@ -144,7 +144,8 @@ type nodeIterator struct {
path [ ] byte // Path to the current node
err error // Failure set in case of an internal error in the iterator
resolver NodeResolver // optional node resolver for avoiding disk hits
resolver NodeResolver // optional node resolver for avoiding disk hits
pool [ ] * nodeIteratorState // local pool for iteratorstates
}
// errIteratorEnd is stored in nodeIterator.err when iteration is done.
@ -172,6 +173,24 @@ func newNodeIterator(trie *Trie, start []byte) NodeIterator {
return it
}
func ( it * nodeIterator ) putInPool ( item * nodeIteratorState ) {
if len ( it . pool ) < 40 {
item . node = nil
it . pool = append ( it . pool , item )
}
}
func ( it * nodeIterator ) getFromPool ( ) * nodeIteratorState {
idx := len ( it . pool ) - 1
if idx < 0 {
return new ( nodeIteratorState )
}
el := it . pool [ idx ]
it . pool [ idx ] = nil
it . pool = it . pool [ : idx ]
return el
}
func ( it * nodeIterator ) AddResolver ( resolver NodeResolver ) {
it . resolver = resolver
}
@ -423,8 +442,9 @@ func (st *nodeIteratorState) resolve(it *nodeIterator, path []byte) error {
return nil
}
func findChild ( n * fullNode , index int , path [ ] byte , ancestor common . Hash ) ( node , * nodeIteratorState , [ ] byte , int ) {
func ( it * nodeIterator ) findChild ( n * fullNode , index int , ancestor common . Hash ) ( node , * nodeIteratorState , [ ] byte , int ) {
var (
path = it . path
child node
state * nodeIteratorState
childPath [ ] byte
@ -433,13 +453,12 @@ func findChild(n *fullNode, index int, path []byte, ancestor common.Hash) (node,
if n . Children [ index ] != nil {
child = n . Children [ index ]
hash , _ := child . cache ( )
state = & nodeIteratorState {
hash : common . BytesToHash ( hash ) ,
node : child ,
parent : ancestor ,
index : - 1 ,
pathlen : len ( path ) ,
}
state = it . getFromPool ( )
state . hash = common . BytesToHash ( hash )
state . node = child
state . parent = ancestor
state . index = - 1
state . pathlen = len ( path )
childPath = append ( childPath , path ... )
childPath = append ( childPath , byte ( index ) )
return child , state , childPath , index
@ -452,7 +471,7 @@ func (it *nodeIterator) nextChild(parent *nodeIteratorState, ancestor common.Has
switch node := parent . node . ( type ) {
case * fullNode :
// Full node, move to the first non-nil child.
if child , state , path , index := findChild ( node , parent . index + 1 , it . path , ancestor ) ; child != nil {
if child , state , path , index := it . findChild ( node , parent . index + 1 , ancestor ) ; child != nil {
parent . index = index - 1
return state , path , true
}
@ -460,13 +479,12 @@ func (it *nodeIterator) nextChild(parent *nodeIteratorState, ancestor common.Has
// Short node, return the pointer singleton child
if parent . index < 0 {
hash , _ := node . Val . cache ( )
state := & nodeIteratorState {
hash : common . BytesToHash ( hash ) ,
node : node . Val ,
parent : ancestor ,
index : - 1 ,
pathlen : len ( it . path ) ,
}
state := it . getFromPool ( )
state . hash = common . BytesToHash ( hash )
state . node = node . Val
state . parent = ancestor
state . index = - 1
state . pathlen = len ( it . path )
path := append ( it . path , node . Key ... )
return state , path , true
}
@ -480,7 +498,7 @@ func (it *nodeIterator) nextChildAt(parent *nodeIteratorState, ancestor common.H
switch n := parent . node . ( type ) {
case * fullNode :
// Full node, move to the first non-nil child before the desired key position
child , state , path , index := findChild ( n , parent . index + 1 , it . path , ancestor )
child , state , path , index := it . findChild ( n , parent . index + 1 , ancestor )
if child == nil {
// No more children in this fullnode
return parent , it . path , false
@ -492,7 +510,7 @@ func (it *nodeIterator) nextChildAt(parent *nodeIteratorState, ancestor common.H
}
// The child is before the seek position. Try advancing
for {
nextChild , nextState , nextPath , nextIndex := findChild ( n , index + 1 , it . path , ancestor )
nextChild , nextState , nextPath , nextIndex := it . findChild ( n , index + 1 , ancestor )
// If we run out of children, or skipped past the target, return the
// previous one
if nextChild == nil || bytes . Compare ( nextPath , key ) >= 0 {
@ -506,13 +524,12 @@ func (it *nodeIterator) nextChildAt(parent *nodeIteratorState, ancestor common.H
// Short node, return the pointer singleton child
if parent . index < 0 {
hash , _ := n . Val . cache ( )
state := & nodeIteratorState {
hash : common . BytesToHash ( hash ) ,
node : n . Val ,
parent : ancestor ,
index : - 1 ,
pathlen : len ( it . path ) ,
}
state := it . getFromPool ( )
state . hash = common . BytesToHash ( hash )
state . node = n . Val
state . parent = ancestor
state . index = - 1
state . pathlen = len ( it . path )
path := append ( it . path , n . Key ... )
return state , path , true
}
@ -533,6 +550,8 @@ func (it *nodeIterator) pop() {
it . path = it . path [ : last . pathlen ]
it . stack [ len ( it . stack ) - 1 ] = nil
it . stack = it . stack [ : len ( it . stack ) - 1 ]
// last is now unused
it . putInPool ( last )
}
func compareNodes ( a , b NodeIterator ) int {