It turns out that encoding json.RawMessage is slow because
package json basically parses the message again to ensure it is valid.
We can avoid the slowdown by encoding the entire RPC notification once,
which yields a 30% speedup.
The JSON-RPC spec requires the "version" field to be exactly "2.0",
so we should verify that. This change is not backwards-compatible with
sloppy client implementations, but I decided to go ahead with it anyway
because the failure will be caught via the returned error.
The leaks were mostly in unit tests, and could all be resolved by
adding suitably-sized channel buffers or by restructuring the test
to not send on a channel after an error has occurred.
There is an unavoidable goroutine leak in Console.Interactive: when
we receive a signal, the line reader cannot be unblocked and will get
stuck. This leak is now documented and I've tried to make it slightly
less bad by adding a one-element buffer to the output channels of
the line-reading loop. Should the reader eventually awake from its
blocked state (i.e. when stdin is closed), at least it won't get stuck
trying to send to the interpreter loop which has quit long ago.
Co-authored-by: Felix Lange <fjl@twurst.com>
* rpc: improve codec abstraction
rpc.ServerCodec is an opaque interface. There was only one way to get a
codec using existing APIs: rpc.NewJSONCodec. This change exports
newCodec (as NewFuncCodec) and NewJSONCodec (as NewCodec). It also makes
all codec methods non-public to avoid showing internals in godoc.
While here, remove codec options in tests because they are not
supported anymore.
* p2p/simulations: use github.com/gorilla/websocket
This package was the last remaining user of golang.org/x/net/websocket.
Migrating to the new library wasn't straightforward because it is no
longer possible to treat WebSocket connections as a net.Conn.
* vendor: delete golang.org/x/net/websocket
* rpc: fix godoc comments and run gofmt
New APIs added:
client.RegisterName(namespace, service) // makes service available to server
client.Notify(ctx, method, args...) // sends a notification
ClientFromContext(ctx) // to get a client in handler method
This is essentially a rewrite of the server-side code. JSON-RPC
processing code is now the same on both server and client side. Many
minor issues were fixed in the process and there is a new test suite for
JSON-RPC spec compliance (and non-compliance in some cases).
List of behavior changes:
- Method handlers are now called with a per-request context instead of a
per-connection context. The context is canceled right after the method
returns.
- Subscription error channels are always closed when the connection
ends. There is no need to also wait on the Notifier's Closed channel
to detect whether the subscription has ended.
- Client now omits "params" instead of sending "params": null when there
are no arguments to a call. The previous behavior was not compliant
with the spec. The server still accepts "params": null.
- Floating point numbers are allowed as "id". The spec doesn't allow
them, but we handle request "id" as json.RawMessage and guarantee that
the same number will be sent back.
- Logging is improved significantly. There is now a message at DEBUG
level for each RPC call served.
Notifier tracks whether subscription are 'active'. A subscription
becomes active when the subscription ID has been sent to the client. If
the client sends notifications in the request handler before the
subscription becomes active they are dropped. The tests tried to work
around this problem by always waiting 5s before sending the first
notification.
Fix it by buffering notifications until the subscription becomes active.
This speeds up all subscription tests.
Also fix TestSubscriptionMultipleNamespaces to wait for three messages
per subscription instead of six. The test now finishes just after all
notifications have been received and doesn't hit the 30s timeout anymore.
There is no need to depend on the old context package now that the
minimum Go version is 1.7. The move to "context" eliminates our weird
vendoring setup. Some vendored code still uses golang.org/x/net/context
and it is now vendored in the normal way.
This change triggered new vet checks around context.WithTimeout which
didn't fire with golang.org/x/net/context.
I initially made the client block if the 100-element buffer was
exceeded. It turns out that this is inconvenient for simple uses of the
client which subscribe and perform calls on the same goroutine, e.g.
client, _ := rpc.Dial(...)
ch := make(chan int) // note: no buffer
sub, _ := client.EthSubscribe(ch, "something")
for event := range ch {
client.Call(...)
}
This innocent looking code will lock up if the server suddenly decides
to send 2000 notifications. In this case, the client's main loop won't
accept the call because it is trying to deliver a notification to ch.
The issue is kind of hard to explain in the docs and few people will
actually read them. Buffering is the simple option and works with close
to no overhead for subscribers that always listen.
Context keys must have a unique type in order to prevent
any unintented clashes. The code used int(1) as key.
Fix it by implementing the pattern recommended by package context.