// Copyright 2018 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package simulation import ( "context" "sync" "testing" "time" "github.com/ethereum/go-ethereum/common" "github.com/ethereum/go-ethereum/log" "github.com/ethereum/go-ethereum/node" "github.com/ethereum/go-ethereum/p2p/simulations/adapters" "github.com/ethereum/go-ethereum/swarm/network" ) /* TestWaitTillHealthy tests that we indeed get a healthy network after we wait for it. For this to be tested, a bit of a snake tail bite needs to happen: * First we create a first simulation * Run it as nodes connected in a ring * Wait until the network is healthy * Then we create a snapshot * With this snapshot we create a new simulation * This simulation is expected to have a healthy configuration, as it uses the snapshot * Thus we just iterate all nodes and check that their kademlias are healthy * If all kademlias are healthy, the test succeeded, otherwise it failed */ func TestWaitTillHealthy(t *testing.T) { testNodesNum := 10 // create the first simulation sim := New(createSimServiceMap(true)) // connect and... nodeIDs, err := sim.AddNodesAndConnectRing(testNodesNum) if err != nil { t.Fatal(err) } // array of all overlay addresses var addrs [][]byte // iterate once to be able to build the peer map for _, node := range nodeIDs { //get the kademlia overlay address from this ID a := node.Bytes() //append it to the array of all overlay addresses addrs = append(addrs, a) } // build a PeerPot only once pp := network.NewPeerPotMap(network.NewKadParams().NeighbourhoodSize, addrs) ctx, cancel := context.WithTimeout(context.Background(), 120*time.Second) defer cancel() // ...wait until healthy ill, err := sim.WaitTillHealthy(ctx) if err != nil { for id, kad := range ill { t.Log("Node", id) t.Log(kad.String()) } t.Fatal(err) } // now create a snapshot of this network snap, err := sim.Net.Snapshot() if err != nil { t.Fatal(err) } // close the initial simulation sim.Close() // create a control simulation controlSim := New(createSimServiceMap(false)) defer controlSim.Close() // load the snapshot into this control simulation err = controlSim.Net.Load(snap) if err != nil { t.Fatal(err) } _, err = controlSim.WaitTillHealthy(ctx) if err != nil { t.Fatal(err) } for _, node := range nodeIDs { // ...get its kademlia item, ok := controlSim.NodeItem(node, BucketKeyKademlia) if !ok { t.Fatal("No kademlia bucket item") } kad := item.(*network.Kademlia) // get its base address kid := common.Bytes2Hex(kad.BaseAddr()) //get the health info info := kad.GetHealthInfo(pp[kid]) log.Trace("Health info", "info", info) // check that it is healthy healthy := info.Healthy() if !healthy { t.Fatalf("Expected node %v of control simulation to be healthy, but it is not, unhealthy kademlias: %v", node, kad.String()) } } } // createSimServiceMap returns the services map // this function will create the sim services with or without discovery enabled // based on the flag passed func createSimServiceMap(discovery bool) map[string]ServiceFunc { return map[string]ServiceFunc{ "bzz": func(ctx *adapters.ServiceContext, b *sync.Map) (node.Service, func(), error) { addr := network.NewAddr(ctx.Config.Node()) hp := network.NewHiveParams() hp.Discovery = discovery config := &network.BzzConfig{ OverlayAddr: addr.Over(), UnderlayAddr: addr.Under(), HiveParams: hp, } kad := network.NewKademlia(addr.Over(), network.NewKadParams()) // store kademlia in node's bucket under BucketKeyKademlia // so that it can be found by WaitTillHealthy method. b.Store(BucketKeyKademlia, kad) return network.NewBzz(config, kad, nil, nil, nil), nil, nil }, } } // TestWaitTillSnapshotRecreated tests that we indeed have a network // configuration specified in the snapshot file, after we wait for it. // // First we create a first simulation // Run it as nodes connected in a ring // Wait until the network is healthy // Then we create a snapshot // With this snapshot we create a new simulation // Call WaitTillSnapshotRecreated() function and wait until it returns // Iterate the nodes and check if all the connections are successfully recreated func TestWaitTillSnapshotRecreated(t *testing.T) { var err error sim := New(createSimServiceMap(true)) _, err = sim.AddNodesAndConnectRing(16) if err != nil { t.Fatal(err) } ctx, cancel := context.WithTimeout(context.Background(), 60*time.Second) defer cancel() _, err = sim.WaitTillHealthy(ctx) if err != nil { t.Fatal(err) } originalConnections := sim.getActualConnections() snap, err := sim.Net.Snapshot() sim.Close() if err != nil { t.Fatal(err) } controlSim := New(createSimServiceMap(false)) defer controlSim.Close() err = controlSim.Net.Load(snap) if err != nil { t.Fatal(err) } err = controlSim.WaitTillSnapshotRecreated(ctx, snap) if err != nil { t.Fatal(err) } controlConnections := controlSim.getActualConnections() for _, c := range originalConnections { if !exist(controlConnections, c) { t.Fatal("connection was not recreated") } } } // exist returns true if val is found in arr func exist(arr []uint64, val uint64) bool { for _, c := range arr { if c == val { return true } } return false } func TestRemoveDuplicatesAndSingletons(t *testing.T) { singletons := []uint64{ 0x3c127c6f6cb026b0, 0x0f45190d72e71fc5, 0xb0184c02449e0bb6, 0xa85c7b84239c54d3, 0xe3b0c44298fc1c14, 0x9afbf4c8996fb924, 0x27ae41e4649b934c, 0xa495991b7852b855, } doubles := []uint64{ 0x1b879f878de7fc7a, 0xc6791470521bdab4, 0xdd34b0ee39bbccc6, 0x4d904fbf0f31da10, 0x6403c2560432c8f8, 0x18954e33cf3ad847, 0x90db00e98dc7a8a6, 0x92886b0dfcc1809b, } var arr []uint64 arr = append(arr, doubles...) arr = append(arr, singletons...) arr = append(arr, doubles...) arr = removeDuplicatesAndSingletons(arr) for _, i := range singletons { if exist(arr, i) { t.Fatalf("singleton not removed: %d", i) } } for _, i := range doubles { if !exist(arr, i) { t.Fatalf("wrong value removed: %d", i) } } for j := 0; j < len(doubles); j++ { v := doubles[j] + singletons[j] if exist(arr, v) { t.Fatalf("non-existing value found, index: %d", j) } } } func TestIsAllDeployed(t *testing.T) { a := []uint64{ 0x3c127c6f6cb026b0, 0x0f45190d72e71fc5, 0xb0184c02449e0bb6, 0xa85c7b84239c54d3, 0xe3b0c44298fc1c14, 0x9afbf4c8996fb924, 0x27ae41e4649b934c, 0xa495991b7852b855, } b := []uint64{ 0x1b879f878de7fc7a, 0xc6791470521bdab4, 0xdd34b0ee39bbccc6, 0x4d904fbf0f31da10, 0x6403c2560432c8f8, 0x18954e33cf3ad847, 0x90db00e98dc7a8a6, 0x92886b0dfcc1809b, } var c []uint64 c = append(c, a...) c = append(c, b...) if !isAllDeployed(a, c) { t.Fatal("isAllDeployed failed") } if !isAllDeployed(b, c) { t.Fatal("isAllDeployed failed") } if isAllDeployed(c, a) { t.Fatal("isAllDeployed failed: false positive") } if isAllDeployed(c, b) { t.Fatal("isAllDeployed failed: false positive") } c = c[2:] if isAllDeployed(a, c) { t.Fatal("isAllDeployed failed: false positive") } if !isAllDeployed(b, c) { t.Fatal("isAllDeployed failed") } }