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// Copyright 2014 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package rlp
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import (
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"fmt"
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"io"
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"math/big"
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"reflect"
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"sync"
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)
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var (
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// Common encoded values.
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// These are useful when implementing EncodeRLP.
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EmptyString = []byte{0x80}
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EmptyList = []byte{0xC0}
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)
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// Encoder is implemented by types that require custom
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// encoding rules or want to encode private fields.
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type Encoder interface {
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// EncodeRLP should write the RLP encoding of its receiver to w.
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// If the implementation is a pointer method, it may also be
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// called for nil pointers.
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//
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// Implementations should generate valid RLP. The data written is
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// not verified at the moment, but a future version might. It is
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// recommended to write only a single value but writing multiple
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// values or no value at all is also permitted.
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EncodeRLP(io.Writer) error
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}
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// Encode writes the RLP encoding of val to w. Note that Encode may
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// perform many small writes in some cases. Consider making w
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// buffered.
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//
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rlp: improve nil pointer handling (#20064)
* rlp: improve nil pointer handling
In both encoder and decoder, the rules for encoding nil pointers were a
bit hard to understand, and didn't leave much choice. Since RLP allows
two empty values (empty list, empty string), any protocol built on RLP
must choose either of these values to represent the null value in a
certain context.
This change adds choice in the form of two new struct tags, "nilString"
and "nilList". These can be used to specify how a nil pointer value is
encoded. The "nil" tag still exists, but its implementation is now
explicit and defines exactly how nil pointers are handled in a single
place.
Another important change in this commit is how nil pointers and the
Encoder interface interact. The EncodeRLP method was previously called
even on nil values, which was supposed to give users a choice of how
their value would be handled when nil. It turns out this is a stupid
idea. If you create a network protocol containing an object defined in
another package, it's better to be able to say that the object should be
a list or string when nil in the definition of the protocol message
rather than defining the encoding of nil on the object itself.
As of this commit, the encoding rules for pointers now take precedence
over the Encoder interface rule. I think the "nil" tag will work fine
for most cases. For special kinds of objects which are a struct in Go
but strings in RLP, code using the object can specify the desired
encoding of nil using the "nilString" and "nilList" tags.
* rlp: propagate struct field type errors
If a struct contained fields of undecodable type, the encoder and
decoder would panic instead of returning an error. Fix this by
propagating type errors in makeStruct{Writer,Decoder} and add a test.
5 years ago
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// Please see package-level documentation of encoding rules.
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func Encode(w io.Writer, val interface{}) error {
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if outer, ok := w.(*encbuf); ok {
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// Encode was called by some type's EncodeRLP.
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// Avoid copying by writing to the outer encbuf directly.
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return outer.encode(val)
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}
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eb := encbufPool.Get().(*encbuf)
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defer encbufPool.Put(eb)
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eb.reset()
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if err := eb.encode(val); err != nil {
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return err
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}
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return eb.toWriter(w)
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}
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// EncodeToBytes returns the RLP encoding of val.
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rlp: improve nil pointer handling (#20064)
* rlp: improve nil pointer handling
In both encoder and decoder, the rules for encoding nil pointers were a
bit hard to understand, and didn't leave much choice. Since RLP allows
two empty values (empty list, empty string), any protocol built on RLP
must choose either of these values to represent the null value in a
certain context.
This change adds choice in the form of two new struct tags, "nilString"
and "nilList". These can be used to specify how a nil pointer value is
encoded. The "nil" tag still exists, but its implementation is now
explicit and defines exactly how nil pointers are handled in a single
place.
Another important change in this commit is how nil pointers and the
Encoder interface interact. The EncodeRLP method was previously called
even on nil values, which was supposed to give users a choice of how
their value would be handled when nil. It turns out this is a stupid
idea. If you create a network protocol containing an object defined in
another package, it's better to be able to say that the object should be
a list or string when nil in the definition of the protocol message
rather than defining the encoding of nil on the object itself.
As of this commit, the encoding rules for pointers now take precedence
over the Encoder interface rule. I think the "nil" tag will work fine
for most cases. For special kinds of objects which are a struct in Go
but strings in RLP, code using the object can specify the desired
encoding of nil using the "nilString" and "nilList" tags.
* rlp: propagate struct field type errors
If a struct contained fields of undecodable type, the encoder and
decoder would panic instead of returning an error. Fix this by
propagating type errors in makeStruct{Writer,Decoder} and add a test.
5 years ago
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// Please see package-level documentation for the encoding rules.
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func EncodeToBytes(val interface{}) ([]byte, error) {
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eb := encbufPool.Get().(*encbuf)
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defer encbufPool.Put(eb)
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eb.reset()
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if err := eb.encode(val); err != nil {
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return nil, err
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}
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return eb.toBytes(), nil
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}
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// EncodeToReader returns a reader from which the RLP encoding of val
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// can be read. The returned size is the total size of the encoded
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// data.
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//
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// Please see the documentation of Encode for the encoding rules.
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func EncodeToReader(val interface{}) (size int, r io.Reader, err error) {
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eb := encbufPool.Get().(*encbuf)
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eb.reset()
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if err := eb.encode(val); err != nil {
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return 0, nil, err
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}
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return eb.size(), &encReader{buf: eb}, nil
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}
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type listhead struct {
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offset int // index of this header in string data
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size int // total size of encoded data (including list headers)
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}
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// encode writes head to the given buffer, which must be at least
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// 9 bytes long. It returns the encoded bytes.
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func (head *listhead) encode(buf []byte) []byte {
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return buf[:puthead(buf, 0xC0, 0xF7, uint64(head.size))]
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}
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// headsize returns the size of a list or string header
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// for a value of the given size.
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func headsize(size uint64) int {
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if size < 56 {
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return 1
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}
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return 1 + intsize(size)
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}
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// puthead writes a list or string header to buf.
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// buf must be at least 9 bytes long.
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func puthead(buf []byte, smalltag, largetag byte, size uint64) int {
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if size < 56 {
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buf[0] = smalltag + byte(size)
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return 1
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}
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sizesize := putint(buf[1:], size)
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buf[0] = largetag + byte(sizesize)
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return sizesize + 1
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}
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type encbuf struct {
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str []byte // string data, contains everything except list headers
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lheads []listhead // all list headers
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lhsize int // sum of sizes of all encoded list headers
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sizebuf [9]byte // auxiliary buffer for uint encoding
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bufvalue reflect.Value // used in writeByteArrayCopy
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}
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// encbufs are pooled.
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var encbufPool = sync.Pool{
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New: func() interface{} {
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var bytes []byte
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return &encbuf{bufvalue: reflect.ValueOf(&bytes).Elem()}
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},
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}
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func (w *encbuf) reset() {
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w.lhsize = 0
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w.str = w.str[:0]
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w.lheads = w.lheads[:0]
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}
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// encbuf implements io.Writer so it can be passed it into EncodeRLP.
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func (w *encbuf) Write(b []byte) (int, error) {
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w.str = append(w.str, b...)
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return len(b), nil
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}
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func (w *encbuf) encode(val interface{}) error {
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rval := reflect.ValueOf(val)
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writer, err := cachedWriter(rval.Type())
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if err != nil {
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return err
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}
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return writer(rval, w)
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}
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func (w *encbuf) encodeStringHeader(size int) {
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if size < 56 {
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w.str = append(w.str, 0x80+byte(size))
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} else {
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sizesize := putint(w.sizebuf[1:], uint64(size))
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w.sizebuf[0] = 0xB7 + byte(sizesize)
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w.str = append(w.str, w.sizebuf[:sizesize+1]...)
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}
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}
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func (w *encbuf) encodeString(b []byte) {
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if len(b) == 1 && b[0] <= 0x7F {
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// fits single byte, no string header
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w.str = append(w.str, b[0])
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} else {
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w.encodeStringHeader(len(b))
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w.str = append(w.str, b...)
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}
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}
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func (w *encbuf) encodeUint(i uint64) {
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if i == 0 {
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w.str = append(w.str, 0x80)
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} else if i < 128 {
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// fits single byte
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w.str = append(w.str, byte(i))
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} else {
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s := putint(w.sizebuf[1:], i)
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w.sizebuf[0] = 0x80 + byte(s)
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w.str = append(w.str, w.sizebuf[:s+1]...)
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}
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}
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// list adds a new list header to the header stack. It returns the index
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// of the header. The caller must call listEnd with this index after encoding
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// the content of the list.
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func (w *encbuf) list() int {
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w.lheads = append(w.lheads, listhead{offset: len(w.str), size: w.lhsize})
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return len(w.lheads) - 1
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}
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func (w *encbuf) listEnd(index int) {
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lh := &w.lheads[index]
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lh.size = w.size() - lh.offset - lh.size
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if lh.size < 56 {
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w.lhsize++ // length encoded into kind tag
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} else {
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w.lhsize += 1 + intsize(uint64(lh.size))
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}
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}
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func (w *encbuf) size() int {
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return len(w.str) + w.lhsize
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}
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func (w *encbuf) toBytes() []byte {
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out := make([]byte, w.size())
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strpos := 0
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pos := 0
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for _, head := range w.lheads {
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// write string data before header
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n := copy(out[pos:], w.str[strpos:head.offset])
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pos += n
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strpos += n
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// write the header
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enc := head.encode(out[pos:])
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pos += len(enc)
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}
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// copy string data after the last list header
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copy(out[pos:], w.str[strpos:])
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return out
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}
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func (w *encbuf) toWriter(out io.Writer) (err error) {
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strpos := 0
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for _, head := range w.lheads {
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// write string data before header
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if head.offset-strpos > 0 {
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n, err := out.Write(w.str[strpos:head.offset])
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strpos += n
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if err != nil {
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return err
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}
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}
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// write the header
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enc := head.encode(w.sizebuf[:])
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if _, err = out.Write(enc); err != nil {
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return err
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}
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}
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if strpos < len(w.str) {
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// write string data after the last list header
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_, err = out.Write(w.str[strpos:])
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}
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return err
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}
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// encReader is the io.Reader returned by EncodeToReader.
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// It releases its encbuf at EOF.
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type encReader struct {
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buf *encbuf // the buffer we're reading from. this is nil when we're at EOF.
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lhpos int // index of list header that we're reading
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strpos int // current position in string buffer
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piece []byte // next piece to be read
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}
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func (r *encReader) Read(b []byte) (n int, err error) {
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for {
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if r.piece = r.next(); r.piece == nil {
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// Put the encode buffer back into the pool at EOF when it
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// is first encountered. Subsequent calls still return EOF
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// as the error but the buffer is no longer valid.
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if r.buf != nil {
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encbufPool.Put(r.buf)
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r.buf = nil
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}
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return n, io.EOF
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}
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nn := copy(b[n:], r.piece)
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n += nn
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if nn < len(r.piece) {
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// piece didn't fit, see you next time.
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r.piece = r.piece[nn:]
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return n, nil
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}
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r.piece = nil
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}
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}
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// next returns the next piece of data to be read.
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// it returns nil at EOF.
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func (r *encReader) next() []byte {
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switch {
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case r.buf == nil:
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return nil
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case r.piece != nil:
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// There is still data available for reading.
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return r.piece
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case r.lhpos < len(r.buf.lheads):
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// We're before the last list header.
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head := r.buf.lheads[r.lhpos]
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sizebefore := head.offset - r.strpos
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if sizebefore > 0 {
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// String data before header.
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p := r.buf.str[r.strpos:head.offset]
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r.strpos += sizebefore
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return p
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}
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r.lhpos++
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return head.encode(r.buf.sizebuf[:])
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case r.strpos < len(r.buf.str):
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// String data at the end, after all list headers.
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p := r.buf.str[r.strpos:]
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r.strpos = len(r.buf.str)
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return p
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default:
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return nil
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}
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}
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var encoderInterface = reflect.TypeOf(new(Encoder)).Elem()
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// makeWriter creates a writer function for the given type.
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func makeWriter(typ reflect.Type, ts tags) (writer, error) {
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kind := typ.Kind()
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switch {
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case typ == rawValueType:
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return writeRawValue, nil
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case typ.AssignableTo(reflect.PtrTo(bigInt)):
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return writeBigIntPtr, nil
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case typ.AssignableTo(bigInt):
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return writeBigIntNoPtr, nil
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rlp: improve nil pointer handling (#20064)
* rlp: improve nil pointer handling
In both encoder and decoder, the rules for encoding nil pointers were a
bit hard to understand, and didn't leave much choice. Since RLP allows
two empty values (empty list, empty string), any protocol built on RLP
must choose either of these values to represent the null value in a
certain context.
This change adds choice in the form of two new struct tags, "nilString"
and "nilList". These can be used to specify how a nil pointer value is
encoded. The "nil" tag still exists, but its implementation is now
explicit and defines exactly how nil pointers are handled in a single
place.
Another important change in this commit is how nil pointers and the
Encoder interface interact. The EncodeRLP method was previously called
even on nil values, which was supposed to give users a choice of how
their value would be handled when nil. It turns out this is a stupid
idea. If you create a network protocol containing an object defined in
another package, it's better to be able to say that the object should be
a list or string when nil in the definition of the protocol message
rather than defining the encoding of nil on the object itself.
As of this commit, the encoding rules for pointers now take precedence
over the Encoder interface rule. I think the "nil" tag will work fine
for most cases. For special kinds of objects which are a struct in Go
but strings in RLP, code using the object can specify the desired
encoding of nil using the "nilString" and "nilList" tags.
* rlp: propagate struct field type errors
If a struct contained fields of undecodable type, the encoder and
decoder would panic instead of returning an error. Fix this by
propagating type errors in makeStruct{Writer,Decoder} and add a test.
5 years ago
|
|
|
case kind == reflect.Ptr:
|
|
|
|
return makePtrWriter(typ, ts)
|
|
|
|
case reflect.PtrTo(typ).Implements(encoderInterface):
|
|
|
|
return makeEncoderWriter(typ), nil
|
|
|
|
case isUint(kind):
|
|
|
|
return writeUint, nil
|
|
|
|
case kind == reflect.Bool:
|
|
|
|
return writeBool, nil
|
|
|
|
case kind == reflect.String:
|
|
|
|
return writeString, nil
|
|
|
|
case kind == reflect.Slice && isByte(typ.Elem()):
|
|
|
|
return writeBytes, nil
|
|
|
|
case kind == reflect.Array && isByte(typ.Elem()):
|
|
|
|
return makeByteArrayWriter(typ), nil
|
|
|
|
case kind == reflect.Slice || kind == reflect.Array:
|
|
|
|
return makeSliceWriter(typ, ts)
|
|
|
|
case kind == reflect.Struct:
|
|
|
|
return makeStructWriter(typ)
|
rlp: improve nil pointer handling (#20064)
* rlp: improve nil pointer handling
In both encoder and decoder, the rules for encoding nil pointers were a
bit hard to understand, and didn't leave much choice. Since RLP allows
two empty values (empty list, empty string), any protocol built on RLP
must choose either of these values to represent the null value in a
certain context.
This change adds choice in the form of two new struct tags, "nilString"
and "nilList". These can be used to specify how a nil pointer value is
encoded. The "nil" tag still exists, but its implementation is now
explicit and defines exactly how nil pointers are handled in a single
place.
Another important change in this commit is how nil pointers and the
Encoder interface interact. The EncodeRLP method was previously called
even on nil values, which was supposed to give users a choice of how
their value would be handled when nil. It turns out this is a stupid
idea. If you create a network protocol containing an object defined in
another package, it's better to be able to say that the object should be
a list or string when nil in the definition of the protocol message
rather than defining the encoding of nil on the object itself.
As of this commit, the encoding rules for pointers now take precedence
over the Encoder interface rule. I think the "nil" tag will work fine
for most cases. For special kinds of objects which are a struct in Go
but strings in RLP, code using the object can specify the desired
encoding of nil using the "nilString" and "nilList" tags.
* rlp: propagate struct field type errors
If a struct contained fields of undecodable type, the encoder and
decoder would panic instead of returning an error. Fix this by
propagating type errors in makeStruct{Writer,Decoder} and add a test.
5 years ago
|
|
|
case kind == reflect.Interface:
|
|
|
|
return writeInterface, nil
|
|
|
|
default:
|
|
|
|
return nil, fmt.Errorf("rlp: type %v is not RLP-serializable", typ)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
func writeRawValue(val reflect.Value, w *encbuf) error {
|
|
|
|
w.str = append(w.str, val.Bytes()...)
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func writeUint(val reflect.Value, w *encbuf) error {
|
|
|
|
w.encodeUint(val.Uint())
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func writeBool(val reflect.Value, w *encbuf) error {
|
|
|
|
if val.Bool() {
|
|
|
|
w.str = append(w.str, 0x01)
|
|
|
|
} else {
|
|
|
|
w.str = append(w.str, 0x80)
|
|
|
|
}
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func writeBigIntPtr(val reflect.Value, w *encbuf) error {
|
|
|
|
ptr := val.Interface().(*big.Int)
|
|
|
|
if ptr == nil {
|
|
|
|
w.str = append(w.str, 0x80)
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
return writeBigInt(ptr, w)
|
|
|
|
}
|
|
|
|
|
|
|
|
func writeBigIntNoPtr(val reflect.Value, w *encbuf) error {
|
|
|
|
i := val.Interface().(big.Int)
|
|
|
|
return writeBigInt(&i, w)
|
|
|
|
}
|
|
|
|
|
|
|
|
// wordBytes is the number of bytes in a big.Word
|
|
|
|
const wordBytes = (32 << (uint64(^big.Word(0)) >> 63)) / 8
|
|
|
|
|
|
|
|
func writeBigInt(i *big.Int, w *encbuf) error {
|
|
|
|
if i.Sign() == -1 {
|
|
|
|
return fmt.Errorf("rlp: cannot encode negative *big.Int")
|
|
|
|
}
|
|
|
|
bitlen := i.BitLen()
|
|
|
|
if bitlen <= 64 {
|
|
|
|
w.encodeUint(i.Uint64())
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
// Integer is larger than 64 bits, encode from i.Bits().
|
|
|
|
// The minimal byte length is bitlen rounded up to the next
|
|
|
|
// multiple of 8, divided by 8.
|
|
|
|
length := ((bitlen + 7) & -8) >> 3
|
|
|
|
w.encodeStringHeader(length)
|
|
|
|
w.str = append(w.str, make([]byte, length)...)
|
|
|
|
index := length
|
|
|
|
buf := w.str[len(w.str)-length:]
|
|
|
|
for _, d := range i.Bits() {
|
|
|
|
for j := 0; j < wordBytes && index > 0; j++ {
|
|
|
|
index--
|
|
|
|
buf[index] = byte(d)
|
|
|
|
d >>= 8
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func writeBytes(val reflect.Value, w *encbuf) error {
|
|
|
|
w.encodeString(val.Bytes())
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
var byteType = reflect.TypeOf(byte(0))
|
|
|
|
|
|
|
|
func makeByteArrayWriter(typ reflect.Type) writer {
|
|
|
|
length := typ.Len()
|
|
|
|
if length == 0 {
|
|
|
|
return writeLengthZeroByteArray
|
|
|
|
} else if length == 1 {
|
|
|
|
return writeLengthOneByteArray
|
|
|
|
}
|
|
|
|
if typ.Elem() != byteType {
|
|
|
|
return writeNamedByteArray
|
|
|
|
}
|
|
|
|
return func(val reflect.Value, w *encbuf) error {
|
|
|
|
writeByteArrayCopy(length, val, w)
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
func writeLengthZeroByteArray(val reflect.Value, w *encbuf) error {
|
|
|
|
w.str = append(w.str, 0x80)
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func writeLengthOneByteArray(val reflect.Value, w *encbuf) error {
|
|
|
|
b := byte(val.Index(0).Uint())
|
|
|
|
if b <= 0x7f {
|
|
|
|
w.str = append(w.str, b)
|
|
|
|
} else {
|
|
|
|
w.str = append(w.str, 0x81, b)
|
|
|
|
}
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// writeByteArrayCopy encodes byte arrays using reflect.Copy. This is
|
|
|
|
// the fast path for [N]byte where N > 1.
|
|
|
|
func writeByteArrayCopy(length int, val reflect.Value, w *encbuf) {
|
|
|
|
w.encodeStringHeader(length)
|
|
|
|
offset := len(w.str)
|
|
|
|
w.str = append(w.str, make([]byte, length)...)
|
|
|
|
w.bufvalue.SetBytes(w.str[offset:])
|
|
|
|
reflect.Copy(w.bufvalue, val)
|
|
|
|
}
|
|
|
|
|
|
|
|
// writeNamedByteArray encodes byte arrays with named element type.
|
|
|
|
// This exists because reflect.Copy can't be used with such types.
|
|
|
|
func writeNamedByteArray(val reflect.Value, w *encbuf) error {
|
|
|
|
if !val.CanAddr() {
|
|
|
|
// Slice requires the value to be addressable.
|
|
|
|
// Make it addressable by copying.
|
|
|
|
copy := reflect.New(val.Type()).Elem()
|
|
|
|
copy.Set(val)
|
|
|
|
val = copy
|
|
|
|
}
|
|
|
|
size := val.Len()
|
|
|
|
slice := val.Slice(0, size).Bytes()
|
|
|
|
w.encodeString(slice)
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func writeString(val reflect.Value, w *encbuf) error {
|
|
|
|
s := val.String()
|
|
|
|
if len(s) == 1 && s[0] <= 0x7f {
|
|
|
|
// fits single byte, no string header
|
|
|
|
w.str = append(w.str, s[0])
|
|
|
|
} else {
|
|
|
|
w.encodeStringHeader(len(s))
|
|
|
|
w.str = append(w.str, s...)
|
|
|
|
}
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func writeInterface(val reflect.Value, w *encbuf) error {
|
|
|
|
if val.IsNil() {
|
|
|
|
// Write empty list. This is consistent with the previous RLP
|
|
|
|
// encoder that we had and should therefore avoid any
|
|
|
|
// problems.
|
|
|
|
w.str = append(w.str, 0xC0)
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
eval := val.Elem()
|
|
|
|
writer, err := cachedWriter(eval.Type())
|
|
|
|
if err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
return writer(eval, w)
|
|
|
|
}
|
|
|
|
|
|
|
|
func makeSliceWriter(typ reflect.Type, ts tags) (writer, error) {
|
|
|
|
etypeinfo := theTC.infoWhileGenerating(typ.Elem(), tags{})
|
|
|
|
if etypeinfo.writerErr != nil {
|
|
|
|
return nil, etypeinfo.writerErr
|
|
|
|
}
|
|
|
|
writer := func(val reflect.Value, w *encbuf) error {
|
|
|
|
if !ts.tail {
|
|
|
|
defer w.listEnd(w.list())
|
|
|
|
}
|
|
|
|
vlen := val.Len()
|
|
|
|
for i := 0; i < vlen; i++ {
|
|
|
|
if err := etypeinfo.writer(val.Index(i), w); err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
return writer, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func makeStructWriter(typ reflect.Type) (writer, error) {
|
|
|
|
fields, err := structFields(typ)
|
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
rlp: improve nil pointer handling (#20064)
* rlp: improve nil pointer handling
In both encoder and decoder, the rules for encoding nil pointers were a
bit hard to understand, and didn't leave much choice. Since RLP allows
two empty values (empty list, empty string), any protocol built on RLP
must choose either of these values to represent the null value in a
certain context.
This change adds choice in the form of two new struct tags, "nilString"
and "nilList". These can be used to specify how a nil pointer value is
encoded. The "nil" tag still exists, but its implementation is now
explicit and defines exactly how nil pointers are handled in a single
place.
Another important change in this commit is how nil pointers and the
Encoder interface interact. The EncodeRLP method was previously called
even on nil values, which was supposed to give users a choice of how
their value would be handled when nil. It turns out this is a stupid
idea. If you create a network protocol containing an object defined in
another package, it's better to be able to say that the object should be
a list or string when nil in the definition of the protocol message
rather than defining the encoding of nil on the object itself.
As of this commit, the encoding rules for pointers now take precedence
over the Encoder interface rule. I think the "nil" tag will work fine
for most cases. For special kinds of objects which are a struct in Go
but strings in RLP, code using the object can specify the desired
encoding of nil using the "nilString" and "nilList" tags.
* rlp: propagate struct field type errors
If a struct contained fields of undecodable type, the encoder and
decoder would panic instead of returning an error. Fix this by
propagating type errors in makeStruct{Writer,Decoder} and add a test.
5 years ago
|
|
|
for _, f := range fields {
|
|
|
|
if f.info.writerErr != nil {
|
|
|
|
return nil, structFieldError{typ, f.index, f.info.writerErr}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
var writer writer
|
|
|
|
firstOptionalField := firstOptionalField(fields)
|
|
|
|
if firstOptionalField == len(fields) {
|
|
|
|
// This is the writer function for structs without any optional fields.
|
|
|
|
writer = func(val reflect.Value, w *encbuf) error {
|
|
|
|
lh := w.list()
|
|
|
|
for _, f := range fields {
|
|
|
|
if err := f.info.writer(val.Field(f.index), w); err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
}
|
|
|
|
w.listEnd(lh)
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// If there are any "optional" fields, the writer needs to perform additional
|
|
|
|
// checks to determine the output list length.
|
|
|
|
writer = func(val reflect.Value, w *encbuf) error {
|
|
|
|
lastField := len(fields) - 1
|
|
|
|
for ; lastField >= firstOptionalField; lastField-- {
|
|
|
|
if !val.Field(fields[lastField].index).IsZero() {
|
|
|
|
break
|
|
|
|
}
|
|
|
|
}
|
|
|
|
lh := w.list()
|
|
|
|
for i := 0; i <= lastField; i++ {
|
|
|
|
if err := fields[i].info.writer(val.Field(fields[i].index), w); err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
}
|
|
|
|
w.listEnd(lh)
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return writer, nil
|
|
|
|
}
|
|
|
|
|
rlp: improve nil pointer handling (#20064)
* rlp: improve nil pointer handling
In both encoder and decoder, the rules for encoding nil pointers were a
bit hard to understand, and didn't leave much choice. Since RLP allows
two empty values (empty list, empty string), any protocol built on RLP
must choose either of these values to represent the null value in a
certain context.
This change adds choice in the form of two new struct tags, "nilString"
and "nilList". These can be used to specify how a nil pointer value is
encoded. The "nil" tag still exists, but its implementation is now
explicit and defines exactly how nil pointers are handled in a single
place.
Another important change in this commit is how nil pointers and the
Encoder interface interact. The EncodeRLP method was previously called
even on nil values, which was supposed to give users a choice of how
their value would be handled when nil. It turns out this is a stupid
idea. If you create a network protocol containing an object defined in
another package, it's better to be able to say that the object should be
a list or string when nil in the definition of the protocol message
rather than defining the encoding of nil on the object itself.
As of this commit, the encoding rules for pointers now take precedence
over the Encoder interface rule. I think the "nil" tag will work fine
for most cases. For special kinds of objects which are a struct in Go
but strings in RLP, code using the object can specify the desired
encoding of nil using the "nilString" and "nilList" tags.
* rlp: propagate struct field type errors
If a struct contained fields of undecodable type, the encoder and
decoder would panic instead of returning an error. Fix this by
propagating type errors in makeStruct{Writer,Decoder} and add a test.
5 years ago
|
|
|
func makePtrWriter(typ reflect.Type, ts tags) (writer, error) {
|
|
|
|
etypeinfo := theTC.infoWhileGenerating(typ.Elem(), tags{})
|
|
|
|
if etypeinfo.writerErr != nil {
|
|
|
|
return nil, etypeinfo.writerErr
|
|
|
|
}
|
rlp: improve nil pointer handling (#20064)
* rlp: improve nil pointer handling
In both encoder and decoder, the rules for encoding nil pointers were a
bit hard to understand, and didn't leave much choice. Since RLP allows
two empty values (empty list, empty string), any protocol built on RLP
must choose either of these values to represent the null value in a
certain context.
This change adds choice in the form of two new struct tags, "nilString"
and "nilList". These can be used to specify how a nil pointer value is
encoded. The "nil" tag still exists, but its implementation is now
explicit and defines exactly how nil pointers are handled in a single
place.
Another important change in this commit is how nil pointers and the
Encoder interface interact. The EncodeRLP method was previously called
even on nil values, which was supposed to give users a choice of how
their value would be handled when nil. It turns out this is a stupid
idea. If you create a network protocol containing an object defined in
another package, it's better to be able to say that the object should be
a list or string when nil in the definition of the protocol message
rather than defining the encoding of nil on the object itself.
As of this commit, the encoding rules for pointers now take precedence
over the Encoder interface rule. I think the "nil" tag will work fine
for most cases. For special kinds of objects which are a struct in Go
but strings in RLP, code using the object can specify the desired
encoding of nil using the "nilString" and "nilList" tags.
* rlp: propagate struct field type errors
If a struct contained fields of undecodable type, the encoder and
decoder would panic instead of returning an error. Fix this by
propagating type errors in makeStruct{Writer,Decoder} and add a test.
5 years ago
|
|
|
// Determine how to encode nil pointers.
|
|
|
|
var nilKind Kind
|
|
|
|
if ts.nilOK {
|
|
|
|
nilKind = ts.nilKind // use struct tag if provided
|
|
|
|
} else {
|
|
|
|
nilKind = defaultNilKind(typ.Elem())
|
|
|
|
}
|
|
|
|
|
|
|
|
writer := func(val reflect.Value, w *encbuf) error {
|
|
|
|
if val.IsNil() {
|
rlp: improve nil pointer handling (#20064)
* rlp: improve nil pointer handling
In both encoder and decoder, the rules for encoding nil pointers were a
bit hard to understand, and didn't leave much choice. Since RLP allows
two empty values (empty list, empty string), any protocol built on RLP
must choose either of these values to represent the null value in a
certain context.
This change adds choice in the form of two new struct tags, "nilString"
and "nilList". These can be used to specify how a nil pointer value is
encoded. The "nil" tag still exists, but its implementation is now
explicit and defines exactly how nil pointers are handled in a single
place.
Another important change in this commit is how nil pointers and the
Encoder interface interact. The EncodeRLP method was previously called
even on nil values, which was supposed to give users a choice of how
their value would be handled when nil. It turns out this is a stupid
idea. If you create a network protocol containing an object defined in
another package, it's better to be able to say that the object should be
a list or string when nil in the definition of the protocol message
rather than defining the encoding of nil on the object itself.
As of this commit, the encoding rules for pointers now take precedence
over the Encoder interface rule. I think the "nil" tag will work fine
for most cases. For special kinds of objects which are a struct in Go
but strings in RLP, code using the object can specify the desired
encoding of nil using the "nilString" and "nilList" tags.
* rlp: propagate struct field type errors
If a struct contained fields of undecodable type, the encoder and
decoder would panic instead of returning an error. Fix this by
propagating type errors in makeStruct{Writer,Decoder} and add a test.
5 years ago
|
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if nilKind == String {
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w.str = append(w.str, 0x80)
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} else {
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w.listEnd(w.list())
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}
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return nil
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}
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return etypeinfo.writer(val.Elem(), w)
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}
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return writer, nil
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}
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rlp: improve nil pointer handling (#20064)
* rlp: improve nil pointer handling
In both encoder and decoder, the rules for encoding nil pointers were a
bit hard to understand, and didn't leave much choice. Since RLP allows
two empty values (empty list, empty string), any protocol built on RLP
must choose either of these values to represent the null value in a
certain context.
This change adds choice in the form of two new struct tags, "nilString"
and "nilList". These can be used to specify how a nil pointer value is
encoded. The "nil" tag still exists, but its implementation is now
explicit and defines exactly how nil pointers are handled in a single
place.
Another important change in this commit is how nil pointers and the
Encoder interface interact. The EncodeRLP method was previously called
even on nil values, which was supposed to give users a choice of how
their value would be handled when nil. It turns out this is a stupid
idea. If you create a network protocol containing an object defined in
another package, it's better to be able to say that the object should be
a list or string when nil in the definition of the protocol message
rather than defining the encoding of nil on the object itself.
As of this commit, the encoding rules for pointers now take precedence
over the Encoder interface rule. I think the "nil" tag will work fine
for most cases. For special kinds of objects which are a struct in Go
but strings in RLP, code using the object can specify the desired
encoding of nil using the "nilString" and "nilList" tags.
* rlp: propagate struct field type errors
If a struct contained fields of undecodable type, the encoder and
decoder would panic instead of returning an error. Fix this by
propagating type errors in makeStruct{Writer,Decoder} and add a test.
5 years ago
|
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func makeEncoderWriter(typ reflect.Type) writer {
|
|
|
|
if typ.Implements(encoderInterface) {
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|
|
|
return func(val reflect.Value, w *encbuf) error {
|
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|
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return val.Interface().(Encoder).EncodeRLP(w)
|
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|
}
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}
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w := func(val reflect.Value, w *encbuf) error {
|
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|
if !val.CanAddr() {
|
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|
// package json simply doesn't call MarshalJSON for this case, but encodes the
|
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// value as if it didn't implement the interface. We don't want to handle it that
|
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// way.
|
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return fmt.Errorf("rlp: unadressable value of type %v, EncodeRLP is pointer method", val.Type())
|
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|
}
|
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|
return val.Addr().Interface().(Encoder).EncodeRLP(w)
|
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|
}
|
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|
return w
|
|
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|
}
|
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|
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|
|
|
// putint writes i to the beginning of b in big endian byte
|
|
|
|
// order, using the least number of bytes needed to represent i.
|
|
|
|
func putint(b []byte, i uint64) (size int) {
|
|
|
|
switch {
|
|
|
|
case i < (1 << 8):
|
|
|
|
b[0] = byte(i)
|
|
|
|
return 1
|
|
|
|
case i < (1 << 16):
|
|
|
|
b[0] = byte(i >> 8)
|
|
|
|
b[1] = byte(i)
|
|
|
|
return 2
|
|
|
|
case i < (1 << 24):
|
|
|
|
b[0] = byte(i >> 16)
|
|
|
|
b[1] = byte(i >> 8)
|
|
|
|
b[2] = byte(i)
|
|
|
|
return 3
|
|
|
|
case i < (1 << 32):
|
|
|
|
b[0] = byte(i >> 24)
|
|
|
|
b[1] = byte(i >> 16)
|
|
|
|
b[2] = byte(i >> 8)
|
|
|
|
b[3] = byte(i)
|
|
|
|
return 4
|
|
|
|
case i < (1 << 40):
|
|
|
|
b[0] = byte(i >> 32)
|
|
|
|
b[1] = byte(i >> 24)
|
|
|
|
b[2] = byte(i >> 16)
|
|
|
|
b[3] = byte(i >> 8)
|
|
|
|
b[4] = byte(i)
|
|
|
|
return 5
|
|
|
|
case i < (1 << 48):
|
|
|
|
b[0] = byte(i >> 40)
|
|
|
|
b[1] = byte(i >> 32)
|
|
|
|
b[2] = byte(i >> 24)
|
|
|
|
b[3] = byte(i >> 16)
|
|
|
|
b[4] = byte(i >> 8)
|
|
|
|
b[5] = byte(i)
|
|
|
|
return 6
|
|
|
|
case i < (1 << 56):
|
|
|
|
b[0] = byte(i >> 48)
|
|
|
|
b[1] = byte(i >> 40)
|
|
|
|
b[2] = byte(i >> 32)
|
|
|
|
b[3] = byte(i >> 24)
|
|
|
|
b[4] = byte(i >> 16)
|
|
|
|
b[5] = byte(i >> 8)
|
|
|
|
b[6] = byte(i)
|
|
|
|
return 7
|
|
|
|
default:
|
|
|
|
b[0] = byte(i >> 56)
|
|
|
|
b[1] = byte(i >> 48)
|
|
|
|
b[2] = byte(i >> 40)
|
|
|
|
b[3] = byte(i >> 32)
|
|
|
|
b[4] = byte(i >> 24)
|
|
|
|
b[5] = byte(i >> 16)
|
|
|
|
b[6] = byte(i >> 8)
|
|
|
|
b[7] = byte(i)
|
|
|
|
return 8
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// intsize computes the minimum number of bytes required to store i.
|
|
|
|
func intsize(i uint64) (size int) {
|
|
|
|
for size = 1; ; size++ {
|
|
|
|
if i >>= 8; i == 0 {
|
|
|
|
return size
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|