Merge branch 'develop' of github.com:ethereum/go-ethereum into develop

pull/84/head
Maran 11 years ago
commit c3ad210846
  1. 4
      ethereal/assets/qml/first_run.qml
  2. 63
      ethereal/ui/gui.go

@ -61,7 +61,7 @@ ApplicationWindow {
text: "Restore" text: "Restore"
enabled: false enabled: false
onClicked: { onClicked: {
var success = eth.importAndSetPrivKey(txPrivKey.text) var success = lib.importAndSetPrivKey(txPrivKey.text)
if(success){ if(success){
importedDetails.visible = true importedDetails.visible = true
restoreColumn.visible = false restoreColumn.visible = false
@ -139,7 +139,7 @@ ApplicationWindow {
id: newKey id: newKey
text: "I don't have an account yet" text: "I don't have an account yet"
onClicked: { onClicked: {
var res = eth.createAndSetPrivKey() var res = lib.createAndSetPrivKey()
mnemonicInput.text = res[0] mnemonicInput.text = res[0]
addressInput.text = res[1] addressInput.text = res[1]
privkeyInput.text = res[2] privkeyInput.text = res[2]

@ -25,6 +25,7 @@ type Gui struct {
// The public Ethereum library // The public Ethereum library
lib *EthLib lib *EthLib
uiLib *UiLib
txDb *ethdb.LDBDatabase txDb *ethdb.LDBDatabase
@ -75,11 +76,12 @@ func (gui *Gui) Start(assetPath string) {
// Expose the eth library and the ui library to QML // Expose the eth library and the ui library to QML
context.SetVar("eth", gui) context.SetVar("eth", gui)
uiLib := NewUiLib(gui.engine, gui.eth, assetPath) gui.uiLib = NewUiLib(gui.engine, gui.eth, assetPath)
context.SetVar("ui", uiLib) context.SetVar("ui", gui.uiLib)
// Load the main QML interface // Load the main QML interface
data, _ := ethutil.Config.Db.Get([]byte("KeyRing")) data, _ := ethutil.Config.Db.Get([]byte("KeyRing"))
/*
var err error var err error
var component qml.Object var component qml.Object
firstRun := len(data) == 0 firstRun := len(data) == 0
@ -115,6 +117,63 @@ func (gui *Gui) Start(assetPath string) {
gui.win.Wait() gui.win.Wait()
gui.eth.Stop() gui.eth.Stop()
*/
var win *qml.Window
var err error
if len(data) == 0 {
win, err = gui.showKeyImport(context)
} else {
win, err = gui.showWallet(context)
}
if err != nil {
ethutil.Config.Log.Infoln("FATAL: asset not found: you can set an alternative asset path on on the command line using option 'asset_path'")
panic(err)
}
win.Show()
win.Wait()
gui.eth.Stop()
}
func (gui *Gui) showWallet(context *qml.Context) (*qml.Window, error) {
component, err := gui.engine.LoadFile(gui.uiLib.AssetPath("qml/wallet.qml"))
if err != nil {
return nil, err
}
win := gui.createWindow(component)
go gui.setInitialBlockChain()
go gui.readPreviousTransactions()
go gui.update()
return win, nil
}
func (gui *Gui) showKeyImport(context *qml.Context) (*qml.Window, error) {
context.SetVar("lib", gui.lib)
component, err := gui.engine.LoadFile(gui.uiLib.AssetPath("qml/first_run.qml"))
if err != nil {
return nil, err
}
return gui.createWindow(component), nil
}
func (gui *Gui) createWindow(comp qml.Object) *qml.Window {
win := comp.CreateWindow(nil)
gui.win = win
gui.uiLib.win = win
db := &Debugger{gui.win, make(chan bool)}
gui.lib.Db = db
gui.uiLib.Db = db
return gui.win
} }
func (gui *Gui) setInitialBlockChain() { func (gui *Gui) setInitialBlockChain() {

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