The idea is to use a Layered Asset File-system (modules/assetfs/layered.go)
For example: when there are 2 layers: "custom", "builtin", when access
to asset "my/page.tmpl", the Layered Asset File-system will first try to
use "custom" assets, if not found, then use "builtin" assets.
This approach will hugely simplify a lot of code, make them testable.
Other changes:
* Simplify the AssetsHandlerFunc code
* Simplify the `gitea embedded` sub-command code
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Co-authored-by: Jason Song <i@wolfogre.com>
Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
Change all license headers to comply with REUSE specification.
Fix#16132
Co-authored-by: flynnnnnnnnnn <flynnnnnnnnnn@github>
Co-authored-by: John Olheiser <john.olheiser@gmail.com>
* Use route to serve assets but not middleware
* Fix build error with bindata tag
* convert path to absolute
* fix build
* reduce function stack
* Add tests for assets
* Remove test for assets because they are not generated
* Use a http function to serve assets
* Still use middleware to serve assets then less middleware stack for assets
* Move serveContent to original position
* remove unnecessary blank line change
* Fix bug for /assets* requests
* clean code
Co-authored-by: zeripath <art27@cantab.net>
* Enable caching on assets and avatars
Fixes#3323
* Only set avatar in user BeforeUpdate when there is no avatar set
* add error checking after stat
* gofmt
* Change cache time for avatars to an hour
* Dropped unused codekit config
* Integrated dynamic and static bindata for public
* Ignore public bindata
* Add a general generate make task
* Integrated flexible public assets into web command
* Updated vendoring, added all missiong govendor deps
* Made the linter happy with the bindata and dynamic code
* Moved public bindata definition to modules directory
* Ignoring the new bindata path now
* Updated to the new public modules import path
* Updated public bindata command and drop the new prefix