Official Go implementation of the Ethereum protocol
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go-ethereum/swarm/network/simulation/node.go

310 lines
8.3 KiB

swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
// Copyright 2018 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package simulation
import (
"encoding/json"
"errors"
"io/ioutil"
"math/rand"
"os"
"time"
"github.com/ethereum/go-ethereum/log"
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
"github.com/ethereum/go-ethereum/p2p/enode"
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
"github.com/ethereum/go-ethereum/p2p/simulations"
"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
)
// NodeIDs returns NodeIDs for all nodes in the network.
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
func (s *Simulation) NodeIDs() (ids []enode.ID) {
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
nodes := s.Net.GetNodes()
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
ids = make([]enode.ID, len(nodes))
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
for i, node := range nodes {
ids[i] = node.ID()
}
return ids
}
// UpNodeIDs returns NodeIDs for nodes that are up in the network.
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
func (s *Simulation) UpNodeIDs() (ids []enode.ID) {
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
nodes := s.Net.GetNodes()
for _, node := range nodes {
if node.Up {
ids = append(ids, node.ID())
}
}
return ids
}
// DownNodeIDs returns NodeIDs for nodes that are stopped in the network.
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
func (s *Simulation) DownNodeIDs() (ids []enode.ID) {
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
nodes := s.Net.GetNodes()
for _, node := range nodes {
if !node.Up {
ids = append(ids, node.ID())
}
}
return ids
}
// AddNodeOption defines the option that can be passed
// to Simulation.AddNode method.
type AddNodeOption func(*adapters.NodeConfig)
// AddNodeWithMsgEvents sets the EnableMsgEvents option
// to NodeConfig.
func AddNodeWithMsgEvents(enable bool) AddNodeOption {
return func(o *adapters.NodeConfig) {
o.EnableMsgEvents = enable
}
}
// AddNodeWithService specifies a service that should be
// started on a node. This option can be repeated as variadic
// argument toe AddNode and other add node related methods.
// If AddNodeWithService is not specified, all services will be started.
func AddNodeWithService(serviceName string) AddNodeOption {
return func(o *adapters.NodeConfig) {
o.Services = append(o.Services, serviceName)
}
}
// AddNode creates a new node with random configuration,
// applies provided options to the config and adds the node to network.
// By default all services will be started on a node. If one or more
// AddNodeWithService option are provided, only specified services will be started.
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
func (s *Simulation) AddNode(opts ...AddNodeOption) (id enode.ID, err error) {
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
conf := adapters.RandomNodeConfig()
for _, o := range opts {
o(conf)
}
if len(conf.Services) == 0 {
conf.Services = s.serviceNames
}
node, err := s.Net.NewNodeWithConfig(conf)
if err != nil {
return id, err
}
return node.ID(), s.Net.Start(node.ID())
}
// AddNodes creates new nodes with random configurations,
// applies provided options to the config and adds nodes to network.
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
func (s *Simulation) AddNodes(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
ids = make([]enode.ID, 0, count)
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
for i := 0; i < count; i++ {
id, err := s.AddNode(opts...)
if err != nil {
return nil, err
}
ids = append(ids, id)
}
return ids, nil
}
// AddNodesAndConnectFull is a helpper method that combines
// AddNodes and ConnectNodesFull. Only new nodes will be connected.
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
func (s *Simulation) AddNodesAndConnectFull(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
if count < 2 {
return nil, errors.New("count of nodes must be at least 2")
}
ids, err = s.AddNodes(count, opts...)
if err != nil {
return nil, err
}
err = s.Net.ConnectNodesFull(ids)
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
if err != nil {
return nil, err
}
return ids, nil
}
// AddNodesAndConnectChain is a helpper method that combines
// AddNodes and ConnectNodesChain. The chain will be continued from the last
// added node, if there is one in simulation using ConnectToLastNode method.
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
func (s *Simulation) AddNodesAndConnectChain(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
if count < 2 {
return nil, errors.New("count of nodes must be at least 2")
}
id, err := s.AddNode(opts...)
if err != nil {
return nil, err
}
err = s.Net.ConnectToLastNode(id)
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
if err != nil {
return nil, err
}
ids, err = s.AddNodes(count-1, opts...)
if err != nil {
return nil, err
}
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
ids = append([]enode.ID{id}, ids...)
err = s.Net.ConnectNodesChain(ids)
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
if err != nil {
return nil, err
}
return ids, nil
}
// AddNodesAndConnectRing is a helpper method that combines
// AddNodes and ConnectNodesRing.
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
func (s *Simulation) AddNodesAndConnectRing(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
if count < 2 {
return nil, errors.New("count of nodes must be at least 2")
}
ids, err = s.AddNodes(count, opts...)
if err != nil {
return nil, err
}
err = s.Net.ConnectNodesRing(ids)
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
if err != nil {
return nil, err
}
return ids, nil
}
// AddNodesAndConnectStar is a helpper method that combines
// AddNodes and ConnectNodesStar.
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
func (s *Simulation) AddNodesAndConnectStar(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
if count < 2 {
return nil, errors.New("count of nodes must be at least 2")
}
ids, err = s.AddNodes(count, opts...)
if err != nil {
return nil, err
}
err = s.Net.ConnectNodesStar(ids[1:], ids[0])
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
if err != nil {
return nil, err
}
return ids, nil
}
// UploadSnapshot uploads a snapshot to the simulation
// This method tries to open the json file provided, applies the config to all nodes
// and then loads the snapshot into the Simulation network
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
func (s *Simulation) UploadSnapshot(snapshotFile string, opts ...AddNodeOption) error {
f, err := os.Open(snapshotFile)
if err != nil {
return err
}
defer func() {
err := f.Close()
if err != nil {
log.Error("Error closing snapshot file", "err", err)
}
}()
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
jsonbyte, err := ioutil.ReadAll(f)
if err != nil {
return err
}
var snap simulations.Snapshot
err = json.Unmarshal(jsonbyte, &snap)
if err != nil {
return err
}
//the snapshot probably has the property EnableMsgEvents not set
//just in case, set it to true!
//(we need this to wait for messages before uploading)
for _, n := range snap.Nodes {
n.Node.Config.EnableMsgEvents = true
n.Node.Config.Services = s.serviceNames
for _, o := range opts {
o(n.Node.Config)
}
}
log.Info("Waiting for p2p connections to be established...")
//now we can load the snapshot
err = s.Net.Load(&snap)
if err != nil {
return err
}
log.Info("Snapshot loaded")
return nil
}
// StartNode starts a node by NodeID.
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
func (s *Simulation) StartNode(id enode.ID) (err error) {
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
return s.Net.Start(id)
}
// StartRandomNode starts a random node.
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
func (s *Simulation) StartRandomNode() (id enode.ID, err error) {
n := s.Net.GetRandomDownNode()
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
if n == nil {
return id, ErrNodeNotFound
}
return n.ID(), s.Net.Start(n.ID())
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
}
// StartRandomNodes starts random nodes.
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
func (s *Simulation) StartRandomNodes(count int) (ids []enode.ID, err error) {
ids = make([]enode.ID, 0, count)
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
for i := 0; i < count; i++ {
n := s.Net.GetRandomDownNode()
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
if n == nil {
return nil, ErrNodeNotFound
}
err = s.Net.Start(n.ID())
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
if err != nil {
return nil, err
}
ids = append(ids, n.ID())
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
}
return ids, nil
}
// StopNode stops a node by NodeID.
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
func (s *Simulation) StopNode(id enode.ID) (err error) {
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
return s.Net.Stop(id)
}
// StopRandomNode stops a random node.
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
func (s *Simulation) StopRandomNode() (id enode.ID, err error) {
n := s.Net.GetRandomUpNode()
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
if n == nil {
return id, ErrNodeNotFound
}
return n.ID(), s.Net.Stop(n.ID())
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
}
// StopRandomNodes stops random nodes.
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
func (s *Simulation) StopRandomNodes(count int) (ids []enode.ID, err error) {
ids = make([]enode.ID, 0, count)
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
for i := 0; i < count; i++ {
n := s.Net.GetRandomUpNode()
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
if n == nil {
return nil, ErrNodeNotFound
}
err = s.Net.Stop(n.ID())
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
if err != nil {
return nil, err
}
ids = append(ids, n.ID())
swarm: network simulation for swarm tests (#769) * cmd/swarm: minor cli flag text adjustments * cmd/swarm, swarm/storage, swarm: fix mingw on windows test issues * cmd/swarm: support for smoke tests on the production swarm cluster * cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion * changed colour of landing page * landing page reacts to enter keypress * swarm/api/http: sticky footer for swarm landing page using flex * swarm/api/http: sticky footer for error pages and fix for multiple choices * swarm: propagate ctx to internal apis (#754) * swarm/simnet: add basic node/service functions * swarm/netsim: add buckets for global state and kademlia health check * swarm/netsim: Use sync.Map as bucket and provide cleanup function for... * swarm, swarm/netsim: adjust SwarmNetworkTest * swarm/netsim: fix tests * swarm: added visualization option to sim net redesign * swarm/netsim: support multiple services per node * swarm/netsim: remove redundant return statement * swarm/netsim: add comments * swarm: shutdown HTTP in Simulation.Close * swarm: sim HTTP server timeout * swarm/netsim: add more simulation methods and peer events examples * swarm/netsim: add WaitKademlia example * swarm/netsim: fix comments * swarm/netsim: terminate peer events goroutines on simulation done * swarm, swarm/netsim: naming updates * swarm/netsim: return not healthy kademlias on WaitTillHealthy * swarm: fix WaitTillHealthy call in testSwarmNetwork * swarm/netsim: allow bucket to have any type for a key * swarm: Added snapshots to new netsim * swarm/netsim: add more tests for bucket * swarm/netsim: move http related things into separate files * swarm/netsim: add AddNodeWithService option * swarm/netsim: add more tests and Start* methods * swarm/netsim: add peer events and kademlia tests * swarm/netsim: fix some tests flakiness * swarm/netsim: improve random nodes selection, fix TestStartStop* tests * swarm/netsim: remove time measurement from TestClose to avoid flakiness * swarm/netsim: builder pattern for netsim HTTP server (#773) * swarm/netsim: add connect related tests * swarm/netsim: add comment for TestPeerEvents * swarm: rename netsim package to network/simulation
6 years ago
}
return ids, nil
}
// seed the random generator for Simulation.randomNode.
func init() {
rand.Seed(time.Now().UnixNano())
}