package ethutil import ( "bytes" "fmt" "math/big" "reflect" ) // Data values are returned by the rlp decoder. The data values represents // one item within the rlp data structure. It's responsible for all the casting // It always returns something valid type Value struct { Val interface{} kind reflect.Value } func (val *Value) String() string { return fmt.Sprintf("%q", val.Val) } func NewValue(val interface{}) *Value { return &Value{Val: val} } func (val *Value) Type() reflect.Kind { return reflect.TypeOf(val.Val).Kind() } func (val *Value) IsNil() bool { return val.Val == nil } func (val *Value) Len() int { //return val.kind.Len() if data, ok := val.Val.([]interface{}); ok { return len(data) } else if data, ok := val.Val.([]byte); ok { // FIXME return len(data) } return 0 } func (val *Value) Raw() interface{} { return val.Val } func (val *Value) Interface() interface{} { return val.Val } func (val *Value) Uint() uint64 { if Val, ok := val.Val.(uint8); ok { return uint64(Val) } else if Val, ok := val.Val.(uint16); ok { return uint64(Val) } else if Val, ok := val.Val.(uint32); ok { return uint64(Val) } else if Val, ok := val.Val.(uint64); ok { return Val } else if Val, ok := val.Val.(int); ok { return uint64(Val) } else if Val, ok := val.Val.(uint); ok { return uint64(Val) } else if Val, ok := val.Val.([]byte); ok { return ReadVarint(bytes.NewReader(Val)) } return 0 } func (val *Value) Byte() byte { if Val, ok := val.Val.(byte); ok { return Val } return 0x0 } func (val *Value) BigInt() *big.Int { if a, ok := val.Val.([]byte); ok { b := new(big.Int).SetBytes(a) return b } else { return big.NewInt(int64(val.Uint())) } return big.NewInt(0) } func (val *Value) Str() string { if a, ok := val.Val.([]byte); ok { return string(a) } else if a, ok := val.Val.(string); ok { return a } return "" } func (val *Value) Bytes() []byte { if a, ok := val.Val.([]byte); ok { return a } return make([]byte, 0) } func (val *Value) Slice() []interface{} { if d, ok := val.Val.([]interface{}); ok { return d } return []interface{}{} } func (val *Value) SliceFrom(from int) *Value { slice := val.Slice() return NewValue(slice[from:]) } func (val *Value) SliceTo(to int) *Value { slice := val.Slice() return NewValue(slice[:to]) } func (val *Value) SliceFromTo(from, to int) *Value { slice := val.Slice() return NewValue(slice[from:to]) } // Threat the value as a slice func (val *Value) Get(idx int) *Value { if d, ok := val.Val.([]interface{}); ok { // Guard for oob if len(d) <= idx { return NewValue(nil) } if idx < 0 { panic("negative idx for Rlp Get") } return NewValue(d[idx]) } // If this wasn't a slice you probably shouldn't be using this function return NewValue(nil) } func (val *Value) Cmp(o *Value) bool { return reflect.DeepEqual(val.Val, o.Val) } func (val *Value) Encode() []byte { return Encode(val.Val) } func NewValueFromBytes(rlpData []byte) *Value { if len(rlpData) != 0 { data, _ := Decode(rlpData, 0) return NewValue(data) } return NewValue(nil) } // Value setters func NewSliceValue(s interface{}) *Value { list := EmptyValue() if s != nil { if slice, ok := s.([]interface{}); ok { for _, val := range slice { list.Append(val) } } else if slice, ok := s.([]string); ok { for _, val := range slice { list.Append(val) } } } return list } func EmptyValue() *Value { return NewValue([]interface{}{}) } func (val *Value) AppendList() *Value { list := EmptyValue() val.Val = append(val.Slice(), list) return list } func (val *Value) Append(v interface{}) *Value { val.Val = append(val.Slice(), v) return val }