := parseHookPullRequestEventType(event)
if err != nil {
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- ## Current webhook flow 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. ## Consequences of the refactor - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument)
9 months ago
return MSTeamsPayload{}, err
}
title = fmt.Sprintf("[%s] Pull request review %s: #%d %s", p.Repository.FullName, action, p.Index, p.PullRequest.Title)
text = p.Review.Content
switch event {
case webhook_module.HookEventPullRequestReviewApproved:
color = greenColor
case webhook_module.HookEventPullRequestReviewRejected:
color = redColor
case webhook_module.HookEventPullRequestReviewComment:
color = greyColor
default:
color = yellowColor
}
}
return createMSTeamsPayload(
p.Repository,
p.Sender,
title,
text,
p.PullRequest.HTMLURL,
color,
&MSTeamsFact{"Pull request #:", fmt.Sprintf("%d", p.PullRequest.ID)},
), nil
}
// Repository implements PayloadConvertor Repository method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- ## Current webhook flow 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. ## Consequences of the refactor - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument)
9 months ago
func (m msteamsConvertor) Repository(p *api.RepositoryPayload) (MSTeamsPayload, error) {
var title, url string
var color int
switch p.Action {
case api.HookRepoCreated:
title = fmt.Sprintf("[%s] Repository created", p.Repository.FullName)
url = p.Repository.HTMLURL
color = greenColor
case api.HookRepoDeleted:
title = fmt.Sprintf("[%s] Repository deleted", p.Repository.FullName)
color = yellowColor
}
return createMSTeamsPayload(
p.Repository,
p.Sender,
title,
"",
url,
color,
nil,
), nil
}
Webhook for Wiki changes (#20219) Add support for triggering webhook notifications on wiki changes. This PR contains frontend and backend for webhook notifications on wiki actions (create a new page, rename a page, edit a page and delete a page). The frontend got a new checkbox under the Custom Event -> Repository Events section. There is only one checkbox for create/edit/rename/delete actions, because it makes no sense to separate it and others like releases or packages follow the same schema. ![image](https://user-images.githubusercontent.com/121972/177018803-26851196-831f-4fde-9a4c-9e639b0e0d6b.png) The actions itself are separated, so that different notifications will be executed (with the "action" field). All the webhook receivers implement the new interface method (Wiki) and the corresponding tests. When implementing this, I encounter a little bug on editing a wiki page. Creating and editing a wiki page is technically the same action and will be handled by the ```updateWikiPage``` function. But the function need to know if it is a new wiki page or just a change. This distinction is done by the ```action``` parameter, but this will not be sent by the frontend (on form submit). This PR will fix this by adding the ```action``` parameter with the values ```_new``` or ```_edit```, which will be used by the ```updateWikiPage``` function. I've done integration tests with matrix and gitea (http). ![image](https://user-images.githubusercontent.com/121972/177018795-eb5cdc01-9ba3-483e-a6b7-ed0e313a71fb.png) Fix #16457 Signed-off-by: Aaron Fischer <mail@aaron-fischer.net>
2 years ago
// Wiki implements PayloadConvertor Wiki method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- ## Current webhook flow 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. ## Consequences of the refactor - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument)
9 months ago
func (m msteamsConvertor) Wiki(p *api.WikiPayload) (MSTeamsPayload, error) {
Webhook for Wiki changes (#20219) Add support for triggering webhook notifications on wiki changes. This PR contains frontend and backend for webhook notifications on wiki actions (create a new page, rename a page, edit a page and delete a page). The frontend got a new checkbox under the Custom Event -> Repository Events section. There is only one checkbox for create/edit/rename/delete actions, because it makes no sense to separate it and others like releases or packages follow the same schema. ![image](https://user-images.githubusercontent.com/121972/177018803-26851196-831f-4fde-9a4c-9e639b0e0d6b.png) The actions itself are separated, so that different notifications will be executed (with the "action" field). All the webhook receivers implement the new interface method (Wiki) and the corresponding tests. When implementing this, I encounter a little bug on editing a wiki page. Creating and editing a wiki page is technically the same action and will be handled by the ```updateWikiPage``` function. But the function need to know if it is a new wiki page or just a change. This distinction is done by the ```action``` parameter, but this will not be sent by the frontend (on form submit). This PR will fix this by adding the ```action``` parameter with the values ```_new``` or ```_edit```, which will be used by the ```updateWikiPage``` function. I've done integration tests with matrix and gitea (http). ![image](https://user-images.githubusercontent.com/121972/177018795-eb5cdc01-9ba3-483e-a6b7-ed0e313a71fb.png) Fix #16457 Signed-off-by: Aaron Fischer <mail@aaron-fischer.net>
2 years ago
title, color, _ := getWikiPayloadInfo(p, noneLinkFormatter, false)
return createMSTeamsPayload(
p.Repository,
p.Sender,
title,
"",
p.Repository.HTMLURL+"/wiki/"+url.PathEscape(p.Page),
color,
&MSTeamsFact{"Repository:", p.Repository.FullName},
), nil
}
// Release implements PayloadConvertor Release method
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- ## Current webhook flow 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. ## Consequences of the refactor - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument)
9 months ago
func (m msteamsConvertor) Release(p *api.ReleasePayload) (MSTeamsPayload, error) {
title, color := getReleasePayloadInfo(p, noneLinkFormatter, false)
return createMSTeamsPayload(
p.Repository,
p.Sender,
title,
"",
p.Release.HTMLURL,
color,
&MSTeamsFact{"Tag:", p.Release.TagName},
), nil
}
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- ## Current webhook flow 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. ## Consequences of the refactor - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument)
9 months ago
func (m msteamsConvertor) Package(p *api.PackagePayload) (MSTeamsPayload, error) {
title, color := getPackagePayloadInfo(p, noneLinkFormatter, false)
return createMSTeamsPayload(
p.Repository,
p.Sender,
title,
"",
p.Package.HTMLURL,
color,
&MSTeamsFact{"Package:", p.Package.Name},
), nil
}
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- ## Current webhook flow 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. ## Consequences of the refactor - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument)
9 months ago
func createMSTeamsPayload(r *api.Repository, s *api.User, title, text, actionTarget string, color int, fact *MSTeamsFact) MSTeamsPayload {
facts := make([]MSTeamsFact, 0, 2)
if r != nil {
facts = append(facts, MSTeamsFact{
Name: "Repository:",
Value: r.FullName,
})
}
if fact != nil {
facts = append(facts, *fact)
}
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- ## Current webhook flow 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. ## Consequences of the refactor - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument)
9 months ago
return MSTeamsPayload{
Type: "MessageCard",
Context: "https://schema.org/extensions",
ThemeColor: fmt.Sprintf("%x", color),
Title: title,
Summary: title,
Sections: []MSTeamsSection{
{
ActivityTitle: s.FullName,
ActivitySubtitle: s.UserName,
ActivityImage: s.AvatarURL,
Text: text,
Facts: facts,
},
},
PotentialAction: []MSTeamsAction{
{
Type: "OpenUri",
Name: "View in Gitea",
Targets: []MSTeamsActionTarget{
{
Os: "default",
URI: actionTarget,
},
},
},
},
}
}
Store webhook event in database (#29145) Refactor the webhook logic, to have the type-dependent processing happen only in one place. --- ## Current webhook flow 1. An event happens 2. It is pre-processed (depending on the webhook type) and its body is added to a task queue 3. When the task is processed, some more logic (depending on the webhook type as well) is applied to make an HTTP request This means that webhook-type dependant logic is needed in step 2 and 3. This is cumbersome and brittle to maintain. Updated webhook flow with this PR: 1. An event happens 2. It is stored as-is and added to a task queue 3. When the task is processed, the event is processed (depending on the webhook type) to make an HTTP request So the only webhook-type dependent logic happens in one place (step 3) which should be much more robust. ## Consequences of the refactor - the raw event must be stored in the hooktask (until now, the pre-processed body was stored) - to ensure that previous hooktasks are correctly sent, a `payload_version` is added (version 1: the body has already been pre-process / version 2: the body is the raw event) So future webhook additions will only have to deal with creating an http.Request based on the raw event (no need to adjust the code in multiple places, like currently). Moreover since this processing happens when fetching from the task queue, it ensures that the queuing of new events (upon a `git push` for instance) does not get slowed down by a slow webhook. As a concrete example, the PR #19307 for custom webhooks, should be substantially smaller: - no need to change `services/webhook/deliver.go` - minimal change in `services/webhook/webhook.go` (add the new webhook to the map) - no need to change all the individual webhook files (since with this refactor the `*webhook_model.Webhook` is provided as argument)
9 months ago
type msteamsConvertor struct{}
var _ payloadConvertor[MSTeamsPayload] = msteamsConvertor{}
func newMSTeamsRequest(ctx context.Context, w *webhook_model.Webhook, t *webhook_model.HookTask) (*http.Request, []byte, error) {
return newJSONRequest(msteamsConvertor{}, w, t, true)
}