Official Go implementation of the Ethereum protocol
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go-ethereum/trie/sync.go

769 lines
27 KiB

// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package trie
import (
"errors"
"fmt"
"sync"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/common/hexutil"
"github.com/ethereum/go-ethereum/common/prque"
"github.com/ethereum/go-ethereum/core/rawdb"
"github.com/ethereum/go-ethereum/core/types"
"github.com/ethereum/go-ethereum/crypto"
"github.com/ethereum/go-ethereum/ethdb"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/metrics"
)
// ErrNotRequested is returned by the trie sync when it's requested to process a
// node it did not request.
var ErrNotRequested = errors.New("not requested")
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
// ErrAlreadyProcessed is returned by the trie sync when it's requested to process a
// node it already processed previously.
var ErrAlreadyProcessed = errors.New("already processed")
// maxFetchesPerDepth is the maximum number of pending trie nodes per depth. The
// role of this value is to limit the number of trie nodes that get expanded in
// memory if the node was configured with a significant number of peers.
const maxFetchesPerDepth = 16384
var (
// deletionGauge is the metric to track how many trie node deletions
// are performed in total during the sync process.
deletionGauge = metrics.NewRegisteredGauge("trie/sync/delete", nil)
// lookupGauge is the metric to track how many trie node lookups are
// performed to determine if node needs to be deleted.
lookupGauge = metrics.NewRegisteredGauge("trie/sync/lookup", nil)
// accountNodeSyncedGauge is the metric to track how many account trie
// node are written during the sync.
accountNodeSyncedGauge = metrics.NewRegisteredGauge("trie/sync/nodes/account", nil)
// storageNodeSyncedGauge is the metric to track how many account trie
// node are written during the sync.
storageNodeSyncedGauge = metrics.NewRegisteredGauge("trie/sync/nodes/storage", nil)
// codeSyncedGauge is the metric to track how many contract codes are
// written during the sync.
codeSyncedGauge = metrics.NewRegisteredGauge("trie/sync/codes", nil)
)
// SyncPath is a path tuple identifying a particular trie node either in a single
// trie (account) or a layered trie (account -> storage).
//
// Content wise the tuple either has 1 element if it addresses a node in a single
// trie or 2 elements if it addresses a node in a stacked trie.
//
// To support aiming arbitrary trie nodes, the path needs to support odd nibble
// lengths. To avoid transferring expanded hex form over the network, the last
// part of the tuple (which needs to index into the middle of a trie) is compact
// encoded. In case of a 2-tuple, the first item is always 32 bytes so that is
// simple binary encoded.
//
// Examples:
// - Path 0x9 -> {0x19}
// - Path 0x99 -> {0x0099}
// - Path 0x01234567890123456789012345678901012345678901234567890123456789019 -> {0x0123456789012345678901234567890101234567890123456789012345678901, 0x19}
// - Path 0x012345678901234567890123456789010123456789012345678901234567890199 -> {0x0123456789012345678901234567890101234567890123456789012345678901, 0x0099}
type SyncPath [][]byte
// NewSyncPath converts an expanded trie path from nibble form into a compact
// version that can be sent over the network.
func NewSyncPath(path []byte) SyncPath {
// If the hash is from the account trie, append a single item, if it
// is from a storage trie, append a tuple. Note, the length 64 is
// clashing between account leaf and storage root. It's fine though
// because having a trie node at 64 depth means a hash collision was
// found and we're long dead.
if len(path) < 64 {
return SyncPath{hexToCompact(path)}
}
return SyncPath{hexToKeybytes(path[:64]), hexToCompact(path[64:])}
}
// LeafCallback is a callback type invoked when a trie operation reaches a leaf
// node.
//
// The keys is a path tuple identifying a particular trie node either in a single
// trie (account) or a layered trie (account -> storage). Each key in the tuple
// is in the raw format(32 bytes).
//
// The path is a composite hexary path identifying the trie node. All the key
// bytes are converted to the hexary nibbles and composited with the parent path
// if the trie node is in a layered trie.
//
// It's used by state sync and commit to allow handling external references
// between account and storage tries. And also it's used in the state healing
// for extracting the raw states(leaf nodes) with corresponding paths.
type LeafCallback func(keys [][]byte, path []byte, leaf []byte, parent common.Hash, parentPath []byte) error
// nodeRequest represents a scheduled or already in-flight trie node retrieval request.
type nodeRequest struct {
hash common.Hash // Hash of the trie node to retrieve
path []byte // Merkle path leading to this node for prioritization
data []byte // Data content of the node, cached until all subtrees complete
parent *nodeRequest // Parent state node referencing this entry
deps int // Number of dependencies before allowed to commit this node
callback LeafCallback // Callback to invoke if a leaf node it reached on this branch
}
// codeRequest represents a scheduled or already in-flight bytecode retrieval request.
type codeRequest struct {
hash common.Hash // Hash of the contract bytecode to retrieve
path []byte // Merkle path leading to this node for prioritization
data []byte // Data content of the node, cached until all subtrees complete
parents []*nodeRequest // Parent state nodes referencing this entry (notify all upon completion)
}
// NodeSyncResult is a response with requested trie node along with its node path.
type NodeSyncResult struct {
Path string // Path of the originally unknown trie node
Data []byte // Data content of the retrieved trie node
}
// CodeSyncResult is a response with requested bytecode along with its hash.
type CodeSyncResult struct {
Hash common.Hash // Hash the originally unknown bytecode
Data []byte // Data content of the retrieved bytecode
}
// nodeOp represents an operation upon the trie node. It can either represent a
// deletion to the specific node or a node write for persisting retrieved node.
type nodeOp struct {
del bool // flag if op stands for a delete operation
owner common.Hash // identifier of the trie (empty for account trie)
path []byte // path from the root to the specified node.
blob []byte // the content of the node (nil for deletion)
hash common.Hash // hash of the node content (empty for node deletion)
}
// valid checks whether the node operation is valid.
func (op *nodeOp) valid() bool {
if op.del && len(op.blob) != 0 {
return false
}
if !op.del && len(op.blob) == 0 {
return false
}
return true
}
// string returns the node operation in string representation.
func (op *nodeOp) string() string {
var node string
if op.owner == (common.Hash{}) {
node = fmt.Sprintf("node: (%v)", op.path)
} else {
node = fmt.Sprintf("node: (%x-%v)", op.owner, op.path)
}
var blobHex string
if len(op.blob) == 0 {
blobHex = "nil"
} else {
blobHex = hexutil.Encode(op.blob)
}
if op.del {
return fmt.Sprintf("del %s %s %s", node, blobHex, op.hash.Hex())
}
return fmt.Sprintf("write %s %s %s", node, blobHex, op.hash.Hex())
}
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
// syncMemBatch is an in-memory buffer of successfully downloaded but not yet
// persisted data items.
type syncMemBatch struct {
scheme string // State scheme identifier
codes map[common.Hash][]byte // In-memory batch of recently completed codes
nodes []nodeOp // In-memory batch of recently completed/deleted nodes
size uint64 // Estimated batch-size of in-memory data.
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
}
// newSyncMemBatch allocates a new memory-buffer for not-yet persisted trie nodes.
func newSyncMemBatch(scheme string) *syncMemBatch {
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
return &syncMemBatch{
scheme: scheme,
codes: make(map[common.Hash][]byte),
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
}
}
// hasCode reports the contract code with specific hash is already cached.
func (batch *syncMemBatch) hasCode(hash common.Hash) bool {
_, ok := batch.codes[hash]
return ok
}
// addCode caches a contract code database write operation.
func (batch *syncMemBatch) addCode(hash common.Hash, code []byte) {
batch.codes[hash] = code
batch.size += common.HashLength + uint64(len(code))
}
// addNode caches a node database write operation.
func (batch *syncMemBatch) addNode(owner common.Hash, path []byte, blob []byte, hash common.Hash) {
if batch.scheme == rawdb.PathScheme {
if owner == (common.Hash{}) {
batch.size += uint64(len(path) + len(blob))
} else {
batch.size += common.HashLength + uint64(len(path)+len(blob))
}
} else {
batch.size += common.HashLength + uint64(len(blob))
}
batch.nodes = append(batch.nodes, nodeOp{
owner: owner,
path: path,
blob: blob,
hash: hash,
})
}
// delNode caches a node database delete operation.
func (batch *syncMemBatch) delNode(owner common.Hash, path []byte) {
if batch.scheme != rawdb.PathScheme {
log.Error("Unexpected node deletion", "owner", owner, "path", path, "scheme", batch.scheme)
return // deletion is not supported in hash mode.
}
if owner == (common.Hash{}) {
batch.size += uint64(len(path))
} else {
batch.size += common.HashLength + uint64(len(path))
}
batch.nodes = append(batch.nodes, nodeOp{
del: true,
owner: owner,
path: path,
})
}
// Sync is the main state trie synchronisation scheduler, which provides yet
// unknown trie hashes to retrieve, accepts node data associated with said hashes
// and reconstructs the trie step by step until all is done.
type Sync struct {
scheme string // Node scheme descriptor used in database.
database ethdb.KeyValueReader // Persistent database to check for existing entries
membatch *syncMemBatch // Memory buffer to avoid frequent database writes
nodeReqs map[string]*nodeRequest // Pending requests pertaining to a trie node path
codeReqs map[common.Hash]*codeRequest // Pending requests pertaining to a code hash
queue *prque.Prque[int64, any] // Priority queue with the pending requests
fetches map[int]int // Number of active fetches per trie node depth
}
// NewSync creates a new trie data download scheduler.
func NewSync(root common.Hash, database ethdb.KeyValueReader, callback LeafCallback, scheme string) *Sync {
ts := &Sync{
scheme: scheme,
database: database,
membatch: newSyncMemBatch(scheme),
nodeReqs: make(map[string]*nodeRequest),
codeReqs: make(map[common.Hash]*codeRequest),
queue: prque.New[int64, any](nil), // Ugh, can contain both string and hash, whyyy
fetches: make(map[int]int),
}
ts.AddSubTrie(root, nil, common.Hash{}, nil, callback)
return ts
}
// AddSubTrie registers a new trie to the sync code, rooted at the designated
// parent for completion tracking. The given path is a unique node path in
// hex format and contain all the parent path if it's layered trie node.
func (s *Sync) AddSubTrie(root common.Hash, path []byte, parent common.Hash, parentPath []byte, callback LeafCallback) {
if root == types.EmptyRootHash {
return
}
owner, inner := ResolvePath(path)
exist, inconsistent := s.hasNode(owner, inner, root)
if exist {
// The entire subtrie is already present in the database.
return
} else if inconsistent {
// There is a pre-existing node with the wrong hash in DB, remove it.
s.membatch.delNode(owner, inner)
}
// Assemble the new sub-trie sync request
req := &nodeRequest{
hash: root,
path: path,
callback: callback,
}
// If this sub-trie has a designated parent, link them together
if parent != (common.Hash{}) {
ancestor := s.nodeReqs[string(parentPath)]
if ancestor == nil {
panic(fmt.Sprintf("sub-trie ancestor not found: %x", parent))
}
ancestor.deps++
req.parent = ancestor
}
s.scheduleNodeRequest(req)
}
// AddCodeEntry schedules the direct retrieval of a contract code that should not
// be interpreted as a trie node, but rather accepted and stored into the database
// as is.
func (s *Sync) AddCodeEntry(hash common.Hash, path []byte, parent common.Hash, parentPath []byte) {
// Short circuit if the entry is empty or already known
if hash == types.EmptyCodeHash {
return
}
if s.membatch.hasCode(hash) {
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
return
}
// If database says duplicate, the blob is present for sure.
// Note we only check the existence with new code scheme, snap
// sync is expected to run with a fresh new node. Even there
// exists the code with legacy format, fetch and store with
// new scheme anyway.
if rawdb.HasCodeWithPrefix(s.database, hash) {
return
}
// Assemble the new sub-trie sync request
req := &codeRequest{
path: path,
hash: hash,
}
// If this sub-trie has a designated parent, link them together
if parent != (common.Hash{}) {
ancestor := s.nodeReqs[string(parentPath)] // the parent of codereq can ONLY be nodereq
if ancestor == nil {
panic(fmt.Sprintf("raw-entry ancestor not found: %x", parent))
}
ancestor.deps++
req.parents = append(req.parents, ancestor)
}
s.scheduleCodeRequest(req)
}
// Missing retrieves the known missing nodes from the trie for retrieval. To aid
// both eth/6x style fast sync and snap/1x style state sync, the paths of trie
// nodes are returned too, as well as separate hash list for codes.
func (s *Sync) Missing(max int) ([]string, []common.Hash, []common.Hash) {
var (
nodePaths []string
nodeHashes []common.Hash
codeHashes []common.Hash
)
for !s.queue.Empty() && (max == 0 || len(nodeHashes)+len(codeHashes) < max) {
// Retrieve the next item in line
item, prio := s.queue.Peek()
// If we have too many already-pending tasks for this depth, throttle
depth := int(prio >> 56)
if s.fetches[depth] > maxFetchesPerDepth {
break
}
// Item is allowed to be scheduled, add it to the task list
s.queue.Pop()
s.fetches[depth]++
switch item := item.(type) {
case common.Hash:
codeHashes = append(codeHashes, item)
case string:
req, ok := s.nodeReqs[item]
if !ok {
log.Error("Missing node request", "path", item)
continue // System very wrong, shouldn't happen
}
nodePaths = append(nodePaths, item)
nodeHashes = append(nodeHashes, req.hash)
}
}
return nodePaths, nodeHashes, codeHashes
}
// ProcessCode injects the received data for requested item. Note it can
// happen that the single response commits two pending requests(e.g.
// there are two requests one for code and one for node but the hash
// is same). In this case the second response for the same hash will
// be treated as "non-requested" item or "already-processed" item but
// there is no downside.
func (s *Sync) ProcessCode(result CodeSyncResult) error {
// If the code was not requested or it's already processed, bail out
req := s.codeReqs[result.Hash]
if req == nil {
return ErrNotRequested
}
if req.data != nil {
return ErrAlreadyProcessed
}
req.data = result.Data
return s.commitCodeRequest(req)
}
// ProcessNode injects the received data for requested item. Note it can
// happen that the single response commits two pending requests(e.g.
// there are two requests one for code and one for node but the hash
// is same). In this case the second response for the same hash will
// be treated as "non-requested" item or "already-processed" item but
// there is no downside.
func (s *Sync) ProcessNode(result NodeSyncResult) error {
// If the trie node was not requested or it's already processed, bail out
req := s.nodeReqs[result.Path]
if req == nil {
return ErrNotRequested
}
if req.data != nil {
return ErrAlreadyProcessed
}
// Decode the node data content and update the request
node, err := decodeNode(req.hash.Bytes(), result.Data)
if err != nil {
return err
}
req.data = result.Data
// Create and schedule a request for all the children nodes
requests, err := s.children(req, node)
if err != nil {
return err
}
if len(requests) == 0 && req.deps == 0 {
s.commitNodeRequest(req)
} else {
req.deps += len(requests)
for _, child := range requests {
s.scheduleNodeRequest(child)
}
}
return nil
}
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
// Commit flushes the data stored in the internal membatch out to persistent
// storage, returning any occurred error. The whole data set will be flushed
// in an atomic database batch.
func (s *Sync) Commit(dbw ethdb.Batch) error {
// Flush the pending node writes into database batch.
var (
account int
storage int
)
for _, op := range s.membatch.nodes {
if !op.valid() {
return fmt.Errorf("invalid op, %s", op.string())
}
if op.del {
// node deletion is only supported in path mode.
if op.owner == (common.Hash{}) {
rawdb.DeleteAccountTrieNode(dbw, op.path)
} else {
rawdb.DeleteStorageTrieNode(dbw, op.owner, op.path)
}
deletionGauge.Inc(1)
} else {
if op.owner == (common.Hash{}) {
account += 1
} else {
storage += 1
}
rawdb.WriteTrieNode(dbw, op.owner, op.path, op.hash, op.blob, s.scheme)
}
}
accountNodeSyncedGauge.Inc(int64(account))
storageNodeSyncedGauge.Inc(int64(storage))
// Flush the pending code writes into database batch.
for hash, value := range s.membatch.codes {
rawdb.WriteCode(dbw, hash, value)
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
}
codeSyncedGauge.Inc(int64(len(s.membatch.codes)))
s.membatch = newSyncMemBatch(s.scheme) // reset the batch
return nil
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
}
// MemSize returns an estimated size (in bytes) of the data held in the membatch.
func (s *Sync) MemSize() uint64 {
return s.membatch.size
}
// Pending returns the number of state entries currently pending for download.
func (s *Sync) Pending() int {
return len(s.nodeReqs) + len(s.codeReqs)
}
// scheduleNodeRequest inserts a new state retrieval request into the fetch queue. If there
// is already a pending request for this node, the new request will be discarded
// and only a parent reference added to the old one.
func (s *Sync) scheduleNodeRequest(req *nodeRequest) {
s.nodeReqs[string(req.path)] = req
// Schedule the request for future retrieval. This queue is shared
// by both node requests and code requests.
prio := int64(len(req.path)) << 56 // depth >= 128 will never happen, storage leaves will be included in their parents
for i := 0; i < 14 && i < len(req.path); i++ {
prio |= int64(15-req.path[i]) << (52 - i*4) // 15-nibble => lexicographic order
}
s.queue.Push(string(req.path), prio)
}
// scheduleCodeRequest inserts a new state retrieval request into the fetch queue. If there
// is already a pending request for this node, the new request will be discarded
// and only a parent reference added to the old one.
func (s *Sync) scheduleCodeRequest(req *codeRequest) {
// If we're already requesting this node, add a new reference and stop
if old, ok := s.codeReqs[req.hash]; ok {
old.parents = append(old.parents, req.parents...)
return
}
s.codeReqs[req.hash] = req
// Schedule the request for future retrieval. This queue is shared
// by both node requests and code requests.
prio := int64(len(req.path)) << 56 // depth >= 128 will never happen, storage leaves will be included in their parents
for i := 0; i < 14 && i < len(req.path); i++ {
prio |= int64(15-req.path[i]) << (52 - i*4) // 15-nibble => lexicographic order
}
s.queue.Push(req.hash, prio)
}
// children retrieves all the missing children of a state trie entry for future
// retrieval scheduling.
func (s *Sync) children(req *nodeRequest, object node) ([]*nodeRequest, error) {
// Gather all the children of the node, irrelevant whether known or not
type childNode struct {
path []byte
node node
}
var children []childNode
switch node := (object).(type) {
case *shortNode:
key := node.Key
if hasTerm(key) {
key = key[:len(key)-1]
}
children = []childNode{{
node: node.Val,
path: append(append([]byte(nil), req.path...), key...),
}}
// Mark all internal nodes between shortNode and its **in disk**
// child as invalid. This is essential in the case of path mode
// scheme; otherwise, state healing might overwrite existing child
// nodes silently while leaving a dangling parent node within the
// range of this internal path on disk and the persistent state
// ends up with a very weird situation that nodes on the same path
// are not inconsistent while they all present in disk. This property
// would break the guarantee for state healing.
//
// While it's possible for this shortNode to overwrite a previously
// existing full node, the other branches of the fullNode can be
// retained as they are not accessible with the new shortNode, and
// also the whole sub-trie is still untouched and complete.
//
// This step is only necessary for path mode, as there is no deletion
// in hash mode at all.
if _, ok := node.Val.(hashNode); ok && s.scheme == rawdb.PathScheme {
owner, inner := ResolvePath(req.path)
for i := 1; i < len(key); i++ {
// While checking for a non-existent item in Pebble can be less efficient
// without a bloom filter, the relatively low frequency of lookups makes
// the performance impact negligible.
var exists bool
if owner == (common.Hash{}) {
exists = rawdb.HasAccountTrieNode(s.database, append(inner, key[:i]...))
} else {
exists = rawdb.HasStorageTrieNode(s.database, owner, append(inner, key[:i]...))
}
if exists {
s.membatch.delNode(owner, append(inner, key[:i]...))
log.Debug("Detected dangling node", "owner", owner, "path", append(inner, key[:i]...))
}
}
lookupGauge.Inc(int64(len(key) - 1))
}
case *fullNode:
for i := 0; i < 17; i++ {
if node.Children[i] != nil {
children = append(children, childNode{
node: node.Children[i],
path: append(append([]byte(nil), req.path...), byte(i)),
})
}
}
default:
panic(fmt.Sprintf("unknown node: %+v", node))
}
// Iterate over the children, and request all unknown ones
var (
missing = make(chan *nodeRequest, len(children))
pending sync.WaitGroup
batchMu sync.Mutex
)
for _, child := range children {
// Notify any external watcher of a new key/value node
if req.callback != nil {
if node, ok := (child.node).(valueNode); ok {
core, eth: faster snapshot generation (#22504) * eth/protocols: persist received state segments * core: initial implementation * core/state/snapshot: add tests * core, eth: updates * eth/protocols/snapshot: count flat state size * core/state: add metrics * core/state/snapshot: skip unnecessary deletion * core/state/snapshot: rename * core/state/snapshot: use the global batch * core/state/snapshot: add logs and fix wiping * core/state/snapshot: fix * core/state/snapshot: save generation progress even if the batch is empty * core/state/snapshot: fixes * core/state/snapshot: fix initial account range length * core/state/snapshot: fix initial account range * eth/protocols/snap: store flat states during the healing * eth/protocols/snap: print logs * core/state/snapshot: refactor (#4) * core/state/snapshot: refactor * core/state/snapshot: tiny fix and polish Co-authored-by: rjl493456442 <garyrong0905@gmail.com> * core, eth: fixes * core, eth: fix healing writer * core, trie, eth: fix paths * eth/protocols/snap: fix encoding * eth, core: add debug log * core/state/generate: release iterator asap (#5) core/state/snapshot: less copy core/state/snapshot: revert split loop core/state/snapshot: handle storage becoming empty, improve test robustness core/state: test modified codehash core/state/snapshot: polish * core/state/snapshot: optimize stats counter * core, eth: add metric * core/state/snapshot: update comments * core/state/snapshot: improve tests * core/state/snapshot: replace secure trie with standard trie * core/state/snapshot: wrap return as the struct * core/state/snapshot: skip wiping correct states * core/state/snapshot: updates * core/state/snapshot: fixes * core/state/snapshot: fix panic due to reference flaw in closure * core/state/snapshot: fix errors in state generation logic + fix log output * core/state/snapshot: remove an error case * core/state/snapshot: fix condition-check for exhausted snap state * core/state/snapshot: use stackTrie for small tries * core/state/snapshot: don't resolve small storage tries in vain * core/state/snapshot: properly clean up storage of deleted accounts * core/state/snapshot: avoid RLP-encoding in some cases + minor nitpicks * core/state/snapshot: fix error (+testcase) * core/state/snapshot: clean up tests a bit * core/state/snapshot: work in progress on better tests * core/state/snapshot: polish code * core/state/snapshot: fix trie iteration abortion trigger * core/state/snapshot: fixes flaws * core/state/snapshot: remove panic * core/state/snapshot: fix abort * core/state/snapshot: more tests (plus failing testcase) * core/state/snapshot: more testcases + fix for failing test * core/state/snapshot: testcase for malformed data * core/state/snapshot: some test nitpicks * core/state/snapshot: improvements to logging * core/state/snapshot: testcase to demo error in abortion * core/state/snapshot: fix abortion * cmd/geth: make verify-state report the root * trie: fix failing test * core/state/snapshot: add timer metrics * core/state/snapshot: fix metrics * core/state/snapshot: udpate tests * eth/protocols/snap: write snapshot account even if code or state is needed * core/state/snapshot: fix diskmore check * core/state/snapshot: review fixes * core/state/snapshot: improve error message * cmd/geth: rename 'error' to 'err' in logs * core/state/snapshot: fix some review concerns * core/state/snapshot, eth/protocols/snap: clear snapshot marker when starting/resuming snap sync * core: add error log * core/state/snapshot: use proper timers for metrics collection * core/state/snapshot: address some review concerns * eth/protocols/snap: improved log message * eth/protocols/snap: fix heal logs to condense infos * core/state/snapshot: wait for generator termination before restarting * core/state/snapshot: revert timers to counters to track total time Co-authored-by: Martin Holst Swende <martin@swende.se> Co-authored-by: Péter Szilágyi <peterke@gmail.com>
4 years ago
var paths [][]byte
if len(child.path) == 2*common.HashLength {
paths = append(paths, hexToKeybytes(child.path))
} else if len(child.path) == 4*common.HashLength {
paths = append(paths, hexToKeybytes(child.path[:2*common.HashLength]))
paths = append(paths, hexToKeybytes(child.path[2*common.HashLength:]))
}
if err := req.callback(paths, child.path, node, req.hash, req.path); err != nil {
return nil, err
}
}
}
// If the child references another node, resolve or schedule.
// We check all children concurrently.
if node, ok := (child.node).(hashNode); ok {
path := child.path
hash := common.BytesToHash(node)
pending.Add(1)
go func() {
defer pending.Done()
owner, inner := ResolvePath(path)
exist, inconsistent := s.hasNode(owner, inner, hash)
if exist {
return
} else if inconsistent {
// There is a pre-existing node with the wrong hash in DB, remove it.
batchMu.Lock()
s.membatch.delNode(owner, inner)
batchMu.Unlock()
}
// Locally unknown node, schedule for retrieval
missing <- &nodeRequest{
path: path,
hash: hash,
parent: req,
callback: req.callback,
}
}()
}
}
pending.Wait()
requests := make([]*nodeRequest, 0, len(children))
for done := false; !done; {
select {
case miss := <-missing:
requests = append(requests, miss)
default:
done = true
}
}
return requests, nil
}
// commitNodeRequest finalizes a retrieval request and stores it into the membatch. If any
// of the referencing parent requests complete due to this commit, they are also
// committed themselves.
func (s *Sync) commitNodeRequest(req *nodeRequest) error {
eth/downloader: separate state sync from queue (#14460) * eth/downloader: separate state sync from queue Scheduling of state node downloads hogged the downloader queue lock when new requests were scheduled. This caused timeouts for other requests. With this change, state sync is fully independent of all other downloads and doesn't involve the queue at all. State sync is started and checked on in processContent. This is slightly awkward because processContent doesn't have a select loop. Instead, the queue is closed by an auxiliary goroutine when state sync fails. We tried several alternatives to this but settled on the current approach because it's the least amount of change overall. Handling of the pivot block has changed slightly: the queue previously prevented import of pivot block receipts before the state of the pivot block was available. In this commit, the receipt will be imported before the state. This causes an annoyance where the pivot block is committed as fast block head even when state downloads fail. Stay tuned for more updates in this area ;) * eth/downloader: remove cancelTimeout channel * eth/downloader: retry state requests on timeout * eth/downloader: improve comment * eth/downloader: mark peers idle when state sync is done * eth/downloader: move pivot block splitting to processContent This change also ensures that pivot block receipts aren't imported before the pivot block itself. * eth/downloader: limit state node retries * eth/downloader: improve state node error handling and retry check * eth/downloader: remove maxStateNodeRetries It fails the sync too much. * eth/downloader: remove last use of cancelCh in statesync.go Fixes TestDeliverHeadersHang*Fast and (hopefully) the weird cancellation behaviour at the end of fast sync. * eth/downloader: fix leak in runStateSync * eth/downloader: don't run processFullSyncContent in LightSync mode * eth/downloader: improve comments * eth/downloader: fix vet, megacheck * eth/downloader: remove unrequested tasks anyway * eth/downloader, trie: various polishes around duplicate items This commit explicitly tracks duplicate and unexpected state delieveries done against a trie Sync structure, also adding there to import info logs. The commit moves the db batch used to commit trie changes one level deeper so its flushed after every node insertion. This is needed to avoid a lot of duplicate retrievals caused by inconsistencies between Sync internals and database. A better approach is to track not-yet-written states in trie.Sync and flush on commit, but I'm focuing on correctness first now. The commit fixes a regression around pivot block fail count. The counter previously was reset to 1 if and only if a sync cycle progressed (inserted at least 1 entry to the database). The current code reset it already if a node was delivered, which is not stong enough, because unless it ends up written to disk, an attacker can just loop and attack ad infinitum. The commit also fixes a regression around state deliveries and timeouts. The old downloader tracked if a delivery is stale (none of the deliveries were requestedt), in which case it didn't mark the node idle and did not send further requests, since it signals a past timeout. The current code did mark it idle even on stale deliveries, which eventually caused two requests to be in flight at the same time, making the deliveries always stale and mass duplicating retrievals between multiple peers. * eth/downloader: fix state request leak This commit fixes the hang seen sometimes while doing the state sync. The cause of the hang was a rare combination of events: request state data from peer, peer drops and reconnects almost immediately. This caused a new download task to be assigned to the peer, overwriting the old one still waiting for a timeout, which in turned leaked the requests out, never to be retried. The fix is to ensure that a task assignment moves any pending one back into the retry queue. The commit also fixes a regression with peer dropping due to stalls. The current code considered a peer stalling if they timed out delivering 1 item. However, the downloader never requests only one, the minimum is 2 (attempt to fine tune estimated latency/bandwidth). The fix is simply to drop if a timeout is detected at 2 items. Apart from the above bugfixes, the commit contains some code polishes I made while debugging the hang. * core, eth, trie: support batched trie sync db writes * trie: rename SyncMemCache to syncMemBatch
7 years ago
// Write the node content to the membatch
owner, path := ResolvePath(req.path)
s.membatch.addNode(owner, path, req.data, req.hash)
// Removed the completed node request
delete(s.nodeReqs, string(req.path))
s.fetches[len(req.path)]--
// Check parent for completion
if req.parent != nil {
req.parent.deps--
if req.parent.deps == 0 {
if err := s.commitNodeRequest(req.parent); err != nil {
return err
}
}
}
return nil
}
// commitCodeRequest finalizes a retrieval request and stores it into the membatch. If any
// of the referencing parent requests complete due to this commit, they are also
// committed themselves.
func (s *Sync) commitCodeRequest(req *codeRequest) error {
// Write the node content to the membatch
s.membatch.addCode(req.hash, req.data)
// Removed the completed code request
delete(s.codeReqs, req.hash)
s.fetches[len(req.path)]--
// Check all parents for completion
for _, parent := range req.parents {
parent.deps--
if parent.deps == 0 {
if err := s.commitNodeRequest(parent); err != nil {
return err
}
}
}
return nil
}
// hasNode reports whether the specified trie node is present in the database.
// 'exists' is true when the node exists in the database and matches the given root
// hash. The 'inconsistent' return value is true when the node exists but does not
// match the expected hash.
func (s *Sync) hasNode(owner common.Hash, path []byte, hash common.Hash) (exists bool, inconsistent bool) {
// If node is running with hash scheme, check the presence with node hash.
if s.scheme == rawdb.HashScheme {
return rawdb.HasLegacyTrieNode(s.database, hash), false
}
// If node is running with path scheme, check the presence with node path.
var blob []byte
if owner == (common.Hash{}) {
blob = rawdb.ReadAccountTrieNode(s.database, path)
} else {
blob = rawdb.ReadStorageTrieNode(s.database, owner, path)
}
h := newBlobHasher()
defer h.release()
exists = hash == h.hash(blob)
inconsistent = !exists && len(blob) != 0
return exists, inconsistent
}
// ResolvePath resolves the provided composite node path by separating the
// path in account trie if it's existent.
func ResolvePath(path []byte) (common.Hash, []byte) {
var owner common.Hash
if len(path) >= 2*common.HashLength {
owner = common.BytesToHash(hexToKeybytes(path[:2*common.HashLength]))
path = path[2*common.HashLength:]
}
return owner, path
}
// blobHasher is used to compute the sha256 hash of the provided data.
type blobHasher struct{ state crypto.KeccakState }
// blobHasherPool is the pool for reusing pre-allocated hash state.
var blobHasherPool = sync.Pool{
New: func() interface{} { return &blobHasher{state: crypto.NewKeccakState()} },
}
func newBlobHasher() *blobHasher {
return blobHasherPool.Get().(*blobHasher)
}
func (h *blobHasher) hash(data []byte) common.Hash {
return crypto.HashData(h.state, data)
}
func (h *blobHasher) release() {
blobHasherPool.Put(h)
}