Transaction processing. Implemented sending and receiving wei

pull/9/head
obscuren 11 years ago
parent f6b54c38a4
commit e47230f82d
  1. 161
      transaction_pool.go

@ -0,0 +1,161 @@
package main
import (
"container/list"
"errors"
"github.com/ethereum/ethutil-go"
"log"
"math/big"
"sync"
)
const (
txPoolQueueSize = 50
)
func FindTx(pool *list.List, finder func(*ethutil.Transaction, *list.Element) bool) *ethutil.Transaction {
for e := pool.Front(); e != nil; e = e.Next() {
if tx, ok := e.Value.(*ethutil.Transaction); ok {
if finder(tx, e) {
return tx
}
}
}
return nil
}
// The tx pool a thread safe transaction pool handler. In order to
// guarantee a non blocking pool we use a queue channel which can be
// independently read without needing access to the actual pool. If the
// pool is being drained or synced for whatever reason the transactions
// will simple queue up and handled when the mutex is freed.
type TxPool struct {
server *Server
// The mutex for accessing the Tx pool.
mutex sync.Mutex
// Queueing channel for reading and writing incoming
// transactions to
queueChan chan *ethutil.Transaction
// Quiting channel
quit chan bool
pool *list.List
}
func NewTxPool(s *Server) *TxPool {
return &TxPool{
server: s,
mutex: sync.Mutex{},
pool: list.New(),
queueChan: make(chan *ethutil.Transaction, txPoolQueueSize),
quit: make(chan bool),
}
}
// Blocking function. Don't use directly. Use QueueTransaction instead
func (pool *TxPool) addTransaction(tx *ethutil.Transaction) {
pool.mutex.Lock()
defer pool.mutex.Unlock()
pool.pool.PushBack(tx)
}
// Process transaction validates the Tx and processes funds from the
// sender to the recipient.
func (pool *TxPool) processTransaction(tx *ethutil.Transaction) error {
// Get the last block so we can retrieve the sender and receiver from
// the merkle trie
block := pool.server.blockManager.bc.LastBlock
// Something has gone horribly wrong if this happens
if block == nil {
return errors.New("No last block on the block chain")
}
var sender, receiver *ethutil.Ether
// Get the sender
data := block.State().Get(string(tx.Sender()))
// If it doesn't exist create a new account. Of course trying to send funds
// from this account will fail since it will hold 0 Wei
if data == "" {
sender = ethutil.NewEther(big.NewInt(0))
} else {
sender = ethutil.NewEtherFromData([]byte(data))
}
// Defer the update. Whatever happens it should be persisted
defer block.State().Update(string(tx.Sender()), string(sender.RlpEncode()))
// Make sure there's enough in the sender's account. Having insufficient
// funds won't invalidate this transaction but simple ignores it.
if sender.Amount.Cmp(tx.Value) < 0 {
return errors.New("Insufficient amount in sender's account")
}
// Subtract the amount from the senders account
sender.Amount.Sub(sender.Amount, tx.Value)
// Increment the nonce making each tx valid only once to prevent replay
// attacks
sender.Nonce += 1
// Get the receiver
data = block.State().Get(tx.Recipient)
// If the receiver doesn't exist yet, create a new account to which the
// funds will be send.
if data == "" {
receiver = ethutil.NewEther(big.NewInt(0))
} else {
receiver = ethutil.NewEtherFromData([]byte(data))
}
// Defer the update
defer block.State().Update(tx.Recipient, string(receiver.RlpEncode()))
// Add the amount to receivers account which should conclude this transaction
receiver.Amount.Add(receiver.Amount, tx.Value)
return nil
}
func (pool *TxPool) queueHandler() {
out:
for {
select {
case tx := <-pool.queueChan:
// Process the transaction
err := pool.processTransaction(tx)
if err != nil {
log.Println("Error processing Tx", err)
} else {
// Call blocking version. At this point it
// doesn't matter since this is a goroutine
pool.addTransaction(tx)
}
case <-pool.quit:
break out
}
}
}
func (pool *TxPool) QueueTransaction(tx *ethutil.Transaction) {
pool.queueChan <- tx
}
func (pool *TxPool) Flush() {
pool.mutex.Lock()
defer pool.mutex.Unlock()
pool.mutex.Unlock()
}
func (pool *TxPool) Start() {
go pool.queueHandler()
}
func (pool *TxPool) Stop() {
log.Println("[TXP] Stopping...")
close(pool.quit)
pool.Flush()
}
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