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# Contributing to Gogs |
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Want to hack on Gogs? Awesome! Here are instructions to get you |
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started. They are probably not perfect, please let us know if anything |
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feels wrong or incomplete. |
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## Contribution guidelines |
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### Pull requests are always welcome |
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We are always thrilled to receive pull requests, and do our best to |
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process them as fast as possible. Not sure if that typo is worth a pull |
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request? Do it! We will appreciate it. |
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If your pull request is not accepted on the first try, don't be |
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discouraged! If there's a problem with the implementation, hopefully you |
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received feedback on what to improve. |
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|
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We're trying very hard to keep Gogs lean and focused. We don't want it |
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to do everything for everybody. This means that we might decide against |
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incorporating a new feature. |
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### Discuss your design on the mailing list |
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We recommend discussing your plans [on the mailing |
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list](https://groups.google.com/forum/#!forum/gogits) |
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before starting to code - especially for more ambitious contributions. |
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This gives other contributors a chance to point you in the right |
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direction, give feedback on your design, and maybe point out if someone |
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else is working on the same thing. |
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We may close your pull request if not first discussed on the mailing |
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list. We aren't doing this to be jerks. We are doing this to prevent |
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people from spending large amounts of time on changes that may need |
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to be designed or architected in a specific way, or may not align with |
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the vision of the project. |
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### Create issues... |
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Any significant improvement should be documented as [a GitHub |
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issue](https://github.com/gogits/gogs/issues) before anybody |
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starts working on it. |
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### ...but check for existing issues first! |
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Please take a moment to check that an issue doesn't already exist |
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documenting your bug report or improvement proposal. If it does, it |
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never hurts to add a quick "+1" or "I have this problem too". This will |
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help prioritize the most common problems and requests. |
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