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@ -88,140 +88,300 @@ func newYCC(r image.Rectangle, s image.YCbCrSubsampleRatio) *ycc { |
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return &ycc{Pix: buf, Stride: 3 * w, Rect: r, SubsampleRatio: s} |
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} |
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// Copy of image.YCbCrSubsampleRatio constants - this allows us to support
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// older versions of Go where these constants are not defined (i.e. Go 1.4)
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const ( |
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ycbcrSubsampleRatio444 image.YCbCrSubsampleRatio = iota |
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ycbcrSubsampleRatio422 |
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ycbcrSubsampleRatio420 |
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ycbcrSubsampleRatio440 |
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ycbcrSubsampleRatio411 |
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ycbcrSubsampleRatio410 |
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) |
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// YCbCr converts ycc to a YCbCr image with the same subsample ratio
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// as the YCbCr image that ycc was generated from.
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func (p *ycc) YCbCr() *image.YCbCr { |
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ycbcr := image.NewYCbCr(p.Rect, p.SubsampleRatio) |
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switch ycbcr.SubsampleRatio { |
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case ycbcrSubsampleRatio422: |
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return p.ycbcr422(ycbcr) |
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case ycbcrSubsampleRatio420: |
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return p.ycbcr420(ycbcr) |
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case ycbcrSubsampleRatio440: |
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return p.ycbcr440(ycbcr) |
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case ycbcrSubsampleRatio444: |
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return p.ycbcr444(ycbcr) |
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case ycbcrSubsampleRatio411: |
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return p.ycbcr411(ycbcr) |
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case ycbcrSubsampleRatio410: |
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return p.ycbcr410(ycbcr) |
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} |
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return ycbcr |
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} |
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// imageYCbCrToYCC converts a YCbCr image to a ycc image for resizing.
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func imageYCbCrToYCC(in *image.YCbCr) *ycc { |
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w, h := in.Rect.Dx(), in.Rect.Dy() |
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p := ycc{ |
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Pix: make([]uint8, 3*w*h), |
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Stride: 3 * w, |
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Rect: image.Rect(0, 0, w, h), |
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SubsampleRatio: in.SubsampleRatio, |
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} |
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switch in.SubsampleRatio { |
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case ycbcrSubsampleRatio422: |
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return convertToYCC422(in, &p) |
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case ycbcrSubsampleRatio420: |
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return convertToYCC420(in, &p) |
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case ycbcrSubsampleRatio440: |
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return convertToYCC440(in, &p) |
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case ycbcrSubsampleRatio444: |
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return convertToYCC444(in, &p) |
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case ycbcrSubsampleRatio411: |
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return convertToYCC411(in, &p) |
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case ycbcrSubsampleRatio410: |
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return convertToYCC410(in, &p) |
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} |
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return &p |
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} |
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func (p *ycc) ycbcr422(ycbcr *image.YCbCr) *image.YCbCr { |
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var off int |
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Pix := p.Pix |
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Y := ycbcr.Y |
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Cb := ycbcr.Cb |
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Cr := ycbcr.Cr |
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for y := 0; y < ycbcr.Rect.Max.Y-ycbcr.Rect.Min.Y; y++ { |
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yy := y * ycbcr.YStride |
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cy := y * ycbcr.CStride |
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for x := 0; x < ycbcr.Rect.Max.X-ycbcr.Rect.Min.X; x++ { |
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ci := cy + x/2 |
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Y[yy+x] = Pix[off+0] |
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Cb[ci] = Pix[off+1] |
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Cr[ci] = Pix[off+2] |
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off += 3 |
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} |
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} |
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return ycbcr |
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} |
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switch ycbcr.SubsampleRatio { |
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case image.YCbCrSubsampleRatio422: |
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for y := ycbcr.Rect.Min.Y; y < ycbcr.Rect.Max.Y; y++ { |
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yy := (y - ycbcr.Rect.Min.Y) * ycbcr.YStride |
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cy := (y - ycbcr.Rect.Min.Y) * ycbcr.CStride |
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for x := ycbcr.Rect.Min.X; x < ycbcr.Rect.Max.X; x++ { |
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xx := (x - ycbcr.Rect.Min.X) |
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yi := yy + xx |
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ci := cy + xx/2 |
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ycbcr.Y[yi] = p.Pix[off+0] |
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ycbcr.Cb[ci] = p.Pix[off+1] |
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ycbcr.Cr[ci] = p.Pix[off+2] |
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off += 3 |
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} |
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func (p *ycc) ycbcr420(ycbcr *image.YCbCr) *image.YCbCr { |
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var off int |
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Pix := p.Pix |
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Y := ycbcr.Y |
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Cb := ycbcr.Cb |
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Cr := ycbcr.Cr |
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for y := 0; y < ycbcr.Rect.Max.Y-ycbcr.Rect.Min.Y; y++ { |
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yy := y * ycbcr.YStride |
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cy := (y / 2) * ycbcr.CStride |
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for x := 0; x < ycbcr.Rect.Max.X-ycbcr.Rect.Min.X; x++ { |
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ci := cy + x/2 |
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Y[yy+x] = Pix[off+0] |
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Cb[ci] = Pix[off+1] |
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Cr[ci] = Pix[off+2] |
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off += 3 |
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} |
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case image.YCbCrSubsampleRatio420: |
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for y := ycbcr.Rect.Min.Y; y < ycbcr.Rect.Max.Y; y++ { |
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yy := (y - ycbcr.Rect.Min.Y) * ycbcr.YStride |
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cy := (y/2 - ycbcr.Rect.Min.Y/2) * ycbcr.CStride |
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for x := ycbcr.Rect.Min.X; x < ycbcr.Rect.Max.X; x++ { |
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xx := (x - ycbcr.Rect.Min.X) |
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yi := yy + xx |
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ci := cy + xx/2 |
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ycbcr.Y[yi] = p.Pix[off+0] |
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ycbcr.Cb[ci] = p.Pix[off+1] |
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ycbcr.Cr[ci] = p.Pix[off+2] |
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off += 3 |
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} |
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} |
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return ycbcr |
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} |
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func (p *ycc) ycbcr440(ycbcr *image.YCbCr) *image.YCbCr { |
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var off int |
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Pix := p.Pix |
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Y := ycbcr.Y |
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Cb := ycbcr.Cb |
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Cr := ycbcr.Cr |
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for y := 0; y < ycbcr.Rect.Max.Y-ycbcr.Rect.Min.Y; y++ { |
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yy := y * ycbcr.YStride |
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cy := (y / 2) * ycbcr.CStride |
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for x := 0; x < ycbcr.Rect.Max.X-ycbcr.Rect.Min.X; x++ { |
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ci := cy + x |
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Y[yy+x] = Pix[off+0] |
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Cb[ci] = Pix[off+1] |
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Cr[ci] = Pix[off+2] |
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off += 3 |
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} |
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case image.YCbCrSubsampleRatio440: |
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for y := ycbcr.Rect.Min.Y; y < ycbcr.Rect.Max.Y; y++ { |
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yy := (y - ycbcr.Rect.Min.Y) * ycbcr.YStride |
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cy := (y/2 - ycbcr.Rect.Min.Y/2) * ycbcr.CStride |
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for x := ycbcr.Rect.Min.X; x < ycbcr.Rect.Max.X; x++ { |
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xx := (x - ycbcr.Rect.Min.X) |
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yi := yy + xx |
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ci := cy + xx |
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ycbcr.Y[yi] = p.Pix[off+0] |
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ycbcr.Cb[ci] = p.Pix[off+1] |
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ycbcr.Cr[ci] = p.Pix[off+2] |
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off += 3 |
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} |
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} |
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return ycbcr |
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} |
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func (p *ycc) ycbcr444(ycbcr *image.YCbCr) *image.YCbCr { |
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var off int |
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Pix := p.Pix |
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Y := ycbcr.Y |
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Cb := ycbcr.Cb |
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Cr := ycbcr.Cr |
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for y := 0; y < ycbcr.Rect.Max.Y-ycbcr.Rect.Min.Y; y++ { |
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yy := y * ycbcr.YStride |
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cy := y * ycbcr.CStride |
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for x := 0; x < ycbcr.Rect.Max.X-ycbcr.Rect.Min.X; x++ { |
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ci := cy + x |
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Y[yy+x] = Pix[off+0] |
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Cb[ci] = Pix[off+1] |
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Cr[ci] = Pix[off+2] |
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off += 3 |
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} |
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} |
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return ycbcr |
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} |
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func (p *ycc) ycbcr411(ycbcr *image.YCbCr) *image.YCbCr { |
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var off int |
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Pix := p.Pix |
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Y := ycbcr.Y |
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Cb := ycbcr.Cb |
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Cr := ycbcr.Cr |
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for y := 0; y < ycbcr.Rect.Max.Y-ycbcr.Rect.Min.Y; y++ { |
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yy := y * ycbcr.YStride |
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cy := y * ycbcr.CStride |
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for x := 0; x < ycbcr.Rect.Max.X-ycbcr.Rect.Min.X; x++ { |
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ci := cy + x/4 |
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Y[yy+x] = Pix[off+0] |
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Cb[ci] = Pix[off+1] |
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Cr[ci] = Pix[off+2] |
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off += 3 |
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} |
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default: |
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// Default to 4:4:4 subsampling.
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for y := ycbcr.Rect.Min.Y; y < ycbcr.Rect.Max.Y; y++ { |
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yy := (y - ycbcr.Rect.Min.Y) * ycbcr.YStride |
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cy := (y - ycbcr.Rect.Min.Y) * ycbcr.CStride |
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for x := ycbcr.Rect.Min.X; x < ycbcr.Rect.Max.X; x++ { |
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xx := (x - ycbcr.Rect.Min.X) |
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yi := yy + xx |
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ci := cy + xx |
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ycbcr.Y[yi] = p.Pix[off+0] |
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ycbcr.Cb[ci] = p.Pix[off+1] |
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ycbcr.Cr[ci] = p.Pix[off+2] |
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off += 3 |
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} |
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} |
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return ycbcr |
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} |
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func (p *ycc) ycbcr410(ycbcr *image.YCbCr) *image.YCbCr { |
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var off int |
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Pix := p.Pix |
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Y := ycbcr.Y |
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Cb := ycbcr.Cb |
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Cr := ycbcr.Cr |
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for y := 0; y < ycbcr.Rect.Max.Y-ycbcr.Rect.Min.Y; y++ { |
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yy := y * ycbcr.YStride |
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cy := (y / 2) * ycbcr.CStride |
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for x := 0; x < ycbcr.Rect.Max.X-ycbcr.Rect.Min.X; x++ { |
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ci := cy + x/4 |
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Y[yy+x] = Pix[off+0] |
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Cb[ci] = Pix[off+1] |
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Cr[ci] = Pix[off+2] |
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off += 3 |
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} |
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} |
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return ycbcr |
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} |
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// imageYCbCrToYCC converts a YCbCr image to a ycc image for resizing.
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func imageYCbCrToYCC(in *image.YCbCr) *ycc { |
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w, h := in.Rect.Dx(), in.Rect.Dy() |
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r := image.Rect(0, 0, w, h) |
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buf := make([]uint8, 3*w*h) |
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p := ycc{Pix: buf, Stride: 3 * w, Rect: r, SubsampleRatio: in.SubsampleRatio} |
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func convertToYCC422(in *image.YCbCr, p *ycc) *ycc { |
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var off int |
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Pix := p.Pix |
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Y := in.Y |
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Cb := in.Cb |
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Cr := in.Cr |
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for y := 0; y < in.Rect.Max.Y-in.Rect.Min.Y; y++ { |
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yy := y * in.YStride |
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cy := y * in.CStride |
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for x := 0; x < in.Rect.Max.X-in.Rect.Min.X; x++ { |
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ci := cy + x/2 |
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Pix[off+0] = Y[yy+x] |
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Pix[off+1] = Cb[ci] |
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Pix[off+2] = Cr[ci] |
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off += 3 |
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} |
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} |
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return p |
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} |
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switch in.SubsampleRatio { |
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case image.YCbCrSubsampleRatio422: |
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for y := in.Rect.Min.Y; y < in.Rect.Max.Y; y++ { |
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yy := (y - in.Rect.Min.Y) * in.YStride |
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cy := (y - in.Rect.Min.Y) * in.CStride |
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for x := in.Rect.Min.X; x < in.Rect.Max.X; x++ { |
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xx := (x - in.Rect.Min.X) |
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yi := yy + xx |
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ci := cy + xx/2 |
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p.Pix[off+0] = in.Y[yi] |
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p.Pix[off+1] = in.Cb[ci] |
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p.Pix[off+2] = in.Cr[ci] |
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off += 3 |
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} |
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func convertToYCC420(in *image.YCbCr, p *ycc) *ycc { |
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var off int |
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Pix := p.Pix |
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Y := in.Y |
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Cb := in.Cb |
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Cr := in.Cr |
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for y := 0; y < in.Rect.Max.Y-in.Rect.Min.Y; y++ { |
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yy := y * in.YStride |
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cy := (y / 2) * in.CStride |
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for x := 0; x < in.Rect.Max.X-in.Rect.Min.X; x++ { |
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ci := cy + x/2 |
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Pix[off+0] = Y[yy+x] |
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Pix[off+1] = Cb[ci] |
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Pix[off+2] = Cr[ci] |
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off += 3 |
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} |
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case image.YCbCrSubsampleRatio420: |
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for y := in.Rect.Min.Y; y < in.Rect.Max.Y; y++ { |
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yy := (y - in.Rect.Min.Y) * in.YStride |
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cy := (y/2 - in.Rect.Min.Y/2) * in.CStride |
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for x := in.Rect.Min.X; x < in.Rect.Max.X; x++ { |
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xx := (x - in.Rect.Min.X) |
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yi := yy + xx |
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ci := cy + xx/2 |
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p.Pix[off+0] = in.Y[yi] |
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p.Pix[off+1] = in.Cb[ci] |
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p.Pix[off+2] = in.Cr[ci] |
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off += 3 |
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} |
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} |
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return p |
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} |
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func convertToYCC440(in *image.YCbCr, p *ycc) *ycc { |
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var off int |
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Pix := p.Pix |
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|
|
Y := in.Y |
|
|
|
|
Cb := in.Cb |
|
|
|
|
Cr := in.Cr |
|
|
|
|
for y := 0; y < in.Rect.Max.Y-in.Rect.Min.Y; y++ { |
|
|
|
|
yy := y * in.YStride |
|
|
|
|
cy := (y / 2) * in.CStride |
|
|
|
|
for x := 0; x < in.Rect.Max.X-in.Rect.Min.X; x++ { |
|
|
|
|
ci := cy + x |
|
|
|
|
Pix[off+0] = Y[yy+x] |
|
|
|
|
Pix[off+1] = Cb[ci] |
|
|
|
|
Pix[off+2] = Cr[ci] |
|
|
|
|
off += 3 |
|
|
|
|
} |
|
|
|
|
case image.YCbCrSubsampleRatio440: |
|
|
|
|
for y := in.Rect.Min.Y; y < in.Rect.Max.Y; y++ { |
|
|
|
|
yy := (y - in.Rect.Min.Y) * in.YStride |
|
|
|
|
cy := (y/2 - in.Rect.Min.Y/2) * in.CStride |
|
|
|
|
for x := in.Rect.Min.X; x < in.Rect.Max.X; x++ { |
|
|
|
|
xx := (x - in.Rect.Min.X) |
|
|
|
|
yi := yy + xx |
|
|
|
|
ci := cy + xx |
|
|
|
|
p.Pix[off+0] = in.Y[yi] |
|
|
|
|
p.Pix[off+1] = in.Cb[ci] |
|
|
|
|
p.Pix[off+2] = in.Cr[ci] |
|
|
|
|
off += 3 |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
return p |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
func convertToYCC444(in *image.YCbCr, p *ycc) *ycc { |
|
|
|
|
var off int |
|
|
|
|
Pix := p.Pix |
|
|
|
|
Y := in.Y |
|
|
|
|
Cb := in.Cb |
|
|
|
|
Cr := in.Cr |
|
|
|
|
for y := 0; y < in.Rect.Max.Y-in.Rect.Min.Y; y++ { |
|
|
|
|
yy := y * in.YStride |
|
|
|
|
cy := y * in.CStride |
|
|
|
|
for x := 0; x < in.Rect.Max.X-in.Rect.Min.X; x++ { |
|
|
|
|
ci := cy + x |
|
|
|
|
Pix[off+0] = Y[yy+x] |
|
|
|
|
Pix[off+1] = Cb[ci] |
|
|
|
|
Pix[off+2] = Cr[ci] |
|
|
|
|
off += 3 |
|
|
|
|
} |
|
|
|
|
default: |
|
|
|
|
// Default to 4:4:4 subsampling.
|
|
|
|
|
for y := in.Rect.Min.Y; y < in.Rect.Max.Y; y++ { |
|
|
|
|
yy := (y - in.Rect.Min.Y) * in.YStride |
|
|
|
|
cy := (y - in.Rect.Min.Y) * in.CStride |
|
|
|
|
for x := in.Rect.Min.X; x < in.Rect.Max.X; x++ { |
|
|
|
|
xx := (x - in.Rect.Min.X) |
|
|
|
|
yi := yy + xx |
|
|
|
|
ci := cy + xx |
|
|
|
|
p.Pix[off+0] = in.Y[yi] |
|
|
|
|
p.Pix[off+1] = in.Cb[ci] |
|
|
|
|
p.Pix[off+2] = in.Cr[ci] |
|
|
|
|
off += 3 |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
return p |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
func convertToYCC411(in *image.YCbCr, p *ycc) *ycc { |
|
|
|
|
var off int |
|
|
|
|
Pix := p.Pix |
|
|
|
|
Y := in.Y |
|
|
|
|
Cb := in.Cb |
|
|
|
|
Cr := in.Cr |
|
|
|
|
for y := 0; y < in.Rect.Max.Y-in.Rect.Min.Y; y++ { |
|
|
|
|
yy := y * in.YStride |
|
|
|
|
cy := y * in.CStride |
|
|
|
|
for x := 0; x < in.Rect.Max.X-in.Rect.Min.X; x++ { |
|
|
|
|
ci := cy + x/4 |
|
|
|
|
Pix[off+0] = Y[yy+x] |
|
|
|
|
Pix[off+1] = Cb[ci] |
|
|
|
|
Pix[off+2] = Cr[ci] |
|
|
|
|
off += 3 |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
return &p |
|
|
|
|
return p |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
func convertToYCC410(in *image.YCbCr, p *ycc) *ycc { |
|
|
|
|
var off int |
|
|
|
|
Pix := p.Pix |
|
|
|
|
Y := in.Y |
|
|
|
|
Cb := in.Cb |
|
|
|
|
Cr := in.Cr |
|
|
|
|
for y := 0; y < in.Rect.Max.Y-in.Rect.Min.Y; y++ { |
|
|
|
|
yy := y * in.YStride |
|
|
|
|
cy := (y / 2) * in.CStride |
|
|
|
|
for x := 0; x < in.Rect.Max.X-in.Rect.Min.X; x++ { |
|
|
|
|
ci := cy + x/4 |
|
|
|
|
Pix[off+0] = Y[yy+x] |
|
|
|
|
Pix[off+1] = Cb[ci] |
|
|
|
|
Pix[off+2] = Cr[ci] |
|
|
|
|
off += 3 |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
return p |
|
|
|
|
} |
|
|
|
|