Official Go implementation of the Ethereum protocol
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go-ethereum/p2p/discover/v4_udp_test.go

581 lines
18 KiB

// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package discover
import (
"bytes"
"crypto/ecdsa"
crand "crypto/rand"
"encoding/binary"
"errors"
"io"
"math/rand"
"net"
"reflect"
"sync"
"testing"
"time"
"github.com/ethereum/go-ethereum/internal/testlog"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/p2p/discover/v4wire"
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
"github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/p2p/enr"
)
// shared test variables
var (
futureExp = uint64(time.Now().Add(10 * time.Hour).Unix())
testTarget = v4wire.Pubkey{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1}
testRemote = v4wire.Endpoint{IP: net.ParseIP("1.1.1.1").To4(), UDP: 1, TCP: 2}
testLocalAnnounced = v4wire.Endpoint{IP: net.ParseIP("2.2.2.2").To4(), UDP: 3, TCP: 4}
testLocal = v4wire.Endpoint{IP: net.ParseIP("3.3.3.3").To4(), UDP: 5, TCP: 6}
)
type udpTest struct {
t *testing.T
pipe *dgramPipe
table *Table
db *enode.DB
udp *UDPv4
sent [][]byte
localkey, remotekey *ecdsa.PrivateKey
remoteaddr *net.UDPAddr
}
func newUDPTest(t *testing.T) *udpTest {
test := &udpTest{
t: t,
pipe: newpipe(),
localkey: newkey(),
remotekey: newkey(),
remoteaddr: &net.UDPAddr{IP: net.IP{10, 0, 1, 99}, Port: 30303},
}
test.db, _ = enode.OpenDB("")
ln := enode.NewLocalNode(test.db, test.localkey)
test.udp, _ = ListenV4(test.pipe, ln, Config{
PrivateKey: test.localkey,
Log: testlog.Logger(t, log.LvlTrace),
})
test.table = test.udp.tab
// Wait for initial refresh so the table doesn't send unexpected findnode.
<-test.table.initDone
return test
}
func (test *udpTest) close() {
test.udp.Close()
test.db.Close()
}
// handles a packet as if it had been sent to the transport.
func (test *udpTest) packetIn(wantError error, data v4wire.Packet) {
test.t.Helper()
test.packetInFrom(wantError, test.remotekey, test.remoteaddr, data)
}
// handles a packet as if it had been sent to the transport by the key/endpoint.
func (test *udpTest) packetInFrom(wantError error, key *ecdsa.PrivateKey, addr *net.UDPAddr, data v4wire.Packet) {
test.t.Helper()
enc, _, err := v4wire.Encode(key, data)
if err != nil {
test.t.Errorf("%s encode error: %v", data.Name(), err)
}
test.sent = append(test.sent, enc)
if err = test.udp.handlePacket(addr, enc); err != wantError {
test.t.Errorf("error mismatch: got %q, want %q", err, wantError)
}
}
// waits for a packet to be sent by the transport.
// validate should have type func(X, *net.UDPAddr, []byte), where X is a packet type.
func (test *udpTest) waitPacketOut(validate interface{}) (closed bool) {
test.t.Helper()
dgram, err := test.pipe.receive()
if err == errClosed {
return true
} else if err != nil {
test.t.Error("packet receive error:", err)
return false
}
p, _, hash, err := v4wire.Decode(dgram.data)
if err != nil {
test.t.Errorf("sent packet decode error: %v", err)
return false
}
fn := reflect.ValueOf(validate)
exptype := fn.Type().In(0)
if !reflect.TypeOf(p).AssignableTo(exptype) {
test.t.Errorf("sent packet type mismatch, got: %v, want: %v", reflect.TypeOf(p), exptype)
return false
}
fn.Call([]reflect.Value{reflect.ValueOf(p), reflect.ValueOf(&dgram.to), reflect.ValueOf(hash)})
return false
}
func TestUDPv4_packetErrors(t *testing.T) {
test := newUDPTest(t)
defer test.close()
test.packetIn(errExpired, &v4wire.Ping{From: testRemote, To: testLocalAnnounced, Version: 4})
test.packetIn(errUnsolicitedReply, &v4wire.Pong{ReplyTok: []byte{}, Expiration: futureExp})
test.packetIn(errUnknownNode, &v4wire.Findnode{Expiration: futureExp})
test.packetIn(errUnsolicitedReply, &v4wire.Neighbors{Expiration: futureExp})
}
func TestUDPv4_pingTimeout(t *testing.T) {
t.Parallel()
test := newUDPTest(t)
defer test.close()
key := newkey()
toaddr := &net.UDPAddr{IP: net.ParseIP("1.2.3.4"), Port: 2222}
node := enode.NewV4(&key.PublicKey, toaddr.IP, 0, toaddr.Port)
if _, err := test.udp.ping(node); err != errTimeout {
t.Error("expected timeout error, got", err)
}
}
type testPacket byte
func (req testPacket) Kind() byte { return byte(req) }
func (req testPacket) Name() string { return "" }
func TestUDPv4_responseTimeouts(t *testing.T) {
t.Parallel()
test := newUDPTest(t)
defer test.close()
rand.Seed(time.Now().UnixNano())
randomDuration := func(max time.Duration) time.Duration {
return time.Duration(rand.Int63n(int64(max)))
}
var (
nReqs = 200
nTimeouts = 0 // number of requests with ptype > 128
nilErr = make(chan error, nReqs) // for requests that get a reply
timeoutErr = make(chan error, nReqs) // for requests that time out
)
for i := 0; i < nReqs; i++ {
// Create a matcher for a random request in udp.loop. Requests
// with ptype <= 128 will not get a reply and should time out.
// For all other requests, a reply is scheduled to arrive
// within the timeout window.
p := &replyMatcher{
ptype: byte(rand.Intn(255)),
callback: func(v4wire.Packet) (bool, bool) { return true, true },
}
binary.BigEndian.PutUint64(p.from[:], uint64(i))
if p.ptype <= 128 {
p.errc = timeoutErr
test.udp.addReplyMatcher <- p
nTimeouts++
} else {
p.errc = nilErr
test.udp.addReplyMatcher <- p
time.AfterFunc(randomDuration(60*time.Millisecond), func() {
if !test.udp.handleReply(p.from, p.ip, testPacket(p.ptype)) {
t.Logf("not matched: %v", p)
}
})
}
time.Sleep(randomDuration(30 * time.Millisecond))
}
// Check that all timeouts were delivered and that the rest got nil errors.
// The replies must be delivered.
var (
recvDeadline = time.After(20 * time.Second)
nTimeoutsRecv, nNil = 0, 0
)
for i := 0; i < nReqs; i++ {
select {
case err := <-timeoutErr:
if err != errTimeout {
t.Fatalf("got non-timeout error on timeoutErr %d: %v", i, err)
}
nTimeoutsRecv++
case err := <-nilErr:
if err != nil {
t.Fatalf("got non-nil error on nilErr %d: %v", i, err)
}
nNil++
case <-recvDeadline:
t.Fatalf("exceeded recv deadline")
}
}
if nTimeoutsRecv != nTimeouts {
t.Errorf("wrong number of timeout errors received: got %d, want %d", nTimeoutsRecv, nTimeouts)
}
if nNil != nReqs-nTimeouts {
t.Errorf("wrong number of successful replies: got %d, want %d", nNil, nReqs-nTimeouts)
}
}
func TestUDPv4_findnodeTimeout(t *testing.T) {
t.Parallel()
test := newUDPTest(t)
defer test.close()
toaddr := &net.UDPAddr{IP: net.ParseIP("1.2.3.4"), Port: 2222}
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
toid := enode.ID{1, 2, 3, 4}
target := v4wire.Pubkey{4, 5, 6, 7}
result, err := test.udp.findnode(toid, toaddr, target)
if err != errTimeout {
t.Error("expected timeout error, got", err)
}
if len(result) > 0 {
t.Error("expected empty result, got", result)
}
}
func TestUDPv4_findnode(t *testing.T) {
test := newUDPTest(t)
defer test.close()
// put a few nodes into the table. their exact
// distribution shouldn't matter much, although we need to
// take care not to overflow any bucket.
nodes := &nodesByDistance{target: testTarget.ID()}
live := make(map[enode.ID]bool)
numCandidates := 2 * bucketSize
for i := 0; i < numCandidates; i++ {
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
key := newkey()
ip := net.IP{10, 13, 0, byte(i)}
n := wrapNode(enode.NewV4(&key.PublicKey, ip, 0, 2000))
// Ensure half of table content isn't verified live yet.
if i > numCandidates/2 {
n.livenessChecks = 1
live[n.ID()] = true
}
nodes.push(n, numCandidates)
}
fillTable(test.table, nodes.entries)
// ensure there's a bond with the test node,
// findnode won't be accepted otherwise.
remoteID := v4wire.EncodePubkey(&test.remotekey.PublicKey).ID()
test.table.db.UpdateLastPongReceived(remoteID, test.remoteaddr.IP, time.Now())
// check that closest neighbors are returned.
expected := test.table.closest(testTarget.ID(), bucketSize, true)
test.packetIn(nil, &v4wire.Findnode{Target: testTarget, Expiration: futureExp})
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
waitNeighbors := func(want []*node) {
test.waitPacketOut(func(p *v4wire.Neighbors, to *net.UDPAddr, hash []byte) {
if len(p.Nodes) != len(want) {
t.Errorf("wrong number of results: got %d, want %d", len(p.Nodes), bucketSize)
}
for i, n := range p.Nodes {
if n.ID.ID() != want[i].ID() {
t.Errorf("result mismatch at %d:\n got: %v\n want: %v", i, n, expected.entries[i])
}
if !live[n.ID.ID()] {
t.Errorf("result includes dead node %v", n.ID.ID())
}
}
})
}
// Receive replies.
want := expected.entries
if len(want) > v4wire.MaxNeighbors {
waitNeighbors(want[:v4wire.MaxNeighbors])
want = want[v4wire.MaxNeighbors:]
}
waitNeighbors(want)
}
func TestUDPv4_findnodeMultiReply(t *testing.T) {
test := newUDPTest(t)
defer test.close()
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
rid := enode.PubkeyToIDV4(&test.remotekey.PublicKey)
test.table.db.UpdateLastPingReceived(rid, test.remoteaddr.IP, time.Now())
p2p/discover: move bond logic from table to transport (#17048) * p2p/discover: move bond logic from table to transport This commit moves node endpoint verification (bonding) from the table to the UDP transport implementation. Previously, adding a node to the table entailed pinging the node if needed. With this change, the ping-back logic is embedded in the packet handler at a lower level. It is easy to verify that the basic protocol is unchanged: we still require a valid pong reply from the node before findnode is accepted. The node database tracked the time of last ping sent to the node and time of last valid pong received from the node. Node endpoints are considered verified when a valid pong is received and the time of last pong was called 'bond time'. The time of last ping sent was unused. In this commit, the last ping database entry is repurposed to mean last ping _received_. This entry is now used to track whether the node needs to be pinged back. The other big change is how nodes are added to the table. We used to add nodes in Table.bond, which ran when a remote node pinged us or when we encountered the node in a neighbors reply. The transport now adds to the table directly after the endpoint is verified through ping. To ensure that the Table can't be filled just by pinging the node repeatedly, we retain the isInitDone check. During init, only nodes from neighbors replies are added. * p2p/discover: reduce findnode failure counter on success * p2p/discover: remove unused parameter of loadSeedNodes * p2p/discover: improve ping-back check and comments * p2p/discover: add neighbors reply nodes always, not just during init
6 years ago
// queue a pending findnode request
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
resultc, errc := make(chan []*node), make(chan error)
go func() {
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
rid := encodePubkey(&test.remotekey.PublicKey).id()
ns, err := test.udp.findnode(rid, test.remoteaddr, testTarget)
if err != nil && len(ns) == 0 {
errc <- err
} else {
resultc <- ns
}
}()
// wait for the findnode to be sent.
// after it is sent, the transport is waiting for a reply
test.waitPacketOut(func(p *v4wire.Findnode, to *net.UDPAddr, hash []byte) {
if p.Target != testTarget {
t.Errorf("wrong target: got %v, want %v", p.Target, testTarget)
}
})
// send the reply as two packets.
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
list := []*node{
wrapNode(enode.MustParse("enode://ba85011c70bcc5c04d8607d3a0ed29aa6179c092cbdda10d5d32684fb33ed01bd94f588ca8f91ac48318087dcb02eaf36773a7a453f0eedd6742af668097b29c@10.0.1.16:30303?discport=30304")),
wrapNode(enode.MustParse("enode://81fa361d25f157cd421c60dcc28d8dac5ef6a89476633339c5df30287474520caca09627da18543d9079b5b288698b542d56167aa5c09111e55acdbbdf2ef799@10.0.1.16:30303")),
wrapNode(enode.MustParse("enode://9bffefd833d53fac8e652415f4973bee289e8b1a5c6c4cbe70abf817ce8a64cee11b823b66a987f51aaa9fba0d6a91b3e6bf0d5a5d1042de8e9eeea057b217f8@10.0.1.36:30301?discport=17")),
wrapNode(enode.MustParse("enode://1b5b4aa662d7cb44a7221bfba67302590b643028197a7d5214790f3bac7aaa4a3241be9e83c09cf1f6c69d007c634faae3dc1b1221793e8446c0b3a09de65960@10.0.1.16:30303")),
}
rpclist := make([]v4wire.Node, len(list))
for i := range list {
rpclist[i] = nodeToRPC(list[i])
}
test.packetIn(nil, &v4wire.Neighbors{Expiration: futureExp, Nodes: rpclist[:2]})
test.packetIn(nil, &v4wire.Neighbors{Expiration: futureExp, Nodes: rpclist[2:]})
// check that the sent neighbors are all returned by findnode
select {
case result := <-resultc:
want := append(list[:2], list[3:]...)
if !reflect.DeepEqual(result, want) {
t.Errorf("neighbors mismatch:\n got: %v\n want: %v", result, want)
}
case err := <-errc:
t.Errorf("findnode error: %v", err)
case <-time.After(5 * time.Second):
t.Error("findnode did not return within 5 seconds")
}
}
// This test checks that reply matching of pong verifies the ping hash.
func TestUDPv4_pingMatch(t *testing.T) {
test := newUDPTest(t)
defer test.close()
randToken := make([]byte, 32)
crand.Read(randToken)
test.packetIn(nil, &v4wire.Ping{From: testRemote, To: testLocalAnnounced, Version: 4, Expiration: futureExp})
test.waitPacketOut(func(*v4wire.Pong, *net.UDPAddr, []byte) {})
test.waitPacketOut(func(*v4wire.Ping, *net.UDPAddr, []byte) {})
test.packetIn(errUnsolicitedReply, &v4wire.Pong{ReplyTok: randToken, To: testLocalAnnounced, Expiration: futureExp})
}
// This test checks that reply matching of pong verifies the sender IP address.
func TestUDPv4_pingMatchIP(t *testing.T) {
test := newUDPTest(t)
defer test.close()
test.packetIn(nil, &v4wire.Ping{From: testRemote, To: testLocalAnnounced, Version: 4, Expiration: futureExp})
test.waitPacketOut(func(*v4wire.Pong, *net.UDPAddr, []byte) {})
test.waitPacketOut(func(p *v4wire.Ping, to *net.UDPAddr, hash []byte) {
wrongAddr := &net.UDPAddr{IP: net.IP{33, 44, 1, 2}, Port: 30000}
test.packetInFrom(errUnsolicitedReply, test.remotekey, wrongAddr, &v4wire.Pong{
ReplyTok: hash,
To: testLocalAnnounced,
Expiration: futureExp,
})
})
}
func TestUDPv4_successfulPing(t *testing.T) {
test := newUDPTest(t)
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
added := make(chan *node, 1)
test.table.nodeAddedHook = func(n *node) { added <- n }
defer test.close()
// The remote side sends a ping packet to initiate the exchange.
go test.packetIn(nil, &v4wire.Ping{From: testRemote, To: testLocalAnnounced, Version: 4, Expiration: futureExp})
// The ping is replied to.
test.waitPacketOut(func(p *v4wire.Pong, to *net.UDPAddr, hash []byte) {
pinghash := test.sent[0][:32]
if !bytes.Equal(p.ReplyTok, pinghash) {
t.Errorf("got pong.ReplyTok %x, want %x", p.ReplyTok, pinghash)
}
wantTo := v4wire.Endpoint{
// The mirrored UDP address is the UDP packet sender
IP: test.remoteaddr.IP, UDP: uint16(test.remoteaddr.Port),
// The mirrored TCP port is the one from the ping packet
TCP: testRemote.TCP,
}
if !reflect.DeepEqual(p.To, wantTo) {
t.Errorf("got pong.To %v, want %v", p.To, wantTo)
}
})
// Remote is unknown, the table pings back.
test.waitPacketOut(func(p *v4wire.Ping, to *net.UDPAddr, hash []byte) {
if !reflect.DeepEqual(p.From, test.udp.ourEndpoint()) {
t.Errorf("got ping.From %#v, want %#v", p.From, test.udp.ourEndpoint())
}
wantTo := v4wire.Endpoint{
// The mirrored UDP address is the UDP packet sender.
IP: test.remoteaddr.IP,
UDP: uint16(test.remoteaddr.Port),
TCP: 0,
}
if !reflect.DeepEqual(p.To, wantTo) {
t.Errorf("got ping.To %v, want %v", p.To, wantTo)
}
test.packetIn(nil, &v4wire.Pong{ReplyTok: hash, Expiration: futureExp})
})
// The node should be added to the table shortly after getting the
// pong packet.
select {
case n := <-added:
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
rid := encodePubkey(&test.remotekey.PublicKey).id()
if n.ID() != rid {
t.Errorf("node has wrong ID: got %v, want %v", n.ID(), rid)
}
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
if !n.IP().Equal(test.remoteaddr.IP) {
t.Errorf("node has wrong IP: got %v, want: %v", n.IP(), test.remoteaddr.IP)
}
if n.UDP() != test.remoteaddr.Port {
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
t.Errorf("node has wrong UDP port: got %v, want: %v", n.UDP(), test.remoteaddr.Port)
}
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
6 years ago
if n.TCP() != int(testRemote.TCP) {
t.Errorf("node has wrong TCP port: got %v, want: %v", n.TCP(), testRemote.TCP)
}
case <-time.After(2 * time.Second):
t.Errorf("node was not added within 2 seconds")
}
}
// This test checks that EIP-868 requests work.
func TestUDPv4_EIP868(t *testing.T) {
test := newUDPTest(t)
defer test.close()
test.udp.localNode.Set(enr.WithEntry("foo", "bar"))
wantNode := test.udp.localNode.Node()
// ENR requests aren't allowed before endpoint proof.
test.packetIn(errUnknownNode, &v4wire.ENRRequest{Expiration: futureExp})
// Perform endpoint proof and check for sequence number in packet tail.
test.packetIn(nil, &v4wire.Ping{Expiration: futureExp})
test.waitPacketOut(func(p *v4wire.Pong, addr *net.UDPAddr, hash []byte) {
if p.ENRSeq() != wantNode.Seq() {
t.Errorf("wrong sequence number in pong: %d, want %d", p.ENRSeq(), wantNode.Seq())
}
})
test.waitPacketOut(func(p *v4wire.Ping, addr *net.UDPAddr, hash []byte) {
if p.ENRSeq() != wantNode.Seq() {
t.Errorf("wrong sequence number in ping: %d, want %d", p.ENRSeq(), wantNode.Seq())
}
test.packetIn(nil, &v4wire.Pong{Expiration: futureExp, ReplyTok: hash})
})
// Request should work now.
test.packetIn(nil, &v4wire.ENRRequest{Expiration: futureExp})
test.waitPacketOut(func(p *v4wire.ENRResponse, addr *net.UDPAddr, hash []byte) {
n, err := enode.New(enode.ValidSchemes, &p.Record)
if err != nil {
t.Fatalf("invalid record: %v", err)
}
if !reflect.DeepEqual(n, wantNode) {
t.Fatalf("wrong node in enrResponse: %v", n)
}
})
}
// dgramPipe is a fake UDP socket. It queues all sent datagrams.
type dgramPipe struct {
mu *sync.Mutex
cond *sync.Cond
closing chan struct{}
closed bool
queue []dgram
}
type dgram struct {
to net.UDPAddr
data []byte
}
func newpipe() *dgramPipe {
mu := new(sync.Mutex)
return &dgramPipe{
closing: make(chan struct{}),
cond: &sync.Cond{L: mu},
mu: mu,
}
}
// WriteToUDP queues a datagram.
func (c *dgramPipe) WriteToUDP(b []byte, to *net.UDPAddr) (n int, err error) {
msg := make([]byte, len(b))
copy(msg, b)
c.mu.Lock()
defer c.mu.Unlock()
if c.closed {
return 0, errors.New("closed")
}
c.queue = append(c.queue, dgram{*to, b})
c.cond.Signal()
return len(b), nil
}
// ReadFromUDP just hangs until the pipe is closed.
func (c *dgramPipe) ReadFromUDP(b []byte) (n int, addr *net.UDPAddr, err error) {
<-c.closing
return 0, nil, io.EOF
}
func (c *dgramPipe) Close() error {
c.mu.Lock()
defer c.mu.Unlock()
if !c.closed {
close(c.closing)
c.closed = true
}
c.cond.Broadcast()
return nil
}
func (c *dgramPipe) LocalAddr() net.Addr {
return &net.UDPAddr{IP: testLocal.IP, Port: int(testLocal.UDP)}
}
func (c *dgramPipe) receive() (dgram, error) {
c.mu.Lock()
defer c.mu.Unlock()
var timedOut bool
timer := time.AfterFunc(3*time.Second, func() {
c.mu.Lock()
timedOut = true
c.mu.Unlock()
c.cond.Broadcast()
})
defer timer.Stop()
for len(c.queue) == 0 && !c.closed && !timedOut {
c.cond.Wait()
}
if c.closed {
return dgram{}, errClosed
}
if timedOut {
return dgram{}, errTimeout
}
p := c.queue[0]
copy(c.queue, c.queue[1:])
c.queue = c.queue[:len(c.queue)-1]
return p, nil
}