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// Copyright 2016 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package storage
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import (
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"context"
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"encoding/hex"
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"fmt"
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"sync"
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"sync/atomic"
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"time"
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all: new p2p node representation (#17643)
Package p2p/enode provides a generalized representation of p2p nodes
which can contain arbitrary information in key/value pairs. It is also
the new home for the node database. The "v4" identity scheme is also
moved here from p2p/enr to remove the dependency on Ethereum crypto from
that package.
Record signature handling is changed significantly. The identity scheme
registry is removed and acceptable schemes must be passed to any method
that needs identity. This means records must now be validated explicitly
after decoding.
The enode API is designed to make signature handling easy and safe: most
APIs around the codebase work with enode.Node, which is a wrapper around
a valid record. Going from enr.Record to enode.Node requires a valid
signature.
* p2p/discover: port to p2p/enode
This ports the discovery code to the new node representation in
p2p/enode. The wire protocol is unchanged, this can be considered a
refactoring change. The Kademlia table can now deal with nodes using an
arbitrary identity scheme. This requires a few incompatible API changes:
- Table.Lookup is not available anymore. It used to take a public key
as argument because v4 protocol requires one. Its replacement is
LookupRandom.
- Table.Resolve takes *enode.Node instead of NodeID. This is also for
v4 protocol compatibility because nodes cannot be looked up by ID
alone.
- Types Node and NodeID are gone. Further commits in the series will be
fixes all over the the codebase to deal with those removals.
* p2p: port to p2p/enode and discovery changes
This adapts package p2p to the changes in p2p/discover. All uses of
discover.Node and discover.NodeID are replaced by their equivalents from
p2p/enode.
New API is added to retrieve the enode.Node instance of a peer. The
behavior of Server.Self with discovery disabled is improved. It now
tries much harder to report a working IP address, falling back to
127.0.0.1 if no suitable address can be determined through other means.
These changes were needed for tests of other packages later in the
series.
* p2p/simulations, p2p/testing: port to p2p/enode
No surprises here, mostly replacements of discover.Node, discover.NodeID
with their new equivalents. The 'interesting' API changes are:
- testing.ProtocolSession tracks complete nodes, not just their IDs.
- adapters.NodeConfig has a new method to create a complete node.
These changes were needed to make swarm tests work.
Note that the NodeID change makes the code incompatible with old
simulation snapshots.
* whisper/whisperv5, whisper/whisperv6: port to p2p/enode
This port was easy because whisper uses []byte for node IDs and
URL strings in the API.
* eth: port to p2p/enode
Again, easy to port because eth uses strings for node IDs and doesn't
care about node information in any way.
* les: port to p2p/enode
Apart from replacing discover.NodeID with enode.ID, most changes are in
the server pool code. It now deals with complete nodes instead
of (Pubkey, IP, Port) triples. The database format is unchanged for now,
but we should probably change it to use the node database later.
* node: port to p2p/enode
This change simply replaces discover.Node and discover.NodeID with their
new equivalents.
* swarm/network: port to p2p/enode
Swarm has its own node address representation, BzzAddr, containing both
an overlay address (the hash of a secp256k1 public key) and an underlay
address (enode:// URL).
There are no changes to the BzzAddr format in this commit, but certain
operations such as creating a BzzAddr from a node ID are now impossible
because node IDs aren't public keys anymore.
Most swarm-related changes in the series remove uses of
NewAddrFromNodeID, replacing it with NewAddr which takes a complete node
as argument. ToOverlayAddr is removed because we can just use the node
ID directly.
6 years ago
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/swarm/log"
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lru "github.com/hashicorp/golang-lru"
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)
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type (
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NewNetFetcherFunc func(ctx context.Context, addr Address, peers *sync.Map) NetFetcher
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)
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type NetFetcher interface {
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Request(hopCount uint8)
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Offer(source *enode.ID)
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}
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// NetStore is an extension of local storage
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// it implements the ChunkStore interface
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// on request it initiates remote cloud retrieval using a fetcher
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// fetchers are unique to a chunk and are stored in fetchers LRU memory cache
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// fetchFuncFactory is a factory object to create a fetch function for a specific chunk address
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type NetStore struct {
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mu sync.Mutex
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store SyncChunkStore
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fetchers *lru.Cache
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NewNetFetcherFunc NewNetFetcherFunc
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closeC chan struct{}
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}
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var fetcherTimeout = 2 * time.Minute // timeout to cancel the fetcher even if requests are coming in
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// NewNetStore creates a new NetStore object using the given local store. newFetchFunc is a
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// constructor function that can create a fetch function for a specific chunk address.
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func NewNetStore(store SyncChunkStore, nnf NewNetFetcherFunc) (*NetStore, error) {
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fetchers, err := lru.New(defaultChunkRequestsCacheCapacity)
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if err != nil {
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return nil, err
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}
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return &NetStore{
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store: store,
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fetchers: fetchers,
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NewNetFetcherFunc: nnf,
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closeC: make(chan struct{}),
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}, nil
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}
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// Put stores a chunk in localstore, and delivers to all requestor peers using the fetcher stored in
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// the fetchers cache
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func (n *NetStore) Put(ctx context.Context, ch Chunk) error {
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n.mu.Lock()
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defer n.mu.Unlock()
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// put to the chunk to the store, there should be no error
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err := n.store.Put(ctx, ch)
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if err != nil {
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return err
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}
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// if chunk is now put in the store, check if there was an active fetcher and call deliver on it
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// (this delivers the chunk to requestors via the fetcher)
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if f := n.getFetcher(ch.Address()); f != nil {
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f.deliver(ctx, ch)
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}
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return nil
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}
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// Get retrieves the chunk from the NetStore DPA synchronously.
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// It calls NetStore.get, and if the chunk is not in local Storage
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// it calls fetch with the request, which blocks until the chunk
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// arrived or context is done
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func (n *NetStore) Get(rctx context.Context, ref Address) (Chunk, error) {
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chunk, fetch, err := n.get(rctx, ref)
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if err != nil {
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return nil, err
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}
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if chunk != nil {
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return chunk, nil
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}
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return fetch(rctx)
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}
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func (n *NetStore) BinIndex(po uint8) uint64 {
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return n.store.BinIndex(po)
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}
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func (n *NetStore) Iterator(from uint64, to uint64, po uint8, f func(Address, uint64) bool) error {
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return n.store.Iterator(from, to, po, f)
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}
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// FetchFunc returns nil if the store contains the given address. Otherwise it returns a wait function,
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// which returns after the chunk is available or the context is done
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func (n *NetStore) FetchFunc(ctx context.Context, ref Address) func(context.Context) error {
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chunk, fetch, _ := n.get(ctx, ref)
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if chunk != nil {
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return nil
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}
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return func(ctx context.Context) error {
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_, err := fetch(ctx)
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return err
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}
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}
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// Close chunk store
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func (n *NetStore) Close() {
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close(n.closeC)
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n.store.Close()
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wg := sync.WaitGroup{}
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for _, key := range n.fetchers.Keys() {
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if f, ok := n.fetchers.Get(key); ok {
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if fetch, ok := f.(*fetcher); ok {
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wg.Add(1)
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go func(fetch *fetcher) {
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defer wg.Done()
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fetch.cancel()
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select {
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case <-fetch.deliveredC:
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case <-fetch.cancelledC:
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}
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}(fetch)
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}
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}
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}
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wg.Wait()
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}
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// get attempts at retrieving the chunk from LocalStore
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// If it is not found then using getOrCreateFetcher:
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// 1. Either there is already a fetcher to retrieve it
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// 2. A new fetcher is created and saved in the fetchers cache
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// From here on, all Get will hit on this fetcher until the chunk is delivered
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// or all fetcher contexts are done.
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// It returns a chunk, a fetcher function and an error
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// If chunk is nil, the returned fetch function needs to be called with a context to return the chunk.
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func (n *NetStore) get(ctx context.Context, ref Address) (Chunk, func(context.Context) (Chunk, error), error) {
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n.mu.Lock()
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defer n.mu.Unlock()
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chunk, err := n.store.Get(ctx, ref)
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if err != nil {
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if err != ErrChunkNotFound {
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log.Debug("Received error from LocalStore other than ErrNotFound", "err", err)
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}
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// The chunk is not available in the LocalStore, let's get the fetcher for it, or create a new one
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// if it doesn't exist yet
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f := n.getOrCreateFetcher(ctx, ref)
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// If the caller needs the chunk, it has to use the returned fetch function to get it
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return nil, f.Fetch, nil
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}
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return chunk, nil, nil
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}
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// Has is the storage layer entry point to query the underlying
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// database to return if it has a chunk or not.
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// Called from the DebugAPI
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func (n *NetStore) Has(ctx context.Context, ref Address) bool {
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return n.store.Has(ctx, ref)
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}
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// getOrCreateFetcher attempts at retrieving an existing fetchers
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// if none exists, creates one and saves it in the fetchers cache
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// caller must hold the lock
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func (n *NetStore) getOrCreateFetcher(ctx context.Context, ref Address) *fetcher {
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if f := n.getFetcher(ref); f != nil {
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return f
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}
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// no fetcher for the given address, we have to create a new one
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key := hex.EncodeToString(ref)
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// create the context during which fetching is kept alive
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cctx, cancel := context.WithTimeout(ctx, fetcherTimeout)
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// destroy is called when all requests finish
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destroy := func() {
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// remove fetcher from fetchers
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n.fetchers.Remove(key)
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// stop fetcher by cancelling context called when
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// all requests cancelled/timedout or chunk is delivered
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cancel()
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}
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// peers always stores all the peers which have an active request for the chunk. It is shared
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// between fetcher and the NewFetchFunc function. It is needed by the NewFetchFunc because
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// the peers which requested the chunk should not be requested to deliver it.
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peers := &sync.Map{}
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fetcher := newFetcher(ref, n.NewNetFetcherFunc(cctx, ref, peers), destroy, peers, n.closeC)
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n.fetchers.Add(key, fetcher)
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return fetcher
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}
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// getFetcher retrieves the fetcher for the given address from the fetchers cache if it exists,
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// otherwise it returns nil
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func (n *NetStore) getFetcher(ref Address) *fetcher {
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key := hex.EncodeToString(ref)
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f, ok := n.fetchers.Get(key)
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if ok {
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return f.(*fetcher)
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}
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return nil
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}
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// RequestsCacheLen returns the current number of outgoing requests stored in the cache
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func (n *NetStore) RequestsCacheLen() int {
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return n.fetchers.Len()
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}
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// One fetcher object is responsible to fetch one chunk for one address, and keep track of all the
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// peers who have requested it and did not receive it yet.
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type fetcher struct {
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addr Address // address of chunk
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chunk Chunk // fetcher can set the chunk on the fetcher
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deliveredC chan struct{} // chan signalling chunk delivery to requests
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cancelledC chan struct{} // chan signalling the fetcher has been cancelled (removed from fetchers in NetStore)
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netFetcher NetFetcher // remote fetch function to be called with a request source taken from the context
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cancel func() // cleanup function for the remote fetcher to call when all upstream contexts are called
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peers *sync.Map // the peers which asked for the chunk
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requestCnt int32 // number of requests on this chunk. If all the requests are done (delivered or context is done) the cancel function is called
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deliverOnce *sync.Once // guarantees that we only close deliveredC once
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}
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// newFetcher creates a new fetcher object for the fiven addr. fetch is the function which actually
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// does the retrieval (in non-test cases this is coming from the network package). cancel function is
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// called either
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// 1. when the chunk has been fetched all peers have been either notified or their context has been done
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// 2. the chunk has not been fetched but all context from all the requests has been done
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// The peers map stores all the peers which have requested chunk.
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func newFetcher(addr Address, nf NetFetcher, cancel func(), peers *sync.Map, closeC chan struct{}) *fetcher {
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cancelOnce := &sync.Once{} // cancel should only be called once
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return &fetcher{
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addr: addr,
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deliveredC: make(chan struct{}),
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deliverOnce: &sync.Once{},
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cancelledC: closeC,
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netFetcher: nf,
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cancel: func() {
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cancelOnce.Do(func() {
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cancel()
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})
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},
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peers: peers,
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}
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}
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// Fetch fetches the chunk synchronously, it is called by NetStore.Get is the chunk is not available
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// locally.
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func (f *fetcher) Fetch(rctx context.Context) (Chunk, error) {
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atomic.AddInt32(&f.requestCnt, 1)
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defer func() {
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// if all the requests are done the fetcher can be cancelled
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if atomic.AddInt32(&f.requestCnt, -1) == 0 {
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f.cancel()
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}
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}()
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// The peer asking for the chunk. Store in the shared peers map, but delete after the request
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// has been delivered
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peer := rctx.Value("peer")
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if peer != nil {
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f.peers.Store(peer, time.Now())
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defer f.peers.Delete(peer)
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}
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// If there is a source in the context then it is an offer, otherwise a request
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sourceIF := rctx.Value("source")
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hopCount, _ := rctx.Value("hopcount").(uint8)
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if sourceIF != nil {
|
all: new p2p node representation (#17643)
Package p2p/enode provides a generalized representation of p2p nodes
which can contain arbitrary information in key/value pairs. It is also
the new home for the node database. The "v4" identity scheme is also
moved here from p2p/enr to remove the dependency on Ethereum crypto from
that package.
Record signature handling is changed significantly. The identity scheme
registry is removed and acceptable schemes must be passed to any method
that needs identity. This means records must now be validated explicitly
after decoding.
The enode API is designed to make signature handling easy and safe: most
APIs around the codebase work with enode.Node, which is a wrapper around
a valid record. Going from enr.Record to enode.Node requires a valid
signature.
* p2p/discover: port to p2p/enode
This ports the discovery code to the new node representation in
p2p/enode. The wire protocol is unchanged, this can be considered a
refactoring change. The Kademlia table can now deal with nodes using an
arbitrary identity scheme. This requires a few incompatible API changes:
- Table.Lookup is not available anymore. It used to take a public key
as argument because v4 protocol requires one. Its replacement is
LookupRandom.
- Table.Resolve takes *enode.Node instead of NodeID. This is also for
v4 protocol compatibility because nodes cannot be looked up by ID
alone.
- Types Node and NodeID are gone. Further commits in the series will be
fixes all over the the codebase to deal with those removals.
* p2p: port to p2p/enode and discovery changes
This adapts package p2p to the changes in p2p/discover. All uses of
discover.Node and discover.NodeID are replaced by their equivalents from
p2p/enode.
New API is added to retrieve the enode.Node instance of a peer. The
behavior of Server.Self with discovery disabled is improved. It now
tries much harder to report a working IP address, falling back to
127.0.0.1 if no suitable address can be determined through other means.
These changes were needed for tests of other packages later in the
series.
* p2p/simulations, p2p/testing: port to p2p/enode
No surprises here, mostly replacements of discover.Node, discover.NodeID
with their new equivalents. The 'interesting' API changes are:
- testing.ProtocolSession tracks complete nodes, not just their IDs.
- adapters.NodeConfig has a new method to create a complete node.
These changes were needed to make swarm tests work.
Note that the NodeID change makes the code incompatible with old
simulation snapshots.
* whisper/whisperv5, whisper/whisperv6: port to p2p/enode
This port was easy because whisper uses []byte for node IDs and
URL strings in the API.
* eth: port to p2p/enode
Again, easy to port because eth uses strings for node IDs and doesn't
care about node information in any way.
* les: port to p2p/enode
Apart from replacing discover.NodeID with enode.ID, most changes are in
the server pool code. It now deals with complete nodes instead
of (Pubkey, IP, Port) triples. The database format is unchanged for now,
but we should probably change it to use the node database later.
* node: port to p2p/enode
This change simply replaces discover.Node and discover.NodeID with their
new equivalents.
* swarm/network: port to p2p/enode
Swarm has its own node address representation, BzzAddr, containing both
an overlay address (the hash of a secp256k1 public key) and an underlay
address (enode:// URL).
There are no changes to the BzzAddr format in this commit, but certain
operations such as creating a BzzAddr from a node ID are now impossible
because node IDs aren't public keys anymore.
Most swarm-related changes in the series remove uses of
NewAddrFromNodeID, replacing it with NewAddr which takes a complete node
as argument. ToOverlayAddr is removed because we can just use the node
ID directly.
6 years ago
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var source enode.ID
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if err := source.UnmarshalText([]byte(sourceIF.(string))); err != nil {
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return nil, err
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}
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f.netFetcher.Offer(&source)
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} else {
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f.netFetcher.Request(hopCount)
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}
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// wait until either the chunk is delivered or the context is done
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select {
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case <-rctx.Done():
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return nil, rctx.Err()
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case <-f.deliveredC:
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return f.chunk, nil
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case <-f.cancelledC:
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return nil, fmt.Errorf("fetcher cancelled")
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}
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}
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// deliver is called by NetStore.Put to notify all pending requests
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func (f *fetcher) deliver(ctx context.Context, ch Chunk) {
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f.deliverOnce.Do(func() {
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f.chunk = ch
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// closing the deliveredC channel will terminate ongoing requests
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close(f.deliveredC)
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})
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}
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