* p2p: add DialRatio for configuration of inbound vs. dialed connections
* p2p: add connection flags to PeerInfo
* p2p/netutil: add SameNet, DistinctNetSet
* p2p/discover: improve revalidation and seeding
This changes node revalidation to be periodic instead of on-demand. This
should prevent issues where dead nodes get stuck in closer buckets
because no other node will ever come along to replace them.
Every 5 seconds (on average), the last node in a random bucket is
checked and moved to the front of the bucket if it is still responding.
If revalidation fails, the last node is replaced by an entry of the
'replacement list' containing recently-seen nodes.
Most close buckets are removed because it's very unlikely we'll ever
encounter a node that would fall into any of those buckets.
Table seeding is also improved: we now require a few minutes of table
membership before considering a node as a potential seed node. This
should make it less likely to store short-lived nodes as potential
seeds.
* p2p/discover: fix nits in UDP transport
We would skip sending neighbors replies if there were fewer than
maxNeighbors results and CheckRelayIP returned an error for the last
one. While here, also resolve a TODO about pong reply tokens.
This commit affects p2p/discv5 "topic discovery" by running it on
the same UDP port where the old discovery works. This is realized
by giving an "unhandled" packet channel to the old v4 discovery
packet handler where all invalid packets are sent. These packets
are then processed by v5. v5 packets are always invalid when
interpreted by v4 and vice versa. This is ensured by adding one
to the first byte of the packet hash in v5 packets.
DiscoveryV5Bootnodes is also changed to point to new bootnodes
that are implementing the changed packet format with modified
hash. Existing and new v5 bootnodes are both running on different
ports ATM.
p2p/simulations: introduce dialBan
- Refactor simulations/network connection getters to support
avoiding simultaneous dials between two peers If two peers dial
simultaneously, the connection will be dropped to help avoid
that, we essentially lock the connection object with a
timestamp which serves as a ban on dialing for a period of time
(dialBanTimeout).
- The connection getter InitConn can be wrapped and passed to the
nodes via adapters.NodeConfig#Reachable field and then used by
the respective services when they initiate connections. This
massively stablise the emerging connectivity when running with
hundreds of nodes bootstrapping a network.
p2p: add Inbound public method to p2p.Peer
p2p/simulations: Add server id to logs to support debugging
in-memory network simulations when multiple peers are logging.
p2p: SetupConn now returns error. The dialer checks the error and
only calls resolve if the actual TCP dial fails.
This commit introduces a network simulation framework which
can be used to run simulated networks of devp2p nodes. The
intention is to use this for testing protocols, performing
benchmarks and visualising emergent network behaviour.
* p2p/discover, p2p/discv5: add marshaling methods to Node
* p2p/netutil: make Netlist decodable from TOML
* common/math: encode nil HexOrDecimal256 as 0x0
* cmd/geth: add --config file flag
* cmd/geth: add missing license header
* eth: prettify Config again, fix tests
* eth: use gasprice.Config instead of duplicating its fields
* eth/gasprice: hide nil default from dumpconfig output
* cmd/geth: hide genesis block in dumpconfig output
* node: make tests compile
* console: fix tests
* cmd/geth: make TOML keys look exactly like Go struct fields
* p2p: use discovery by default
This makes the zero Config slightly more useful. It also fixes package
node tests because Node detects reuse of the datadir through the
NodeDatabase.
* cmd/geth: make ethstats URL settable through config file
* cmd/faucet: fix configuration
* cmd/geth: dedup attach tests
* eth: add comment for DefaultConfig
* eth: pass downloader.SyncMode in Config
This removes the FastSync, LightSync flags in favour of a more
general SyncMode flag.
* cmd/utils: remove jitvm flags
* cmd/utils: make mutually exclusive flag error prettier
It now reads:
Fatal: flags --dev, --testnet can't be used at the same time
* p2p: fix typo
* node: add DefaultConfig, use it for geth
* mobile: add missing NoDiscovery option
* cmd/utils: drop MakeNode
This exposed a couple of places that needed to be updated to use
node.DefaultConfig.
* node: fix typo
* eth: make fast sync the default mode
* cmd/utils: remove IPCApiFlag (unused)
* node: remove default IPC path
Set it in the frontends instead.
* cmd/geth: add --syncmode
* cmd/utils: make --ipcdisable and --ipcpath mutually exclusive
* cmd/utils: don't enable WS, HTTP when setting addr
* cmd/utils: fix --identity
The p2p packages can now be configured to restrict all communication to
a certain subset of IP networks. This feature is meant to be used for
private networks.
Lookup calls would spin out of control when network connectivity was
lost. The throttling that was in place only took effect when the table
returned zero results, which doesn't happen very often.
The new throttling should not have a negative impact when the host is
online. Lookups against the network take some time and dials for all
results must complete or hit the cache before a new one is started. This
usually takes longer than four seconds, leaving online lookups
unaffected.
Fixes#1296
The most visible change is event-based dialing, which should be an
improvement over the timer-based system that we have at the moment.
The dialer gets a chance to compute new tasks whenever peers change or
dials complete. This is better than checking peers on a timer because
dials happen faster. The dialer can now make more precise decisions
about whom to dial based on the peer set and we can test those
decisions without actually opening any sockets.
Peer management is easier to test because the tests can inject
connections at checkpoints (after enc handshake, after protocol
handshake).
Most of the handshake stuff is now part of the RLPx code. It could be
exported or move to its own package because it is no longer entangled
with Server logic.
With the introduction of static/trusted nodes, the peer count
can go above MaxPeers. Update the capacity check to handle this.
While here, decouple the trusted nodes check from the handshake
by passing a function instead.