Official Go implementation of the Ethereum protocol
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go-ethereum/p2p/discover/v4_udp.go

812 lines
24 KiB

// Copyright 2019 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package discover
import (
"bytes"
"container/list"
"context"
"crypto/ecdsa"
crand "crypto/rand"
"errors"
"fmt"
"io"
"net/netip"
"sync"
"time"
"github.com/ethereum/go-ethereum/crypto"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/p2p/discover/v4wire"
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
"github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/p2p/netutil"
)
// Errors
var (
errExpired = errors.New("expired")
errUnsolicitedReply = errors.New("unsolicited reply")
errUnknownNode = errors.New("unknown node")
errTimeout = errors.New("RPC timeout")
errClockWarp = errors.New("reply deadline too far in the future")
errClosed = errors.New("socket closed")
errLowPort = errors.New("low port")
errNoUDPEndpoint = errors.New("node has no UDP endpoint")
)
const (
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
respTimeout = 500 * time.Millisecond
expiration = 20 * time.Second
bondExpiration = 24 * time.Hour
maxFindnodeFailures = 5 // nodes exceeding this limit are dropped
ntpFailureThreshold = 32 // Continuous timeouts after which to check NTP
ntpWarningCooldown = 10 * time.Minute // Minimum amount of time to pass before repeating NTP warning
driftThreshold = 10 * time.Second // Allowed clock drift before warning user
// Discovery packets are defined to be no larger than 1280 bytes.
// Packets larger than this size will be cut at the end and treated
// as invalid because their hash won't match.
maxPacketSize = 1280
)
// UDPv4 implements the v4 wire protocol.
type UDPv4 struct {
conn UDPConn
log log.Logger
netrestrict *netutil.Netlist
priv *ecdsa.PrivateKey
localNode *enode.LocalNode
db *enode.DB
tab *Table
closeOnce sync.Once
wg sync.WaitGroup
addReplyMatcher chan *replyMatcher
gotreply chan reply
closeCtx context.Context
cancelCloseCtx context.CancelFunc
}
// replyMatcher represents a pending reply.
//
// Some implementations of the protocol wish to send more than one
// reply packet to findnode. In general, any neighbors packet cannot
// be matched up with a specific findnode packet.
//
// Our implementation handles this by storing a callback function for
// each pending reply. Incoming packets from a node are dispatched
// to all callback functions for that node.
type replyMatcher struct {
// these fields must match in the reply.
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
from enode.ID
ip netip.Addr
ptype byte
// time when the request must complete
deadline time.Time
// callback is called when a matching reply arrives. If it returns matched == true, the
// reply was acceptable. The second return value indicates whether the callback should
// be removed from the pending reply queue. If it returns false, the reply is considered
// incomplete and the callback will be invoked again for the next matching reply.
callback replyMatchFunc
// errc receives nil when the callback indicates completion or an
// error if no further reply is received within the timeout.
errc chan error
// reply contains the most recent reply. This field is safe for reading after errc has
// received a value.
reply v4wire.Packet
}
type replyMatchFunc func(v4wire.Packet) (matched bool, requestDone bool)
// reply is a reply packet from a certain node.
type reply struct {
from enode.ID
ip netip.Addr
data v4wire.Packet
// loop indicates whether there was
// a matching request by sending on this channel.
matched chan<- bool
}
func ListenV4(c UDPConn, ln *enode.LocalNode, cfg Config) (*UDPv4, error) {
cfg = cfg.withDefaults()
closeCtx, cancel := context.WithCancel(context.Background())
t := &UDPv4{
conn: newMeteredConn(c),
priv: cfg.PrivateKey,
netrestrict: cfg.NetRestrict,
localNode: ln,
db: ln.Database(),
gotreply: make(chan reply),
addReplyMatcher: make(chan *replyMatcher),
closeCtx: closeCtx,
cancelCloseCtx: cancel,
log: cfg.Log,
}
tab, err := newTable(t, ln.Database(), cfg)
if err != nil {
return nil, err
}
t.tab = tab
go tab.loop()
t.wg.Add(2)
go t.loop()
go t.readLoop(cfg.Unhandled)
return t, nil
}
// Self returns the local node.
func (t *UDPv4) Self() *enode.Node {
return t.localNode.Node()
}
// Close shuts down the socket and aborts any running queries.
func (t *UDPv4) Close() {
t.closeOnce.Do(func() {
t.cancelCloseCtx()
t.conn.Close()
t.wg.Wait()
t.tab.close()
})
}
// Resolve searches for a specific node with the given ID and tries to get the most recent
// version of the node record for it. It returns n if the node could not be resolved.
func (t *UDPv4) Resolve(n *enode.Node) *enode.Node {
// Try asking directly. This works if the node is still responding on the endpoint we have.
if rn, err := t.RequestENR(n); err == nil {
return rn
}
// Check table for the ID, we might have a newer version there.
if intable := t.tab.getNode(n.ID()); intable != nil && intable.Seq() > n.Seq() {
n = intable
if rn, err := t.RequestENR(n); err == nil {
return rn
}
}
// Otherwise perform a network lookup.
var key enode.Secp256k1
if n.Load(&key) != nil {
return n // no secp256k1 key
}
result := t.LookupPubkey((*ecdsa.PublicKey)(&key))
for _, rn := range result {
if rn.ID() == n.ID() {
if rn, err := t.RequestENR(rn); err == nil {
return rn
}
}
}
return n
}
func (t *UDPv4) ourEndpoint() v4wire.Endpoint {
node := t.Self()
addr, ok := node.UDPEndpoint()
if !ok {
return v4wire.Endpoint{}
}
return v4wire.NewEndpoint(addr, uint16(node.TCP()))
}
// Ping sends a ping message to the given node.
func (t *UDPv4) Ping(n *enode.Node) error {
_, err := t.ping(n)
return err
}
// ping sends a ping message to the given node and waits for a reply.
func (t *UDPv4) ping(n *enode.Node) (seq uint64, err error) {
addr, ok := n.UDPEndpoint()
if !ok {
return 0, errNoUDPEndpoint
}
rm := t.sendPing(n.ID(), addr, nil)
if err = <-rm.errc; err == nil {
seq = rm.reply.(*v4wire.Pong).ENRSeq
}
return seq, err
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
6 years ago
}
// sendPing sends a ping message to the given node and invokes the callback
// when the reply arrives.
func (t *UDPv4) sendPing(toid enode.ID, toaddr netip.AddrPort, callback func()) *replyMatcher {
req := t.makePing(toaddr)
packet, hash, err := v4wire.Encode(t.priv, req)
if err != nil {
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
6 years ago
errc := make(chan error, 1)
errc <- err
return &replyMatcher{errc: errc}
}
// Add a matcher for the reply to the pending reply queue. Pongs are matched if they
// reference the ping we're about to send.
rm := t.pending(toid, toaddr.Addr(), v4wire.PongPacket, func(p v4wire.Packet) (matched bool, requestDone bool) {
matched = bytes.Equal(p.(*v4wire.Pong).ReplyTok, hash)
if matched && callback != nil {
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
6 years ago
callback()
}
return matched, matched
})
// Send the packet.
t.localNode.UDPContact(toaddr)
t.write(toaddr, toid, req.Name(), packet)
return rm
}
func (t *UDPv4) makePing(toaddr netip.AddrPort) *v4wire.Ping {
return &v4wire.Ping{
Version: 4,
From: t.ourEndpoint(),
To: v4wire.NewEndpoint(toaddr, 0),
Expiration: uint64(time.Now().Add(expiration).Unix()),
ENRSeq: t.localNode.Node().Seq(),
}
}
// LookupPubkey finds the closest nodes to the given public key.
func (t *UDPv4) LookupPubkey(key *ecdsa.PublicKey) []*enode.Node {
if t.tab.len() == 0 {
// All nodes were dropped, refresh. The very first query will hit this
// case and run the bootstrapping logic.
<-t.tab.refresh()
}
return t.newLookup(t.closeCtx, encodePubkey(key)).run()
}
// RandomNodes is an iterator yielding nodes from a random walk of the DHT.
func (t *UDPv4) RandomNodes() enode.Iterator {
return newLookupIterator(t.closeCtx, t.newRandomLookup)
}
// lookupRandom implements transport.
func (t *UDPv4) lookupRandom() []*enode.Node {
return t.newRandomLookup(t.closeCtx).run()
}
// lookupSelf implements transport.
func (t *UDPv4) lookupSelf() []*enode.Node {
return t.newLookup(t.closeCtx, encodePubkey(&t.priv.PublicKey)).run()
}
func (t *UDPv4) newRandomLookup(ctx context.Context) *lookup {
var target encPubkey
crand.Read(target[:])
return t.newLookup(ctx, target)
}
func (t *UDPv4) newLookup(ctx context.Context, targetKey encPubkey) *lookup {
target := enode.ID(crypto.Keccak256Hash(targetKey[:]))
ekey := v4wire.Pubkey(targetKey)
it := newLookup(ctx, t.tab, target, func(n *enode.Node) ([]*enode.Node, error) {
addr, ok := n.UDPEndpoint()
if !ok {
return nil, errNoUDPEndpoint
}
return t.findnode(n.ID(), addr, ekey)
})
return it
}
// findnode sends a findnode request to the given node and waits until
// the node has sent up to k neighbors.
func (t *UDPv4) findnode(toid enode.ID, toAddrPort netip.AddrPort, target v4wire.Pubkey) ([]*enode.Node, error) {
t.ensureBond(toid, toAddrPort)
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
6 years ago
// Add a matcher for 'neighbours' replies to the pending reply queue. The matcher is
// active until enough nodes have been received.
nodes := make([]*enode.Node, 0, bucketSize)
nreceived := 0
rm := t.pending(toid, toAddrPort.Addr(), v4wire.NeighborsPacket, func(r v4wire.Packet) (matched bool, requestDone bool) {
reply := r.(*v4wire.Neighbors)
for _, rn := range reply.Nodes {
nreceived++
n, err := t.nodeFromRPC(toAddrPort, rn)
if err != nil {
t.log.Trace("Invalid neighbor node received", "ip", rn.IP, "addr", toAddrPort, "err", err)
continue
}
nodes = append(nodes, n)
}
return true, nreceived >= bucketSize
})
t.send(toAddrPort, toid, &v4wire.Findnode{
Target: target,
Expiration: uint64(time.Now().Add(expiration).Unix()),
})
// Ensure that callers don't see a timeout if the node actually responded. Since
// findnode can receive more than one neighbors response, the reply matcher will be
// active until the remote node sends enough nodes. If the remote end doesn't have
// enough nodes the reply matcher will time out waiting for the second reply, but
// there's no need for an error in that case.
err := <-rm.errc
if errors.Is(err, errTimeout) && rm.reply != nil {
err = nil
}
return nodes, err
}
// RequestENR sends ENRRequest to the given node and waits for a response.
func (t *UDPv4) RequestENR(n *enode.Node) (*enode.Node, error) {
addr, _ := n.UDPEndpoint()
t.ensureBond(n.ID(), addr)
req := &v4wire.ENRRequest{
Expiration: uint64(time.Now().Add(expiration).Unix()),
}
packet, hash, err := v4wire.Encode(t.priv, req)
if err != nil {
return nil, err
}
// Add a matcher for the reply to the pending reply queue. Responses are matched if
// they reference the request we're about to send.
rm := t.pending(n.ID(), addr.Addr(), v4wire.ENRResponsePacket, func(r v4wire.Packet) (matched bool, requestDone bool) {
matched = bytes.Equal(r.(*v4wire.ENRResponse).ReplyTok, hash)
return matched, matched
})
// Send the packet and wait for the reply.
t.write(addr, n.ID(), req.Name(), packet)
if err := <-rm.errc; err != nil {
return nil, err
}
// Verify the response record.
respN, err := enode.New(enode.ValidSchemes, &rm.reply.(*v4wire.ENRResponse).Record)
if err != nil {
return nil, err
}
if respN.ID() != n.ID() {
return nil, errors.New("invalid ID in response record")
}
if respN.Seq() < n.Seq() {
return n, nil // response record is older
}
if err := netutil.CheckRelayAddr(addr.Addr(), respN.IPAddr()); err != nil {
return nil, fmt.Errorf("invalid IP in response record: %v", err)
}
return respN, nil
}
func (t *UDPv4) TableBuckets() [][]BucketNode {
return t.tab.Nodes()
}
// pending adds a reply matcher to the pending reply queue.
// see the documentation of type replyMatcher for a detailed explanation.
func (t *UDPv4) pending(id enode.ID, ip netip.Addr, ptype byte, callback replyMatchFunc) *replyMatcher {
ch := make(chan error, 1)
p := &replyMatcher{from: id, ip: ip, ptype: ptype, callback: callback, errc: ch}
select {
case t.addReplyMatcher <- p:
// loop will handle it
case <-t.closeCtx.Done():
ch <- errClosed
}
return p
}
// handleReply dispatches a reply packet, invoking reply matchers. It returns
// whether any matcher considered the packet acceptable.
func (t *UDPv4) handleReply(from enode.ID, fromIP netip.Addr, req v4wire.Packet) bool {
matched := make(chan bool, 1)
select {
case t.gotreply <- reply{from, fromIP, req, matched}:
// loop will handle it
return <-matched
case <-t.closeCtx.Done():
return false
}
}
// loop runs in its own goroutine. it keeps track of
// the refresh timer and the pending reply queue.
func (t *UDPv4) loop() {
defer t.wg.Done()
var (
plist = list.New()
timeout = time.NewTimer(0)
nextTimeout *replyMatcher // head of plist when timeout was last reset
contTimeouts = 0 // number of continuous timeouts to do NTP checks
ntpWarnTime = time.Unix(0, 0)
)
<-timeout.C // ignore first timeout
defer timeout.Stop()
resetTimeout := func() {
if plist.Front() == nil || nextTimeout == plist.Front().Value {
return
}
// Start the timer so it fires when the next pending reply has expired.
now := time.Now()
for el := plist.Front(); el != nil; el = el.Next() {
nextTimeout = el.Value.(*replyMatcher)
if dist := nextTimeout.deadline.Sub(now); dist < 2*respTimeout {
timeout.Reset(dist)
return
}
// Remove pending replies whose deadline is too far in the
// future. These can occur if the system clock jumped
// backwards after the deadline was assigned.
nextTimeout.errc <- errClockWarp
plist.Remove(el)
}
nextTimeout = nil
timeout.Stop()
}
for {
resetTimeout()
select {
case <-t.closeCtx.Done():
for el := plist.Front(); el != nil; el = el.Next() {
el.Value.(*replyMatcher).errc <- errClosed
}
return
case p := <-t.addReplyMatcher:
p.deadline = time.Now().Add(respTimeout)
plist.PushBack(p)
case r := <-t.gotreply:
var matched bool // whether any replyMatcher considered the reply acceptable.
for el := plist.Front(); el != nil; el = el.Next() {
p := el.Value.(*replyMatcher)
if p.from == r.from && p.ptype == r.data.Kind() && p.ip == r.ip {
ok, requestDone := p.callback(r.data)
matched = matched || ok
p.reply = r.data
// Remove the matcher if callback indicates that all replies have been received.
if requestDone {
p.errc <- nil
plist.Remove(el)
}
// Reset the continuous timeout counter (time drift detection)
contTimeouts = 0
}
}
r.matched <- matched
case now := <-timeout.C:
nextTimeout = nil
// Notify and remove callbacks whose deadline is in the past.
for el := plist.Front(); el != nil; el = el.Next() {
p := el.Value.(*replyMatcher)
if now.After(p.deadline) || now.Equal(p.deadline) {
p.errc <- errTimeout
plist.Remove(el)
contTimeouts++
}
}
// If we've accumulated too many timeouts, do an NTP time sync check
if contTimeouts > ntpFailureThreshold {
if time.Since(ntpWarnTime) >= ntpWarningCooldown {
ntpWarnTime = time.Now()
go checkClockDrift()
}
contTimeouts = 0
}
}
}
}
func (t *UDPv4) send(toaddr netip.AddrPort, toid enode.ID, req v4wire.Packet) ([]byte, error) {
packet, hash, err := v4wire.Encode(t.priv, req)
if err != nil {
return hash, err
}
return hash, t.write(toaddr, toid, req.Name(), packet)
}
func (t *UDPv4) write(toaddr netip.AddrPort, toid enode.ID, what string, packet []byte) error {
_, err := t.conn.WriteToUDPAddrPort(packet, toaddr)
t.log.Trace(">> "+what, "id", toid, "addr", toaddr, "err", err)
return err
}
// readLoop runs in its own goroutine. it handles incoming UDP packets.
func (t *UDPv4) readLoop(unhandled chan<- ReadPacket) {
defer t.wg.Done()
if unhandled != nil {
defer close(unhandled)
}
buf := make([]byte, maxPacketSize)
for {
nbytes, from, err := t.conn.ReadFromUDPAddrPort(buf)
if netutil.IsTemporaryError(err) {
// Ignore temporary read errors.
t.log.Debug("Temporary UDP read error", "err", err)
continue
} else if err != nil {
// Shut down the loop for permanent errors.
if !errors.Is(err, io.EOF) {
t.log.Debug("UDP read error", "err", err)
}
return
}
if t.handlePacket(from, buf[:nbytes]) != nil && unhandled != nil {
select {
case unhandled <- ReadPacket{buf[:nbytes], from}:
default:
}
}
}
}
func (t *UDPv4) handlePacket(from netip.AddrPort, buf []byte) error {
// Unwrap IPv4-in-6 source address.
if from.Addr().Is4In6() {
from = netip.AddrPortFrom(netip.AddrFrom4(from.Addr().As4()), from.Port())
}
rawpacket, fromKey, hash, err := v4wire.Decode(buf)
if err != nil {
t.log.Debug("Bad discv4 packet", "addr", from, "err", err)
return err
}
packet := t.wrapPacket(rawpacket)
fromID := fromKey.ID()
if packet.preverify != nil {
err = packet.preverify(packet, from, fromID, fromKey)
}
t.log.Trace("<< "+packet.Name(), "id", fromID, "addr", from, "err", err)
if err == nil && packet.handle != nil {
packet.handle(packet, from, fromID, hash)
}
return err
}
// checkBond checks if the given node has a recent enough endpoint proof.
func (t *UDPv4) checkBond(id enode.ID, ip netip.AddrPort) bool {
return time.Since(t.db.LastPongReceived(id, ip.Addr())) < bondExpiration
}
// ensureBond solicits a ping from a node if we haven't seen a ping from it for a while.
// This ensures there is a valid endpoint proof on the remote end.
func (t *UDPv4) ensureBond(toid enode.ID, toaddr netip.AddrPort) {
tooOld := time.Since(t.db.LastPingReceived(toid, toaddr.Addr())) > bondExpiration
if tooOld || t.db.FindFails(toid, toaddr.Addr()) > maxFindnodeFailures {
rm := t.sendPing(toid, toaddr, nil)
<-rm.errc
// Wait for them to ping back and process our pong.
time.Sleep(respTimeout)
}
}
func (t *UDPv4) nodeFromRPC(sender netip.AddrPort, rn v4wire.Node) (*enode.Node, error) {
if rn.UDP <= 1024 {
return nil, errLowPort
}
if err := netutil.CheckRelayIP(sender.Addr().AsSlice(), rn.IP); err != nil {
return nil, err
}
if t.netrestrict != nil && !t.netrestrict.Contains(rn.IP) {
return nil, errors.New("not contained in netrestrict list")
}
key, err := v4wire.DecodePubkey(crypto.S256(), rn.ID)
if err != nil {
return nil, err
}
n := enode.NewV4(key, rn.IP, int(rn.TCP), int(rn.UDP))
err = n.ValidateComplete()
return n, err
}
func nodeToRPC(n *enode.Node) v4wire.Node {
var key ecdsa.PublicKey
var ekey v4wire.Pubkey
if err := n.Load((*enode.Secp256k1)(&key)); err == nil {
ekey = v4wire.EncodePubkey(&key)
}
return v4wire.Node{ID: ekey, IP: n.IP(), UDP: uint16(n.UDP()), TCP: uint16(n.TCP())}
}
// wrapPacket returns the handler functions applicable to a packet.
func (t *UDPv4) wrapPacket(p v4wire.Packet) *packetHandlerV4 {
var h packetHandlerV4
h.Packet = p
switch p.(type) {
case *v4wire.Ping:
h.preverify = t.verifyPing
h.handle = t.handlePing
case *v4wire.Pong:
h.preverify = t.verifyPong
case *v4wire.Findnode:
h.preverify = t.verifyFindnode
h.handle = t.handleFindnode
case *v4wire.Neighbors:
h.preverify = t.verifyNeighbors
case *v4wire.ENRRequest:
h.preverify = t.verifyENRRequest
h.handle = t.handleENRRequest
case *v4wire.ENRResponse:
h.preverify = t.verifyENRResponse
}
return &h
}
// packetHandlerV4 wraps a packet with handler functions.
type packetHandlerV4 struct {
v4wire.Packet
senderKey *ecdsa.PublicKey // used for ping
// preverify checks whether the packet is valid and should be handled at all.
preverify func(p *packetHandlerV4, from netip.AddrPort, fromID enode.ID, fromKey v4wire.Pubkey) error
// handle handles the packet.
handle func(req *packetHandlerV4, from netip.AddrPort, fromID enode.ID, mac []byte)
}
// PING/v4
func (t *UDPv4) verifyPing(h *packetHandlerV4, from netip.AddrPort, fromID enode.ID, fromKey v4wire.Pubkey) error {
req := h.Packet.(*v4wire.Ping)
if v4wire.Expired(req.Expiration) {
return errExpired
}
senderKey, err := v4wire.DecodePubkey(crypto.S256(), fromKey)
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
if err != nil {
return err
}
h.senderKey = senderKey
return nil
}
func (t *UDPv4) handlePing(h *packetHandlerV4, from netip.AddrPort, fromID enode.ID, mac []byte) {
req := h.Packet.(*v4wire.Ping)
// Reply.
t.send(from, fromID, &v4wire.Pong{
To: v4wire.NewEndpoint(from, req.From.TCP),
ReplyTok: mac,
Expiration: uint64(time.Now().Add(expiration).Unix()),
ENRSeq: t.localNode.Node().Seq(),
})
// Ping back if our last pong on file is too far in the past.
fromIP := from.Addr().AsSlice()
n := enode.NewV4(h.senderKey, fromIP, int(req.From.TCP), int(from.Port()))
if time.Since(t.db.LastPongReceived(n.ID(), from.Addr())) > bondExpiration {
t.sendPing(fromID, from, func() {
t.tab.addInboundNode(n)
})
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
6 years ago
} else {
t.tab.addInboundNode(n)
}
// Update node database and endpoint predictor.
t.db.UpdateLastPingReceived(n.ID(), from.Addr(), time.Now())
toaddr := netip.AddrPortFrom(netutil.IPToAddr(req.To.IP), req.To.UDP)
t.localNode.UDPEndpointStatement(from, toaddr)
}
// PONG/v4
func (t *UDPv4) verifyPong(h *packetHandlerV4, from netip.AddrPort, fromID enode.ID, fromKey v4wire.Pubkey) error {
req := h.Packet.(*v4wire.Pong)
if v4wire.Expired(req.Expiration) {
return errExpired
}
if !t.handleReply(fromID, from.Addr(), req) {
return errUnsolicitedReply
}
toaddr := netip.AddrPortFrom(netutil.IPToAddr(req.To.IP), req.To.UDP)
t.localNode.UDPEndpointStatement(from, toaddr)
t.db.UpdateLastPongReceived(fromID, from.Addr(), time.Now())
return nil
}
// FINDNODE/v4
func (t *UDPv4) verifyFindnode(h *packetHandlerV4, from netip.AddrPort, fromID enode.ID, fromKey v4wire.Pubkey) error {
req := h.Packet.(*v4wire.Findnode)
if v4wire.Expired(req.Expiration) {
return errExpired
}
if !t.checkBond(fromID, from) {
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
6 years ago
// No endpoint proof pong exists, we don't process the packet. This prevents an
// attack vector where the discovery protocol could be used to amplify traffic in a
// DDOS attack. A malicious actor would send a findnode request with the IP address
// and UDP port of the target as the source address. The recipient of the findnode
// packet would then send a neighbors packet (which is a much bigger packet than
// findnode) to the victim.
return errUnknownNode
}
return nil
}
func (t *UDPv4) handleFindnode(h *packetHandlerV4, from netip.AddrPort, fromID enode.ID, mac []byte) {
req := h.Packet.(*v4wire.Findnode)
// Determine closest nodes.
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
target := enode.ID(crypto.Keccak256Hash(req.Target[:]))
closest := t.tab.findnodeByID(target, bucketSize, true).entries
// Send neighbors in chunks with at most maxNeighbors per packet
// to stay below the packet size limit.
p := v4wire.Neighbors{Expiration: uint64(time.Now().Add(expiration).Unix())}
var sent bool
for _, n := range closest {
if netutil.CheckRelayAddr(from.Addr(), n.IPAddr()) == nil {
p.Nodes = append(p.Nodes, nodeToRPC(n))
}
if len(p.Nodes) == v4wire.MaxNeighbors {
t.send(from, fromID, &p)
p.Nodes = p.Nodes[:0]
sent = true
}
}
if len(p.Nodes) > 0 || !sent {
t.send(from, fromID, &p)
}
}
// NEIGHBORS/v4
func (t *UDPv4) verifyNeighbors(h *packetHandlerV4, from netip.AddrPort, fromID enode.ID, fromKey v4wire.Pubkey) error {
req := h.Packet.(*v4wire.Neighbors)
if v4wire.Expired(req.Expiration) {
return errExpired
}
if !t.handleReply(fromID, from.Addr(), h.Packet) {
return errUnsolicitedReply
}
return nil
}
// ENRREQUEST/v4
func (t *UDPv4) verifyENRRequest(h *packetHandlerV4, from netip.AddrPort, fromID enode.ID, fromKey v4wire.Pubkey) error {
req := h.Packet.(*v4wire.ENRRequest)
if v4wire.Expired(req.Expiration) {
return errExpired
}
if !t.checkBond(fromID, from) {
return errUnknownNode
}
return nil
}
func (t *UDPv4) handleENRRequest(h *packetHandlerV4, from netip.AddrPort, fromID enode.ID, mac []byte) {
t.send(from, fromID, &v4wire.ENRResponse{
ReplyTok: mac,
Record: *t.localNode.Node().Record(),
})
}
// ENRRESPONSE/v4
func (t *UDPv4) verifyENRResponse(h *packetHandlerV4, from netip.AddrPort, fromID enode.ID, fromKey v4wire.Pubkey) error {
if !t.handleReply(fromID, from.Addr(), h.Packet) {
return errUnsolicitedReply
}
return nil
}