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// Copyright 2015 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package rpc
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import (
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"context"
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"encoding/base64"
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"fmt"
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"net/http"
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"net/url"
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"os"
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"strings"
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"sync"
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"time"
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mapset "github.com/deckarep/golang-set/v2"
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"github.com/ethereum/go-ethereum/log"
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"github.com/gorilla/websocket"
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)
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const (
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wsReadBuffer = 1024
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wsWriteBuffer = 1024
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wsPingInterval = 30 * time.Second
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wsPingWriteTimeout = 5 * time.Second
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wsPongTimeout = 30 * time.Second
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wsDefaultReadLimit = 32 * 1024 * 1024
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)
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var wsBufferPool = new(sync.Pool)
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// WebsocketHandler returns a handler that serves JSON-RPC to WebSocket connections.
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//
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// allowedOrigins should be a comma-separated list of allowed origin URLs.
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// To allow connections with any origin, pass "*".
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func (s *Server) WebsocketHandler(allowedOrigins []string) http.Handler {
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var upgrader = websocket.Upgrader{
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ReadBufferSize: wsReadBuffer,
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WriteBufferSize: wsWriteBuffer,
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WriteBufferPool: wsBufferPool,
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CheckOrigin: wsHandshakeValidator(allowedOrigins),
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}
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return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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conn, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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log.Debug("WebSocket upgrade failed", "err", err)
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return
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}
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codec := newWebsocketCodec(conn, r.Host, r.Header, wsDefaultReadLimit)
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s.ServeCodec(codec, 0)
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})
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}
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// wsHandshakeValidator returns a handler that verifies the origin during the
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// websocket upgrade process. When a '*' is specified as an allowed origins all
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// connections are accepted.
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func wsHandshakeValidator(allowedOrigins []string) func(*http.Request) bool {
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origins := mapset.NewSet[string]()
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allowAllOrigins := false
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for _, origin := range allowedOrigins {
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if origin == "*" {
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allowAllOrigins = true
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}
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if origin != "" {
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origins.Add(origin)
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}
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}
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// allow localhost if no allowedOrigins are specified.
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if len(origins.ToSlice()) == 0 {
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origins.Add("http://localhost")
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if hostname, err := os.Hostname(); err == nil {
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origins.Add("http://" + hostname)
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}
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}
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log.Debug(fmt.Sprintf("Allowed origin(s) for WS RPC interface %v", origins.ToSlice()))
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f := func(req *http.Request) bool {
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// Skip origin verification if no Origin header is present. The origin check
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// is supposed to protect against browser based attacks. Browsers always set
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// Origin. Non-browser software can put anything in origin and checking it doesn't
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// provide additional security.
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if _, ok := req.Header["Origin"]; !ok {
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return true
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}
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// Verify origin against allow list.
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origin := strings.ToLower(req.Header.Get("Origin"))
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if allowAllOrigins || originIsAllowed(origins, origin) {
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return true
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}
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log.Warn("Rejected WebSocket connection", "origin", origin)
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return false
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}
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return f
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}
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type wsHandshakeError struct {
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err error
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status string
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}
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func (e wsHandshakeError) Error() string {
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s := e.err.Error()
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if e.status != "" {
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s += " (HTTP status " + e.status + ")"
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}
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return s
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}
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func (e wsHandshakeError) Unwrap() error {
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return e.err
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}
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func originIsAllowed(allowedOrigins mapset.Set[string], browserOrigin string) bool {
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it := allowedOrigins.Iterator()
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for origin := range it.C {
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if ruleAllowsOrigin(origin, browserOrigin) {
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return true
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}
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}
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return false
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}
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func ruleAllowsOrigin(allowedOrigin string, browserOrigin string) bool {
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var (
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allowedScheme, allowedHostname, allowedPort string
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browserScheme, browserHostname, browserPort string
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err error
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)
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allowedScheme, allowedHostname, allowedPort, err = parseOriginURL(allowedOrigin)
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if err != nil {
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log.Warn("Error parsing allowed origin specification", "spec", allowedOrigin, "error", err)
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return false
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}
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browserScheme, browserHostname, browserPort, err = parseOriginURL(browserOrigin)
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if err != nil {
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log.Warn("Error parsing browser 'Origin' field", "Origin", browserOrigin, "error", err)
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return false
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}
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if allowedScheme != "" && allowedScheme != browserScheme {
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return false
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}
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if allowedHostname != "" && allowedHostname != browserHostname {
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return false
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}
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if allowedPort != "" && allowedPort != browserPort {
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return false
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}
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return true
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}
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func parseOriginURL(origin string) (string, string, string, error) {
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parsedURL, err := url.Parse(strings.ToLower(origin))
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if err != nil {
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return "", "", "", err
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}
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var scheme, hostname, port string
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if strings.Contains(origin, "://") {
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scheme = parsedURL.Scheme
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hostname = parsedURL.Hostname()
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port = parsedURL.Port()
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} else {
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scheme = ""
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hostname = parsedURL.Scheme
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port = parsedURL.Opaque
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if hostname == "" {
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hostname = origin
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}
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}
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return scheme, hostname, port, nil
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}
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// DialWebsocketWithDialer creates a new RPC client using WebSocket.
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//
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// The context is used for the initial connection establishment. It does not
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// affect subsequent interactions with the client.
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//
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// Deprecated: use DialOptions and the WithWebsocketDialer option.
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func DialWebsocketWithDialer(ctx context.Context, endpoint, origin string, dialer websocket.Dialer) (*Client, error) {
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cfg := new(clientConfig)
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cfg.wsDialer = &dialer
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if origin != "" {
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cfg.setHeader("origin", origin)
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}
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connect, err := newClientTransportWS(endpoint, cfg)
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if err != nil {
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return nil, err
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}
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rpc: add limit for batch request items and response size (#26681)
This PR adds server-side limits for JSON-RPC batch requests. Before this change, batches
were limited only by processing time. The server would pick calls from the batch and
answer them until the response timeout occurred, then stop processing the remaining batch
items.
Here, we are adding two additional limits which can be configured:
- the 'item limit': batches can have at most N items
- the 'response size limit': batches can contain at most X response bytes
These limits are optional in package rpc. In Geth, we set a default limit of 1000 items
and 25MB response size.
When a batch goes over the limit, an error response is returned to the client. However,
doing this correctly isn't always possible. In JSON-RPC, only method calls with a valid
`id` can be responded to. Since batches may also contain non-call messages or
notifications, the best effort thing we can do to report an error with the batch itself is
reporting the limit violation as an error for the first method call in the batch. If a batch is
too large, but contains only notifications and responses, the error will be reported with
a null `id`.
The RPC client was also changed so it can deal with errors resulting from too large
batches. An older client connected to the server code in this PR could get stuck
until the request timeout occurred when the batch is too large. **Upgrading to a version
of the RPC client containing this change is strongly recommended to avoid timeout issues.**
For some weird reason, when writing the original client implementation, @fjl worked off of
the assumption that responses could be distributed across batches arbitrarily. So for a
batch request containing requests `[A B C]`, the server could respond with `[A B C]` but
also with `[A B] [C]` or even `[A] [B] [C]` and it wouldn't make a difference to the
client.
So in the implementation of BatchCallContext, the client waited for all requests in the
batch individually. If the server didn't respond to some of the requests in the batch, the
client would eventually just time out (if a context was used).
With the addition of batch limits into the server, we anticipate that people will hit this
kind of error way more often. To handle this properly, the client now waits for a single
response batch and expects it to contain all responses to the requests.
---------
Co-authored-by: Felix Lange <fjl@twurst.com>
Co-authored-by: Martin Holst Swende <martin@swende.se>
1 year ago
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return newClient(ctx, cfg, connect)
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}
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// DialWebsocket creates a new RPC client that communicates with a JSON-RPC server
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// that is listening on the given endpoint.
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//
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// The context is used for the initial connection establishment. It does not
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// affect subsequent interactions with the client.
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func DialWebsocket(ctx context.Context, endpoint, origin string) (*Client, error) {
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cfg := new(clientConfig)
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if origin != "" {
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cfg.setHeader("origin", origin)
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}
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connect, err := newClientTransportWS(endpoint, cfg)
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if err != nil {
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return nil, err
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}
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rpc: add limit for batch request items and response size (#26681)
This PR adds server-side limits for JSON-RPC batch requests. Before this change, batches
were limited only by processing time. The server would pick calls from the batch and
answer them until the response timeout occurred, then stop processing the remaining batch
items.
Here, we are adding two additional limits which can be configured:
- the 'item limit': batches can have at most N items
- the 'response size limit': batches can contain at most X response bytes
These limits are optional in package rpc. In Geth, we set a default limit of 1000 items
and 25MB response size.
When a batch goes over the limit, an error response is returned to the client. However,
doing this correctly isn't always possible. In JSON-RPC, only method calls with a valid
`id` can be responded to. Since batches may also contain non-call messages or
notifications, the best effort thing we can do to report an error with the batch itself is
reporting the limit violation as an error for the first method call in the batch. If a batch is
too large, but contains only notifications and responses, the error will be reported with
a null `id`.
The RPC client was also changed so it can deal with errors resulting from too large
batches. An older client connected to the server code in this PR could get stuck
until the request timeout occurred when the batch is too large. **Upgrading to a version
of the RPC client containing this change is strongly recommended to avoid timeout issues.**
For some weird reason, when writing the original client implementation, @fjl worked off of
the assumption that responses could be distributed across batches arbitrarily. So for a
batch request containing requests `[A B C]`, the server could respond with `[A B C]` but
also with `[A B] [C]` or even `[A] [B] [C]` and it wouldn't make a difference to the
client.
So in the implementation of BatchCallContext, the client waited for all requests in the
batch individually. If the server didn't respond to some of the requests in the batch, the
client would eventually just time out (if a context was used).
With the addition of batch limits into the server, we anticipate that people will hit this
kind of error way more often. To handle this properly, the client now waits for a single
response batch and expects it to contain all responses to the requests.
---------
Co-authored-by: Felix Lange <fjl@twurst.com>
Co-authored-by: Martin Holst Swende <martin@swende.se>
1 year ago
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return newClient(ctx, cfg, connect)
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}
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func newClientTransportWS(endpoint string, cfg *clientConfig) (reconnectFunc, error) {
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dialer := cfg.wsDialer
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if dialer == nil {
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dialer = &websocket.Dialer{
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ReadBufferSize: wsReadBuffer,
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WriteBufferSize: wsWriteBuffer,
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WriteBufferPool: wsBufferPool,
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Proxy: http.ProxyFromEnvironment,
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}
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}
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dialURL, header, err := wsClientHeaders(endpoint, "")
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if err != nil {
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return nil, err
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}
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for key, values := range cfg.httpHeaders {
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header[key] = values
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}
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connect := func(ctx context.Context) (ServerCodec, error) {
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header := header.Clone()
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if cfg.httpAuth != nil {
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if err := cfg.httpAuth(header); err != nil {
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return nil, err
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}
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}
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conn, resp, err := dialer.DialContext(ctx, dialURL, header)
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if err != nil {
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hErr := wsHandshakeError{err: err}
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if resp != nil {
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hErr.status = resp.Status
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}
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return nil, hErr
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}
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messageSizeLimit := int64(wsDefaultReadLimit)
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if cfg.wsMessageSizeLimit != nil && *cfg.wsMessageSizeLimit >= 0 {
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messageSizeLimit = *cfg.wsMessageSizeLimit
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}
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return newWebsocketCodec(conn, dialURL, header, messageSizeLimit), nil
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}
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return connect, nil
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}
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func wsClientHeaders(endpoint, origin string) (string, http.Header, error) {
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endpointURL, err := url.Parse(endpoint)
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if err != nil {
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return endpoint, nil, err
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}
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header := make(http.Header)
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if origin != "" {
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header.Add("origin", origin)
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}
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if endpointURL.User != nil {
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b64auth := base64.StdEncoding.EncodeToString([]byte(endpointURL.User.String()))
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header.Add("authorization", "Basic "+b64auth)
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endpointURL.User = nil
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}
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return endpointURL.String(), header, nil
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}
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type websocketCodec struct {
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*jsonCodec
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conn *websocket.Conn
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info PeerInfo
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wg sync.WaitGroup
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pingReset chan struct{}
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pongReceived chan struct{}
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}
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func newWebsocketCodec(conn *websocket.Conn, host string, req http.Header, readLimit int64) ServerCodec {
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conn.SetReadLimit(readLimit)
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encode := func(v interface{}, isErrorResponse bool) error {
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return conn.WriteJSON(v)
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}
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wc := &websocketCodec{
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jsonCodec: NewFuncCodec(conn, encode, conn.ReadJSON).(*jsonCodec),
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conn: conn,
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pingReset: make(chan struct{}, 1),
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pongReceived: make(chan struct{}),
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info: PeerInfo{
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Transport: "ws",
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RemoteAddr: conn.RemoteAddr().String(),
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},
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}
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// Fill in connection details.
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wc.info.HTTP.Host = host
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wc.info.HTTP.Origin = req.Get("Origin")
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wc.info.HTTP.UserAgent = req.Get("User-Agent")
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// Start pinger.
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conn.SetPongHandler(func(appData string) error {
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select {
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case wc.pongReceived <- struct{}{}:
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case <-wc.closed():
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}
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return nil
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})
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wc.wg.Add(1)
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go wc.pingLoop()
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return wc
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}
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func (wc *websocketCodec) close() {
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wc.jsonCodec.close()
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wc.wg.Wait()
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}
|
|
|
|
|
|
|
|
func (wc *websocketCodec) peerInfo() PeerInfo {
|
|
|
|
return wc.info
|
|
|
|
}
|
|
|
|
|
|
|
|
func (wc *websocketCodec) writeJSON(ctx context.Context, v interface{}, isError bool) error {
|
|
|
|
err := wc.jsonCodec.writeJSON(ctx, v, isError)
|
|
|
|
if err == nil {
|
|
|
|
// Notify pingLoop to delay the next idle ping.
|
|
|
|
select {
|
|
|
|
case wc.pingReset <- struct{}{}:
|
|
|
|
default:
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
|
|
|
|
// pingLoop sends periodic ping frames when the connection is idle.
|
|
|
|
func (wc *websocketCodec) pingLoop() {
|
|
|
|
var pingTimer = time.NewTimer(wsPingInterval)
|
|
|
|
defer wc.wg.Done()
|
|
|
|
defer pingTimer.Stop()
|
|
|
|
|
|
|
|
for {
|
|
|
|
select {
|
|
|
|
case <-wc.closed():
|
|
|
|
return
|
|
|
|
|
|
|
|
case <-wc.pingReset:
|
|
|
|
if !pingTimer.Stop() {
|
|
|
|
<-pingTimer.C
|
|
|
|
}
|
|
|
|
pingTimer.Reset(wsPingInterval)
|
|
|
|
|
|
|
|
case <-pingTimer.C:
|
|
|
|
wc.jsonCodec.encMu.Lock()
|
|
|
|
wc.conn.SetWriteDeadline(time.Now().Add(wsPingWriteTimeout))
|
|
|
|
wc.conn.WriteMessage(websocket.PingMessage, nil)
|
|
|
|
wc.conn.SetReadDeadline(time.Now().Add(wsPongTimeout))
|
|
|
|
wc.jsonCodec.encMu.Unlock()
|
|
|
|
pingTimer.Reset(wsPingInterval)
|
|
|
|
|
|
|
|
case <-wc.pongReceived:
|
|
|
|
wc.conn.SetReadDeadline(time.Time{})
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|