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${ noResults }
13 Commits (s1na-patch-2)
Author | SHA1 | Message | Date |
---|---|---|---|
alex |
edc864f9ba
|
all: fix typos in comments (#28682)
chore(core,eth):fix a couple of typos |
11 months ago |
Delweng |
b196ad1c16
|
all: add whitespace linter (#25312)
* golangci: typo Signed-off-by: Delweng <delweng@gmail.com> * golangci: add whietspace Signed-off-by: Delweng <delweng@gmail.com> * *: rm whitesapce using golangci-lint Signed-off-by: Delweng <delweng@gmail.com> * cmd/puppeth: revert accidental resurrection Co-authored-by: Péter Szilágyi <peterke@gmail.com> |
2 years ago |
Ikko Ashimine |
33d7a469f6
|
p2p/simulations: fix typo in network_test.go (#24824)
|
3 years ago |
rene |
c0c01612e9
|
node: refactor package node (#21105)
This PR significantly changes the APIs for instantiating Ethereum nodes in a Go program. The new APIs are not backwards-compatible, but we feel that this is made up for by the much simpler way of registering services on node.Node. You can find more information and rationale in the design document: https://gist.github.com/renaynay/5bec2de19fde66f4d04c535fd24f0775. There is also a new feature in Node's Go API: it is now possible to register arbitrary handlers on the user-facing HTTP server. In geth, this facility is used to enable GraphQL. There is a single minor change relevant for geth users in this PR: The GraphQL API is no longer available separately from the JSON-RPC HTTP server. If you want GraphQL, you need to enable it using the ./geth --http --graphql flag combination. The --graphql.port and --graphql.addr flags are no longer available. |
4 years ago |
Felix Lange |
df206d2513
|
p2p/simulations: fix staticcheck warnings (#20322)
|
5 years ago |
Felix Lange | 689486449d |
build: use golangci-lint (#20295)
* build: use golangci-lint This changes build/ci.go to download and run golangci-lint instead of gometalinter. * core/state: fix unnecessary conversion * p2p/simulations: fix lock copying (found by go vet) * signer/core: fix unnecessary conversions * crypto/ecies: remove unused function cmpPublic * core/rawdb: remove unused function print * core/state: remove unused function xTestFuzzCutter * core/vm: disable TestWriteExpectedValues in a different way * core/forkid: remove unused function checksum * les: remove unused type proofsData * cmd/utils: remove unused functions prefixedNames, prefixFor * crypto/bn256: run goimports * p2p/nat: fix goimports lint issue * cmd/clef: avoid using unkeyed struct fields * les: cancel context in testRequest * rlp: delete unreachable code * core: gofmt * internal/build: simplify DownloadFile for Go 1.11 compatibility * build: remove go test --short flag * .travis.yml: disable build cache * whisper/whisperv6: fix ineffectual assignment in TestWhisperIdentityManagement * .golangci.yml: enable goconst and ineffassign linters * build: print message when there are no lint issues * internal/build: refactor download a bit |
5 years ago |
Ross | d5b79e752e |
p2p/simulations: add node properties support and utility functions (#20060)
|
5 years ago |
Matthew Halpern | d3ccedc767 |
p2p/simulations: enforce camel case variable names (#19053)
|
6 years ago |
Ferenc Szabo | 50b872bf05 |
p2p, swarm: fix node up races by granular locking (#18976)
* swarm/network: DRY out repeated giga comment I not necessarily agree with the way we wait for event propagation. But I truly disagree with having duplicated giga comments. * p2p/simulations: encapsulate Node.Up field so we avoid data races The Node.Up field was accessed concurrently without "proper" locking. There was a lock on Network and that was used sometimes to access the field. Other times the locking was missed and we had a data race. For example: https://github.com/ethereum/go-ethereum/pull/18464 The case above was solved, but there were still intermittent/hard to reproduce races. So let's solve the issue permanently. resolves: ethersphere/go-ethereum#1146 * p2p/simulations: fix unmarshal of simulations.Node Making Node.Up field private in |
6 years ago |
lash | e1edfe0689 |
p2p/simulation: Test snapshot correctness and minimal benchmark (#18287)
* p2p/simulation: WIP minimal snapshot test * p2p/simulation: Add snapshot create, load and verify to snapshot test * build: add test tag for tests * p2p/simulations, build: Revert travis change, build test sym always * p2p/simulations: Add comments, timeout check on additional events * p2p/simulation: Add benchmark template for minimal peer protocol init * p2p/simulations: Remove unused code * p2p/simulation: Correct timer reset * p2p/simulations: Put snapshot check events in buffer and call blocking * p2p/simulations: TestSnapshot fail if Load function returns early * p2p/simulations: TestSnapshot wait for all connections before returning * p2p/simulation: Revert to before wait for snap load (5e75594) * p2p/simulations: add "conns after load" subtest to TestSnapshot and nudge |
6 years ago |
Felix Lange |
30cd5c1854
|
all: new p2p node representation (#17643)
Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly. |
6 years ago |
Elad | 1836366ac1 |
all: library changes for swarm-network-rewrite (#16898)
This commit adds all changes needed for the merge of swarm-network-rewrite. The changes: - build: increase linter timeout - contracts/ens: export ensNode - log: add Output method and enable fractional seconds in format - metrics: relax test timeout - p2p: reduced some log levels, updates to simulation packages - rpc: increased maxClientSubscriptionBuffer to 20000 |
6 years ago |
Lewis Marshall | 9feec51e2d |
p2p: add network simulation framework (#14982)
This commit introduces a network simulation framework which can be used to run simulated networks of devp2p nodes. The intention is to use this for testing protocols, performing benchmarks and visualising emergent network behaviour. |
7 years ago |