Official Go implementation of the Ethereum protocol
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go-ethereum/cmd/faucet/website.go

236 lines
20 KiB

// Code generated by go-bindata.
// sources:
// faucet.html
// DO NOT EDIT!
package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _faucetHtml = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xcc\x3a\x7f\x73\xdb\xb6\x92\x7f\x3b\x9f\x62\xcb\x8b\x9f\xa4\xb3\x48\xca\x76\x92\xe7\x93\x48\x75\x72\x79\x7d\x7d\xb9\xb9\xeb\xeb\xb4\xe9\xdc\xbd\x69\x3b\x37\x20\xb1\x12\x11\x83\x00\x0b\x80\x92\x55\x8f\xbe\xfb\x0d\x00\x92\xa2\x7e\xd8\x71\x9a\xdc\x5d\xfc\x87\x4c\x00\x8b\xdd\xc5\xfe\xc6\x92\xc9\x57\x7f\xf9\xfb\x9b\x77\xff\xf8\xfe\x1b\x28\x4c\xc9\xe7\xcf\x12\xfb\x0f\x38\x11\xcb\x34\x40\x11\xcc\x9f\x9d\x25\x05\x12\x3a\x7f\x76\x76\x96\x94\x68\x08\xe4\x05\x51\x1a\x4d\x1a\xd4\x66\x11\xde\x04\xbb\x85\xc2\x98\x2a\xc4\xdf\x6a\xb6\x4a\x83\xff\x0a\x7f\x7a\x1d\xbe\x91\x65\x45\x0c\xcb\x38\x06\x90\x4b\x61\x50\x98\x34\x78\xfb\x4d\x8a\x74\x89\xbd\x7d\x82\x94\x98\x06\x2b\x86\xeb\x4a\x2a\xd3\x03\x5d\x33\x6a\x8a\x94\xe2\x8a\xe5\x18\xba\xc1\x18\x98\x60\x86\x11\x1e\xea\x9c\x70\x4c\x2f\x83\xf9\x33\x8b\xc7\x30\xc3\x71\x7e\x7f\x1f\x7d\x87\x66\x2d\xd5\xed\x76\x3b\x85\xd7\xb5\x29\x50\x18\x96\x13\x83\x14\xfe\x4a\xea\x1c\x4d\x12\x7b\x48\xb7\x89\x33\x71\x0b\x85\xc2\x45\x1a\x58\xd6\xf5\x34\x8e\x73\x2a\xde\xeb\x28\xe7\xb2\xa6\x0b\x4e\x14\x46\xb9\x2c\x63\xf2\x9e\xdc\xc5\x9c\x65\x3a\x36\x6b\x66\x0c\xaa\x30\x93\xd2\x68\xa3\x48\x15\x5f\x47\xd7\xd1\x9f\xe3\x5c\xeb\xb8\x9b\x8b\x4a\x26\xa2\x5c\xeb\x00\x14\xf2\x34\xd0\x66\xc3\x51\x17\x88\x26\x80\x78\xfe\xc7\xe8\x2e\xa4\x30\x21\x59\xa3\x96\x25\xc6\x2f\xa2\x3f\x47\x13\x47\xb2\x3f\xfd\x38\x55\x4b\x56\xe7\x8a\x55\x06\xb4\xca\x9f\x4c\xf7\xfd\x6f\x35\xaa\x4d\x7c\x1d\x5d\x46\x97\xcd\xc0\xd1\x79\xaf\x83\x79\x12\x7b\x84\xf3\x4f\xc2\x1d\x0a\x69\x36\xf1\x55\xf4\x22\xba\x8c\x2b\x92\xdf\x92\x25\xd2\x96\x92\x5d\x8a\xda\xc9\xcf\x46\xf7\x21\x1d\xbe\x3f\x54\xe1\xe7\x20\x56\xca\x12\x85\x89\xde\xeb\xf8\x2a\xba\xbc\x89\x26\xed\xc4\x31\x7e\x47\xc0\x2a\xcd\x92\x3a\x8b\x56\xa8\xac\xe5\xf2\x30\x47\x61\x50\xc1\xbd\x9d\x3d\x2b\x99\x08\x0b\x64\xcb\xc2\x4c\xe1\x72\x32\x39\x9f\x9d\x9a\x5d\x15\x7e\x9a\x32\x5d\x71\xb2\x99\xc2\x82\xe3\x9d\x9f\x22\x9c\x2d\x45\xc8\x0c\x96\x7a\x0a\x1e\xb3\x5b\xd8\x3a\x9a\x95\x92\x4b\x85\x5a\x37\xc4\x2a\xa9\x99\x61\x52\x4c\xad\x45\x11\xc3\x56\x78\x0a\x56\x57\x44\x1c\x6d\x20\x99\x96\xbc\x36\x78\xc0\x48\xc6\x65\x7e\xeb\xe7\x9c\x37\xf7\x0f\x91\x4b\x2e\xd5\x14\xd6\x05\x6b\xb6\x81\x23\x04\x95\xc2\x06\x3d\x54\x84\x52\x26\x96\x53\x78\x55\x35\xe7\x81\x92\xa8\x25\x13\x53\x98\xec\xb6\x24\x71\x2b\xc6\x24\xf6\x81\xeb\xd9\x59\x92\x49\xba\x71\x3a\xa4\x6c\x05\x39\x27\x5a\xa7\xc1\x81\x88\x5d\x40\xda\x03\xb0\x71\x88\x30\xd1\x2e\xed\xad\x29\xb9\x0e\xc0\x11\x4a\x03\xcf\x44\x98\x49\x63\x64\x39\x85\x4b\xcb\x5e\xb3\xe5\x00\x1f\x0f\xf9\x32\xbc\xbc\x6a\x17\xcf\x92\xe2\xb2\x45\x62\xf0\xce\x84\x4e\x3f\x9d\x66\x82\x79\xc2\xda\xbd\x0b\x02\x0b\x12\x66\xc4\x14\x01\x10\xc5\x48\x58\x30\x4a\x51\xa4\x81\x51\x35\x5a\x3b\x62\x73\xe8\x87\xbf\x07\xa2\x5f\x71\xd9\xf2\x15\x53\xb6\x6a\x8e\xd5\x7b\x3c\x38\xe1\xc3\x87\xb8\x81\xe6\x41\x2e\x16\x1a\x4d\xd8\x3b\x53\x0f\x98\x89\xaa\x36\xe1\x52\xc9\xba\xea\xd6\xcf\x12\x37\x0b\x8c\xa6\x41\xad\x78\xd0\x84\x7f\xf7\x68\x36\x55\x23\x8a\xa0\x3b\xb8\x54\x65\x68\x35\xa1\x24\x0f\xa0\xe2\x24\xc7\x42\x72\x8a\x2a\x0d\x7e\x94\x39\x23\x1c\x84\x3f\x33\xfc\xf4\xc3\xbf\x43\xa3\x32\x26\x96\xb0\x91\xb5\x82\x6f\x4c\x81\x0a\xeb\x12\x08\xa5\xd6\x5c\xa3\x28\xea\x31\xe2\x6c\xf7\x98\xd5\x30\x33\x62\x07\x75\x96\x64\xb5\x31\xb2\x03\xcc\x8c\x80\xcc\x88\x90\xe2\x82\xd4\xdc\x00\x55\xb2\xa2\x72\x2d\x42\x23\x97\x4b\x9b\xe9\xfc\x21\xfc\xa6\x00\x28\x31\xa4\x59\x4a\x83\x16\xb6\xd5\x21\xd1\x95\xac\xea\xaa\xd1\xa2\x9f\xc4\xbb\x8a\x08\x8a\xd4\xea\x9c\x6b\x0c\xe6\xdf\xb2\x15\x42\x89\xfe\x2c\x67\x87\x26\x91\x13\x85\x26\xec\x23\x3d\x32\x8c\x24\xf6\xcc\xf8\x23\x41\xf3\x97\xd4\xbc\xc5\xd4\x1d\xa1\x44\x51\xc3\xde\x28\x54\x36\xae\x04\xf3\xfb\x7b\x45\xc4\x12\xe1\x39\xa3\x77\x63\x78\x4e\x4a\x59\x0b\x03\xd3\x14\xa2\xd7\xee\x51\x6f\xb7\x7b\xd8\x01\x12\xce\xe6\x09\x79\xcc\xbc\x41\x8a\x9c\xb3\xfc\x36\x0d\x0c\x43\x95\xde\xdf\x5b\xe4\xdb\xed\x0c\xee\xef\xd9\x02\x9e\x47\x3f\x60\x4e\x2a\x93\x17\x64\xbb\x5d\xaa\xf6\x39\xc2\x3b\xcc\x6b\x83\xc3\xd1\xfd\x3d\x72\x8d\xdb\xad\xae\xb3\x92\x99\x61\xbb\xdd\xce\x0b\xba\xdd\x5a\x9e\x1b\x3e\xb7\x5b\x88\x2d\x52\x41\xf1\x0e\x9e\x47\xdf\xa3\x62\x92\x6a\xf0\xf0\x49\
func faucetHtmlBytes() ([]byte, error) {
return bindataRead(
_faucetHtml,
"faucet.html",
)
}
func faucetHtml() (*asset, error) {
bytes, err := faucetHtmlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "faucet.html", size: 0, mode: os.FileMode(0), modTime: time.Unix(0, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"faucet.html": faucetHtml,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"faucet.html": {faucetHtml, map[string]*bintree{}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}