Fix sqlite lock (#5176)

* fix sqlite lock

* fix sqlite lock on getUnitType
pull/5177/head^2
Lunny Xiao 6 years ago committed by GitHub
parent 554581f848
commit 5f938c0c78
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
  1. 4
      models/notification.go
  2. 6
      models/org_team.go
  3. 8
      models/repo.go

@ -123,10 +123,10 @@ func createOrUpdateIssueNotifications(e Engine, issue *Issue, notificationAuthor
for _, watch := range watches {
issue.Repo.Units = nil
if issue.IsPull && !issue.Repo.CheckUnitUser(watch.UserID, false, UnitTypePullRequests) {
if issue.IsPull && !issue.Repo.checkUnitUser(e, watch.UserID, false, UnitTypePullRequests) {
continue
}
if !issue.IsPull && !issue.Repo.CheckUnitUser(watch.UserID, false, UnitTypeIssues) {
if !issue.IsPull && !issue.Repo.checkUnitUser(e, watch.UserID, false, UnitTypeIssues) {
continue
}

@ -215,7 +215,11 @@ func (t *Team) RemoveRepository(repoID int64) error {
// UnitEnabled returns if the team has the given unit type enabled
func (t *Team) UnitEnabled(tp UnitType) bool {
if err := t.getUnits(x); err != nil {
return t.unitEnabled(x, tp)
}
func (t *Team) unitEnabled(e Engine, tp UnitType) bool {
if err := t.getUnits(e); err != nil {
log.Warn("Error loading repository (ID: %d) units: %s", t.ID, err.Error())
}

@ -321,7 +321,11 @@ func (repo *Repository) getUnits(e Engine) (err error) {
// CheckUnitUser check whether user could visit the unit of this repository
func (repo *Repository) CheckUnitUser(userID int64, isAdmin bool, unitType UnitType) bool {
if err := repo.getUnitsByUserID(x, userID, isAdmin); err != nil {
return repo.checkUnitUser(x, userID, isAdmin, unitType)
}
func (repo *Repository) checkUnitUser(e Engine, userID int64, isAdmin bool, unitType UnitType) bool {
if err := repo.getUnitsByUserID(e, userID, isAdmin); err != nil {
return false
}
@ -369,7 +373,7 @@ func (repo *Repository) getUnitsByUserID(e Engine, userID int64, isAdmin bool) (
var newRepoUnits = make([]*RepoUnit, 0, len(repo.Units))
for _, u := range repo.Units {
for _, team := range teams {
if team.UnitEnabled(u.Type) {
if team.unitEnabled(e, u.Type) {
newRepoUnits = append(newRepoUnits, u)
break
}

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