Official Go implementation of the Ethereum protocol
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go-ethereum/core/state/state_object.go

298 lines
7.3 KiB

// Copyright 2014 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package state
import (
"bytes"
"fmt"
"io"
"math/big"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/crypto"
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"github.com/ethereum/go-ethereum/logger"
"github.com/ethereum/go-ethereum/logger/glog"
"github.com/ethereum/go-ethereum/rlp"
"github.com/ethereum/go-ethereum/trie"
)
var emptyCodeHash = crypto.Keccak256(nil)
type Code []byte
func (self Code) String() string {
return string(self) //strings.Join(Disassemble(self), " ")
}
type Storage map[common.Hash]common.Hash
func (self Storage) String() (str string) {
for key, value := range self {
str += fmt.Sprintf("%X : %X\n", key, value)
}
return
}
func (self Storage) Copy() Storage {
cpy := make(Storage)
for key, value := range self {
cpy[key] = value
}
return cpy
}
type StateObject struct {
db trie.Database // State database for storing state changes
trie *trie.SecureTrie
// Address belonging to this account
address common.Address
// The balance of the account
balance *big.Int
// The nonce of the account
nonce uint64
// The code hash if code is present (i.e. a contract)
codeHash []byte
// The code for this account
code Code
// Temporarily initialisation code
initCode Code
// Cached storage (flushed when updated)
storage Storage
// Mark for deletion
// When an object is marked for deletion it will be delete from the trie
// during the "update" phase of the state transition
remove bool
deleted bool
dirty bool
}
func NewStateObject(address common.Address, db trie.Database) *StateObject {
object := &StateObject{
db: db,
address: address,
balance: new(big.Int),
dirty: true,
codeHash: emptyCodeHash,
storage: make(Storage),
}
object.trie, _ = trie.NewSecure(common.Hash{}, db)
return object
}
func (self *StateObject) MarkForDeletion() {
self.remove = true
self.dirty = true
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if glog.V(logger.Core) {
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glog.Infof("%x: #%d %v X\n", self.Address(), self.nonce, self.balance)
}
}
func (c *StateObject) getAddr(addr common.Hash) common.Hash {
var ret []byte
rlp.DecodeBytes(c.trie.Get(addr[:]), &ret)
return common.BytesToHash(ret)
}
func (c *StateObject) setAddr(addr, value common.Hash) {
v, err := rlp.EncodeToBytes(bytes.TrimLeft(value[:], "\x00"))
if err != nil {
// if RLPing failed we better panic and not fail silently. This would be considered a consensus issue
panic(err)
}
c.trie.Update(addr[:], v)
}
func (self *StateObject) Storage() Storage {
return self.storage
}
func (self *StateObject) GetState(key common.Hash) common.Hash {
value, exists := self.storage[key]
if !exists {
value = self.getAddr(key)
if (value != common.Hash{}) {
self.storage[key] = value
}
}
return value
}
func (self *StateObject) SetState(key, value common.Hash) {
self.storage[key] = value
self.dirty = true
}
// Update updates the current cached storage to the trie
func (self *StateObject) Update() {
for key, value := range self.storage {
if (value == common.Hash{}) {
self.trie.Delete(key[:])
continue
}
self.setAddr(key, value)
}
}
func (c *StateObject) AddBalance(amount *big.Int) {
c.SetBalance(new(big.Int).Add(c.balance, amount))
if glog.V(logger.Core) {
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glog.Infof("%x: #%d %v (+ %v)\n", c.Address(), c.nonce, c.balance, amount)
}
}
func (c *StateObject) SubBalance(amount *big.Int) {
c.SetBalance(new(big.Int).Sub(c.balance, amount))
if glog.V(logger.Core) {
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glog.Infof("%x: #%d %v (- %v)\n", c.Address(), c.nonce, c.balance, amount)
}
}
func (c *StateObject) SetBalance(amount *big.Int) {
c.balance = amount
c.dirty = true
}
func (c *StateObject) St() Storage {
return c.storage
}
// Return the gas back to the origin. Used by the Virtual machine or Closures
func (c *StateObject) ReturnGas(gas, price *big.Int) {}
func (self *StateObject) Copy() *StateObject {
stateObject := NewStateObject(self.Address(), self.db)
stateObject.balance.Set(self.balance)
stateObject.codeHash = common.CopyBytes(self.codeHash)
stateObject.nonce = self.nonce
stateObject.trie = self.trie
stateObject.code = common.CopyBytes(self.code)
stateObject.initCode = common.CopyBytes(self.initCode)
stateObject.storage = self.storage.Copy()
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stateObject.remove = self.remove
stateObject.dirty = self.dirty
stateObject.deleted = self.deleted
return stateObject
}
//
// Attribute accessors
//
func (self *StateObject) Balance() *big.Int {
return self.balance
}
// Returns the address of the contract/account
func (c *StateObject) Address() common.Address {
return c.address
}
func (self *StateObject) Trie() *trie.SecureTrie {
return self.trie
}
func (self *StateObject) Root() []byte {
return self.trie.Root()
}
func (self *StateObject) Code() []byte {
return self.code
}
func (self *StateObject) SetCode(code []byte) {
self.code = code
self.codeHash = crypto.Keccak256(code)
self.dirty = true
}
func (self *StateObject) SetNonce(nonce uint64) {
self.nonce = nonce
self.dirty = true
}
func (self *StateObject) Nonce() uint64 {
return self.nonce
}
// Never called, but must be present to allow StateObject to be used
// as a vm.Account interface that also satisfies the vm.ContractRef
// interface. Interfaces are awesome.
func (self *StateObject) Value() *big.Int {
panic("Value on StateObject should never be called")
}
func (self *StateObject) ForEachStorage(cb func(key, value common.Hash) bool) {
// When iterating over the storage check the cache first
for h, value := range self.storage {
cb(h, value)
}
it := self.trie.Iterator()
for it.Next() {
// ignore cached values
key := common.BytesToHash(self.trie.GetKey(it.Key))
if _, ok := self.storage[key]; !ok {
cb(key, common.BytesToHash(it.Value))
}
}
}
type extStateObject struct {
Nonce uint64
Balance *big.Int
Root common.Hash
CodeHash []byte
}
// EncodeRLP implements rlp.Encoder.
func (c *StateObject) EncodeRLP(w io.Writer) error {
return rlp.Encode(w, []interface{}{c.nonce, c.balance, c.Root(), c.codeHash})
}
// DecodeObject decodes an RLP-encoded state object.
func DecodeObject(address common.Address, db trie.Database, data []byte) (*StateObject, error) {
var (
obj = &StateObject{address: address, db: db, storage: make(Storage)}
ext extStateObject
err error
)
if err = rlp.DecodeBytes(data, &ext); err != nil {
return nil, err
}
if obj.trie, err = trie.NewSecure(ext.Root, db); err != nil {
return nil, err
}
if !bytes.Equal(ext.CodeHash, emptyCodeHash) {
if obj.code, err = db.Get(ext.CodeHash); err != nil {
return nil, fmt.Errorf("can't find code for hash %x: %v", ext.CodeHash, err)
}
}
obj.nonce = ext.Nonce
obj.balance = ext.Balance
obj.codeHash = ext.CodeHash
return obj, nil
}