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// Copyright 2021 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package downloader
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import (
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"fmt"
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"sync"
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"sync/atomic"
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"time"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/core/types"
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"github.com/ethereum/go-ethereum/log"
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)
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// beaconBackfiller is the chain and state backfilling that can be commenced once
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// the skeleton syncer has successfully reverse downloaded all the headers up to
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// the genesis block or an existing header in the database. Its operation is fully
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// directed by the skeleton sync's head/tail events.
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type beaconBackfiller struct {
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downloader *Downloader // Downloader to direct via this callback implementation
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syncMode SyncMode // Sync mode to use for backfilling the skeleton chains
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success func() // Callback to run on successful sync cycle completion
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filling bool // Flag whether the downloader is backfilling or not
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started chan struct{} // Notification channel whether the downloader inited
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lock sync.Mutex // Mutex protecting the sync lock
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}
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// newBeaconBackfiller is a helper method to create the backfiller.
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func newBeaconBackfiller(dl *Downloader, success func()) backfiller {
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return &beaconBackfiller{
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downloader: dl,
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success: success,
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}
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}
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// suspend cancels any background downloader threads.
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func (b *beaconBackfiller) suspend() {
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// If no filling is running, don't waste cycles
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b.lock.Lock()
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filling := b.filling
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started := b.started
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b.lock.Unlock()
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if !filling {
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return
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}
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// A previous filling should be running, though it may happen that it hasn't
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// yet started (being done on a new goroutine). Many concurrent beacon head
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// announcements can lead to sync start/stop thrashing. In that case we need
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// to wait for initialization before we can safely cancel it. It is safe to
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// read this channel multiple times, it gets closed on startup.
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<-started
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// Now that we're sure the downloader successfully started up, we can cancel
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// it safely without running the risk of data races.
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b.downloader.Cancel()
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}
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// resume starts the downloader threads for backfilling state and chain data.
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func (b *beaconBackfiller) resume() {
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b.lock.Lock()
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if b.filling {
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// If a previous filling cycle is still running, just ignore this start
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// request. // TODO(karalabe): We should make this channel driven
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b.lock.Unlock()
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return
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}
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b.filling = true
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b.started = make(chan struct{})
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mode := b.syncMode
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b.lock.Unlock()
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// Start the backfilling on its own thread since the downloader does not have
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// its own lifecycle runloop.
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go func() {
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// Set the backfiller to non-filling when download completes
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defer func() {
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b.lock.Lock()
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b.filling = false
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b.lock.Unlock()
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}()
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// If the downloader fails, report an error as in beacon chain mode there
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// should be no errors as long as the chain we're syncing to is valid.
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if err := b.downloader.synchronise("", common.Hash{}, nil, nil, mode, true, b.started); err != nil {
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log.Error("Beacon backfilling failed", "err", err)
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return
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}
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// Synchronization succeeded. Since this happens async, notify the outer
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// context to disable snap syncing and enable transaction propagation.
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if b.success != nil {
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b.success()
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}
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}()
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}
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// setMode updates the sync mode from the current one to the requested one. If
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// there's an active sync in progress, it will be cancelled and restarted.
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func (b *beaconBackfiller) setMode(mode SyncMode) {
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// Update the old sync mode and track if it was changed
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b.lock.Lock()
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updated := b.syncMode != mode
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filling := b.filling
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b.syncMode = mode
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b.lock.Unlock()
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// If the sync mode was changed mid-sync, restart. This should never ever
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// really happen, we just handle it to detect programming errors.
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if !updated || !filling {
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return
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}
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log.Error("Downloader sync mode changed mid-run", "old", mode.String(), "new", mode.String())
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b.suspend()
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b.resume()
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}
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// BeaconSync is the post-merge version of the chain synchronization, where the
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// chain is not downloaded from genesis onward, rather from trusted head announces
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// backwards.
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//
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// Internally backfilling and state sync is done the same way, but the header
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// retrieval and scheduling is replaced.
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func (d *Downloader) BeaconSync(mode SyncMode, head *types.Header) error {
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return d.beaconSync(mode, head, true)
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}
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// BeaconExtend is an optimistic version of BeaconSync, where an attempt is made
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// to extend the current beacon chain with a new header, but in case of a mismatch,
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// the old sync will not be terminated and reorged, rather the new head is dropped.
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//
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// This is useful if a beacon client is feeding us large chunks of payloads to run,
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// but is not setting the head after each.
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func (d *Downloader) BeaconExtend(mode SyncMode, head *types.Header) error {
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return d.beaconSync(mode, head, false)
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}
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// beaconSync is the post-merge version of the chain synchronization, where the
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// chain is not downloaded from genesis onward, rather from trusted head announces
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// backwards.
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//
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// Internally backfilling and state sync is done the same way, but the header
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// retrieval and scheduling is replaced.
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func (d *Downloader) beaconSync(mode SyncMode, head *types.Header, force bool) error {
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// When the downloader starts a sync cycle, it needs to be aware of the sync
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// mode to use (full, snap). To keep the skeleton chain oblivious, inject the
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// mode into the backfiller directly.
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//
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// Super crazy dangerous type cast. Should be fine (TM), we're only using a
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// different backfiller implementation for skeleton tests.
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d.skeleton.filler.(*beaconBackfiller).setMode(mode)
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// Signal the skeleton sync to switch to a new head, however it wants
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if err := d.skeleton.Sync(head, force); err != nil {
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return err
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}
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return nil
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}
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// findBeaconAncestor tries to locate the common ancestor link of the local chain
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// and the beacon chain just requested. In the general case when our node was in
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// sync and on the correct chain, checking the top N links should already get us
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// a match. In the rare scenario when we ended up on a long reorganisation (i.e.
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// none of the head links match), we do a binary search to find the ancestor.
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func (d *Downloader) findBeaconAncestor() (uint64, error) {
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// Figure out the current local head position
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var chainHead *types.Header
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switch d.getMode() {
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case FullSync:
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chainHead = d.blockchain.CurrentBlock().Header()
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case SnapSync:
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chainHead = d.blockchain.CurrentFastBlock().Header()
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default:
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chainHead = d.lightchain.CurrentHeader()
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}
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number := chainHead.Number.Uint64()
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// Retrieve the skeleton bounds and ensure they are linked to the local chain
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beaconHead, beaconTail, err := d.skeleton.Bounds()
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if err != nil {
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// This is a programming error. The chain backfiller was called with an
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// invalid beacon sync state. Ideally we would panic here, but erroring
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// gives us at least a remote chance to recover. It's still a big fault!
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log.Error("Failed to retrieve beacon bounds", "err", err)
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return 0, err
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}
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var linked bool
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switch d.getMode() {
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case FullSync:
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linked = d.blockchain.HasBlock(beaconTail.ParentHash, beaconTail.Number.Uint64()-1)
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case SnapSync:
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linked = d.blockchain.HasFastBlock(beaconTail.ParentHash, beaconTail.Number.Uint64()-1)
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default:
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linked = d.blockchain.HasHeader(beaconTail.ParentHash, beaconTail.Number.Uint64()-1)
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}
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if !linked {
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// This is a programming error. The chain backfiller was called with a
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// tail that's not linked to the local chain. Whilst this should never
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// happen, there might be some weirdnesses if beacon sync backfilling
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// races with the user (or beacon client) calling setHead. Whilst panic
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// would be the ideal thing to do, it is safer long term to attempt a
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// recovery and fix any noticed issue after the fact.
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log.Error("Beacon sync linkup unavailable", "number", beaconTail.Number.Uint64()-1, "hash", beaconTail.ParentHash)
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return 0, fmt.Errorf("beacon linkup unavailable locally: %d [%x]", beaconTail.Number.Uint64()-1, beaconTail.ParentHash)
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}
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// Binary search to find the ancestor
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start, end := beaconTail.Number.Uint64()-1, number
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if number := beaconHead.Number.Uint64(); end > number {
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// This shouldn't really happen in a healty network, but if the consensus
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// clients feeds us a shorter chain as the canonical, we should not attempt
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// to access non-existent skeleton items.
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log.Warn("Beacon head lower than local chain", "beacon", number, "local", end)
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end = number
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}
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for start+1 < end {
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// Split our chain interval in two, and request the hash to cross check
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check := (start + end) / 2
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h := d.skeleton.Header(check)
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n := h.Number.Uint64()
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var known bool
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switch d.getMode() {
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case FullSync:
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known = d.blockchain.HasBlock(h.Hash(), n)
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case SnapSync:
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known = d.blockchain.HasFastBlock(h.Hash(), n)
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default:
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known = d.lightchain.HasHeader(h.Hash(), n)
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}
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if !known {
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end = check
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continue
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}
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start = check
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}
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return start, nil
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}
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// fetchBeaconHeaders feeds skeleton headers to the downloader queue for scheduling
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// until sync errors or is finished.
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func (d *Downloader) fetchBeaconHeaders(from uint64) error {
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head, _, err := d.skeleton.Bounds()
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if err != nil {
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return err
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}
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for {
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// Retrieve a batch of headers and feed it to the header processor
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var (
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headers = make([]*types.Header, 0, maxHeadersProcess)
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hashes = make([]common.Hash, 0, maxHeadersProcess)
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)
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for i := 0; i < maxHeadersProcess && from <= head.Number.Uint64(); i++ {
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header := d.skeleton.Header(from)
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if header == nil {
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header = d.lightchain.GetHeaderByNumber(from)
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}
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headers = append(headers, header)
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hashes = append(hashes, headers[i].Hash())
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from++
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}
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if len(headers) > 0 {
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log.Trace("Scheduling new beacon headers", "count", len(headers), "from", from-uint64(len(headers)))
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select {
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case d.headerProcCh <- &headerTask{
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headers: headers,
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hashes: hashes,
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}:
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case <-d.cancelCh:
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return errCanceled
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}
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}
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// If we still have headers to import, loop and keep pushing them
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if from <= head.Number.Uint64() {
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continue
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}
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// If the pivot block is committed, signal header sync termination
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if atomic.LoadInt32(&d.committed) == 1 {
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select {
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case d.headerProcCh <- nil:
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return nil
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case <-d.cancelCh:
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return errCanceled
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}
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}
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// State sync still going, wait a bit for new headers and retry
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log.Trace("Pivot not yet committed, waiting...")
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select {
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case <-time.After(fsHeaderContCheck):
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case <-d.cancelCh:
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return errCanceled
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}
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head, _, err = d.skeleton.Bounds()
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if err != nil {
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return err
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}
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}
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}
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