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@ -1,36 +1,42 @@ |
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package main |
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import ( |
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_"fmt" |
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) |
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type Contract struct { |
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active int |
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amount uint32 // ???
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t uint32 // contract is always 1
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amount uint64 // ???
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state *Trie |
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} |
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func NewContract(amount uint32, root []byte) *Contract { |
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contract := &Contract{active: 1, amount: amount} |
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func NewContract(amount uint64, root []byte) *Contract { |
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contract := &Contract{t: 1, amount: amount} |
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contract.state = NewTrie(Db, string(root)) |
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return contract |
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} |
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func (c *Contract) MarshalRlp() []byte { |
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// Prepare the transaction for serialization
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preEnc := []interface{}{uint32(c.active), c.amount, c.state.root} |
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return Encode(preEnc) |
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func (c *Contract) MarshalRlp() []byte { |
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return Encode([]interface{}{c.t, c.amount, c.state.root}) |
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} |
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func (c *Contract) UnmarshalRlp(data []byte) { |
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t, _ := Decode(data, 0) |
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if slice, ok := t.([]interface{}); ok { |
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if active, ok := slice[0].(uint8); ok { |
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c.active = int(active) |
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if t, ok := slice[0].(uint8); ok { |
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c.t = uint32(t) |
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} |
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if amount, ok := slice[1].(uint8); ok { |
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c.amount = uint32(amount) |
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c.amount = uint64(amount) |
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} else if amount, ok := slice[1].(uint16); ok { |
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c.amount = uint64(amount) |
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} else if amount, ok := slice[1].(uint32); ok { |
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c.amount = uint64(amount) |
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} else if amount, ok := slice[1].(uint64); ok { |
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c.amount = amount |
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} |
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if root, ok := slice[2].([]uint8); ok { |
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@ -38,3 +44,38 @@ func (c *Contract) UnmarshalRlp(data []byte) { |
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} |
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} |
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} |
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type Ether struct { |
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t uint32 |
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amount uint64 |
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nonce string |
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} |
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func NewEtherFromData(data []byte) *Ether { |
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ether := &Ether{} |
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ether.UnmarshalRlp(data) |
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return ether |
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} |
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func (e *Ether) MarshalRlp() []byte { |
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return Encode([]interface{}{e.t, e.amount, e.nonce}) |
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} |
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func (e *Ether) UnmarshalRlp(data []byte) { |
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t, _ := Decode(data, 0) |
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if slice, ok := t.([]interface{}); ok { |
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if t, ok := slice[0].(uint8); ok { |
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e.t = uint32(t) |
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} |
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if amount, ok := slice[1].(uint8); ok { |
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e.amount = uint64(amount) |
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} |
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if nonce, ok := slice[2].([]uint8); ok { |
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e.nonce = string(nonce) |
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} |
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} |
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} |
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