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376 lines
11 KiB
376 lines
11 KiB
// Copyright 2023 The Gitea Authors. All rights reserved.
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// SPDX-License-Identifier: MIT
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package queue
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import (
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"context"
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"runtime/pprof"
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"sync"
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"sync/atomic"
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"time"
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"code.gitea.io/gitea/modules/log"
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)
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var (
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infiniteTimerC = make(chan time.Time)
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batchDebounceDuration = 100 * time.Millisecond
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workerIdleDuration = 1 * time.Second
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shutdownDefaultTimeout = 2 * time.Second
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unhandledItemRequeueDuration atomic.Int64 // to avoid data race during test
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)
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func init() {
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unhandledItemRequeueDuration.Store(int64(time.Second))
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}
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// workerGroup is a group of workers to work with a WorkerPoolQueue
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type workerGroup[T any] struct {
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q *WorkerPoolQueue[T]
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wg sync.WaitGroup
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ctxWorker context.Context
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ctxWorkerCancel context.CancelFunc
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batchBuffer []T
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popItemChan chan []byte
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popItemErr chan error
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}
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func (wg *workerGroup[T]) doPrepareWorkerContext() {
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wg.ctxWorker, wg.ctxWorkerCancel = context.WithCancel(wg.q.ctxRun)
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}
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// doDispatchBatchToWorker dispatches a batch of items to worker's channel.
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// If the channel is full, it tries to start a new worker if possible.
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func (q *WorkerPoolQueue[T]) doDispatchBatchToWorker(wg *workerGroup[T], flushChan chan flushType) {
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batch := wg.batchBuffer
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wg.batchBuffer = nil
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if len(batch) == 0 {
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return
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}
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full := false
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select {
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case q.batchChan <- batch:
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default:
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full = true
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}
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// TODO: the logic could be improved in the future, to avoid a data-race between "doStartNewWorker" and "workerNum"
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// The root problem is that if we skip "doStartNewWorker" here, the "workerNum" might be decreased by other workers later
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// So ideally, it should check whether there are enough workers by some approaches, and start new workers if necessary.
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// This data-race is not serious, as long as a new worker will be started soon to make sure there are enough workers,
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// so no need to hugely refactor at the moment.
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q.workerNumMu.Lock()
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noWorker := q.workerNum == 0
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if full || noWorker {
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if q.workerNum < q.workerMaxNum || noWorker && q.workerMaxNum <= 0 {
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q.workerNum++
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q.doStartNewWorker(wg)
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}
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}
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q.workerNumMu.Unlock()
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if full {
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select {
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case q.batchChan <- batch:
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case flush := <-flushChan:
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q.doWorkerHandle(batch)
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q.doFlush(wg, flush)
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case <-q.ctxRun.Done():
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wg.batchBuffer = batch // return the batch to buffer, the "doRun" function will handle it
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}
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}
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}
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// doWorkerHandle calls the safeHandler to handle a batch of items, and it increases/decreases the active worker number.
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// If the context has been canceled, it should not be caller because the "Push" still needs the context, in such case, call q.safeHandler directly
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func (q *WorkerPoolQueue[T]) doWorkerHandle(batch []T) {
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q.workerNumMu.Lock()
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q.workerActiveNum++
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q.workerNumMu.Unlock()
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defer func() {
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q.workerNumMu.Lock()
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q.workerActiveNum--
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q.workerNumMu.Unlock()
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}()
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unhandled := q.safeHandler(batch...)
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// if none of the items were handled, it should back-off for a few seconds
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// in this case the handler (eg: document indexer) may have encountered some errors/failures
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if len(unhandled) == len(batch) && unhandledItemRequeueDuration.Load() != 0 {
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if q.isFlushing.Load() {
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return // do not requeue items when flushing, since all items failed, requeue them will continue failing.
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}
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log.Error("Queue %q failed to handle batch of %d items, backoff for a few seconds", q.GetName(), len(batch))
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// TODO: ideally it shouldn't "sleep" here (blocks the worker, then blocks flush).
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// It could debounce the requeue operation, and try to requeue the items in the future.
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select {
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case <-q.ctxRun.Done():
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case <-time.After(time.Duration(unhandledItemRequeueDuration.Load())):
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}
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}
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for _, item := range unhandled {
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if err := q.Push(item); err != nil {
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if !q.basePushForShutdown(item) {
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log.Error("Failed to requeue item for queue %q when calling handler: %v", q.GetName(), err)
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}
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}
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}
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}
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// basePushForShutdown tries to requeue items into the base queue when the WorkerPoolQueue is shutting down.
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// If the queue is shutting down, it returns true and try to push the items
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// Otherwise it does nothing and returns false
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func (q *WorkerPoolQueue[T]) basePushForShutdown(items ...T) bool {
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shutdownTimeout := time.Duration(q.shutdownTimeout.Load())
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if shutdownTimeout == 0 {
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return false
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}
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ctxShutdown, ctxShutdownCancel := context.WithTimeout(context.Background(), shutdownTimeout)
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defer ctxShutdownCancel()
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for _, item := range items {
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// if there is still any error, the queue can do nothing instead of losing the items
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if err := q.baseQueue.PushItem(ctxShutdown, q.marshal(item)); err != nil {
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log.Error("Failed to requeue item for queue %q when shutting down: %v", q.GetName(), err)
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}
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}
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return true
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}
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func resetIdleTicker(t *time.Ticker, dur time.Duration) {
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t.Reset(dur)
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select {
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case <-t.C:
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default:
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}
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}
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// doStartNewWorker starts a new worker for the queue, the worker reads from worker's channel and handles the items.
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func (q *WorkerPoolQueue[T]) doStartNewWorker(wp *workerGroup[T]) {
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wp.wg.Add(1)
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go func() {
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defer wp.wg.Done()
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log.Debug("Queue %q starts new worker", q.GetName())
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defer log.Debug("Queue %q stops idle worker", q.GetName())
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t := time.NewTicker(workerIdleDuration)
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defer t.Stop()
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keepWorking := true
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stopWorking := func() {
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q.workerNumMu.Lock()
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keepWorking = false
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q.workerNum--
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q.workerNumMu.Unlock()
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}
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for keepWorking {
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select {
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case <-wp.ctxWorker.Done():
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stopWorking()
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case batch, ok := <-q.batchChan:
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if !ok {
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stopWorking()
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continue
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}
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q.doWorkerHandle(batch)
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// reset the idle ticker, and drain the tick after reset in case a tick is already triggered
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resetIdleTicker(t, workerIdleDuration) // key code for TestWorkerPoolQueueWorkerIdleReset
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case <-t.C:
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q.workerNumMu.Lock()
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keepWorking = q.workerNum <= 1 // keep the last worker running
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if !keepWorking {
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q.workerNum--
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}
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q.workerNumMu.Unlock()
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}
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}
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}()
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}
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// doFlush flushes the queue: it tries to read all items from the queue and handles them.
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// It is for testing purpose only. It's not designed to work for a cluster.
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func (q *WorkerPoolQueue[T]) doFlush(wg *workerGroup[T], flush flushType) {
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q.isFlushing.Store(true)
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defer q.isFlushing.Store(false)
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log.Debug("Queue %q starts flushing", q.GetName())
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defer log.Debug("Queue %q finishes flushing", q.GetName())
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// stop all workers, and prepare a new worker context to start new workers
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wg.ctxWorkerCancel()
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wg.wg.Wait()
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defer func() {
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close(flush.c)
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wg.doPrepareWorkerContext()
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}()
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if flush.timeout < 0 {
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// discard everything
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wg.batchBuffer = nil
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for {
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select {
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case <-wg.popItemChan:
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case <-wg.popItemErr:
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case <-q.batchChan:
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case <-q.ctxRun.Done():
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return
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default:
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return
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}
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}
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}
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// drain the batch channel first
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loop:
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for {
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select {
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case batch := <-q.batchChan:
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q.doWorkerHandle(batch)
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default:
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break loop
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}
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}
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// drain the popItem channel
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emptyCounter := 0
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for {
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select {
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case <-q.ctxRun.Done():
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log.Debug("Queue %q is shutting down", q.GetName())
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return
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case data, dataOk := <-wg.popItemChan:
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if !dataOk {
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return
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}
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emptyCounter = 0
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if v, jsonOk := q.unmarshal(data); !jsonOk {
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continue
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} else {
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q.doWorkerHandle([]T{v})
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}
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case err := <-wg.popItemErr:
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if !q.isCtxRunCanceled() {
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log.Error("Failed to pop item from queue %q (doFlush): %v", q.GetName(), err)
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}
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return
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case <-time.After(20 * time.Millisecond):
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// There is no reliable way to make sure all queue items are consumed by the Flush, there always might be some items stored in some buffers/temp variables.
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// If we run Gitea in a cluster, we can even not guarantee all items are consumed in a deterministic instance.
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// Luckily, the "Flush" trick is only used in tests, so far so good.
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if cnt, _ := q.baseQueue.Len(q.ctxRun); cnt == 0 && len(wg.popItemChan) == 0 {
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emptyCounter++
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}
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if emptyCounter >= 2 {
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return
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}
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}
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}
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}
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func (q *WorkerPoolQueue[T]) isCtxRunCanceled() bool {
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select {
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case <-q.ctxRun.Done():
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return true
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default:
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return false
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}
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}
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var skipFlushChan = make(chan flushType) // an empty flush chan, used to skip reading other flush requests
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// doRun is the main loop of the queue. All related "doXxx" functions are executed in its context.
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func (q *WorkerPoolQueue[T]) doRun() {
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pprof.SetGoroutineLabels(q.ctxRun)
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log.Debug("Queue %q starts running", q.GetName())
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defer log.Debug("Queue %q stops running", q.GetName())
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wg := &workerGroup[T]{q: q}
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wg.doPrepareWorkerContext()
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wg.popItemChan, wg.popItemErr = popItemByChan(q.ctxRun, q.baseQueue.PopItem)
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defer func() {
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q.ctxRunCancel()
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// drain all data on the fly
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// since the queue is shutting down, the items can't be dispatched to workers because the context is canceled
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// it can't call doWorkerHandle either, because there is no chance to push unhandled items back to the queue
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var unhandled []T
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close(q.batchChan)
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for batch := range q.batchChan {
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unhandled = append(unhandled, batch...)
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}
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unhandled = append(unhandled, wg.batchBuffer...)
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for data := range wg.popItemChan {
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if v, ok := q.unmarshal(data); ok {
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unhandled = append(unhandled, v)
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}
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}
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shutdownTimeout := time.Duration(q.shutdownTimeout.Load())
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if shutdownTimeout != 0 {
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// if there is a shutdown context, try to push the items back to the base queue
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q.basePushForShutdown(unhandled...)
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workerDone := make(chan struct{})
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// the only way to wait for the workers, because the handlers do not have context to wait for
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go func() { wg.wg.Wait(); close(workerDone) }()
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select {
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case <-workerDone:
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case <-time.After(shutdownTimeout):
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log.Error("Queue %q is shutting down, but workers are still running after timeout", q.GetName())
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}
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} else {
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// if there is no shutdown context, just call the handler to try to handle the items. if the handler fails again, the items are lost
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q.safeHandler(unhandled...)
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}
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close(q.shutdownDone)
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}()
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var batchDispatchC <-chan time.Time = infiniteTimerC
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for {
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select {
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case flush := <-q.flushChan:
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// before flushing, it needs to try to dispatch the batch to worker first, in case there is no worker running
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// after the flushing, there is at least one worker running, so "doFlush" could wait for workers to finish
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// since we are already in a "flush" operation, so the dispatching function shouldn't read the flush chan.
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q.doDispatchBatchToWorker(wg, skipFlushChan)
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q.doFlush(wg, flush)
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case <-q.ctxRun.Done():
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log.Debug("Queue %q is shutting down", q.GetName())
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return
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case data, dataOk := <-wg.popItemChan:
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if !dataOk {
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return
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}
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if v, jsonOk := q.unmarshal(data); !jsonOk {
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testRecorder.Record("pop:corrupted:%s", data) // in rare cases the levelqueue(leveldb) might be corrupted
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continue
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} else {
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wg.batchBuffer = append(wg.batchBuffer, v)
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}
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if len(wg.batchBuffer) >= q.batchLength {
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q.doDispatchBatchToWorker(wg, q.flushChan)
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} else if batchDispatchC == infiniteTimerC {
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batchDispatchC = time.After(batchDebounceDuration)
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} // else: batchDispatchC is already a debounce timer, it will be triggered soon
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case <-batchDispatchC:
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batchDispatchC = infiniteTimerC
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q.doDispatchBatchToWorker(wg, q.flushChan)
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case err := <-wg.popItemErr:
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if !q.isCtxRunCanceled() {
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log.Error("Failed to pop item from queue %q (doRun): %v", q.GetName(), err)
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}
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return
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}
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}
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}
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