Fixed difficulty

Difficulty was broken when refactored.
pull/258/merge
obscuren 10 years ago
parent 24613a60dc
commit 7394ee7c72
  1. 3
      core/block_processor.go
  2. 9
      core/chain_manager.go

@ -242,8 +242,7 @@ func (sm *BlockProcessor) ValidateBlock(block, parent *types.Block) error {
}
expd := CalcDifficulty(block, parent)
if expd.Cmp(block.Header().Difficulty) < 0 {
fmt.Println("parent\n", parent)
if expd.Cmp(block.Header().Difficulty) != 0 {
return fmt.Errorf("Difficulty check failed for block %v, %v", block.Header().Difficulty, expd)
}

@ -23,12 +23,11 @@ type StateQuery interface {
func CalcDifficulty(block, parent *types.Block) *big.Int {
diff := new(big.Int)
bh, ph := block.Header(), parent.Header()
adjust := new(big.Int).Rsh(ph.Difficulty, 10)
if bh.Time >= ph.Time+13 {
diff.Sub(ph.Difficulty, adjust)
adjust := new(big.Int).Rsh(parent.Difficulty(), 10)
if block.Time() >= parent.Time()+8 {
diff.Sub(parent.Difficulty(), adjust)
} else {
diff.Add(ph.Difficulty, adjust)
diff.Add(parent.Difficulty(), adjust)
}
return diff

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