enode.Node was recently changed to store a cache of endpoint information. The IP address in the cache is a netip.Addr. I chose that type over net.IP because it is just better. netip.Addr is meant to be used as a value type. Copying it does not allocate, it can be compared with ==, and can be used as a map key.
This PR changes most uses of Node.IP() into Node.IPAddr(), which returns the cached value directly without allocating.
While there are still some public APIs left where net.IP is used, I have converted all code used internally by p2p/discover to the new types. So this does change some public Go API, but hopefully not APIs any external code actually uses.
There weren't supposed to be any semantic differences resulting from this refactoring, however it does introduce one: In package p2p/netutil we treated the 0.0.0.0/8 network (addresses 0.x.y.z) as LAN, but netip.Addr.IsPrivate() doesn't. The treatment of this particular IP address range is controversial, with some software supporting it and others not. IANA lists it as special-purpose and invalid as a destination for a long time, so I don't know why I put it into the LAN list. It has now been marked as special in p2p/netutil as well.
Here we clean up internal uses of type discover.node, converting most code to use
enode.Node instead. The discover.node type used to be the canonical representation of
network hosts before ENR was introduced. Most code worked with *node to avoid conversions
when interacting with Table methods. Since *node also contains internal state of Table and
is a mutable type, using *node outside of Table code is prone to data races. It's also
cleaner not having to wrap/unwrap *enode.Node all the time.
discover.node has been renamed to tableNode to clarify its purpose.
While here, we also change most uses of net.UDPAddr into netip.AddrPort. While this is
technically a separate refactoring from the *node -> *enode.Node change, it is more
convenient because *enode.Node handles IP addresses as netip.Addr. The switch to package
netip in discovery would've happened very soon anyway.
The change to netip.AddrPort stops at certain interface points. For example, since package
p2p/netutil has not been converted to use netip.Addr yet, we still have to convert to
net.IP/net.UDPAddr in a few places.
It seems the semantic differences between addFoundNode and addInboundNode were lost in
#29572. My understanding is addFoundNode is for a node you have not contacted directly
(and are unsure if is available) whereas addInboundNode is for adding nodes that have
contacted the local node and we can verify they are active.
handleAddNode seems to be the consolidation of those two methods, yet it bumps the node in
the bucket (updating it's IP addr) even if the node was not an inbound. This PR fixes
this. It wasn't originally caught in tests like TestTable_addSeenNode because the
manipulation of the node object actually modified the node value used by the test.
New logic is added to reject non-inbound updates unless the sequence number of the
(signed) ENR increases. Inbound updates, which are published by the updated node itself,
are always accepted. If an inbound update changes the endpoint, the node will be
revalidated on an expedited schedule.
Co-authored-by: Felix Lange <fjl@twurst.com>
Node discovery periodically revalidates the nodes in its table by sending PING, checking
if they are still alive. I recently noticed some issues with the implementation of this
process, which can cause strange results such as nodes dropping unexpectedly, certain
nodes not getting revalidated often enough, and bad results being returned to incoming
FINDNODE queries.
In this change, the revalidation process is improved with the following logic:
- We maintain two 'revalidation lists' containing the table nodes, named 'fast' and 'slow'.
- The process chooses random nodes from each list on a randomized interval, the interval being
faster for the 'fast' list, and performs revalidation for the chosen node.
- Whenever a node is newly inserted into the table, it goes into the 'fast' list.
Once validation passes, it transfers to the 'slow' list. If a request fails, or the
node changes endpoint, it transfers back into 'fast'.
- livenessChecks is incremented by one for successful checks. Unlike the old implementation,
we will not drop the node on the first failing check. We instead quickly decay the
livenessChecks give it another chance.
- Order of nodes in bucket doesn't matter anymore.
I am also adding a debug API endpoint to dump the node table content.
Co-authored-by: Martin HS <martin@swende.se>
* p2p/discover: add liveness check in collectTableNodes
* p2p/discover: fix test
* p2p/discover: rename to appendLiveNodes
* p2p/discover: add dedup logic back
* p2p/discover: simplify
* p2p/discover: fix issue found by test
* p2p/discover: remove ReadRandomNodes
Even though it's public, this method is not callable by code outside of
package p2p/discover because one can't get a valid instance of Table.
* p2p/discover: add Table.Nodes
* p2p/discover: make Table settings configurable
In unit tests and externally developed cmd/devp2p test runs, it can be
useful to tune the timer intervals used by Table.
This improves readability of function 'push'.
sort.Search(N, ...) will at most return N when no match, so ix should be compared
with N. The previous version would compare ix with N+1 in case an additional item
was appended. No bug resulted from this comparison, but it's not easy to understand
why.
Co-authored-by: Felix Lange <fjl@twurst.com>
This change improves discovery behavior in small networks. Very small
networks would often fail to bootstrap because all member nodes were
dropping table content due to findnode failure. The check is now changed
to avoid dropping nodes on findnode failure when their bucket is almost
empty. It also relaxes the liveness check requirement for FINDNODE/v4
response nodes, returning unverified nodes as results when there aren't
any verified nodes yet.
The "findnode failed" log now reports whether the node was dropped
instead of the number of results. The value of the "results" was
always zero by definition.
Co-authored-by: Felix Lange <fjl@twurst.com>
This change implements EIP-868. The UDPv4 transport announces support
for the extension in ping/pong and handles enrRequest messages.
There are two uses of the extension: If a remote node announces support
for EIP-868 in their pong, node revalidation pulls the node's record.
The Resolve method requests the record unconditionally.
This change restructures the internals of p2p/discover to make room for
the discv5 code which will soon be added to this package.
- packet type names now have a "V4" suffix.
- ListenUDP returns *UDPv4 instead of *Table. This technically breaks
the API but the only caller in go-ethereum is package p2p, which uses
a compatible interface and doesn't need changes.
- The internal transport interface is changed to make Table reusable for v5.
- The 'lookup' code moves from table to transport. This required
updating the lookup unit test to use udpTest instead of a custom transport.
This change clears up confusion around the two ways in which nodes
can be added to the table.
When a neighbors packet is received as a reply to findnode, the nodes
contained in the reply are added as 'seen' entries if sufficient space
is available.
When a ping is received and the endpoint verification has taken place,
the remote node is added as a 'verified' entry or moved to the front of
the bucket if present. This also updates the node's IP address and port
if they have changed.
This change resolves multiple issues around handling of endpoint proofs.
The proof is now done separately for each IP and completing the proof
requires a matching ping hash.
Also remove waitping because it's equivalent to sleep. waitping was
slightly more efficient, but that may cause issues with findnode if
packets are reordered and the remote end sees findnode before pong.
Logging of received packets was hitherto done after handling the packet,
which meant that sent replies were logged before the packet that
generated them. This change splits up packet handling into 'preverify'
and 'handle'. The error from 'preverify' is logged, but 'handle' happens
after the message is logged. This fixes the order. Packet logs now
contain the node ID.
This PR adds enode.LocalNode and integrates it into the p2p
subsystem. This new object is the keeper of the local node
record. For now, a new version of the record is produced every
time the client restarts. We'll make it smarter to avoid that in
the future.
There are a couple of other changes in this commit: discovery now
waits for all of its goroutines at shutdown and the p2p server
now closes the node database after discovery has shut down. This
fixes a leveldb crash in tests. p2p server startup is faster
because it doesn't need to wait for the external IP query
anymore.
Package p2p/enode provides a generalized representation of p2p nodes
which can contain arbitrary information in key/value pairs. It is also
the new home for the node database. The "v4" identity scheme is also
moved here from p2p/enr to remove the dependency on Ethereum crypto from
that package.
Record signature handling is changed significantly. The identity scheme
registry is removed and acceptable schemes must be passed to any method
that needs identity. This means records must now be validated explicitly
after decoding.
The enode API is designed to make signature handling easy and safe: most
APIs around the codebase work with enode.Node, which is a wrapper around
a valid record. Going from enr.Record to enode.Node requires a valid
signature.
* p2p/discover: port to p2p/enode
This ports the discovery code to the new node representation in
p2p/enode. The wire protocol is unchanged, this can be considered a
refactoring change. The Kademlia table can now deal with nodes using an
arbitrary identity scheme. This requires a few incompatible API changes:
- Table.Lookup is not available anymore. It used to take a public key
as argument because v4 protocol requires one. Its replacement is
LookupRandom.
- Table.Resolve takes *enode.Node instead of NodeID. This is also for
v4 protocol compatibility because nodes cannot be looked up by ID
alone.
- Types Node and NodeID are gone. Further commits in the series will be
fixes all over the the codebase to deal with those removals.
* p2p: port to p2p/enode and discovery changes
This adapts package p2p to the changes in p2p/discover. All uses of
discover.Node and discover.NodeID are replaced by their equivalents from
p2p/enode.
New API is added to retrieve the enode.Node instance of a peer. The
behavior of Server.Self with discovery disabled is improved. It now
tries much harder to report a working IP address, falling back to
127.0.0.1 if no suitable address can be determined through other means.
These changes were needed for tests of other packages later in the
series.
* p2p/simulations, p2p/testing: port to p2p/enode
No surprises here, mostly replacements of discover.Node, discover.NodeID
with their new equivalents. The 'interesting' API changes are:
- testing.ProtocolSession tracks complete nodes, not just their IDs.
- adapters.NodeConfig has a new method to create a complete node.
These changes were needed to make swarm tests work.
Note that the NodeID change makes the code incompatible with old
simulation snapshots.
* whisper/whisperv5, whisper/whisperv6: port to p2p/enode
This port was easy because whisper uses []byte for node IDs and
URL strings in the API.
* eth: port to p2p/enode
Again, easy to port because eth uses strings for node IDs and doesn't
care about node information in any way.
* les: port to p2p/enode
Apart from replacing discover.NodeID with enode.ID, most changes are in
the server pool code. It now deals with complete nodes instead
of (Pubkey, IP, Port) triples. The database format is unchanged for now,
but we should probably change it to use the node database later.
* node: port to p2p/enode
This change simply replaces discover.Node and discover.NodeID with their
new equivalents.
* swarm/network: port to p2p/enode
Swarm has its own node address representation, BzzAddr, containing both
an overlay address (the hash of a secp256k1 public key) and an underlay
address (enode:// URL).
There are no changes to the BzzAddr format in this commit, but certain
operations such as creating a BzzAddr from a node ID are now impossible
because node IDs aren't public keys anymore.
Most swarm-related changes in the series remove uses of
NewAddrFromNodeID, replacing it with NewAddr which takes a complete node
as argument. ToOverlayAddr is removed because we can just use the node
ID directly.
* p2p/discover: move bond logic from table to transport
This commit moves node endpoint verification (bonding) from the table to
the UDP transport implementation. Previously, adding a node to the table
entailed pinging the node if needed. With this change, the ping-back
logic is embedded in the packet handler at a lower level.
It is easy to verify that the basic protocol is unchanged: we still
require a valid pong reply from the node before findnode is accepted.
The node database tracked the time of last ping sent to the node and
time of last valid pong received from the node. Node endpoints are
considered verified when a valid pong is received and the time of last
pong was called 'bond time'. The time of last ping sent was unused. In
this commit, the last ping database entry is repurposed to mean last
ping _received_. This entry is now used to track whether the node needs
to be pinged back.
The other big change is how nodes are added to the table. We used to add
nodes in Table.bond, which ran when a remote node pinged us or when we
encountered the node in a neighbors reply. The transport now adds to the
table directly after the endpoint is verified through ping. To ensure
that the Table can't be filled just by pinging the node repeatedly, we
retain the isInitDone check. During init, only nodes from neighbors
replies are added.
* p2p/discover: reduce findnode failure counter on success
* p2p/discover: remove unused parameter of loadSeedNodes
* p2p/discover: improve ping-back check and comments
* p2p/discover: add neighbors reply nodes always, not just during init
* p2p: add DialRatio for configuration of inbound vs. dialed connections
* p2p: add connection flags to PeerInfo
* p2p/netutil: add SameNet, DistinctNetSet
* p2p/discover: improve revalidation and seeding
This changes node revalidation to be periodic instead of on-demand. This
should prevent issues where dead nodes get stuck in closer buckets
because no other node will ever come along to replace them.
Every 5 seconds (on average), the last node in a random bucket is
checked and moved to the front of the bucket if it is still responding.
If revalidation fails, the last node is replaced by an entry of the
'replacement list' containing recently-seen nodes.
Most close buckets are removed because it's very unlikely we'll ever
encounter a node that would fall into any of those buckets.
Table seeding is also improved: we now require a few minutes of table
membership before considering a node as a potential seed node. This
should make it less likely to store short-lived nodes as potential
seeds.
* p2p/discover: fix nits in UDP transport
We would skip sending neighbors replies if there were fewer than
maxNeighbors results and CheckRelayIP returned an error for the last
one. While here, also resolve a TODO about pong reply tokens.
The discovery DHT contains a number of hosts with LAN and loopback IPs.
These get relayed because some implementations do not perform any checks
on the IP.
go-ethereum already prevented relay in most cases because it verifies
that the host actually exists before adding it to the local table. But
this verification causes other issues. We have received several reports
where people's VPSs got shut down by hosting providers because sending
packets to random LAN hosts is indistinguishable from a slow port scan.
The new check prevents sending random packets to LAN by discarding LAN
IPs sent by Internet hosts (and loopback IPs from LAN and Internet
hosts). The new check also blacklists almost all currently registered
special-purpose networks assigned by IANA to avoid inciting random
responses from services in the LAN.
As another precaution against abuse of the DHT, ports below 1024 are now
considered invalid.
nodeDB.querySeeds was not safe for concurrent use but could be called
concurrenty on multiple goroutines in the following case:
- the table was empty
- a timed refresh started
- a lookup was started and initiated refresh
These conditions are unlikely to coincide during normal use, but are
much more likely to occur all at once when the user's machine just woke
from sleep. The root cause of the issue is that querySeeds reused the
same leveldb iterator until it was exhausted.
This commit moves the refresh scheduling logic into its own goroutine
(so only one refresh is ever active) and changes querySeeds to not use
a persistent iterator. The seed node selection is now more random and
ignores nodes that have not been contacted in the last 5 days.
Table.mutex was being held while waiting for a reply packet, which
effectively made many parts of the whole stack block on that packet,
including the net_peerCount RPC call.
The previous metric was pubkey1^pubkey2, as specified in the Kademlia
paper. We missed that EC public keys are not uniformly distributed.
Using the hash of the public keys addresses that. It also makes it
a bit harder to generate node IDs that are close to a particular node.
This commit changes the discovery protocol to use the new "v4" endpoint
format, which allows for separate UDP and TCP ports and makes it
possible to discover the UDP address after NAT.
This a fix for an attack vector where the discovery protocol could be
used to amplify traffic in a DDOS attack. A malicious actor would send a
findnode request with the IP address and UDP port of the target as the
source address. The recipient of the findnode packet would then send a
neighbors packet (which is 16x the size of findnode) to the victim.
Our solution is to require a 'bond' with the sender of findnode. If no
bond exists, the findnode packet is not processed. A bond between nodes
α and β is created when α replies to a ping from β.
This (initial) version of the bonding implementation might still be
vulnerable against replay attacks during the expiration time window.
We will add stricter source address validation later.