Official Go implementation of the Ethereum protocol
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go-ethereum/ethutil/rlp.go

277 lines
5.4 KiB

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package ethutil
import (
"bytes"
"fmt"
"math/big"
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"reflect"
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)
type RlpEncode interface {
RlpEncode() []byte
}
type RlpEncodeDecode interface {
RlpEncode
RlpValue() []interface{}
}
type RlpEncodable interface {
RlpData() interface{}
}
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func Rlp(encoder RlpEncode) []byte {
return encoder.RlpEncode()
}
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type RlpEncoder struct {
rlpData []byte
}
func NewRlpEncoder() *RlpEncoder {
encoder := &RlpEncoder{}
return encoder
}
func (coder *RlpEncoder) EncodeData(rlpData interface{}) []byte {
return Encode(rlpData)
}
const (
RlpEmptyList = 0x80
RlpEmptyStr = 0x40
)
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const rlpEof = -1
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func Char(c []byte) int {
if len(c) > 0 {
return int(c[0])
}
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return rlpEof
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}
func DecodeWithReader(reader *bytes.Buffer) interface{} {
var slice []interface{}
// Read the next byte
char := Char(reader.Next(1))
switch {
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case char <= 0x7f:
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return char
case char <= 0xb7:
return reader.Next(int(char - 0x80))
case char <= 0xbf:
length := ReadVarInt(reader.Next(int(char - 0xb7)))
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return reader.Next(int(length))
case char <= 0xf7:
length := int(char - 0xc0)
for i := 0; i < length; i++ {
obj := DecodeWithReader(reader)
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slice = append(slice, obj)
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}
return slice
case char <= 0xff:
length := ReadVarInt(reader.Next(int(char - 0xf7)))
for i := uint64(0); i < length; i++ {
obj := DecodeWithReader(reader)
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slice = append(slice, obj)
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}
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return slice
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default:
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panic(fmt.Sprintf("byte not supported: %q", char))
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}
return slice
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}
var (
directRlp = big.NewInt(0x7f)
numberRlp = big.NewInt(0xb7)
zeroRlp = big.NewInt(0x0)
)
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func intlen(i int64) (length int) {
for i > 0 {
i = i >> 8
length++
}
return
}
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func Encode(object interface{}) []byte {
var buff bytes.Buffer
if object != nil {
switch t := object.(type) {
case *Value:
buff.Write(Encode(t.Raw()))
case RlpEncodable:
buff.Write(Encode(t.RlpData()))
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// Code dup :-/
case int:
buff.Write(Encode(big.NewInt(int64(t))))
case uint:
buff.Write(Encode(big.NewInt(int64(t))))
case int8:
buff.Write(Encode(big.NewInt(int64(t))))
case int16:
buff.Write(Encode(big.NewInt(int64(t))))
case int32:
buff.Write(Encode(big.NewInt(int64(t))))
case int64:
buff.Write(Encode(big.NewInt(t)))
case uint16:
buff.Write(Encode(big.NewInt(int64(t))))
case uint32:
buff.Write(Encode(big.NewInt(int64(t))))
case uint64:
buff.Write(Encode(big.NewInt(int64(t))))
case byte:
buff.Write(Encode(big.NewInt(int64(t))))
case *big.Int:
// Not sure how this is possible while we check for nil
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if t == nil {
buff.WriteByte(0xc0)
} else {
buff.Write(Encode(t.Bytes()))
}
case Bytes:
buff.Write(Encode([]byte(t)))
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case []byte:
if len(t) == 1 && t[0] <= 0x7f {
buff.Write(t)
} else if len(t) < 56 {
buff.WriteByte(byte(len(t) + 0x80))
buff.Write(t)
} else {
b := big.NewInt(int64(len(t)))
buff.WriteByte(byte(len(b.Bytes()) + 0xb7))
buff.Write(b.Bytes())
buff.Write(t)
}
case string:
buff.Write(Encode([]byte(t)))
case []interface{}:
// Inline function for writing the slice header
WriteSliceHeader := func(length int) {
if length < 56 {
buff.WriteByte(byte(length + 0xc0))
} else {
b := big.NewInt(int64(length))
buff.WriteByte(byte(len(b.Bytes()) + 0xf7))
buff.Write(b.Bytes())
}
}
var b bytes.Buffer
for _, val := range t {
b.Write(Encode(val))
}
WriteSliceHeader(len(b.Bytes()))
buff.Write(b.Bytes())
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default:
// This is how it should have been from the start
// needs refactoring (@fjl)
v := reflect.ValueOf(t)
switch v.Kind() {
case reflect.Slice:
var b bytes.Buffer
for i := 0; i < v.Len(); i++ {
b.Write(Encode(v.Index(i).Interface()))
}
blen := b.Len()
if blen < 56 {
buff.WriteByte(byte(blen) + 0xc0)
} else {
ilen := byte(intlen(int64(blen)))
buff.WriteByte(ilen + 0xf7)
t := make([]byte, ilen)
for i := byte(0); i < ilen; i++ {
t[ilen-i-1] = byte(blen >> (i * 8))
}
buff.Write(t)
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}
buff.ReadFrom(&b)
}
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}
} else {
// Empty list for nil
buff.WriteByte(0xc0)
}
return buff.Bytes()
}
// TODO Use a bytes.Buffer instead of a raw byte slice.
// Cleaner code, and use draining instead of seeking the next bytes to read
func Decode(data []byte, pos uint64) (interface{}, uint64) {
var slice []interface{}
char := int(data[pos])
switch {
case char <= 0x7f:
return data[pos], pos + 1
case char <= 0xb7:
b := uint64(data[pos]) - 0x80
return data[pos+1 : pos+1+b], pos + 1 + b
case char <= 0xbf:
b := uint64(data[pos]) - 0xb7
b2 := ReadVarInt(data[pos+1 : pos+1+b])
return data[pos+1+b : pos+1+b+b2], pos + 1 + b + b2
case char <= 0xf7:
b := uint64(data[pos]) - 0xc0
prevPos := pos
pos++
for i := uint64(0); i < b; {
var obj interface{}
// Get the next item in the data list and append it
obj, prevPos = Decode(data, pos)
slice = append(slice, obj)
// Increment i by the amount bytes read in the previous
// read
i += (prevPos - pos)
pos = prevPos
}
return slice, pos
case char <= 0xff:
l := uint64(data[pos]) - 0xf7
b := ReadVarInt(data[pos+1 : pos+1+l])
pos = pos + l + 1
prevPos := b
for i := uint64(0); i < uint64(b); {
var obj interface{}
obj, prevPos = Decode(data, pos)
slice = append(slice, obj)
i += (prevPos - pos)
pos = prevPos
}
return slice, pos
default:
panic(fmt.Sprintf("byte not supported: %q", char))
}
return slice, 0
}