Add loading of extra build in js files to JS-Repl. Implements #67

pull/84/head
Maran 11 years ago
parent 3755616a29
commit 307fe4a3cd
  1. 19
      ethereum/javascript_runtime.go

@ -10,6 +10,7 @@ import (
"github.com/obscuren/otto"
"io/ioutil"
"os"
"path"
"path/filepath"
)
@ -25,6 +26,20 @@ type JSRE struct {
objectCb map[string][]otto.Value
}
func (jsre *JSRE) LoadExtFile(path string) {
result, err := ioutil.ReadFile(path)
if err == nil {
jsre.vm.Run(result)
} else {
ethutil.Config.Log.Debugln("Could not load file:", path)
}
}
func (jsre *JSRE) LoadIntFile(file string) {
assetPath := path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "ethereal", "assets", "ext")
jsre.LoadExtFile(path.Join(assetPath, file))
}
func NewJSRE(ethereum *eth.Ethereum) *JSRE {
re := &JSRE{
ethereum,
@ -39,6 +54,10 @@ func NewJSRE(ethereum *eth.Ethereum) *JSRE {
// Init the JS lib
re.vm.Run(jsLib)
// Load extra javascript files
re.LoadIntFile("string.js")
re.LoadIntFile("big.js")
// We have to make sure that, whoever calls this, calls "Stop"
go re.mainLoop()

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