Official Go implementation of the Ethereum protocol
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go-ethereum/rlp/encoder_example_test.go

49 lines
1.4 KiB

// Copyright 2014 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
rlp/rlpgen: RLP encoder code generator (#24251) This change adds a code generator tool for creating EncodeRLP method implementations. The generated methods will behave identically to the reflect-based encoder, but run faster because there is no reflection overhead. Package rlp now provides the EncoderBuffer type for incremental encoding. This is used by generated code, but the new methods can also be useful for hand-written encoders. There is also experimental support for generating DecodeRLP, and some new methods have been added to the existing Stream type to support this. Creating decoders with rlpgen is not recommended at this time because the generated methods create very poor error reporting. More detail about package rlp changes: * rlp: externalize struct field processing / validation This adds a new package, rlp/internal/rlpstruct, in preparation for the RLP encoder generator. I think the struct field rules are subtle enough to warrant extracting this into their own package, even though it means that a bunch of adapter code is needed for converting to/from rlpstruct.Type. * rlp: add more decoder methods (for rlpgen) This adds new methods on rlp.Stream: - Uint64, Uint32, Uint16, Uint8, BigInt - ReadBytes for decoding into []byte - MoreDataInList - useful for optional list elements * rlp: expose encoder buffer (for rlpgen) This exposes the internal encoder buffer type for use in EncodeRLP implementations. The new EncoderBuffer type is a sort-of 'opaque handle' for a pointer to encBuffer. It is implemented this way to ensure the global encBuffer pool is handled correctly.
3 years ago
package rlp_test
import (
"fmt"
"io"
rlp/rlpgen: RLP encoder code generator (#24251) This change adds a code generator tool for creating EncodeRLP method implementations. The generated methods will behave identically to the reflect-based encoder, but run faster because there is no reflection overhead. Package rlp now provides the EncoderBuffer type for incremental encoding. This is used by generated code, but the new methods can also be useful for hand-written encoders. There is also experimental support for generating DecodeRLP, and some new methods have been added to the existing Stream type to support this. Creating decoders with rlpgen is not recommended at this time because the generated methods create very poor error reporting. More detail about package rlp changes: * rlp: externalize struct field processing / validation This adds a new package, rlp/internal/rlpstruct, in preparation for the RLP encoder generator. I think the struct field rules are subtle enough to warrant extracting this into their own package, even though it means that a bunch of adapter code is needed for converting to/from rlpstruct.Type. * rlp: add more decoder methods (for rlpgen) This adds new methods on rlp.Stream: - Uint64, Uint32, Uint16, Uint8, BigInt - ReadBytes for decoding into []byte - MoreDataInList - useful for optional list elements * rlp: expose encoder buffer (for rlpgen) This exposes the internal encoder buffer type for use in EncodeRLP implementations. The new EncoderBuffer type is a sort-of 'opaque handle' for a pointer to encBuffer. It is implemented this way to ensure the global encBuffer pool is handled correctly.
3 years ago
"github.com/ethereum/go-ethereum/rlp"
)
type MyCoolType struct {
Name string
a, b uint
}
// EncodeRLP writes x as RLP list [a, b] that omits the Name field.
func (x *MyCoolType) EncodeRLP(w io.Writer) (err error) {
rlp/rlpgen: RLP encoder code generator (#24251) This change adds a code generator tool for creating EncodeRLP method implementations. The generated methods will behave identically to the reflect-based encoder, but run faster because there is no reflection overhead. Package rlp now provides the EncoderBuffer type for incremental encoding. This is used by generated code, but the new methods can also be useful for hand-written encoders. There is also experimental support for generating DecodeRLP, and some new methods have been added to the existing Stream type to support this. Creating decoders with rlpgen is not recommended at this time because the generated methods create very poor error reporting. More detail about package rlp changes: * rlp: externalize struct field processing / validation This adds a new package, rlp/internal/rlpstruct, in preparation for the RLP encoder generator. I think the struct field rules are subtle enough to warrant extracting this into their own package, even though it means that a bunch of adapter code is needed for converting to/from rlpstruct.Type. * rlp: add more decoder methods (for rlpgen) This adds new methods on rlp.Stream: - Uint64, Uint32, Uint16, Uint8, BigInt - ReadBytes for decoding into []byte - MoreDataInList - useful for optional list elements * rlp: expose encoder buffer (for rlpgen) This exposes the internal encoder buffer type for use in EncodeRLP implementations. The new EncoderBuffer type is a sort-of 'opaque handle' for a pointer to encBuffer. It is implemented this way to ensure the global encBuffer pool is handled correctly.
3 years ago
return rlp.Encode(w, []uint{x.a, x.b})
}
func ExampleEncoder() {
var t *MyCoolType // t is nil pointer to MyCoolType
rlp/rlpgen: RLP encoder code generator (#24251) This change adds a code generator tool for creating EncodeRLP method implementations. The generated methods will behave identically to the reflect-based encoder, but run faster because there is no reflection overhead. Package rlp now provides the EncoderBuffer type for incremental encoding. This is used by generated code, but the new methods can also be useful for hand-written encoders. There is also experimental support for generating DecodeRLP, and some new methods have been added to the existing Stream type to support this. Creating decoders with rlpgen is not recommended at this time because the generated methods create very poor error reporting. More detail about package rlp changes: * rlp: externalize struct field processing / validation This adds a new package, rlp/internal/rlpstruct, in preparation for the RLP encoder generator. I think the struct field rules are subtle enough to warrant extracting this into their own package, even though it means that a bunch of adapter code is needed for converting to/from rlpstruct.Type. * rlp: add more decoder methods (for rlpgen) This adds new methods on rlp.Stream: - Uint64, Uint32, Uint16, Uint8, BigInt - ReadBytes for decoding into []byte - MoreDataInList - useful for optional list elements * rlp: expose encoder buffer (for rlpgen) This exposes the internal encoder buffer type for use in EncodeRLP implementations. The new EncoderBuffer type is a sort-of 'opaque handle' for a pointer to encBuffer. It is implemented this way to ensure the global encBuffer pool is handled correctly.
3 years ago
bytes, _ := rlp.EncodeToBytes(t)
fmt.Printf("%v → %X\n", t, bytes)
t = &MyCoolType{Name: "foobar", a: 5, b: 6}
rlp/rlpgen: RLP encoder code generator (#24251) This change adds a code generator tool for creating EncodeRLP method implementations. The generated methods will behave identically to the reflect-based encoder, but run faster because there is no reflection overhead. Package rlp now provides the EncoderBuffer type for incremental encoding. This is used by generated code, but the new methods can also be useful for hand-written encoders. There is also experimental support for generating DecodeRLP, and some new methods have been added to the existing Stream type to support this. Creating decoders with rlpgen is not recommended at this time because the generated methods create very poor error reporting. More detail about package rlp changes: * rlp: externalize struct field processing / validation This adds a new package, rlp/internal/rlpstruct, in preparation for the RLP encoder generator. I think the struct field rules are subtle enough to warrant extracting this into their own package, even though it means that a bunch of adapter code is needed for converting to/from rlpstruct.Type. * rlp: add more decoder methods (for rlpgen) This adds new methods on rlp.Stream: - Uint64, Uint32, Uint16, Uint8, BigInt - ReadBytes for decoding into []byte - MoreDataInList - useful for optional list elements * rlp: expose encoder buffer (for rlpgen) This exposes the internal encoder buffer type for use in EncodeRLP implementations. The new EncoderBuffer type is a sort-of 'opaque handle' for a pointer to encBuffer. It is implemented this way to ensure the global encBuffer pool is handled correctly.
3 years ago
bytes, _ = rlp.EncodeToBytes(t)
fmt.Printf("%v → %X\n", t, bytes)
// Output:
rlp: improve nil pointer handling (#20064) * rlp: improve nil pointer handling In both encoder and decoder, the rules for encoding nil pointers were a bit hard to understand, and didn't leave much choice. Since RLP allows two empty values (empty list, empty string), any protocol built on RLP must choose either of these values to represent the null value in a certain context. This change adds choice in the form of two new struct tags, "nilString" and "nilList". These can be used to specify how a nil pointer value is encoded. The "nil" tag still exists, but its implementation is now explicit and defines exactly how nil pointers are handled in a single place. Another important change in this commit is how nil pointers and the Encoder interface interact. The EncodeRLP method was previously called even on nil values, which was supposed to give users a choice of how their value would be handled when nil. It turns out this is a stupid idea. If you create a network protocol containing an object defined in another package, it's better to be able to say that the object should be a list or string when nil in the definition of the protocol message rather than defining the encoding of nil on the object itself. As of this commit, the encoding rules for pointers now take precedence over the Encoder interface rule. I think the "nil" tag will work fine for most cases. For special kinds of objects which are a struct in Go but strings in RLP, code using the object can specify the desired encoding of nil using the "nilString" and "nilList" tags. * rlp: propagate struct field type errors If a struct contained fields of undecodable type, the encoder and decoder would panic instead of returning an error. Fix this by propagating type errors in makeStruct{Writer,Decoder} and add a test.
5 years ago
// <nil> → C0
// &{foobar 5 6} → C20506
}