Official Go implementation of the Ethereum protocol
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go-ethereum/eth/downloader/downloader.go

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70 KiB

// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
// Package downloader contains the manual full chain synchronisation.
package downloader
import (
"errors"
"fmt"
"math/big"
"sync"
"sync/atomic"
"time"
"github.com/ethereum/go-ethereum"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/core/rawdb"
"github.com/ethereum/go-ethereum/core/state/snapshot"
"github.com/ethereum/go-ethereum/core/types"
"github.com/ethereum/go-ethereum/eth/protocols/snap"
"github.com/ethereum/go-ethereum/ethdb"
"github.com/ethereum/go-ethereum/event"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/params"
"github.com/ethereum/go-ethereum/trie"
)
var (
MaxBlockFetch = 128 // Amount of blocks to be fetched per retrieval request
MaxHeaderFetch = 192 // Amount of block headers to be fetched per retrieval request
MaxSkeletonSize = 128 // Number of header fetches to need for a skeleton assembly
MaxReceiptFetch = 256 // Amount of transaction receipts to allow fetching per request
maxQueuedHeaders = 32 * 1024 // [eth/62] Maximum number of headers to queue for import (DOS protection)
maxHeadersProcess = 2048 // Number of header download results to import at once into the chain
maxResultsProcess = 2048 // Number of content download results to import at once into the chain
fullMaxForkAncestry uint64 = params.FullImmutabilityThreshold // Maximum chain reorganisation (locally redeclared so tests can reduce it)
lightMaxForkAncestry uint64 = params.LightImmutabilityThreshold // Maximum chain reorganisation (locally redeclared so tests can reduce it)
reorgProtThreshold = 48 // Threshold number of recent blocks to disable mini reorg protection
reorgProtHeaderDelay = 2 // Number of headers to delay delivering to cover mini reorgs
fsHeaderCheckFrequency = 100 // Verification frequency of the downloaded headers during snap sync
fsHeaderSafetyNet = 2048 // Number of headers to discard in case a chain violation is detected
fsHeaderForceVerify = 24 // Number of headers to verify before and after the pivot to accept it
fsHeaderContCheck = 3 * time.Second // Time interval to check for header continuations during state download
fsMinFullBlocks = 64 // Number of blocks to retrieve fully even in snap sync
)
var (
errBusy = errors.New("busy")
errUnknownPeer = errors.New("peer is unknown or unhealthy")
errBadPeer = errors.New("action from bad peer ignored")
errStallingPeer = errors.New("peer is stalling")
errUnsyncedPeer = errors.New("unsynced peer")
errNoPeers = errors.New("no peers to keep download active")
errTimeout = errors.New("timeout")
errEmptyHeaderSet = errors.New("empty header set by peer")
errPeersUnavailable = errors.New("no peers available or all tried for download")
errInvalidAncestor = errors.New("retrieved ancestor is invalid")
errInvalidChain = errors.New("retrieved hash chain is invalid")
errInvalidBody = errors.New("retrieved block body is invalid")
errInvalidReceipt = errors.New("retrieved receipt is invalid")
errCancelStateFetch = errors.New("state data download canceled (requested)")
errCancelContentProcessing = errors.New("content processing canceled (requested)")
errCanceled = errors.New("syncing canceled (requested)")
errTooOld = errors.New("peer's protocol version too old")
errNoAncestorFound = errors.New("no common ancestor found")
errNoPivotHeader = errors.New("pivot header is not found")
ErrMergeTransition = errors.New("legacy sync reached the merge")
)
// peerDropFn is a callback type for dropping a peer detected as malicious.
type peerDropFn func(id string)
// badBlockFn is a callback for the async beacon sync to notify the caller that
// the origin header requested to sync to, produced a chain with a bad block.
type badBlockFn func(invalid *types.Header, origin *types.Header)
// headerTask is a set of downloaded headers to queue along with their precomputed
// hashes to avoid constant rehashing.
type headerTask struct {
headers []*types.Header
hashes []common.Hash
}
type Downloader struct {
mode uint32 // Synchronisation mode defining the strategy used (per sync cycle), use d.getMode() to get the SyncMode
mux *event.TypeMux // Event multiplexer to announce sync operation events
checkpoint uint64 // Checkpoint block number to enforce head against (e.g. snap sync)
genesis uint64 // Genesis block number to limit sync to (e.g. light client CHT)
queue *queue // Scheduler for selecting the hashes to download
peers *peerSet // Set of active peers from which download can proceed
stateDB ethdb.Database // Database to state sync into (and deduplicate via)
// Statistics
syncStatsChainOrigin uint64 // Origin block number where syncing started at
syncStatsChainHeight uint64 // Highest block number known when syncing started
syncStatsLock sync.RWMutex // Lock protecting the sync stats fields
lightchain LightChain
blockchain BlockChain
// Callbacks
dropPeer peerDropFn // Drops a peer for misbehaving
badBlock badBlockFn // Reports a block as rejected by the chain
// Status
synchroniseMock func(id string, hash common.Hash) error // Replacement for synchronise during testing
synchronising int32
notified int32
committed int32
ancientLimit uint64 // The maximum block number which can be regarded as ancient data.
// Channels
headerProcCh chan *headerTask // Channel to feed the header processor new tasks
// Skeleton sync
skeleton *skeleton // Header skeleton to backfill the chain with (eth2 mode)
// State sync
pivotHeader *types.Header // Pivot block header to dynamically push the syncing state root
pivotLock sync.RWMutex // Lock protecting pivot header reads from updates
SnapSyncer *snap.Syncer // TODO(karalabe): make private! hack for now
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
stateSyncStart chan *stateSync
// Cancellation and termination
cancelPeer string // Identifier of the peer currently being used as the master (cancel on drop)
cancelCh chan struct{} // Channel to cancel mid-flight syncs
cancelLock sync.RWMutex // Lock to protect the cancel channel and peer in delivers
cancelWg sync.WaitGroup // Make sure all fetcher goroutines have exited.
quitCh chan struct{} // Quit channel to signal termination
quitLock sync.Mutex // Lock to prevent double closes
// Testing hooks
syncInitHook func(uint64, uint64) // Method to call upon initiating a new sync run
bodyFetchHook func([]*types.Header) // Method to call upon starting a block body fetch
receiptFetchHook func([]*types.Header) // Method to call upon starting a receipt fetch
chainInsertHook func([]*fetchResult) // Method to call upon inserting a chain of blocks (possibly in multiple invocations)
// Progress reporting metrics
syncStartBlock uint64 // Head snap block when Geth was started
syncStartTime time.Time // Time instance when chain sync started
syncLogTime time.Time // Time instance when status was last reported
}
// LightChain encapsulates functions required to synchronise a light chain.
type LightChain interface {
// HasHeader verifies a header's presence in the local chain.
HasHeader(common.Hash, uint64) bool
// GetHeaderByHash retrieves a header from the local chain.
GetHeaderByHash(common.Hash) *types.Header
// CurrentHeader retrieves the head header from the local chain.
CurrentHeader() *types.Header
// GetTd returns the total difficulty of a local block.
GetTd(common.Hash, uint64) *big.Int
// InsertHeaderChain inserts a batch of headers into the local chain.
InsertHeaderChain([]*types.Header, int) (int, error)
// SetHead rewinds the local chain to a new head.
SetHead(uint64) error
}
// BlockChain encapsulates functions required to sync a (full or snap) blockchain.
type BlockChain interface {
LightChain
// HasBlock verifies a block's presence in the local chain.
HasBlock(common.Hash, uint64) bool
// HasFastBlock verifies a snap block's presence in the local chain.
HasFastBlock(common.Hash, uint64) bool
// GetBlockByHash retrieves a block from the local chain.
GetBlockByHash(common.Hash) *types.Block
// CurrentBlock retrieves the head block from the local chain.
CurrentBlock() *types.Header
// CurrentSnapBlock retrieves the head snap block from the local chain.
CurrentSnapBlock() *types.Header
// SnapSyncCommitHead directly commits the head block to a certain entity.
SnapSyncCommitHead(common.Hash) error
// InsertChain inserts a batch of blocks into the local chain.
InsertChain(types.Blocks) (int, error)
// InsertReceiptChain inserts a batch of receipts into the local chain.
InsertReceiptChain(types.Blocks, []types.Receipts, uint64) (int, error)
// Snapshots returns the blockchain snapshot tree to paused it during sync.
Snapshots() *snapshot.Tree
// TrieDB retrieves the low level trie database used for interacting
// with trie nodes.
TrieDB() *trie.Database
}
// New creates a new downloader to fetch hashes and blocks from remote peers.
func New(checkpoint uint64, stateDb ethdb.Database, mux *event.TypeMux, chain BlockChain, lightchain LightChain, dropPeer peerDropFn, success func()) *Downloader {
if lightchain == nil {
lightchain = chain
}
dl := &Downloader{
stateDB: stateDb,
mux: mux,
checkpoint: checkpoint,
queue: newQueue(blockCacheMaxItems, blockCacheInitialItems),
peers: newPeerSet(),
blockchain: chain,
lightchain: lightchain,
dropPeer: dropPeer,
headerProcCh: make(chan *headerTask, 1),
quitCh: make(chan struct{}),
SnapSyncer: snap.NewSyncer(stateDb, chain.TrieDB().Scheme()),
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
stateSyncStart: make(chan *stateSync),
syncStartBlock: chain.CurrentSnapBlock().Number.Uint64(),
}
// Create the post-merge skeleton syncer and start the process
dl.skeleton = newSkeleton(stateDb, dl.peers, dropPeer, newBeaconBackfiller(dl, success))
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
go dl.stateFetcher()
return dl
}
// Progress retrieves the synchronisation boundaries, specifically the origin
// block where synchronisation started at (may have failed/suspended); the block
// or header sync is currently at; and the latest known block which the sync targets.
//
// In addition, during the state download phase of snap synchronisation the number
// of processed and the total number of known states are also returned. Otherwise
// these are zero.
func (d *Downloader) Progress() ethereum.SyncProgress {
// Lock the current stats and return the progress
d.syncStatsLock.RLock()
defer d.syncStatsLock.RUnlock()
current := uint64(0)
mode := d.getMode()
switch {
case d.blockchain != nil && mode == FullSync:
current = d.blockchain.CurrentBlock().Number.Uint64()
case d.blockchain != nil && mode == SnapSync:
current = d.blockchain.CurrentSnapBlock().Number.Uint64()
case d.lightchain != nil:
current = d.lightchain.CurrentHeader().Number.Uint64()
default:
log.Error("Unknown downloader chain/mode combo", "light", d.lightchain != nil, "full", d.blockchain != nil, "mode", mode)
}
progress, pending := d.SnapSyncer.Progress()
return ethereum.SyncProgress{
StartingBlock: d.syncStatsChainOrigin,
CurrentBlock: current,
HighestBlock: d.syncStatsChainHeight,
SyncedAccounts: progress.AccountSynced,
SyncedAccountBytes: uint64(progress.AccountBytes),
SyncedBytecodes: progress.BytecodeSynced,
SyncedBytecodeBytes: uint64(progress.BytecodeBytes),
SyncedStorage: progress.StorageSynced,
SyncedStorageBytes: uint64(progress.StorageBytes),
HealedTrienodes: progress.TrienodeHealSynced,
HealedTrienodeBytes: uint64(progress.TrienodeHealBytes),
HealedBytecodes: progress.BytecodeHealSynced,
HealedBytecodeBytes: uint64(progress.BytecodeHealBytes),
HealingTrienodes: pending.TrienodeHeal,
HealingBytecode: pending.BytecodeHeal,
}
}
// Synchronising returns whether the downloader is currently retrieving blocks.
func (d *Downloader) Synchronising() bool {
return atomic.LoadInt32(&d.synchronising) > 0
}
// RegisterPeer injects a new download peer into the set of block source to be
// used for fetching hashes and blocks from.
func (d *Downloader) RegisterPeer(id string, version uint, peer Peer) error {
var logger log.Logger
if len(id) < 16 {
// Tests use short IDs, don't choke on them
logger = log.New("peer", id)
} else {
logger = log.New("peer", id[:8])
}
logger.Trace("Registering sync peer")
if err := d.peers.Register(newPeerConnection(id, version, peer, logger)); err != nil {
logger.Error("Failed to register sync peer", "err", err)
return err
}
return nil
}
// RegisterLightPeer injects a light client peer, wrapping it so it appears as a regular peer.
func (d *Downloader) RegisterLightPeer(id string, version uint, peer LightPeer) error {
return d.RegisterPeer(id, version, &lightPeerWrapper{peer})
}
// UnregisterPeer remove a peer from the known list, preventing any action from
// the specified peer. An effort is also made to return any pending fetches into
// the queue.
func (d *Downloader) UnregisterPeer(id string) error {
// Unregister the peer from the active peer set and revoke any fetch tasks
var logger log.Logger
if len(id) < 16 {
// Tests use short IDs, don't choke on them
logger = log.New("peer", id)
} else {
logger = log.New("peer", id[:8])
}
logger.Trace("Unregistering sync peer")
if err := d.peers.Unregister(id); err != nil {
logger.Error("Failed to unregister sync peer", "err", err)
return err
}
d.queue.Revoke(id)
return nil
}
// LegacySync tries to sync up our local block chain with a remote peer, both
// adding various sanity checks as well as wrapping it with various log entries.
func (d *Downloader) LegacySync(id string, head common.Hash, td, ttd *big.Int, mode SyncMode) error {
err := d.synchronise(id, head, td, ttd, mode, false, nil)
switch err {
case nil, errBusy, errCanceled:
return err
}
if errors.Is(err, errInvalidChain) || errors.Is(err, errBadPeer) || errors.Is(err, errTimeout) ||
errors.Is(err, errStallingPeer) || errors.Is(err, errUnsyncedPeer) || errors.Is(err, errEmptyHeaderSet) ||
errors.Is(err, errPeersUnavailable) || errors.Is(err, errTooOld) || errors.Is(err, errInvalidAncestor) {
log.Warn("Synchronisation failed, dropping peer", "peer", id, "err", err)
if d.dropPeer == nil {
// The dropPeer method is nil when `--copydb` is used for a local copy.
// Timeouts can occur if e.g. compaction hits at the wrong time, and can be ignored
log.Warn("Downloader wants to drop peer, but peerdrop-function is not set", "peer", id)
} else {
d.dropPeer(id)
}
return err
}
if errors.Is(err, ErrMergeTransition) {
return err // This is an expected fault, don't keep printing it in a spin-loop
}
log.Warn("Synchronisation failed, retrying", "err", err)
return err
}
// synchronise will select the peer and use it for synchronising. If an empty string is given
// it will use the best peer possible and synchronize if its TD is higher than our own. If any of the
// checks fail an error will be returned. This method is synchronous
func (d *Downloader) synchronise(id string, hash common.Hash, td, ttd *big.Int, mode SyncMode, beaconMode bool, beaconPing chan struct{}) error {
// The beacon header syncer is async. It will start this synchronization and
// will continue doing other tasks. However, if synchronization needs to be
// cancelled, the syncer needs to know if we reached the startup point (and
// inited the cancel channel) or not yet. Make sure that we'll signal even in
// case of a failure.
if beaconPing != nil {
defer func() {
select {
case <-beaconPing: // already notified
default:
close(beaconPing) // weird exit condition, notify that it's safe to cancel (the nothing)
}
}()
}
// Mock out the synchronisation if testing
if d.synchroniseMock != nil {
return d.synchroniseMock(id, hash)
}
// Make sure only one goroutine is ever allowed past this point at once
if !atomic.CompareAndSwapInt32(&d.synchronising, 0, 1) {
return errBusy
}
defer atomic.StoreInt32(&d.synchronising, 0)
// Post a user notification of the sync (only once per session)
if atomic.CompareAndSwapInt32(&d.notified, 0, 1) {
log.Info("Block synchronisation started")
}
if mode == SnapSync {
// Snap sync uses the snapshot namespace to store potentially flakey data until
// sync completely heals and finishes. Pause snapshot maintenance in the mean-
// time to prevent access.
if snapshots := d.blockchain.Snapshots(); snapshots != nil { // Only nil in tests
snapshots.Disable()
}
}
// Reset the queue, peer set and wake channels to clean any internal leftover state
d.queue.Reset(blockCacheMaxItems, blockCacheInitialItems)
d.peers.Reset()
for _, ch := range []chan bool{d.queue.blockWakeCh, d.queue.receiptWakeCh} {
select {
case <-ch:
default:
}
}
for empty := false; !empty; {
select {
case <-d.headerProcCh:
default:
empty = true
}
}
// Create cancel channel for aborting mid-flight and mark the master peer
d.cancelLock.Lock()
d.cancelCh = make(chan struct{})
d.cancelPeer = id
d.cancelLock.Unlock()
defer d.Cancel() // No matter what, we can't leave the cancel channel open
// Atomically set the requested sync mode
atomic.StoreUint32(&d.mode, uint32(mode))
// Retrieve the origin peer and initiate the downloading process
var p *peerConnection
if !beaconMode { // Beacon mode doesn't need a peer to sync from
p = d.peers.Peer(id)
if p == nil {
return errUnknownPeer
}
}
if beaconPing != nil {
close(beaconPing)
}
return d.syncWithPeer(p, hash, td, ttd, beaconMode)
}
func (d *Downloader) getMode() SyncMode {
return SyncMode(atomic.LoadUint32(&d.mode))
}
// syncWithPeer starts a block synchronization based on the hash chain from the
// specified peer and head hash.
func (d *Downloader) syncWithPeer(p *peerConnection, hash common.Hash, td, ttd *big.Int, beaconMode bool) (err error) {
d.mux.Post(StartEvent{})
defer func() {
// reset on error
if err != nil {
d.mux.Post(FailedEvent{err})
} else {
cmd,eth: 16400 Add an option to stop geth once in sync. WIP for light mode (#17321) * cmd, eth: Added in the flag to step geth once sync based on input * cmd, eth: 16400 Add an option to stop geth once in sync. * cmd: 16400 Add an option to stop geth once in sync. WIP * cmd/geth/main, les/fletcher: added in light mode support * cmd/geth/main, les/fletcher: Cleaned Comments and code for light mode * cmd: 16400 Fixed formatting issue and cleaned code * cmd, eth, les: 16400 Fixed formatting issues * cmd, eth, les: Performed gofmt to update formatting * cmd, eth, les: Fixed bugs resulting formatting * cmd/geth, eth/, les: switched to downloader event * eth: Fixed styling and gen_config * eth/: Fix nil error in config file * cmd/geth: Updated countdown log * les/fetcher.go: Removed depcreated channel * eth/downloader.go: Removed deprecated select * cmd/geth, cmd/utils: Fixed minor issues * eth: Reverted config files to proper format * eth: Fixed typo in config file * cmd/geth, eth/down: Updated code to use header time stamp * eth/downloader: Changed the time threshold to 10 minutes * cmd/geth, eth/downloader: Updated downloading event to pass latest header * cmd/geth: Updated main to use right timer object * cmd/geth: Removed unused failed event * cmd/geth: added in correct time field with type assertion * cmd/geth, cmd/utils: Updated flag to use boolean * cmd/geth, cmd/utils, eth/downloader: Cleaned up code based on recommendations * cmd/geth: Removed unneeded import * cmd/geth, eth/downloader: fixed event field and suggested changes * cmd/geth, cmd/utils: Updated flag and linting issue
6 years ago
latest := d.lightchain.CurrentHeader()
d.mux.Post(DoneEvent{latest})
}
}()
mode := d.getMode()
if !beaconMode {
log.Debug("Synchronising with the network", "peer", p.id, "eth", p.version, "head", hash, "td", td, "mode", mode)
} else {
log.Debug("Backfilling with the network", "mode", mode)
}
defer func(start time.Time) {
log.Debug("Synchronisation terminated", "elapsed", common.PrettyDuration(time.Since(start)))
}(time.Now())
// Look up the sync boundaries: the common ancestor and the target block
var latest, pivot, final *types.Header
if !beaconMode {
// In legacy mode, use the master peer to retrieve the headers from
latest, pivot, err = d.fetchHead(p)
if err != nil {
return err
}
} else {
// In beacon mode, use the skeleton chain to retrieve the headers from
latest, _, final, err = d.skeleton.Bounds()
if err != nil {
return err
}
if latest.Number.Uint64() > uint64(fsMinFullBlocks) {
number := latest.Number.Uint64() - uint64(fsMinFullBlocks)
// Retrieve the pivot header from the skeleton chain segment but
// fallback to local chain if it's not found in skeleton space.
if pivot = d.skeleton.Header(number); pivot == nil {
_, oldest, _, _ := d.skeleton.Bounds() // error is already checked
if number < oldest.Number.Uint64() {
count := int(oldest.Number.Uint64() - number) // it's capped by fsMinFullBlocks
headers := d.readHeaderRange(oldest, count)
if len(headers) == count {
pivot = headers[len(headers)-1]
log.Warn("Retrieved pivot header from local", "number", pivot.Number, "hash", pivot.Hash(), "latest", latest.Number, "oldest", oldest.Number)
}
}
}
// Print an error log and return directly in case the pivot header
// is still not found. It means the skeleton chain is not linked
// correctly with local chain.
if pivot == nil {
log.Error("Pivot header is not found", "number", number)
return errNoPivotHeader
}
}
}
// If no pivot block was returned, the head is below the min full block
// threshold (i.e. new chain). In that case we won't really snap sync
// anyway, but still need a valid pivot block to avoid some code hitting
// nil panics on access.
if mode == SnapSync && pivot == nil {
pivot = d.blockchain.CurrentBlock()
}
height := latest.Number.Uint64()
var origin uint64
if !beaconMode {
// In legacy mode, reach out to the network and find the ancestor
origin, err = d.findAncestor(p, latest)
if err != nil {
return err
}
} else {
// In beacon mode, use the skeleton chain for the ancestor lookup
origin, err = d.findBeaconAncestor()
if err != nil {
return err
}
}
d.syncStatsLock.Lock()
if d.syncStatsChainHeight <= origin || d.syncStatsChainOrigin > origin {
d.syncStatsChainOrigin = origin
}
d.syncStatsChainHeight = height
d.syncStatsLock.Unlock()
// Ensure our origin point is below any snap sync pivot point
if mode == SnapSync {
if height <= uint64(fsMinFullBlocks) {
origin = 0
} else {
pivotNumber := pivot.Number.Uint64()
if pivotNumber <= origin {
origin = pivotNumber - 1
}
// Write out the pivot into the database so a rollback beyond it will
// reenable snap sync
rawdb.WriteLastPivotNumber(d.stateDB, pivotNumber)
}
}
d.committed = 1
if mode == SnapSync && pivot.Number.Uint64() != 0 {
d.committed = 0
}
if mode == SnapSync {
// Set the ancient data limitation. If we are running snap sync, all block
// data older than ancientLimit will be written to the ancient store. More
// recent data will be written to the active database and will wait for the
// freezer to migrate.
//
// If the network is post-merge, use either the last announced finalized
// block as the ancient limit, or if we haven't yet received one, the head-
// a max fork ancestry limit. One quirky case if we've already passed the
// finalized block, in which case the skeleton.Bounds will return nil and
// we'll revert to head - 90K. That's fine, we're finishing sync anyway.
//
// For non-merged networks, if there is a checkpoint available, then calculate
// the ancientLimit through that. Otherwise calculate the ancient limit through
// the advertised height of the remote peer. This most is mostly a fallback for
// legacy networks, but should eventually be droppped. TODO(karalabe).
if beaconMode {
// Beacon sync, use the latest finalized block as the ancient limit
// or a reasonable height if no finalized block is yet announced.
if final != nil {
d.ancientLimit = final.Number.Uint64()
} else if height > fullMaxForkAncestry+1 {
d.ancientLimit = height - fullMaxForkAncestry - 1
} else {
d.ancientLimit = 0
}
} else {
// Legacy sync, use any hardcoded checkpoints or the best announcement
// we have from the remote peer. TODO(karalabe): Drop this pathway.
if d.checkpoint != 0 && d.checkpoint > fullMaxForkAncestry+1 {
d.ancientLimit = d.checkpoint
} else if height > fullMaxForkAncestry+1 {
d.ancientLimit = height - fullMaxForkAncestry - 1
} else {
d.ancientLimit = 0
}
}
frozen, _ := d.stateDB.Ancients() // Ignore the error here since light client can also hit here.
// If a part of blockchain data has already been written into active store,
// disable the ancient style insertion explicitly.
if origin >= frozen && frozen != 0 {
d.ancientLimit = 0
log.Info("Disabling direct-ancient mode", "origin", origin, "ancient", frozen-1)
} else if d.ancientLimit > 0 {
log.Debug("Enabling direct-ancient mode", "ancient", d.ancientLimit)
}
// Rewind the ancient store and blockchain if reorg happens.
if origin+1 < frozen {
if err := d.lightchain.SetHead(origin); err != nil {
return err
}
}
}
// Initiate the sync using a concurrent header and content retrieval algorithm
d.queue.Prepare(origin+1, mode)
if d.syncInitHook != nil {
d.syncInitHook(origin, height)
}
var headerFetcher func() error
if !beaconMode {
// In legacy mode, headers are retrieved from the network
headerFetcher = func() error { return d.fetchHeaders(p, origin+1, latest.Number.Uint64()) }
} else {
// In beacon mode, headers are served by the skeleton syncer
headerFetcher = func() error { return d.fetchBeaconHeaders(origin + 1) }
}
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
fetchers := []func() error{
headerFetcher, // Headers are always retrieved
func() error { return d.fetchBodies(origin+1, beaconMode) }, // Bodies are retrieved during normal and snap sync
func() error { return d.fetchReceipts(origin+1, beaconMode) }, // Receipts are retrieved during snap sync
func() error { return d.processHeaders(origin+1, td, ttd, beaconMode) },
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
}
if mode == SnapSync {
d.pivotLock.Lock()
d.pivotHeader = pivot
d.pivotLock.Unlock()
fetchers = append(fetchers, func() error { return d.processSnapSyncContent() })
} else if mode == FullSync {
fetchers = append(fetchers, func() error { return d.processFullSyncContent(ttd, beaconMode) })
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
}
return d.spawnSync(fetchers)
}
// spawnSync runs d.process and all given fetcher functions to completion in
// separate goroutines, returning the first error that appears.
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
func (d *Downloader) spawnSync(fetchers []func() error) error {
errc := make(chan error, len(fetchers))
d.cancelWg.Add(len(fetchers))
for _, fn := range fetchers {
fn := fn
go func() { defer d.cancelWg.Done(); errc <- fn() }()
}
// Wait for the first error, then terminate the others.
var err error
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
for i := 0; i < len(fetchers); i++ {
if i == len(fetchers)-1 {
// Close the queue when all fetchers have exited.
// This will cause the block processor to end when
// it has processed the queue.
d.queue.Close()
}
if err = <-errc; err != nil && err != errCanceled {
break
}
}
d.queue.Close()
d.Cancel()
return err
}
// cancel aborts all of the operations and resets the queue. However, cancel does
// not wait for the running download goroutines to finish. This method should be
// used when cancelling the downloads from inside the downloader.
func (d *Downloader) cancel() {
// Close the current cancel channel
d.cancelLock.Lock()
defer d.cancelLock.Unlock()
if d.cancelCh != nil {
select {
case <-d.cancelCh:
// Channel was already closed
default:
close(d.cancelCh)
}
}
}
// Cancel aborts all of the operations and waits for all download goroutines to
// finish before returning.
func (d *Downloader) Cancel() {
d.cancel()
d.cancelWg.Wait()
}
// Terminate interrupts the downloader, canceling all pending operations.
// The downloader cannot be reused after calling Terminate.
func (d *Downloader) Terminate() {
// Close the termination channel (make sure double close is allowed)
d.quitLock.Lock()
select {
case <-d.quitCh:
default:
close(d.quitCh)
// Terminate the internal beacon syncer
d.skeleton.Terminate()
}
d.quitLock.Unlock()
// Cancel any pending download requests
d.Cancel()
}
// fetchHead retrieves the head header and prior pivot block (if available) from
// a remote peer.
func (d *Downloader) fetchHead(p *peerConnection) (head *types.Header, pivot *types.Header, err error) {
p.log.Debug("Retrieving remote chain head")
mode := d.getMode()
// Request the advertised remote head block and wait for the response
latest, _ := p.peer.Head()
fetch := 1
if mode == SnapSync {
fetch = 2 // head + pivot headers
}
headers, hashes, err := d.fetchHeadersByHash(p, latest, fetch, fsMinFullBlocks-1, true)
if err != nil {
return nil, nil, err
}
// Make sure the peer gave us at least one and at most the requested headers
if len(headers) == 0 || len(headers) > fetch {
return nil, nil, fmt.Errorf("%w: returned headers %d != requested %d", errBadPeer, len(headers), fetch)
}
// The first header needs to be the head, validate against the checkpoint
// and request. If only 1 header was returned, make sure there's no pivot
// or there was not one requested.
head = headers[0]
if (mode == SnapSync || mode == LightSync) && head.Number.Uint64() < d.checkpoint {
return nil, nil, fmt.Errorf("%w: remote head %d below checkpoint %d", errUnsyncedPeer, head.Number, d.checkpoint)
}
if len(headers) == 1 {
if mode == SnapSync && head.Number.Uint64() > uint64(fsMinFullBlocks) {
return nil, nil, fmt.Errorf("%w: no pivot included along head header", errBadPeer)
}
p.log.Debug("Remote head identified, no pivot", "number", head.Number, "hash", hashes[0])
return head, nil, nil
}
// At this point we have 2 headers in total and the first is the
// validated head of the chain. Check the pivot number and return,
pivot = headers[1]
if pivot.Number.Uint64() != head.Number.Uint64()-uint64(fsMinFullBlocks) {
return nil, nil, fmt.Errorf("%w: remote pivot %d != requested %d", errInvalidChain, pivot.Number, head.Number.Uint64()-uint64(fsMinFullBlocks))
}
return head, pivot, nil
}
// calculateRequestSpan calculates what headers to request from a peer when trying to determine the
// common ancestor.
// It returns parameters to be used for peer.RequestHeadersByNumber:
//
// from - starting block number
// count - number of headers to request
// skip - number of headers to skip
//
// and also returns 'max', the last block which is expected to be returned by the remote peers,
// given the (from,count,skip)
func calculateRequestSpan(remoteHeight, localHeight uint64) (int64, int, int, uint64) {
var (
from int
count int
MaxCount = MaxHeaderFetch / 16
)
// requestHead is the highest block that we will ask for. If requestHead is not offset,
// the highest block that we will get is 16 blocks back from head, which means we
// will fetch 14 or 15 blocks unnecessarily in the case the height difference
// between us and the peer is 1-2 blocks, which is most common
requestHead := int(remoteHeight) - 1
if requestHead < 0 {
requestHead = 0
}
// requestBottom is the lowest block we want included in the query
// Ideally, we want to include the one just below our own head
requestBottom := int(localHeight - 1)
if requestBottom < 0 {
requestBottom = 0
}
totalSpan := requestHead - requestBottom
span := 1 + totalSpan/MaxCount
if span < 2 {
span = 2
}
if span > 16 {
span = 16
}
count = 1 + totalSpan/span
if count > MaxCount {
count = MaxCount
}
if count < 2 {
count = 2
}
from = requestHead - (count-1)*span
if from < 0 {
from = 0
}
max := from + (count-1)*span
return int64(from), count, span - 1, uint64(max)
}
// findAncestor tries to locate the common ancestor link of the local chain and
// a remote peers blockchain. In the general case when our node was in sync and
// on the correct chain, checking the top N links should already get us a match.
// In the rare scenario when we ended up on a long reorganisation (i.e. none of
// the head links match), we do a binary search to find the common ancestor.
func (d *Downloader) findAncestor(p *peerConnection, remoteHeader *types.Header) (uint64, error) {
// Figure out the valid ancestor range to prevent rewrite attacks
var (
floor = int64(-1)
localHeight uint64
remoteHeight = remoteHeader.Number.Uint64()
)
mode := d.getMode()
switch mode {
case FullSync:
localHeight = d.blockchain.CurrentBlock().Number.Uint64()
case SnapSync:
localHeight = d.blockchain.CurrentSnapBlock().Number.Uint64()
default:
localHeight = d.lightchain.CurrentHeader().Number.Uint64()
}
p.log.Debug("Looking for common ancestor", "local", localHeight, "remote", remoteHeight)
// Recap floor value for binary search
maxForkAncestry := fullMaxForkAncestry
if d.getMode() == LightSync {
maxForkAncestry = lightMaxForkAncestry
}
if localHeight >= maxForkAncestry {
// We're above the max reorg threshold, find the earliest fork point
floor = int64(localHeight - maxForkAncestry)
}
// If we're doing a light sync, ensure the floor doesn't go below the CHT, as
// all headers before that point will be missing.
if mode == LightSync {
// If we don't know the current CHT position, find it
if d.genesis == 0 {
header := d.lightchain.CurrentHeader()
for header != nil {
d.genesis = header.Number.Uint64()
if floor >= int64(d.genesis)-1 {
break
}
header = d.lightchain.GetHeaderByHash(header.ParentHash)
}
}
// We already know the "genesis" block number, cap floor to that
if floor < int64(d.genesis)-1 {
floor = int64(d.genesis) - 1
}
}
ancestor, err := d.findAncestorSpanSearch(p, mode, remoteHeight, localHeight, floor)
if err == nil {
return ancestor, nil
}
// The returned error was not nil.
// If the error returned does not reflect that a common ancestor was not found, return it.
// If the error reflects that a common ancestor was not found, continue to binary search,
// where the error value will be reassigned.
if !errors.Is(err, errNoAncestorFound) {
return 0, err
}
ancestor, err = d.findAncestorBinarySearch(p, mode, remoteHeight, floor)
if err != nil {
return 0, err
}
return ancestor, nil
}
func (d *Downloader) findAncestorSpanSearch(p *peerConnection, mode SyncMode, remoteHeight, localHeight uint64, floor int64) (uint64, error) {
from, count, skip, max := calculateRequestSpan(remoteHeight, localHeight)
p.log.Trace("Span searching for common ancestor", "count", count, "from", from, "skip", skip)
headers, hashes, err := d.fetchHeadersByNumber(p, uint64(from), count, skip, false)
if err != nil {
return 0, err
}
// Wait for the remote response to the head fetch
number, hash := uint64(0), common.Hash{}
// Make sure the peer actually gave something valid
if len(headers) == 0 {
p.log.Warn("Empty head header set")
return 0, errEmptyHeaderSet
}
// Make sure the peer's reply conforms to the request
for i, header := range headers {
expectNumber := from + int64(i)*int64(skip+1)
if number := header.Number.Int64(); number != expectNumber {
p.log.Warn("Head headers broke chain ordering", "index", i, "requested", expectNumber, "received", number)
return 0, fmt.Errorf("%w: %v", errInvalidChain, errors.New("head headers broke chain ordering"))
}
}
// Check if a common ancestor was found
for i := len(headers) - 1; i >= 0; i-- {
// Skip any headers that underflow/overflow our requested set
if headers[i].Number.Int64() < from || headers[i].Number.Uint64() > max {
continue
}
// Otherwise check if we already know the header or not
h := hashes[i]
n := headers[i].Number.Uint64()
var known bool
switch mode {
case FullSync:
known = d.blockchain.HasBlock(h, n)
case SnapSync:
known = d.blockchain.HasFastBlock(h, n)
default:
known = d.lightchain.HasHeader(h, n)
}
if known {
number, hash = n, h
break
}
}
// If the head fetch already found an ancestor, return
if hash != (common.Hash{}) {
if int64(number) <= floor {
p.log.Warn("Ancestor below allowance", "number", number, "hash", hash, "allowance", floor)
return 0, errInvalidAncestor
}
p.log.Debug("Found common ancestor", "number", number, "hash", hash)
return number, nil
}
return 0, errNoAncestorFound
}
func (d *Downloader) findAncestorBinarySearch(p *peerConnection, mode SyncMode, remoteHeight uint64, floor int64) (uint64, error) {
hash := common.Hash{}
// Ancestor not found, we need to binary search over our chain
start, end := uint64(0), remoteHeight
if floor > 0 {
start = uint64(floor)
}
p.log.Trace("Binary searching for common ancestor", "start", start, "end", end)
for start+1 < end {
// Split our chain interval in two, and request the hash to cross check
check := (start + end) / 2
headers, hashes, err := d.fetchHeadersByNumber(p, check, 1, 0, false)
if err != nil {
return 0, err
}
// Make sure the peer actually gave something valid
if len(headers) != 1 {
p.log.Warn("Multiple headers for single request", "headers", len(headers))
return 0, fmt.Errorf("%w: multiple headers (%d) for single request", errBadPeer, len(headers))
}
// Modify the search interval based on the response
h := hashes[0]
n := headers[0].Number.Uint64()
var known bool
switch mode {
case FullSync:
known = d.blockchain.HasBlock(h, n)
case SnapSync:
known = d.blockchain.HasFastBlock(h, n)
default:
known = d.lightchain.HasHeader(h, n)
}
if !known {
end = check
continue
}
header := d.lightchain.GetHeaderByHash(h) // Independent of sync mode, header surely exists
if header.Number.Uint64() != check {
p.log.Warn("Received non requested header", "number", header.Number, "hash", header.Hash(), "request", check)
return 0, fmt.Errorf("%w: non-requested header (%d)", errBadPeer, header.Number)
}
start = check
hash = h
}
// Ensure valid ancestry and return
if int64(start) <= floor {
p.log.Warn("Ancestor below allowance", "number", start, "hash", hash, "allowance", floor)
return 0, errInvalidAncestor
}
p.log.Debug("Found common ancestor", "number", start, "hash", hash)
return start, nil
}
// fetchHeaders keeps retrieving headers concurrently from the number
// requested, until no more are returned, potentially throttling on the way. To
// facilitate concurrency but still protect against malicious nodes sending bad
// headers, we construct a header chain skeleton using the "origin" peer we are
// syncing with, and fill in the missing headers using anyone else. Headers from
// other peers are only accepted if they map cleanly to the skeleton. If no one
// can fill in the skeleton - not even the origin peer - it's assumed invalid and
// the origin is dropped.
func (d *Downloader) fetchHeaders(p *peerConnection, from uint64, head uint64) error {
p.log.Debug("Directing header downloads", "origin", from)
defer p.log.Debug("Header download terminated")
// Start pulling the header chain skeleton until all is done
var (
skeleton = true // Skeleton assembly phase or finishing up
pivoting = false // Whether the next request is pivot verification
ancestor = from
mode = d.getMode()
)
for {
// Pull the next batch of headers, it either:
// - Pivot check to see if the chain moved too far
// - Skeleton retrieval to permit concurrent header fetches
// - Full header retrieval if we're near the chain head
var (
headers []*types.Header
hashes []common.Hash
err error
)
switch {
case pivoting:
d.pivotLock.RLock()
pivot := d.pivotHeader.Number.Uint64()
d.pivotLock.RUnlock()
p.log.Trace("Fetching next pivot header", "number", pivot+uint64(fsMinFullBlocks))
headers, hashes, err = d.fetchHeadersByNumber(p, pivot+uint64(fsMinFullBlocks), 2, fsMinFullBlocks-9, false) // move +64 when it's 2x64-8 deep
case skeleton:
p.log.Trace("Fetching skeleton headers", "count", MaxHeaderFetch, "from", from)
headers, hashes, err = d.fetchHeadersByNumber(p, from+uint64(MaxHeaderFetch)-1, MaxSkeletonSize, MaxHeaderFetch-1, false)
default:
p.log.Trace("Fetching full headers", "count", MaxHeaderFetch, "from", from)
headers, hashes, err = d.fetchHeadersByNumber(p, from, MaxHeaderFetch, 0, false)
}
switch err {
case nil:
// Headers retrieved, continue with processing
case errCanceled:
// Sync cancelled, no issue, propagate up
return err
default:
// Header retrieval either timed out, or the peer failed in some strange way
// (e.g. disconnect). Consider the master peer bad and drop
d.dropPeer(p.id)
// Finish the sync gracefully instead of dumping the gathered data though
for _, ch := range []chan bool{d.queue.blockWakeCh, d.queue.receiptWakeCh} {
select {
case ch <- false:
case <-d.cancelCh:
}
}
select {
case d.headerProcCh <- nil:
case <-d.cancelCh:
}
return fmt.Errorf("%w: header request failed: %v", errBadPeer, err)
}
// If the pivot is being checked, move if it became stale and run the real retrieval
var pivot uint64
d.pivotLock.RLock()
if d.pivotHeader != nil {
pivot = d.pivotHeader.Number.Uint64()
}
d.pivotLock.RUnlock()
if pivoting {
if len(headers) == 2 {
if have, want := headers[0].Number.Uint64(), pivot+uint64(fsMinFullBlocks); have != want {
log.Warn("Peer sent invalid next pivot", "have", have, "want", want)
return fmt.Errorf("%w: next pivot number %d != requested %d", errInvalidChain, have, want)
}
if have, want := headers[1].Number.Uint64(), pivot+2*uint64(fsMinFullBlocks)-8; have != want {
log.Warn("Peer sent invalid pivot confirmer", "have", have, "want", want)
return fmt.Errorf("%w: next pivot confirmer number %d != requested %d", errInvalidChain, have, want)
}
log.Warn("Pivot seemingly stale, moving", "old", pivot, "new", headers[0].Number)
pivot = headers[0].Number.Uint64()
d.pivotLock.Lock()
d.pivotHeader = headers[0]
d.pivotLock.Unlock()
// Write out the pivot into the database so a rollback beyond
// it will reenable snap sync and update the state root that
// the state syncer will be downloading.
rawdb.WriteLastPivotNumber(d.stateDB, pivot)
}
// Disable the pivot check and fetch the next batch of headers
pivoting = false
continue
}
// If the skeleton's finished, pull any remaining head headers directly from the origin
if skeleton && len(headers) == 0 {
// A malicious node might withhold advertised headers indefinitely
if from+uint64(MaxHeaderFetch)-1 <= head {
p.log.Warn("Peer withheld skeleton headers", "advertised", head, "withheld", from+uint64(MaxHeaderFetch)-1)
return fmt.Errorf("%w: withheld skeleton headers: advertised %d, withheld #%d", errStallingPeer, head, from+uint64(MaxHeaderFetch)-1)
}
p.log.Debug("No skeleton, fetching headers directly")
skeleton = false
continue
}
// If no more headers are inbound, notify the content fetchers and return
if len(headers) == 0 {
// Don't abort header fetches while the pivot is downloading
if atomic.LoadInt32(&d.committed) == 0 && pivot <= from {
p.log.Debug("No headers, waiting for pivot commit")
select {
case <-time.After(fsHeaderContCheck):
continue
case <-d.cancelCh:
return errCanceled
}
}
// Pivot done (or not in snap sync) and no more headers, terminate the process
p.log.Debug("No more headers available")
select {
case d.headerProcCh <- nil:
return nil
case <-d.cancelCh:
return errCanceled
}
}
// If we received a skeleton batch, resolve internals concurrently
var progressed bool
if skeleton {
filled, hashset, proced, err := d.fillHeaderSkeleton(from, headers)
if err != nil {
p.log.Debug("Skeleton chain invalid", "err", err)
return fmt.Errorf("%w: %v", errInvalidChain, err)
}
headers = filled[proced:]
hashes = hashset[proced:]
progressed = proced > 0
from += uint64(proced)
} else {
// A malicious node might withhold advertised headers indefinitely
if n := len(headers); n < MaxHeaderFetch && headers[n-1].Number.Uint64() < head {
p.log.Warn("Peer withheld headers", "advertised", head, "delivered", headers[n-1].Number.Uint64())
return fmt.Errorf("%w: withheld headers: advertised %d, delivered %d", errStallingPeer, head, headers[n-1].Number.Uint64())
}
// If we're closing in on the chain head, but haven't yet reached it, delay
// the last few headers so mini reorgs on the head don't cause invalid hash
// chain errors.
if n := len(headers); n > 0 {
// Retrieve the current head we're at
var head uint64
if mode == LightSync {
head = d.lightchain.CurrentHeader().Number.Uint64()
} else {
head = d.blockchain.CurrentSnapBlock().Number.Uint64()
if full := d.blockchain.CurrentBlock().Number.Uint64(); head < full {
head = full
}
}
// If the head is below the common ancestor, we're actually deduplicating
// already existing chain segments, so use the ancestor as the fake head.
// Otherwise, we might end up delaying header deliveries pointlessly.
if head < ancestor {
head = ancestor
}
// If the head is way older than this batch, delay the last few headers
if head+uint64(reorgProtThreshold) < headers[n-1].Number.Uint64() {
delay := reorgProtHeaderDelay
if delay > n {
delay = n
}
headers = headers[:n-delay]
hashes = hashes[:n-delay]
}
}
}
// If no headers have been delivered, or all of them have been delayed,
// sleep a bit and retry. Take care with headers already consumed during
// skeleton filling
if len(headers) == 0 && !progressed {
p.log.Trace("All headers delayed, waiting")
select {
case <-time.After(fsHeaderContCheck):
continue
case <-d.cancelCh:
return errCanceled
}
}
// Insert any remaining new headers and fetch the next batch
if len(headers) > 0 {
p.log.Trace("Scheduling new headers", "count", len(headers), "from", from)
select {
case d.headerProcCh <- &headerTask{
headers: headers,
hashes: hashes,
}:
case <-d.cancelCh:
return errCanceled
}
from += uint64(len(headers))
}
// If we're still skeleton filling snap sync, check pivot staleness
// before continuing to the next skeleton filling
if skeleton && pivot > 0 {
pivoting = true
}
}
}
// fillHeaderSkeleton concurrently retrieves headers from all our available peers
// and maps them to the provided skeleton header chain.
//
// Any partial results from the beginning of the skeleton is (if possible) forwarded
// immediately to the header processor to keep the rest of the pipeline full even
// in the case of header stalls.
//
// The method returns the entire filled skeleton and also the number of headers
// already forwarded for processing.
func (d *Downloader) fillHeaderSkeleton(from uint64, skeleton []*types.Header) ([]*types.Header, []common.Hash, int, error) {
log.Debug("Filling up skeleton", "from", from)
d.queue.ScheduleSkeleton(from, skeleton)
err := d.concurrentFetch((*headerQueue)(d), false)
if err != nil {
log.Debug("Skeleton fill failed", "err", err)
}
filled, hashes, proced := d.queue.RetrieveHeaders()
if err == nil {
log.Debug("Skeleton fill succeeded", "filled", len(filled), "processed", proced)
}
return filled, hashes, proced, err
}
// fetchBodies iteratively downloads the scheduled block bodies, taking any
// available peers, reserving a chunk of blocks for each, waiting for delivery
// and also periodically checking for timeouts.
func (d *Downloader) fetchBodies(from uint64, beaconMode bool) error {
log.Debug("Downloading block bodies", "origin", from)
err := d.concurrentFetch((*bodyQueue)(d), beaconMode)
log.Debug("Block body download terminated", "err", err)
return err
}
// fetchReceipts iteratively downloads the scheduled block receipts, taking any
// available peers, reserving a chunk of receipts for each, waiting for delivery
// and also periodically checking for timeouts.
func (d *Downloader) fetchReceipts(from uint64, beaconMode bool) error {
log.Debug("Downloading receipts", "origin", from)
err := d.concurrentFetch((*receiptQueue)(d), beaconMode)
log.Debug("Receipt download terminated", "err", err)
return err
}
// processHeaders takes batches of retrieved headers from an input channel and
// keeps processing and scheduling them into the header chain and downloader's
// queue until the stream ends or a failure occurs.
func (d *Downloader) processHeaders(origin uint64, td, ttd *big.Int, beaconMode bool) error {
// Keep a count of uncertain headers to roll back
var (
rollback uint64 // Zero means no rollback (fine as you can't unroll the genesis)
rollbackErr error
mode = d.getMode()
)
defer func() {
if rollback > 0 {
lastHeader, lastFastBlock, lastBlock := d.lightchain.CurrentHeader().Number, common.Big0, common.Big0
if mode != LightSync {
lastFastBlock = d.blockchain.CurrentSnapBlock().Number
lastBlock = d.blockchain.CurrentBlock().Number
}
if err := d.lightchain.SetHead(rollback - 1); err != nil { // -1 to target the parent of the first uncertain block
// We're already unwinding the stack, only print the error to make it more visible
log.Error("Failed to roll back chain segment", "head", rollback-1, "err", err)
}
curFastBlock, curBlock := common.Big0, common.Big0
if mode != LightSync {
curFastBlock = d.blockchain.CurrentSnapBlock().Number
curBlock = d.blockchain.CurrentBlock().Number
}
log.Warn("Rolled back chain segment",
"header", fmt.Sprintf("%d->%d", lastHeader, d.lightchain.CurrentHeader().Number),
"snap", fmt.Sprintf("%d->%d", lastFastBlock, curFastBlock),
"block", fmt.Sprintf("%d->%d", lastBlock, curBlock), "reason", rollbackErr)
}
}()
// Wait for batches of headers to process
gotHeaders := false
for {
select {
case <-d.cancelCh:
rollbackErr = errCanceled
return errCanceled
case task := <-d.headerProcCh:
// Terminate header processing if we synced up
if task == nil || len(task.headers) == 0 {
// Notify everyone that headers are fully processed
for _, ch := range []chan bool{d.queue.blockWakeCh, d.queue.receiptWakeCh} {
select {
case ch <- false:
case <-d.cancelCh:
}
}
// If we're in legacy sync mode, we need to check total difficulty
// violations from malicious peers. That is not needed in beacon
// mode and we can skip to terminating sync.
if !beaconMode {
// If no headers were retrieved at all, the peer violated its TD promise that it had a
// better chain compared to ours. The only exception is if its promised blocks were
// already imported by other means (e.g. fetcher):
//
// R <remote peer>, L <local node>: Both at block 10
// R: Mine block 11, and propagate it to L
// L: Queue block 11 for import
// L: Notice that R's head and TD increased compared to ours, start sync
// L: Import of block 11 finishes
// L: Sync begins, and finds common ancestor at 11
// L: Request new headers up from 11 (R's TD was higher, it must have something)
// R: Nothing to give
if mode != LightSync {
head := d.blockchain.CurrentBlock()
if !gotHeaders && td.Cmp(d.blockchain.GetTd(head.Hash(), head.Number.Uint64())) > 0 {
return errStallingPeer
}
}
// If snap or light syncing, ensure promised headers are indeed delivered. This is
// needed to detect scenarios where an attacker feeds a bad pivot and then bails out
// of delivering the post-pivot blocks that would flag the invalid content.
//
// This check cannot be executed "as is" for full imports, since blocks may still be
// queued for processing when the header download completes. However, as long as the
// peer gave us something useful, we're already happy/progressed (above check).
if mode == SnapSync || mode == LightSync {
head := d.lightchain.CurrentHeader()
if td.Cmp(d.lightchain.GetTd(head.Hash(), head.Number.Uint64())) > 0 {
return errStallingPeer
}
}
}
// Disable any rollback and return
rollback = 0
return nil
}
// Otherwise split the chunk of headers into batches and process them
headers, hashes := task.headers, task.hashes
gotHeaders = true
for len(headers) > 0 {
// Terminate if something failed in between processing chunks
select {
case <-d.cancelCh:
rollbackErr = errCanceled
return errCanceled
default:
}
// Select the next chunk of headers to import
limit := maxHeadersProcess
if limit > len(headers) {
limit = len(headers)
}
chunkHeaders := headers[:limit]
chunkHashes := hashes[:limit]
// In case of header only syncing, validate the chunk immediately
if mode == SnapSync || mode == LightSync {
// If we're importing pure headers, verify based on their recentness
var pivot uint64
d.pivotLock.RLock()
if d.pivotHeader != nil {
pivot = d.pivotHeader.Number.Uint64()
}
d.pivotLock.RUnlock()
frequency := fsHeaderCheckFrequency
if chunkHeaders[len(chunkHeaders)-1].Number.Uint64()+uint64(fsHeaderForceVerify) > pivot {
frequency = 1
}
// Although the received headers might be all valid, a legacy
// PoW/PoA sync must not accept post-merge headers. Make sure
// that any transition is rejected at this point.
var (
rejected []*types.Header
td *big.Int
)
if !beaconMode && ttd != nil {
td = d.blockchain.GetTd(chunkHeaders[0].ParentHash, chunkHeaders[0].Number.Uint64()-1)
if td == nil {
// This should never really happen, but handle gracefully for now
log.Error("Failed to retrieve parent header TD", "number", chunkHeaders[0].Number.Uint64()-1, "hash", chunkHeaders[0].ParentHash)
return fmt.Errorf("%w: parent TD missing", errInvalidChain)
}
for i, header := range chunkHeaders {
td = new(big.Int).Add(td, header.Difficulty)
if td.Cmp(ttd) >= 0 {
// Terminal total difficulty reached, allow the last header in
if new(big.Int).Sub(td, header.Difficulty).Cmp(ttd) < 0 {
chunkHeaders, rejected = chunkHeaders[:i+1], chunkHeaders[i+1:]
if len(rejected) > 0 {
// Make a nicer user log as to the first TD truly rejected
td = new(big.Int).Add(td, rejected[0].Difficulty)
}
} else {
chunkHeaders, rejected = chunkHeaders[:i], chunkHeaders[i:]
}
break
}
}
}
if len(chunkHeaders) > 0 {
if n, err := d.lightchain.InsertHeaderChain(chunkHeaders, frequency); err != nil {
rollbackErr = err
// If some headers were inserted, track them as uncertain
if (mode == SnapSync || frequency > 1) && n > 0 && rollback == 0 {
rollback = chunkHeaders[0].Number.Uint64()
}
log.Warn("Invalid header encountered", "number", chunkHeaders[n].Number, "hash", chunkHashes[n], "parent", chunkHeaders[n].ParentHash, "err", err)
return fmt.Errorf("%w: %v", errInvalidChain, err)
}
// All verifications passed, track all headers within the allowed limits
if mode == SnapSync {
head := chunkHeaders[len(chunkHeaders)-1].Number.Uint64()
if head-rollback > uint64(fsHeaderSafetyNet) {
rollback = head - uint64(fsHeaderSafetyNet)
} else {
rollback = 1
}
}
}
if len(rejected) != 0 {
// Merge threshold reached, stop importing, but don't roll back
rollback = 0
log.Info("Legacy sync reached merge threshold", "number", rejected[0].Number, "hash", rejected[0].Hash(), "td", td, "ttd", ttd)
return ErrMergeTransition
}
}
// Unless we're doing light chains, schedule the headers for associated content retrieval
if mode == FullSync || mode == SnapSync {
// If we've reached the allowed number of pending headers, stall a bit
for d.queue.PendingBodies() >= maxQueuedHeaders || d.queue.PendingReceipts() >= maxQueuedHeaders {
select {
case <-d.cancelCh:
rollbackErr = errCanceled
return errCanceled
case <-time.After(time.Second):
}
}
// Otherwise insert the headers for content retrieval
inserts := d.queue.Schedule(chunkHeaders, chunkHashes, origin)
if len(inserts) != len(chunkHeaders) {
rollbackErr = fmt.Errorf("stale headers: len inserts %v len(chunk) %v", len(inserts), len(chunkHeaders))
return fmt.Errorf("%w: stale headers", errBadPeer)
}
}
headers = headers[limit:]
hashes = hashes[limit:]
origin += uint64(limit)
}
// Update the highest block number we know if a higher one is found.
d.syncStatsLock.Lock()
if d.syncStatsChainHeight < origin {
d.syncStatsChainHeight = origin - 1
}
d.syncStatsLock.Unlock()
// Signal the content downloaders of the availability of new tasks
for _, ch := range []chan bool{d.queue.blockWakeCh, d.queue.receiptWakeCh} {
select {
case ch <- true:
default:
}
}
}
}
}
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
// processFullSyncContent takes fetch results from the queue and imports them into the chain.
func (d *Downloader) processFullSyncContent(ttd *big.Int, beaconMode bool) error {
for {
results := d.queue.Results(true)
if len(results) == 0 {
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
return nil
}
if d.chainInsertHook != nil {
d.chainInsertHook(results)
}
// Although the received blocks might be all valid, a legacy PoW/PoA sync
// must not accept post-merge blocks. Make sure that pre-merge blocks are
// imported, but post-merge ones are rejected.
var (
rejected []*fetchResult
td *big.Int
)
if !beaconMode && ttd != nil {
td = d.blockchain.GetTd(results[0].Header.ParentHash, results[0].Header.Number.Uint64()-1)
if td == nil {
// This should never really happen, but handle gracefully for now
log.Error("Failed to retrieve parent block TD", "number", results[0].Header.Number.Uint64()-1, "hash", results[0].Header.ParentHash)
return fmt.Errorf("%w: parent TD missing", errInvalidChain)
}
for i, result := range results {
td = new(big.Int).Add(td, result.Header.Difficulty)
if td.Cmp(ttd) >= 0 {
// Terminal total difficulty reached, allow the last block in
if new(big.Int).Sub(td, result.Header.Difficulty).Cmp(ttd) < 0 {
results, rejected = results[:i+1], results[i+1:]
if len(rejected) > 0 {
// Make a nicer user log as to the first TD truly rejected
td = new(big.Int).Add(td, rejected[0].Header.Difficulty)
}
} else {
results, rejected = results[:i], results[i:]
}
break
}
}
}
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
if err := d.importBlockResults(results); err != nil {
return err
}
if len(rejected) != 0 {
log.Info("Legacy sync reached merge threshold", "number", rejected[0].Header.Number, "hash", rejected[0].Header.Hash(), "td", td, "ttd", ttd)
return ErrMergeTransition
}
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
}
}
func (d *Downloader) importBlockResults(results []*fetchResult) error {
// Check for any early termination requests
if len(results) == 0 {
return nil
}
select {
case <-d.quitCh:
return errCancelContentProcessing
default:
}
// Retrieve a batch of results to import
first, last := results[0].Header, results[len(results)-1].Header
log.Debug("Inserting downloaded chain", "items", len(results),
"firstnum", first.Number, "firsthash", first.Hash(),
"lastnum", last.Number, "lasthash", last.Hash(),
)
blocks := make([]*types.Block, len(results))
for i, result := range results {
blocks[i] = types.NewBlockWithHeader(result.Header).WithBody(result.Transactions, result.Uncles).WithWithdrawals(result.Withdrawals)
}
all: core rework for the merge transition (#23761) * all: work for eth1/2 transtition * consensus/beacon, eth: change beacon difficulty to 0 * eth: updates * all: add terminalBlockDifficulty config, fix rebasing issues * eth: implemented merge interop spec * internal/ethapi: update to v1.0.0.alpha.2 This commit updates the code to the new spec, moving payloadId into it's own object. It also fixes an issue with finalizing an empty blockhash. It also properly sets the basefee * all: sync polishes, other fixes + refactors * core, eth: correct semantics for LeavePoW, EnterPoS * core: fixed rebasing artifacts * core: light: performance improvements * core: use keyed field (f) * core: eth: fix compilation issues + tests * eth/catalyst: dbetter error codes * all: move Merger to consensus/, remove reliance on it in bc * all: renamed EnterPoS and LeavePoW to ReachTDD and FinalizePoS * core: make mergelogs a function * core: use InsertChain instead of InsertBlock * les: drop merger from lightchain object * consensus: add merger * core: recoverAncestors in catalyst mode * core: fix nitpick * all: removed merger from beacon, use TTD, nitpicks * consensus: eth: add docstring, removed unnecessary code duplication * consensus/beacon: better comment * all: easy to fix nitpicks by karalabe * consensus/beacon: verify known headers to be sure * core: comments * core: eth: don't drop peers who advertise blocks, nitpicks * core: never add beacon blocks to the future queue * core: fixed nitpicks * consensus/beacon: simplify IsTTDReached check * consensus/beacon: correct IsTTDReached check Co-authored-by: rjl493456442 <garyrong0905@gmail.com> Co-authored-by: Péter Szilágyi <peterke@gmail.com>
3 years ago
// Downloaded blocks are always regarded as trusted after the
// transition. Because the downloaded chain is guided by the
// consensus-layer.
if index, err := d.blockchain.InsertChain(blocks); err != nil {
if index < len(results) {
log.Debug("Downloaded item processing failed", "number", results[index].Header.Number, "hash", results[index].Header.Hash(), "err", err)
// In post-merge, notify the engine API of encountered bad chains
if d.badBlock != nil {
head, _, _, err := d.skeleton.Bounds()
if err != nil {
log.Error("Failed to retrieve beacon bounds for bad block reporting", "err", err)
} else {
d.badBlock(blocks[index].Header(), head)
}
}
} else {
// The InsertChain method in blockchain.go will sometimes return an out-of-bounds index,
// when it needs to preprocess blocks to import a sidechain.
// The importer will put together a new list of blocks to import, which is a superset
// of the blocks delivered from the downloader, and the indexing will be off.
log.Debug("Downloaded item processing failed on sidechain import", "index", index, "err", err)
}
return fmt.Errorf("%w: %v", errInvalidChain, err)
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
}
return nil
}
// processSnapSyncContent takes fetch results from the queue and writes them to the
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
// database. It also controls the synchronisation of state nodes of the pivot block.
func (d *Downloader) processSnapSyncContent() error {
// Start syncing state of the reported head block. This should get us most of
// the state of the pivot block.
d.pivotLock.RLock()
sync := d.syncState(d.pivotHeader.Root)
d.pivotLock.RUnlock()
defer func() {
// The `sync` object is replaced every time the pivot moves. We need to
// defer close the very last active one, hence the lazy evaluation vs.
// calling defer sync.Cancel() !!!
sync.Cancel()
}()
closeOnErr := func(s *stateSync) {
if err := s.Wait(); err != nil && err != errCancelStateFetch && err != errCanceled && err != snap.ErrCancelled {
d.queue.Close() // wake up Results
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
}
}
go closeOnErr(sync)
// To cater for moving pivot points, track the pivot block and subsequently
// accumulated download results separately.
var (
oldPivot *fetchResult // Locked in pivot block, might change eventually
oldTail []*fetchResult // Downloaded content after the pivot
)
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
for {
// Wait for the next batch of downloaded data to be available, and if the pivot
// block became stale, move the goalpost
results := d.queue.Results(oldPivot == nil) // Block if we're not monitoring pivot staleness
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
if len(results) == 0 {
// If pivot sync is done, stop
if oldPivot == nil {
d.reportSnapSyncProgress(true)
return sync.Cancel()
}
// If sync failed, stop
select {
case <-d.cancelCh:
sync.Cancel()
return errCanceled
default:
}
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
}
if d.chainInsertHook != nil {
d.chainInsertHook(results)
}
d.reportSnapSyncProgress(false)
// If we haven't downloaded the pivot block yet, check pivot staleness
// notifications from the header downloader
d.pivotLock.RLock()
pivot := d.pivotHeader
d.pivotLock.RUnlock()
if oldPivot == nil {
if pivot.Root != sync.root {
sync.Cancel()
sync = d.syncState(pivot.Root)
go closeOnErr(sync)
}
} else {
results = append(append([]*fetchResult{oldPivot}, oldTail...), results...)
}
// Split around the pivot block and process the two sides via snap/full sync
if atomic.LoadInt32(&d.committed) == 0 {
latest := results[len(results)-1].Header
// If the height is above the pivot block by 2 sets, it means the pivot
// become stale in the network and it was garbage collected, move to a
// new pivot.
//
// Note, we have `reorgProtHeaderDelay` number of blocks withheld, Those
// need to be taken into account, otherwise we're detecting the pivot move
// late and will drop peers due to unavailable state!!!
if height := latest.Number.Uint64(); height >= pivot.Number.Uint64()+2*uint64(fsMinFullBlocks)-uint64(reorgProtHeaderDelay) {
log.Warn("Pivot became stale, moving", "old", pivot.Number.Uint64(), "new", height-uint64(fsMinFullBlocks)+uint64(reorgProtHeaderDelay))
pivot = results[len(results)-1-fsMinFullBlocks+reorgProtHeaderDelay].Header // must exist as lower old pivot is uncommitted
d.pivotLock.Lock()
d.pivotHeader = pivot
d.pivotLock.Unlock()
// Write out the pivot into the database so a rollback beyond it will
// reenable snap sync
rawdb.WriteLastPivotNumber(d.stateDB, pivot.Number.Uint64())
}
}
P, beforeP, afterP := splitAroundPivot(pivot.Number.Uint64(), results)
if err := d.commitSnapSyncData(beforeP, sync); err != nil {
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
return err
}
if P != nil {
// If new pivot block found, cancel old state retrieval and restart
if oldPivot != P {
sync.Cancel()
sync = d.syncState(P.Header.Root)
go closeOnErr(sync)
oldPivot = P
}
// Wait for completion, occasionally checking for pivot staleness
select {
case <-sync.done:
if sync.err != nil {
return sync.err
}
if err := d.commitPivotBlock(P); err != nil {
return err
}
oldPivot = nil
case <-time.After(time.Second):
oldTail = afterP
continue
}
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
}
// Fast sync done, pivot commit done, full import
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
if err := d.importBlockResults(afterP); err != nil {
return err
}
}
}
func splitAroundPivot(pivot uint64, results []*fetchResult) (p *fetchResult, before, after []*fetchResult) {
if len(results) == 0 {
return nil, nil, nil
}
if lastNum := results[len(results)-1].Header.Number.Uint64(); lastNum < pivot {
// the pivot is somewhere in the future
return nil, results, nil
}
// This can also be optimized, but only happens very seldom
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
for _, result := range results {
num := result.Header.Number.Uint64()
switch {
case num < pivot:
before = append(before, result)
case num == pivot:
p = result
default:
after = append(after, result)
}
}
return p, before, after
}
func (d *Downloader) commitSnapSyncData(results []*fetchResult, stateSync *stateSync) error {
// Check for any early termination requests
if len(results) == 0 {
return nil
}
select {
case <-d.quitCh:
return errCancelContentProcessing
case <-stateSync.done:
if err := stateSync.Wait(); err != nil {
return err
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
}
default:
}
// Retrieve the batch of results to import
first, last := results[0].Header, results[len(results)-1].Header
log.Debug("Inserting snap-sync blocks", "items", len(results),
"firstnum", first.Number, "firsthash", first.Hash(),
"lastnumn", last.Number, "lasthash", last.Hash(),
)
blocks := make([]*types.Block, len(results))
receipts := make([]types.Receipts, len(results))
for i, result := range results {
blocks[i] = types.NewBlockWithHeader(result.Header).WithBody(result.Transactions, result.Uncles).WithWithdrawals(result.Withdrawals)
receipts[i] = result.Receipts
}
if index, err := d.blockchain.InsertReceiptChain(blocks, receipts, d.ancientLimit); err != nil {
log.Debug("Downloaded item processing failed", "number", results[index].Header.Number, "hash", results[index].Header.Hash(), "err", err)
return fmt.Errorf("%w: %v", errInvalidChain, err)
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
}
return nil
}
func (d *Downloader) commitPivotBlock(result *fetchResult) error {
block := types.NewBlockWithHeader(result.Header).WithBody(result.Transactions, result.Uncles).WithWithdrawals(result.Withdrawals)
log.Debug("Committing snap sync pivot as new head", "number", block.Number(), "hash", block.Hash())
// Commit the pivot block as the new head, will require full sync from here on
if _, err := d.blockchain.InsertReceiptChain([]*types.Block{block}, []types.Receipts{result.Receipts}, d.ancientLimit); err != nil {
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
return err
}
if err := d.blockchain.SnapSyncCommitHead(block.Hash()); err != nil {
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
return err
}
atomic.StoreInt32(&d.committed, 1)
return nil
}
// DeliverSnapPacket is invoked from a peer's message handler when it transmits a
// data packet for the local node to consume.
func (d *Downloader) DeliverSnapPacket(peer *snap.Peer, packet snap.Packet) error {
switch packet := packet.(type) {
case *snap.AccountRangePacket:
hashes, accounts, err := packet.Unpack()
if err != nil {
return err
}
return d.SnapSyncer.OnAccounts(peer, packet.ID, hashes, accounts, packet.Proof)
case *snap.StorageRangesPacket:
hashset, slotset := packet.Unpack()
return d.SnapSyncer.OnStorage(peer, packet.ID, hashset, slotset, packet.Proof)
case *snap.ByteCodesPacket:
return d.SnapSyncer.OnByteCodes(peer, packet.ID, packet.Codes)
case *snap.TrieNodesPacket:
return d.SnapSyncer.OnTrieNodes(peer, packet.ID, packet.Nodes)
default:
return fmt.Errorf("unexpected snap packet type: %T", packet)
}
}
// readHeaderRange returns a list of headers, using the given last header as the base,
// and going backwards towards genesis. This method assumes that the caller already has
// placed a reasonable cap on count.
func (d *Downloader) readHeaderRange(last *types.Header, count int) []*types.Header {
var (
current = last
headers []*types.Header
)
for {
parent := d.lightchain.GetHeaderByHash(current.ParentHash)
if parent == nil {
break // The chain is not continuous, or the chain is exhausted
}
headers = append(headers, parent)
if len(headers) >= count {
break
}
current = parent
}
return headers
}
// reportSnapSyncProgress calculates various status reports and provides it to the user.
func (d *Downloader) reportSnapSyncProgress(force bool) {
// Initialize the sync start time if it's the first time we're reporting
if d.syncStartTime.IsZero() {
d.syncStartTime = time.Now().Add(-time.Millisecond) // -1ms offset to avoid division by zero
}
// Don't report all the events, just occasionally
if !force && time.Since(d.syncLogTime) < 8*time.Second {
return
}
// Don't report anything until we have a meaningful progress
var (
headerBytes, _ = d.stateDB.AncientSize(rawdb.ChainFreezerHeaderTable)
bodyBytes, _ = d.stateDB.AncientSize(rawdb.ChainFreezerBodiesTable)
receiptBytes, _ = d.stateDB.AncientSize(rawdb.ChainFreezerReceiptTable)
)
syncedBytes := common.StorageSize(headerBytes + bodyBytes + receiptBytes)
if syncedBytes == 0 {
return
}
var (
header = d.blockchain.CurrentHeader()
block = d.blockchain.CurrentSnapBlock()
)
syncedBlocks := block.Number.Uint64() - d.syncStartBlock
if syncedBlocks == 0 {
return
}
// Retrieve the current chain head and calculate the ETA
latest, _, _, err := d.skeleton.Bounds()
if err != nil {
// We're going to cheat for non-merged networks, but that's fine
latest = d.pivotHeader
}
if latest == nil {
// This should really never happen, but add some defensive code for now.
// TODO(karalabe): Remove it eventually if we don't see it blow.
log.Error("Nil latest block in sync progress report")
return
}
var (
left = latest.Number.Uint64() - block.Number.Uint64()
eta = time.Since(d.syncStartTime) / time.Duration(syncedBlocks) * time.Duration(left)
progress = fmt.Sprintf("%.2f%%", float64(block.Number.Uint64())*100/float64(latest.Number.Uint64()))
headers = fmt.Sprintf("%v@%v", log.FormatLogfmtUint64(header.Number.Uint64()), common.StorageSize(headerBytes).TerminalString())
bodies = fmt.Sprintf("%v@%v", log.FormatLogfmtUint64(block.Number.Uint64()), common.StorageSize(bodyBytes).TerminalString())
receipts = fmt.Sprintf("%v@%v", log.FormatLogfmtUint64(block.Number.Uint64()), common.StorageSize(receiptBytes).TerminalString())
)
log.Info("Syncing: chain download in progress", "synced", progress, "chain", syncedBytes, "headers", headers, "bodies", bodies, "receipts", receipts, "eta", common.PrettyDuration(eta))
d.syncLogTime = time.Now()
}