|
|
|
// Copyright 2017 The Gitea Authors. All rights reserved.
|
|
|
|
// SPDX-License-Identifier: MIT
|
|
|
|
|
|
|
|
package util
|
|
|
|
|
|
|
|
import (
|
|
|
|
"bytes"
|
|
|
|
"crypto/rand"
|
|
|
|
"fmt"
|
|
|
|
"math/big"
|
|
|
|
"strconv"
|
|
|
|
"strings"
|
|
|
|
|
|
|
|
"code.gitea.io/gitea/modules/optional"
|
|
|
|
|
|
|
|
"golang.org/x/text/cases"
|
|
|
|
"golang.org/x/text/language"
|
|
|
|
)
|
|
|
|
|
|
|
|
// OptionalBoolParse get the corresponding optional.Option[bool] of a string using strconv.ParseBool
|
|
|
|
func OptionalBoolParse(s string) optional.Option[bool] {
|
|
|
|
v, e := strconv.ParseBool(s)
|
|
|
|
if e != nil {
|
|
|
|
return optional.None[bool]()
|
|
|
|
}
|
|
|
|
return optional.Some(v)
|
|
|
|
}
|
|
|
|
|
|
|
|
// IsEmptyString checks if the provided string is empty
|
|
|
|
func IsEmptyString(s string) bool {
|
|
|
|
return len(strings.TrimSpace(s)) == 0
|
|
|
|
}
|
|
|
|
|
|
|
|
// NormalizeEOL will convert Windows (CRLF) and Mac (CR) EOLs to UNIX (LF)
|
|
|
|
func NormalizeEOL(input []byte) []byte {
|
|
|
|
var right, left, pos int
|
|
|
|
if right = bytes.IndexByte(input, '\r'); right == -1 {
|
|
|
|
return input
|
|
|
|
}
|
|
|
|
length := len(input)
|
|
|
|
tmp := make([]byte, length)
|
|
|
|
|
|
|
|
// We know that left < length because otherwise right would be -1 from IndexByte.
|
|
|
|
copy(tmp[pos:pos+right], input[left:left+right])
|
|
|
|
pos += right
|
|
|
|
tmp[pos] = '\n'
|
|
|
|
left += right + 1
|
|
|
|
pos++
|
|
|
|
|
|
|
|
for left < length {
|
|
|
|
if input[left] == '\n' {
|
|
|
|
left++
|
|
|
|
}
|
|
|
|
|
|
|
|
right = bytes.IndexByte(input[left:], '\r')
|
|
|
|
if right == -1 {
|
|
|
|
copy(tmp[pos:], input[left:])
|
|
|
|
pos += length - left
|
|
|
|
break
|
|
|
|
}
|
|
|
|
copy(tmp[pos:pos+right], input[left:left+right])
|
|
|
|
pos += right
|
|
|
|
tmp[pos] = '\n'
|
|
|
|
left += right + 1
|
|
|
|
pos++
|
|
|
|
}
|
|
|
|
return tmp[:pos]
|
|
|
|
}
|
|
|
|
|
|
|
|
// CryptoRandomInt returns a crypto random integer between 0 and limit, inclusive
|
|
|
|
func CryptoRandomInt(limit int64) (int64, error) {
|
|
|
|
rInt, err := rand.Int(rand.Reader, big.NewInt(limit))
|
|
|
|
if err != nil {
|
|
|
|
return 0, err
|
|
|
|
}
|
|
|
|
return rInt.Int64(), nil
|
|
|
|
}
|
|
|
|
|
|
|
|
const alphanumericalChars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"
|
|
|
|
|
|
|
|
// CryptoRandomString generates a crypto random alphanumerical string, each byte is generated by [0,61] range
|
|
|
|
func CryptoRandomString(length int64) (string, error) {
|
|
|
|
buf := make([]byte, length)
|
|
|
|
limit := int64(len(alphanumericalChars))
|
|
|
|
for i := range buf {
|
|
|
|
num, err := CryptoRandomInt(limit)
|
|
|
|
if err != nil {
|
|
|
|
return "", err
|
|
|
|
}
|
|
|
|
buf[i] = alphanumericalChars[num]
|
|
|
|
}
|
|
|
|
return string(buf), nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// CryptoRandomBytes generates `length` crypto bytes
|
|
|
|
// This differs from CryptoRandomString, as each byte in CryptoRandomString is generated by [0,61] range
|
|
|
|
// This function generates totally random bytes, each byte is generated by [0,255] range
|
|
|
|
func CryptoRandomBytes(length int64) ([]byte, error) {
|
|
|
|
buf := make([]byte, length)
|
|
|
|
_, err := rand.Read(buf)
|
|
|
|
return buf, err
|
|
|
|
}
|
|
|
|
|
|
|
|
// ToUpperASCII returns s with all ASCII letters mapped to their upper case.
|
|
|
|
func ToUpperASCII(s string) string {
|
|
|
|
b := []byte(s)
|
|
|
|
for i, c := range b {
|
|
|
|
if 'a' <= c && c <= 'z' {
|
|
|
|
b[i] -= 'a' - 'A'
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return string(b)
|
|
|
|
}
|
|
|
|
|
|
|
|
// ToTitleCase returns s with all english words capitalized
|
|
|
|
func ToTitleCase(s string) string {
|
|
|
|
// `cases.Title` is not thread-safe, do not use global shared variable for it
|
|
|
|
return cases.Title(language.English).String(s)
|
|
|
|
}
|
|
|
|
|
|
|
|
// ToTitleCaseNoLower returns s with all english words capitalized without lower-casing
|
|
|
|
func ToTitleCaseNoLower(s string) string {
|
|
|
|
// `cases.Title` is not thread-safe, do not use global shared variable for it
|
|
|
|
return cases.Title(language.English, cases.NoLower).String(s)
|
|
|
|
}
|
|
|
|
|
|
|
|
// ToInt64 transform a given int into int64.
|
|
|
|
func ToInt64(number any) (int64, error) {
|
|
|
|
var value int64
|
|
|
|
switch v := number.(type) {
|
|
|
|
case int:
|
|
|
|
value = int64(v)
|
|
|
|
case int8:
|
|
|
|
value = int64(v)
|
|
|
|
case int16:
|
|
|
|
value = int64(v)
|
|
|
|
case int32:
|
|
|
|
value = int64(v)
|
|
|
|
case int64:
|
|
|
|
value = v
|
Use a general Eval function for expressions in templates. (#23927)
One of the proposals in #23328
This PR introduces a simple expression calculator
(templates/eval/eval.go), it can do basic expression calculations.
Many untested template helper functions like `Mul` `Add` can be replaced
by this new approach.
Then these `Add` / `Mul` / `percentage` / `Subtract` / `DiffStatsWidth`
could all use this `Eval`.
And it provides enhancements for Golang templates, and improves
readability.
Some examples:
----
* Before: `{{Add (Mul $glyph.Row 12) 12}}`
* After: `{{Eval $glyph.Row "*" 12 "+" 12}}`
----
* Before: `{{if lt (Add $i 1) (len $.Topics)}}`
* After: `{{if Eval $i "+" 1 "<" (len $.Topics)}}`
## FAQ
### Why not use an existing expression package?
We need a highly customized expression engine:
* do the calculation on the fly, without pre-compiling
* deal with int/int64/float64 types, to make the result could be used in
Golang template.
* make the syntax could be used in the Golang template directly
* do not introduce too much complex or strange syntax, we just need a
simple calculator.
* it needs to strictly follow Golang template's behavior, for example,
Golang template treats all non-zero values as truth, but many 3rd
packages don't do so.
### What's the benefit?
* Developers don't need to add more `Add`/`Mul`/`Sub`-like functions,
they were getting more and more.
Now, only one `Eval` is enough for all cases.
* The new code reads better than old `{{Add (Mul $glyph.Row 12) 12}}`,
the old one isn't familiar to most procedural programming developers
(eg, the Golang expression syntax).
* The `Eval` is fully covered by tests, many old `Add`/`Mul`-like
functions were never tested.
### The performance?
It doesn't use `reflect`, it doesn't need to parse or compile when used
in Golang template, the performance is as fast as native Go template.
### Is it too complex? Could it be unstable?
The expression calculator program is a common homework for computer
science students, and it's widely used as a teaching and practicing
purpose for developers. The algorithm is pretty well-known.
The behavior can be clearly defined, it is stable.
2 years ago
|
|
|
|
|
|
|
case uint:
|
|
|
|
value = int64(v)
|
|
|
|
case uint8:
|
|
|
|
value = int64(v)
|
|
|
|
case uint16:
|
|
|
|
value = int64(v)
|
|
|
|
case uint32:
|
|
|
|
value = int64(v)
|
|
|
|
case uint64:
|
|
|
|
value = int64(v)
|
Use a general Eval function for expressions in templates. (#23927)
One of the proposals in #23328
This PR introduces a simple expression calculator
(templates/eval/eval.go), it can do basic expression calculations.
Many untested template helper functions like `Mul` `Add` can be replaced
by this new approach.
Then these `Add` / `Mul` / `percentage` / `Subtract` / `DiffStatsWidth`
could all use this `Eval`.
And it provides enhancements for Golang templates, and improves
readability.
Some examples:
----
* Before: `{{Add (Mul $glyph.Row 12) 12}}`
* After: `{{Eval $glyph.Row "*" 12 "+" 12}}`
----
* Before: `{{if lt (Add $i 1) (len $.Topics)}}`
* After: `{{if Eval $i "+" 1 "<" (len $.Topics)}}`
## FAQ
### Why not use an existing expression package?
We need a highly customized expression engine:
* do the calculation on the fly, without pre-compiling
* deal with int/int64/float64 types, to make the result could be used in
Golang template.
* make the syntax could be used in the Golang template directly
* do not introduce too much complex or strange syntax, we just need a
simple calculator.
* it needs to strictly follow Golang template's behavior, for example,
Golang template treats all non-zero values as truth, but many 3rd
packages don't do so.
### What's the benefit?
* Developers don't need to add more `Add`/`Mul`/`Sub`-like functions,
they were getting more and more.
Now, only one `Eval` is enough for all cases.
* The new code reads better than old `{{Add (Mul $glyph.Row 12) 12}}`,
the old one isn't familiar to most procedural programming developers
(eg, the Golang expression syntax).
* The `Eval` is fully covered by tests, many old `Add`/`Mul`-like
functions were never tested.
### The performance?
It doesn't use `reflect`, it doesn't need to parse or compile when used
in Golang template, the performance is as fast as native Go template.
### Is it too complex? Could it be unstable?
The expression calculator program is a common homework for computer
science students, and it's widely used as a teaching and practicing
purpose for developers. The algorithm is pretty well-known.
The behavior can be clearly defined, it is stable.
2 years ago
|
|
|
|
|
|
|
case float32:
|
|
|
|
value = int64(v)
|
|
|
|
case float64:
|
|
|
|
value = int64(v)
|
|
|
|
|
|
|
|
case string:
|
|
|
|
var err error
|
|
|
|
if value, err = strconv.ParseInt(v, 10, 64); err != nil {
|
Use a general Eval function for expressions in templates. (#23927)
One of the proposals in #23328
This PR introduces a simple expression calculator
(templates/eval/eval.go), it can do basic expression calculations.
Many untested template helper functions like `Mul` `Add` can be replaced
by this new approach.
Then these `Add` / `Mul` / `percentage` / `Subtract` / `DiffStatsWidth`
could all use this `Eval`.
And it provides enhancements for Golang templates, and improves
readability.
Some examples:
----
* Before: `{{Add (Mul $glyph.Row 12) 12}}`
* After: `{{Eval $glyph.Row "*" 12 "+" 12}}`
----
* Before: `{{if lt (Add $i 1) (len $.Topics)}}`
* After: `{{if Eval $i "+" 1 "<" (len $.Topics)}}`
## FAQ
### Why not use an existing expression package?
We need a highly customized expression engine:
* do the calculation on the fly, without pre-compiling
* deal with int/int64/float64 types, to make the result could be used in
Golang template.
* make the syntax could be used in the Golang template directly
* do not introduce too much complex or strange syntax, we just need a
simple calculator.
* it needs to strictly follow Golang template's behavior, for example,
Golang template treats all non-zero values as truth, but many 3rd
packages don't do so.
### What's the benefit?
* Developers don't need to add more `Add`/`Mul`/`Sub`-like functions,
they were getting more and more.
Now, only one `Eval` is enough for all cases.
* The new code reads better than old `{{Add (Mul $glyph.Row 12) 12}}`,
the old one isn't familiar to most procedural programming developers
(eg, the Golang expression syntax).
* The `Eval` is fully covered by tests, many old `Add`/`Mul`-like
functions were never tested.
### The performance?
It doesn't use `reflect`, it doesn't need to parse or compile when used
in Golang template, the performance is as fast as native Go template.
### Is it too complex? Could it be unstable?
The expression calculator program is a common homework for computer
science students, and it's widely used as a teaching and practicing
purpose for developers. The algorithm is pretty well-known.
The behavior can be clearly defined, it is stable.
2 years ago
|
|
|
return 0, err
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
return 0, fmt.Errorf("unable to convert %v to int64", number)
|
|
|
|
}
|
|
|
|
return value, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// ToFloat64 transform a given int into float64.
|
|
|
|
func ToFloat64(number any) (float64, error) {
|
Use a general Eval function for expressions in templates. (#23927)
One of the proposals in #23328
This PR introduces a simple expression calculator
(templates/eval/eval.go), it can do basic expression calculations.
Many untested template helper functions like `Mul` `Add` can be replaced
by this new approach.
Then these `Add` / `Mul` / `percentage` / `Subtract` / `DiffStatsWidth`
could all use this `Eval`.
And it provides enhancements for Golang templates, and improves
readability.
Some examples:
----
* Before: `{{Add (Mul $glyph.Row 12) 12}}`
* After: `{{Eval $glyph.Row "*" 12 "+" 12}}`
----
* Before: `{{if lt (Add $i 1) (len $.Topics)}}`
* After: `{{if Eval $i "+" 1 "<" (len $.Topics)}}`
## FAQ
### Why not use an existing expression package?
We need a highly customized expression engine:
* do the calculation on the fly, without pre-compiling
* deal with int/int64/float64 types, to make the result could be used in
Golang template.
* make the syntax could be used in the Golang template directly
* do not introduce too much complex or strange syntax, we just need a
simple calculator.
* it needs to strictly follow Golang template's behavior, for example,
Golang template treats all non-zero values as truth, but many 3rd
packages don't do so.
### What's the benefit?
* Developers don't need to add more `Add`/`Mul`/`Sub`-like functions,
they were getting more and more.
Now, only one `Eval` is enough for all cases.
* The new code reads better than old `{{Add (Mul $glyph.Row 12) 12}}`,
the old one isn't familiar to most procedural programming developers
(eg, the Golang expression syntax).
* The `Eval` is fully covered by tests, many old `Add`/`Mul`-like
functions were never tested.
### The performance?
It doesn't use `reflect`, it doesn't need to parse or compile when used
in Golang template, the performance is as fast as native Go template.
### Is it too complex? Could it be unstable?
The expression calculator program is a common homework for computer
science students, and it's widely used as a teaching and practicing
purpose for developers. The algorithm is pretty well-known.
The behavior can be clearly defined, it is stable.
2 years ago
|
|
|
var value float64
|
|
|
|
switch v := number.(type) {
|
|
|
|
case int:
|
|
|
|
value = float64(v)
|
|
|
|
case int8:
|
|
|
|
value = float64(v)
|
|
|
|
case int16:
|
|
|
|
value = float64(v)
|
|
|
|
case int32:
|
|
|
|
value = float64(v)
|
|
|
|
case int64:
|
|
|
|
value = float64(v)
|
|
|
|
|
|
|
|
case uint:
|
|
|
|
value = float64(v)
|
|
|
|
case uint8:
|
|
|
|
value = float64(v)
|
|
|
|
case uint16:
|
|
|
|
value = float64(v)
|
|
|
|
case uint32:
|
|
|
|
value = float64(v)
|
|
|
|
case uint64:
|
|
|
|
value = float64(v)
|
|
|
|
|
|
|
|
case float32:
|
|
|
|
value = float64(v)
|
|
|
|
case float64:
|
|
|
|
value = v
|
|
|
|
|
|
|
|
case string:
|
|
|
|
var err error
|
|
|
|
if value, err = strconv.ParseFloat(v, 64); err != nil {
|
|
|
|
return 0, err
|
|
|
|
}
|
|
|
|
default:
|
Use a general Eval function for expressions in templates. (#23927)
One of the proposals in #23328
This PR introduces a simple expression calculator
(templates/eval/eval.go), it can do basic expression calculations.
Many untested template helper functions like `Mul` `Add` can be replaced
by this new approach.
Then these `Add` / `Mul` / `percentage` / `Subtract` / `DiffStatsWidth`
could all use this `Eval`.
And it provides enhancements for Golang templates, and improves
readability.
Some examples:
----
* Before: `{{Add (Mul $glyph.Row 12) 12}}`
* After: `{{Eval $glyph.Row "*" 12 "+" 12}}`
----
* Before: `{{if lt (Add $i 1) (len $.Topics)}}`
* After: `{{if Eval $i "+" 1 "<" (len $.Topics)}}`
## FAQ
### Why not use an existing expression package?
We need a highly customized expression engine:
* do the calculation on the fly, without pre-compiling
* deal with int/int64/float64 types, to make the result could be used in
Golang template.
* make the syntax could be used in the Golang template directly
* do not introduce too much complex or strange syntax, we just need a
simple calculator.
* it needs to strictly follow Golang template's behavior, for example,
Golang template treats all non-zero values as truth, but many 3rd
packages don't do so.
### What's the benefit?
* Developers don't need to add more `Add`/`Mul`/`Sub`-like functions,
they were getting more and more.
Now, only one `Eval` is enough for all cases.
* The new code reads better than old `{{Add (Mul $glyph.Row 12) 12}}`,
the old one isn't familiar to most procedural programming developers
(eg, the Golang expression syntax).
* The `Eval` is fully covered by tests, many old `Add`/`Mul`-like
functions were never tested.
### The performance?
It doesn't use `reflect`, it doesn't need to parse or compile when used
in Golang template, the performance is as fast as native Go template.
### Is it too complex? Could it be unstable?
The expression calculator program is a common homework for computer
science students, and it's widely used as a teaching and practicing
purpose for developers. The algorithm is pretty well-known.
The behavior can be clearly defined, it is stable.
2 years ago
|
|
|
return 0, fmt.Errorf("unable to convert %v to float64", number)
|
|
|
|
}
|
Use a general Eval function for expressions in templates. (#23927)
One of the proposals in #23328
This PR introduces a simple expression calculator
(templates/eval/eval.go), it can do basic expression calculations.
Many untested template helper functions like `Mul` `Add` can be replaced
by this new approach.
Then these `Add` / `Mul` / `percentage` / `Subtract` / `DiffStatsWidth`
could all use this `Eval`.
And it provides enhancements for Golang templates, and improves
readability.
Some examples:
----
* Before: `{{Add (Mul $glyph.Row 12) 12}}`
* After: `{{Eval $glyph.Row "*" 12 "+" 12}}`
----
* Before: `{{if lt (Add $i 1) (len $.Topics)}}`
* After: `{{if Eval $i "+" 1 "<" (len $.Topics)}}`
## FAQ
### Why not use an existing expression package?
We need a highly customized expression engine:
* do the calculation on the fly, without pre-compiling
* deal with int/int64/float64 types, to make the result could be used in
Golang template.
* make the syntax could be used in the Golang template directly
* do not introduce too much complex or strange syntax, we just need a
simple calculator.
* it needs to strictly follow Golang template's behavior, for example,
Golang template treats all non-zero values as truth, but many 3rd
packages don't do so.
### What's the benefit?
* Developers don't need to add more `Add`/`Mul`/`Sub`-like functions,
they were getting more and more.
Now, only one `Eval` is enough for all cases.
* The new code reads better than old `{{Add (Mul $glyph.Row 12) 12}}`,
the old one isn't familiar to most procedural programming developers
(eg, the Golang expression syntax).
* The `Eval` is fully covered by tests, many old `Add`/`Mul`-like
functions were never tested.
### The performance?
It doesn't use `reflect`, it doesn't need to parse or compile when used
in Golang template, the performance is as fast as native Go template.
### Is it too complex? Could it be unstable?
The expression calculator program is a common homework for computer
science students, and it's widely used as a teaching and practicing
purpose for developers. The algorithm is pretty well-known.
The behavior can be clearly defined, it is stable.
2 years ago
|
|
|
return value, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// ToPointer returns the pointer of a copy of any given value
|
|
|
|
func ToPointer[T any](val T) *T {
|
|
|
|
return &val
|
|
|
|
}
|
|
|
|
|
|
|
|
// Iif is an "inline-if", it returns "trueVal" if "condition" is true, otherwise "falseVal"
|
|
|
|
func Iif[T any](condition bool, trueVal, falseVal T) T {
|
|
|
|
if condition {
|
|
|
|
return trueVal
|
|
|
|
}
|
|
|
|
return falseVal
|
|
|
|
}
|
|
|
|
|
|
|
|
// IfZero returns "def" if "v" is a zero value, otherwise "v"
|
|
|
|
func IfZero[T comparable](v, def T) T {
|
|
|
|
var zero T
|
|
|
|
if v == zero {
|
|
|
|
return def
|
|
|
|
}
|
|
|
|
return v
|
|
|
|
}
|
|
|
|
|
|
|
|
// OptionalArg helps the "optional argument" in Golang:
|
|
|
|
//
|
|
|
|
// func foo(optArg ...int) { return OptionalArg(optArg) }
|
|
|
|
// calling `foo()` gets zero value 0, calling `foo(100)` gets 100
|
|
|
|
// func bar(optArg ...int) { return OptionalArg(optArg, 42) }
|
|
|
|
// calling `bar()` gets default value 42, calling `bar(100)` gets 100
|
|
|
|
//
|
|
|
|
// Passing more than 1 item to `optArg` or `defaultValue` is undefined behavior.
|
|
|
|
// At the moment only the first item is used.
|
|
|
|
func OptionalArg[T any](optArg []T, defaultValue ...T) (ret T) {
|
|
|
|
if len(optArg) >= 1 {
|
|
|
|
return optArg[0]
|
|
|
|
}
|
|
|
|
if len(defaultValue) >= 1 {
|
|
|
|
return defaultValue[0]
|
|
|
|
}
|
|
|
|
return ret
|
|
|
|
}
|
|
|
|
|
|
|
|
func ReserveLineBreakForTextarea(input string) string {
|
|
|
|
// Since the content is from a form which is a textarea, the line endings are \r\n.
|
|
|
|
// It's a standard behavior of HTML.
|
|
|
|
// But we want to store them as \n like what GitHub does.
|
|
|
|
// And users are unlikely to really need to keep the \r.
|
|
|
|
// Other than this, we should respect the original content, even leading or trailing spaces.
|
|
|
|
return strings.ReplaceAll(input, "\r\n", "\n")
|
|
|
|
}
|