consensus: improve consensus engine definition (#26871)

Makes clear the distinction between Finalize and FinalizedAndAssemble:

- In Finalize function, a series of state operations are applied according to consensus rules. The statedb is mutated and the root hash can be checked and compared afterwards.

This function should be used in block processing(receive afrom network and apply it locally) but not block generation.

- In FinalizeAndAssemble function, after applying state mutations, the block is also to be assembled with the latest
  state root computed, updating the header. 

 This function should be used in block generation only.
pull/26910/head
rjl493456442 2 years ago committed by GitHub
parent bba2a1bac5
commit 48d1bf0678
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  1. 15
      consensus/beacon/consensus.go
  2. 14
      consensus/clique/clique.go
  3. 10
      consensus/consensus.go
  4. 11
      consensus/ethash/consensus.go
  5. 6
      core/block_validator.go
  6. 53
      core/blockchain.go

@ -326,10 +326,8 @@ func (beacon *Beacon) Prepare(chain consensus.ChainHeaderReader, header *types.H
return nil
}
// Finalize implements consensus.Engine, setting the final state on the header
// Finalize implements consensus.Engine and processes withdrawals on top.
func (beacon *Beacon) Finalize(chain consensus.ChainHeaderReader, header *types.Header, state *state.StateDB, txs []*types.Transaction, uncles []*types.Header, withdrawals []*types.Withdrawal) {
// Finalize is different with Prepare, it can be used in both block generation
// and verification. So determine the consensus rules by header type.
if !beacon.IsPoSHeader(header) {
beacon.ethone.Finalize(chain, header, state, txs, uncles, nil)
return
@ -341,16 +339,12 @@ func (beacon *Beacon) Finalize(chain consensus.ChainHeaderReader, header *types.
amount = amount.Mul(amount, big.NewInt(params.GWei))
state.AddBalance(w.Address, amount)
}
// The block reward is no longer handled here. It's done by the
// external consensus engine.
header.Root = state.IntermediateRoot(true)
// No block reward which is issued by consensus layer instead.
}
// FinalizeAndAssemble implements consensus.Engine, setting the final state and
// assembling the block.
func (beacon *Beacon) FinalizeAndAssemble(chain consensus.ChainHeaderReader, header *types.Header, state *state.StateDB, txs []*types.Transaction, uncles []*types.Header, receipts []*types.Receipt, withdrawals []*types.Withdrawal) (*types.Block, error) {
// FinalizeAndAssemble is different with Prepare, it can be used in both block
// generation and verification. So determine the consensus rules by header type.
if !beacon.IsPoSHeader(header) {
return beacon.ethone.FinalizeAndAssemble(chain, header, state, txs, uncles, receipts, nil)
}
@ -367,6 +361,11 @@ func (beacon *Beacon) FinalizeAndAssemble(chain consensus.ChainHeaderReader, hea
}
// Finalize and assemble the block.
beacon.Finalize(chain, header, state, txs, uncles, withdrawals)
// Assign the final state root to header.
header.Root = state.IntermediateRoot(true)
// Assemble and return the final block.
return types.NewBlockWithWithdrawals(header, txs, uncles, receipts, withdrawals, trie.NewStackTrie(nil)), nil
}

@ -565,12 +565,10 @@ func (c *Clique) Prepare(chain consensus.ChainHeaderReader, header *types.Header
return nil
}
// Finalize implements consensus.Engine, ensuring no uncles are set, nor block
// rewards given.
// Finalize implements consensus.Engine. There is no post-transaction
// consensus rules in clique, do nothing here.
func (c *Clique) Finalize(chain consensus.ChainHeaderReader, header *types.Header, state *state.StateDB, txs []*types.Transaction, uncles []*types.Header, withdrawals []*types.Withdrawal) {
// No block rewards in PoA, so the state remains as is and uncles are dropped
header.Root = state.IntermediateRoot(chain.Config().IsEIP158(header.Number))
header.UncleHash = types.CalcUncleHash(nil)
// No block rewards in PoA, so the state remains as is
}
// FinalizeAndAssemble implements consensus.Engine, ensuring no uncles are set,
@ -579,11 +577,13 @@ func (c *Clique) FinalizeAndAssemble(chain consensus.ChainHeaderReader, header *
if len(withdrawals) > 0 {
return nil, errors.New("clique does not support withdrawals")
}
// Finalize block
c.Finalize(chain, header, state, txs, uncles, nil)
// Assemble and return the final block for sealing
// Assign the final state root to header.
header.Root = state.IntermediateRoot(chain.Config().IsEIP158(header.Number))
// Assemble and return the final block for sealing.
return types.NewBlock(header, txs, nil, receipts, trie.NewStackTrie(nil)), nil
}

@ -84,16 +84,16 @@ type Engine interface {
// rules of a particular engine. The changes are executed inline.
Prepare(chain ChainHeaderReader, header *types.Header) error
// Finalize runs any post-transaction state modifications (e.g. block rewards)
// but does not assemble the block.
// Finalize runs any post-transaction state modifications (e.g. block rewards
// or process withdrawals) but does not assemble the block.
//
// Note: The block header and state database might be updated to reflect any
// consensus rules that happen at finalization (e.g. block rewards).
// Note: The state database might be updated to reflect any consensus rules
// that happen at finalization (e.g. block rewards).
Finalize(chain ChainHeaderReader, header *types.Header, state *state.StateDB, txs []*types.Transaction,
uncles []*types.Header, withdrawals []*types.Withdrawal)
// FinalizeAndAssemble runs any post-transaction state modifications (e.g. block
// rewards) and assembles the final block.
// rewards or process withdrawals) and assembles the final block.
//
// Note: The block header and state database might be updated to reflect any
// consensus rules that happen at finalization (e.g. block rewards).

@ -598,12 +598,10 @@ func (ethash *Ethash) Prepare(chain consensus.ChainHeaderReader, header *types.H
return nil
}
// Finalize implements consensus.Engine, accumulating the block and uncle rewards,
// setting the final state on the header
// Finalize implements consensus.Engine, accumulating the block and uncle rewards.
func (ethash *Ethash) Finalize(chain consensus.ChainHeaderReader, header *types.Header, state *state.StateDB, txs []*types.Transaction, uncles []*types.Header, withdrawals []*types.Withdrawal) {
// Accumulate any block and uncle rewards and commit the final state root
// Accumulate any block and uncle rewards
accumulateRewards(chain.Config(), state, header, uncles)
header.Root = state.IntermediateRoot(chain.Config().IsEIP158(header.Number))
}
// FinalizeAndAssemble implements consensus.Engine, accumulating the block and
@ -612,9 +610,12 @@ func (ethash *Ethash) FinalizeAndAssemble(chain consensus.ChainHeaderReader, hea
if len(withdrawals) > 0 {
return nil, errors.New("ethash does not support withdrawals")
}
// Finalize block
ethash.Finalize(chain, header, state, txs, uncles, nil)
// Assign the final state root to header.
header.Root = state.IntermediateRoot(chain.Config().IsEIP158(header.Number))
// Header seems complete, assemble into a block and return
return types.NewBlock(header, txs, uncles, receipts, trie.NewStackTrie(nil)), nil
}

@ -90,10 +90,8 @@ func (v *BlockValidator) ValidateBody(block *types.Block) error {
return nil
}
// ValidateState validates the various changes that happen after a state
// transition, such as amount of used gas, the receipt roots and the state root
// itself. ValidateState returns a database batch if the validation was a success
// otherwise nil and an error is returned.
// ValidateState validates the various changes that happen after a state transition,
// such as amount of used gas, the receipt roots and the state root itself.
func (v *BlockValidator) ValidateState(block *types.Block, statedb *state.StateDB, receipts types.Receipts, usedGas uint64) error {
header := block.Header()
if block.GasUsed() != usedGas {

@ -1752,44 +1752,45 @@ func (bc *BlockChain) insertChain(chain types.Blocks, verifySeals, setHead bool)
}
// Process block using the parent state as reference point
substart := time.Now()
pstart := time.Now()
receipts, logs, usedGas, err := bc.processor.Process(block, statedb, bc.vmConfig)
if err != nil {
bc.reportBlock(block, receipts, err)
atomic.StoreUint32(&followupInterrupt, 1)
return it.index, err
}
ptime := time.Since(pstart)
// Update the metrics touched during block processing
accountReadTimer.Update(statedb.AccountReads) // Account reads are complete, we can mark them
storageReadTimer.Update(statedb.StorageReads) // Storage reads are complete, we can mark them
accountUpdateTimer.Update(statedb.AccountUpdates) // Account updates are complete, we can mark them
storageUpdateTimer.Update(statedb.StorageUpdates) // Storage updates are complete, we can mark them
snapshotAccountReadTimer.Update(statedb.SnapshotAccountReads) // Account reads are complete, we can mark them
snapshotStorageReadTimer.Update(statedb.SnapshotStorageReads) // Storage reads are complete, we can mark them
triehash := statedb.AccountHashes + statedb.StorageHashes // Save to not double count in validation
trieproc := statedb.SnapshotAccountReads + statedb.AccountReads + statedb.AccountUpdates
trieproc += statedb.SnapshotStorageReads + statedb.StorageReads + statedb.StorageUpdates
blockExecutionTimer.Update(time.Since(substart) - trieproc - triehash)
// Validate the state using the default validator
substart = time.Now()
vstart := time.Now()
if err := bc.validator.ValidateState(block, statedb, receipts, usedGas); err != nil {
bc.reportBlock(block, receipts, err)
atomic.StoreUint32(&followupInterrupt, 1)
return it.index, err
}
proctime := time.Since(start)
// Update the metrics touched during block validation
accountHashTimer.Update(statedb.AccountHashes) // Account hashes are complete, we can mark them
storageHashTimer.Update(statedb.StorageHashes) // Storage hashes are complete, we can mark them
blockValidationTimer.Update(time.Since(substart) - (statedb.AccountHashes + statedb.StorageHashes - triehash))
vtime := time.Since(vstart)
proctime := time.Since(start) // processing + validation
// Update the metrics touched during block processing and validation
accountReadTimer.Update(statedb.AccountReads) // Account reads are complete(in processing)
storageReadTimer.Update(statedb.StorageReads) // Storage reads are complete(in processing)
snapshotAccountReadTimer.Update(statedb.SnapshotAccountReads) // Account reads are complete(in processing)
snapshotStorageReadTimer.Update(statedb.SnapshotStorageReads) // Storage reads are complete(in processing)
accountUpdateTimer.Update(statedb.AccountUpdates) // Account updates are complete(in validation)
storageUpdateTimer.Update(statedb.StorageUpdates) // Storage updates are complete(in validation)
accountHashTimer.Update(statedb.AccountHashes) // Account hashes are complete(in validation)
storageHashTimer.Update(statedb.StorageHashes) // Storage hashes are complete(in validation)
triehash := statedb.AccountHashes + statedb.StorageHashes // The time spent on tries hashing
trieUpdate := statedb.AccountUpdates + statedb.StorageUpdates // The time spent on tries update
trieRead := statedb.SnapshotAccountReads + statedb.AccountReads // The time spent on account read
trieRead += statedb.SnapshotStorageReads + statedb.StorageReads // The time spent on storage read
blockExecutionTimer.Update(ptime - trieRead) // The time spent on EVM processing
blockValidationTimer.Update(vtime - (triehash + trieUpdate)) // The time spent on block validation
// Write the block to the chain and get the status.
substart = time.Now()
var status WriteStatus
var (
wstart = time.Now()
status WriteStatus
)
if !setHead {
// Don't set the head, only insert the block
err = bc.writeBlockWithState(block, receipts, statedb)
@ -1804,9 +1805,9 @@ func (bc *BlockChain) insertChain(chain types.Blocks, verifySeals, setHead bool)
accountCommitTimer.Update(statedb.AccountCommits) // Account commits are complete, we can mark them
storageCommitTimer.Update(statedb.StorageCommits) // Storage commits are complete, we can mark them
snapshotCommitTimer.Update(statedb.SnapshotCommits) // Snapshot commits are complete, we can mark them
triedbCommitTimer.Update(statedb.TrieDBCommits) // Triedb commits are complete, we can mark them
triedbCommitTimer.Update(statedb.TrieDBCommits) // Trie database commits are complete, we can mark them
blockWriteTimer.Update(time.Since(substart) - statedb.AccountCommits - statedb.StorageCommits - statedb.SnapshotCommits - statedb.TrieDBCommits)
blockWriteTimer.Update(time.Since(wstart) - statedb.AccountCommits - statedb.StorageCommits - statedb.SnapshotCommits - statedb.TrieDBCommits)
blockInsertTimer.UpdateSince(start)
// Report the import stats before returning the various results

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