* rpc: improve codec abstraction
rpc.ServerCodec is an opaque interface. There was only one way to get a
codec using existing APIs: rpc.NewJSONCodec. This change exports
newCodec (as NewFuncCodec) and NewJSONCodec (as NewCodec). It also makes
all codec methods non-public to avoid showing internals in godoc.
While here, remove codec options in tests because they are not
supported anymore.
* p2p/simulations: use github.com/gorilla/websocket
This package was the last remaining user of golang.org/x/net/websocket.
Migrating to the new library wasn't straightforward because it is no
longer possible to treat WebSocket connections as a net.Conn.
* vendor: delete golang.org/x/net/websocket
* rpc: fix godoc comments and run gofmt
* rpc: implement websockets with github.com/gorilla/websocket
This change makes package rpc use the github.com/gorilla/websocket
package for WebSockets instead of golang.org/x/net/websocket. The new
library is more robust and supports all WebSocket features including
continuation frames.
There are new tests for two issues with the previously-used library:
- TestWebsocketClientPing checks handling of Ping frames.
- TestWebsocketLargeCall checks whether the request size limit is
applied correctly.
* rpc: raise HTTP/WebSocket request size limit to 5MB
* rpc: remove default origin for client connections
The client used to put the local hostname into the Origin header because
the server wanted an origin to accept the connection, but that's silly:
Origin is for browsers/websites. The nobody would whitelist a particular
hostname.
Now that the server doesn't need Origin anymore, don't bother setting
one for clients. Users who need an origin can use DialWebsocket to
create a client with arbitrary origin if needed.
* vendor: put golang.org/x/net/websocket back
* rpc: don't set Origin header for empty (default) origin
* rpc: add HTTP status code to handshake error
This makes it easier to debug failing connections.
* ethstats: use github.com/gorilla/websocket
* rpc: fix lint
New APIs added:
client.RegisterName(namespace, service) // makes service available to server
client.Notify(ctx, method, args...) // sends a notification
ClientFromContext(ctx) // to get a client in handler method
This is essentially a rewrite of the server-side code. JSON-RPC
processing code is now the same on both server and client side. Many
minor issues were fixed in the process and there is a new test suite for
JSON-RPC spec compliance (and non-compliance in some cases).
List of behavior changes:
- Method handlers are now called with a per-request context instead of a
per-connection context. The context is canceled right after the method
returns.
- Subscription error channels are always closed when the connection
ends. There is no need to also wait on the Notifier's Closed channel
to detect whether the subscription has ended.
- Client now omits "params" instead of sending "params": null when there
are no arguments to a call. The previous behavior was not compliant
with the spec. The server still accepts "params": null.
- Floating point numbers are allowed as "id". The spec doesn't allow
them, but we handle request "id" as json.RawMessage and guarantee that
the same number will be sent back.
- Logging is improved significantly. There is now a message at DEBUG
level for each RPC call served.
If a batch request contained an invalid method, the server would reply
with a non-batch error response. Fix this by tracking an error for each
batch element.
rpc: be less restrictive on the request id
rpc: improved documentation
console: upgrade web3.js to version 0.16.0
rpc: cache http connections
rpc: rename wsDomains parameter to wsOrigins