Official Go implementation of the Ethereum protocol
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go-ethereum/p2p/simulations/adapters/exec.go

553 lines
14 KiB

// Copyright 2017 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package adapters
import (
"bytes"
"context"
"encoding/json"
"errors"
"fmt"
"io"
"net"
"net/http"
"os"
"os/exec"
"os/signal"
"path/filepath"
"strings"
"sync"
"syscall"
"time"
"github.com/docker/docker/pkg/reexec"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/node"
"github.com/ethereum/go-ethereum/p2p"
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
"github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/rpc"
"github.com/gorilla/websocket"
)
func init() {
// Register a reexec function to start a simulation node when the current binary is
// executed as "p2p-node" (rather than whatever the main() function would normally do).
reexec.Register("p2p-node", execP2PNode)
}
// ExecAdapter is a NodeAdapter which runs simulation nodes by executing the current binary
// as a child process.
type ExecAdapter struct {
// BaseDir is the directory under which the data directories for each
// simulation node are created.
BaseDir string
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
nodes map[enode.ID]*ExecNode
}
// NewExecAdapter returns an ExecAdapter which stores node data in
// subdirectories of the given base directory
func NewExecAdapter(baseDir string) *ExecAdapter {
return &ExecAdapter{
BaseDir: baseDir,
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
nodes: make(map[enode.ID]*ExecNode),
}
}
// Name returns the name of the adapter for logging purposes
func (e *ExecAdapter) Name() string {
return "exec-adapter"
}
// NewNode returns a new ExecNode using the given config
func (e *ExecAdapter) NewNode(config *NodeConfig) (Node, error) {
if len(config.Services) == 0 {
return nil, errors.New("node must have at least one service")
}
for _, service := range config.Services {
if _, exists := serviceFuncs[service]; !exists {
return nil, fmt.Errorf("unknown node service %q", service)
}
}
// create the node directory using the first 12 characters of the ID
// as Unix socket paths cannot be longer than 256 characters
dir := filepath.Join(e.BaseDir, config.ID.String()[:12])
if err := os.Mkdir(dir, 0755); err != nil {
return nil, fmt.Errorf("error creating node directory: %s", err)
}
err := config.initDummyEnode()
if err != nil {
return nil, err
}
// generate the config
conf := &execNodeConfig{
Stack: node.DefaultConfig,
Node: config,
}
les, les/flowcontrol: improved request serving and flow control (#18230) This change - implements concurrent LES request serving even for a single peer. - replaces the request cost estimation method with a cost table based on benchmarks which gives much more consistent results. Until now the allowed number of light peers was just a guess which probably contributed a lot to the fluctuating quality of available service. Everything related to request cost is implemented in a single object, the 'cost tracker'. It uses a fixed cost table with a global 'correction factor'. Benchmark code is included and can be run at any time to adapt costs to low-level implementation changes. - reimplements flowcontrol.ClientManager in a cleaner and more efficient way, with added capabilities: There is now control over bandwidth, which allows using the flow control parameters for client prioritization. Target utilization over 100 percent is now supported to model concurrent request processing. Total serving bandwidth is reduced during block processing to prevent database contention. - implements an RPC API for the LES servers allowing server operators to assign priority bandwidth to certain clients and change prioritized status even while the client is connected. The new API is meant for cases where server operators charge for LES using an off-protocol mechanism. - adds a unit test for the new client manager. - adds an end-to-end test using the network simulator that tests bandwidth control functions through the new API.
6 years ago
if config.DataDir != "" {
conf.Stack.DataDir = config.DataDir
} else {
conf.Stack.DataDir = filepath.Join(dir, "data")
}
// these parameters are crucial for execadapter node to run correctly
conf.Stack.WSHost = "127.0.0.1"
conf.Stack.WSPort = 0
conf.Stack.WSOrigins = []string{"*"}
conf.Stack.WSExposeAll = true
conf.Stack.P2P.EnableMsgEvents = config.EnableMsgEvents
conf.Stack.P2P.NoDiscovery = true
conf.Stack.P2P.NAT = nil
conf.Stack.NoUSB = true
// Listen on a localhost port, which we set when we
// initialise NodeConfig (usually a random port)
conf.Stack.P2P.ListenAddr = fmt.Sprintf(":%d", config.Port)
node := &ExecNode{
ID: config.ID,
Dir: dir,
Config: conf,
adapter: e,
}
node.newCmd = node.execCommand
e.nodes[node.ID] = node
return node, nil
}
// ExecNode starts a simulation node by exec'ing the current binary and
// running the configured services
type ExecNode struct {
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
ID enode.ID
Dir string
Config *execNodeConfig
Cmd *exec.Cmd
Info *p2p.NodeInfo
adapter *ExecAdapter
client *rpc.Client
wsAddr string
newCmd func() *exec.Cmd
}
// Addr returns the node's enode URL
func (n *ExecNode) Addr() []byte {
if n.Info == nil {
return nil
}
return []byte(n.Info.Enode)
}
// Client returns an rpc.Client which can be used to communicate with the
// underlying services (it is set once the node has started)
func (n *ExecNode) Client() (*rpc.Client, error) {
return n.client, nil
}
// Start exec's the node passing the ID and service as command line arguments
// and the node config encoded as JSON in an environment variable.
func (n *ExecNode) Start(snapshots map[string][]byte) (err error) {
if n.Cmd != nil {
return errors.New("already started")
}
defer func() {
if err != nil {
n.Stop()
}
}()
// encode a copy of the config containing the snapshot
confCopy := *n.Config
confCopy.Snapshots = snapshots
confCopy.PeerAddrs = make(map[string]string)
for id, node := range n.adapter.nodes {
confCopy.PeerAddrs[id.String()] = node.wsAddr
}
confData, err := json.Marshal(confCopy)
if err != nil {
return fmt.Errorf("error generating node config: %s", err)
}
// start the one-shot server that waits for startup information
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
statusURL, statusC := n.waitForStartupJSON(ctx)
// start the node
cmd := n.newCmd()
cmd.Stdout = os.Stdout
cmd.Stderr = os.Stderr
cmd.Env = append(os.Environ(),
envStatusURL+"="+statusURL,
envNodeConfig+"="+string(confData),
)
if err := cmd.Start(); err != nil {
return fmt.Errorf("error starting node: %s", err)
}
n.Cmd = cmd
// Wait for the node to start.
status := <-statusC
if status.Err != "" {
return errors.New(status.Err)
}
client, err := rpc.DialWebsocket(ctx, status.WSEndpoint, "")
if err != nil {
return fmt.Errorf("can't connect to RPC server: %v", err)
}
// Node ready :)
n.client = client
n.wsAddr = status.WSEndpoint
n.Info = status.NodeInfo
return nil
}
// waitForStartupJSON runs a one-shot HTTP server to receive a startup report.
func (n *ExecNode) waitForStartupJSON(ctx context.Context) (string, chan nodeStartupJSON) {
var (
ch = make(chan nodeStartupJSON, 1)
quitOnce sync.Once
srv http.Server
)
l, err := net.Listen("tcp", "127.0.0.1:0")
if err != nil {
ch <- nodeStartupJSON{Err: err.Error()}
return "", ch
}
quit := func(status nodeStartupJSON) {
quitOnce.Do(func() {
l.Close()
ch <- status
})
}
srv.Handler = http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
var status nodeStartupJSON
if err := json.NewDecoder(r.Body).Decode(&status); err != nil {
status.Err = fmt.Sprintf("can't decode startup report: %v", err)
}
quit(status)
})
// Run the HTTP server, but don't wait forever and shut it down
// if the context is canceled.
go srv.Serve(l)
go func() {
<-ctx.Done()
quit(nodeStartupJSON{Err: "didn't get startup report"})
}()
url := "http://" + l.Addr().String()
return url, ch
}
// execCommand returns a command which runs the node locally by exec'ing
// the current binary but setting argv[0] to "p2p-node" so that the child
// runs execP2PNode
func (n *ExecNode) execCommand() *exec.Cmd {
return &exec.Cmd{
Path: reexec.Self(),
Args: []string{"p2p-node", strings.Join(n.Config.Node.Services, ","), n.ID.String()},
}
}
// Stop stops the node by first sending SIGTERM and then SIGKILL if the node
// doesn't stop within 5s
func (n *ExecNode) Stop() error {
if n.Cmd == nil {
return nil
}
defer func() {
n.Cmd = nil
}()
if n.client != nil {
n.client.Close()
n.client = nil
n.wsAddr = ""
n.Info = nil
}
if err := n.Cmd.Process.Signal(syscall.SIGTERM); err != nil {
return n.Cmd.Process.Kill()
}
waitErr := make(chan error, 1)
go func() {
waitErr <- n.Cmd.Wait()
}()
select {
case err := <-waitErr:
return err
case <-time.After(5 * time.Second):
return n.Cmd.Process.Kill()
}
}
// NodeInfo returns information about the node
func (n *ExecNode) NodeInfo() *p2p.NodeInfo {
info := &p2p.NodeInfo{
ID: n.ID.String(),
}
if n.client != nil {
n.client.Call(&info, "admin_nodeInfo")
}
return info
}
// ServeRPC serves RPC requests over the given connection by dialling the
// node's WebSocket address and joining the two connections
func (n *ExecNode) ServeRPC(clientConn *websocket.Conn) error {
conn, _, err := websocket.DefaultDialer.Dial(n.wsAddr, nil)
if err != nil {
return err
}
var wg sync.WaitGroup
wg.Add(2)
go wsCopy(&wg, conn, clientConn)
go wsCopy(&wg, clientConn, conn)
wg.Wait()
conn.Close()
return nil
}
func wsCopy(wg *sync.WaitGroup, src, dst *websocket.Conn) {
defer wg.Done()
for {
msgType, r, err := src.NextReader()
if err != nil {
return
}
w, err := dst.NextWriter(msgType)
if err != nil {
return
}
if _, err = io.Copy(w, r); err != nil {
return
}
}
}
// Snapshots creates snapshots of the services by calling the
// simulation_snapshot RPC method
func (n *ExecNode) Snapshots() (map[string][]byte, error) {
if n.client == nil {
return nil, errors.New("RPC not started")
}
var snapshots map[string][]byte
return snapshots, n.client.Call(&snapshots, "simulation_snapshot")
}
// execNodeConfig is used to serialize the node configuration so it can be
// passed to the child process as a JSON encoded environment variable
type execNodeConfig struct {
Stack node.Config `json:"stack"`
Node *NodeConfig `json:"node"`
Snapshots map[string][]byte `json:"snapshots,omitempty"`
PeerAddrs map[string]string `json:"peer_addrs,omitempty"`
}
// execP2PNode starts a simulation node when the current binary is executed with
// argv[0] being "p2p-node", reading the service / ID from argv[1] / argv[2]
// and the node config from an environment variable.
func execP2PNode() {
glogger := log.NewGlogHandler(log.StreamHandler(os.Stderr, log.LogfmtFormat()))
glogger.Verbosity(log.LvlInfo)
log.Root().SetHandler(glogger)
statusURL := os.Getenv(envStatusURL)
if statusURL == "" {
log.Crit("missing " + envStatusURL)
}
// Start the node and gather startup report.
var status nodeStartupJSON
stack, stackErr := startExecNodeStack()
if stackErr != nil {
status.Err = stackErr.Error()
} else {
status.WSEndpoint = "ws://" + stack.WSEndpoint()
status.NodeInfo = stack.Server().NodeInfo()
}
// Send status to the host.
statusJSON, _ := json.Marshal(status)
if _, err := http.Post(statusURL, "application/json", bytes.NewReader(statusJSON)); err != nil {
log.Crit("Can't post startup info", "url", statusURL, "err", err)
}
if stackErr != nil {
os.Exit(1)
}
// Stop the stack if we get a SIGTERM signal.
go func() {
sigc := make(chan os.Signal, 1)
signal.Notify(sigc, syscall.SIGTERM)
defer signal.Stop(sigc)
<-sigc
log.Info("Received SIGTERM, shutting down...")
stack.Stop()
}()
stack.Wait() // Wait for the stack to exit.
}
func startExecNodeStack() (*node.Node, error) {
// read the services from argv
serviceNames := strings.Split(os.Args[1], ",")
// decode the config
confEnv := os.Getenv(envNodeConfig)
if confEnv == "" {
return nil, fmt.Errorf("missing " + envNodeConfig)
}
var conf execNodeConfig
if err := json.Unmarshal([]byte(confEnv), &conf); err != nil {
return nil, fmt.Errorf("error decoding %s: %v", envNodeConfig, err)
}
// create enode record
nodeTcpConn, _ := net.ResolveTCPAddr("tcp", conf.Stack.P2P.ListenAddr)
if nodeTcpConn.IP == nil {
nodeTcpConn.IP = net.IPv4(127, 0, 0, 1)
}
conf.Node.initEnode(nodeTcpConn.IP, nodeTcpConn.Port, nodeTcpConn.Port)
conf.Stack.P2P.PrivateKey = conf.Node.PrivateKey
conf.Stack.Logger = log.New("node.id", conf.Node.ID.String())
// initialize the devp2p stack
stack, err := node.New(&conf.Stack)
if err != nil {
return nil, fmt.Errorf("error creating node stack: %v", err)
}
// register the services, collecting them into a map so we can wrap
// them in a snapshot service
services := make(map[string]node.Service, len(serviceNames))
for _, name := range serviceNames {
serviceFunc, exists := serviceFuncs[name]
if !exists {
return nil, fmt.Errorf("unknown node service %q", err)
}
constructor := func(nodeCtx *node.ServiceContext) (node.Service, error) {
ctx := &ServiceContext{
RPCDialer: &wsRPCDialer{addrs: conf.PeerAddrs},
NodeContext: nodeCtx,
Config: conf.Node,
}
if conf.Snapshots != nil {
ctx.Snapshot = conf.Snapshots[name]
}
service, err := serviceFunc(ctx)
if err != nil {
return nil, err
}
services[name] = service
return service, nil
}
if err := stack.Register(constructor); err != nil {
return stack, fmt.Errorf("error registering service %q: %v", name, err)
}
}
// register the snapshot service
err = stack.Register(func(ctx *node.ServiceContext) (node.Service, error) {
return &snapshotService{services}, nil
})
if err != nil {
return stack, fmt.Errorf("error starting snapshot service: %v", err)
}
// start the stack
if err = stack.Start(); err != nil {
err = fmt.Errorf("error starting stack: %v", err)
}
return stack, err
}
const (
envStatusURL = "_P2P_STATUS_URL"
envNodeConfig = "_P2P_NODE_CONFIG"
)
// nodeStartupJSON is sent to the simulation host after startup.
type nodeStartupJSON struct {
Err string
WSEndpoint string
NodeInfo *p2p.NodeInfo
}
// snapshotService is a node.Service which wraps a list of services and
// exposes an API to generate a snapshot of those services
type snapshotService struct {
services map[string]node.Service
}
func (s *snapshotService) APIs() []rpc.API {
return []rpc.API{{
Namespace: "simulation",
Version: "1.0",
Service: SnapshotAPI{s.services},
}}
}
func (s *snapshotService) Protocols() []p2p.Protocol {
return nil
}
func (s *snapshotService) Start(*p2p.Server) error {
return nil
}
func (s *snapshotService) Stop() error {
return nil
}
// SnapshotAPI provides an RPC method to create snapshots of services
type SnapshotAPI struct {
services map[string]node.Service
}
func (api SnapshotAPI) Snapshot() (map[string][]byte, error) {
snapshots := make(map[string][]byte)
for name, service := range api.services {
if s, ok := service.(interface {
Snapshot() ([]byte, error)
}); ok {
snap, err := s.Snapshot()
if err != nil {
return nil, err
}
snapshots[name] = snap
}
}
return snapshots, nil
}
type wsRPCDialer struct {
addrs map[string]string
}
// DialRPC implements the RPCDialer interface by creating a WebSocket RPC
// client of the given node
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
func (w *wsRPCDialer) DialRPC(id enode.ID) (*rpc.Client, error) {
addr, ok := w.addrs[id.String()]
if !ok {
return nil, fmt.Errorf("unknown node: %s", id)
}
return rpc.DialWebsocket(context.Background(), addr, "http://localhost")
}