// Copyright 2018 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package simulation import ( "context" "encoding/json" "errors" "io/ioutil" "math/rand" "os" "time" "github.com/ethereum/go-ethereum/p2p/enode" "github.com/ethereum/go-ethereum/p2p/simulations" "github.com/ethereum/go-ethereum/p2p/simulations/adapters" "github.com/ethereum/go-ethereum/swarm/network" ) // NodeIDs returns NodeIDs for all nodes in the network. func (s *Simulation) NodeIDs() (ids []enode.ID) { nodes := s.Net.GetNodes() ids = make([]enode.ID, len(nodes)) for i, node := range nodes { ids[i] = node.ID() } return ids } // UpNodeIDs returns NodeIDs for nodes that are up in the network. func (s *Simulation) UpNodeIDs() (ids []enode.ID) { nodes := s.Net.GetNodes() for _, node := range nodes { if node.Up() { ids = append(ids, node.ID()) } } return ids } // DownNodeIDs returns NodeIDs for nodes that are stopped in the network. func (s *Simulation) DownNodeIDs() (ids []enode.ID) { nodes := s.Net.GetNodes() for _, node := range nodes { if !node.Up() { ids = append(ids, node.ID()) } } return ids } // AddNodeOption defines the option that can be passed // to Simulation.AddNode method. type AddNodeOption func(*adapters.NodeConfig) // AddNodeWithMsgEvents sets the EnableMsgEvents option // to NodeConfig. func AddNodeWithMsgEvents(enable bool) AddNodeOption { return func(o *adapters.NodeConfig) { o.EnableMsgEvents = enable } } // AddNodeWithService specifies a service that should be // started on a node. This option can be repeated as variadic // argument toe AddNode and other add node related methods. // If AddNodeWithService is not specified, all services will be started. func AddNodeWithService(serviceName string) AddNodeOption { return func(o *adapters.NodeConfig) { o.Services = append(o.Services, serviceName) } } // AddNode creates a new node with random configuration, // applies provided options to the config and adds the node to network. // By default all services will be started on a node. If one or more // AddNodeWithService option are provided, only specified services will be started. func (s *Simulation) AddNode(opts ...AddNodeOption) (id enode.ID, err error) { conf := adapters.RandomNodeConfig() for _, o := range opts { o(conf) } if len(conf.Services) == 0 { conf.Services = s.serviceNames } // add ENR records to the underlying node // most importantly the bzz overlay address // // for now we have no way of setting bootnodes or lightnodes in sims // so we just let them be set to false // they should perhaps be possible to override them with AddNodeOption enodeParams := &network.EnodeParams{ PrivateKey: conf.PrivateKey, } record, err := network.NewEnodeRecord(enodeParams) if err != nil { return enode.ID{}, err } conf.Record = *record // Add the bzz address to the node config node, err := s.Net.NewNodeWithConfig(conf) if err != nil { return id, err } return node.ID(), s.Net.Start(node.ID()) } // AddNodes creates new nodes with random configurations, // applies provided options to the config and adds nodes to network. func (s *Simulation) AddNodes(count int, opts ...AddNodeOption) (ids []enode.ID, err error) { ids = make([]enode.ID, 0, count) for i := 0; i < count; i++ { id, err := s.AddNode(opts...) if err != nil { return nil, err } ids = append(ids, id) } return ids, nil } // AddNodesAndConnectFull is a helpper method that combines // AddNodes and ConnectNodesFull. Only new nodes will be connected. func (s *Simulation) AddNodesAndConnectFull(count int, opts ...AddNodeOption) (ids []enode.ID, err error) { if count < 2 { return nil, errors.New("count of nodes must be at least 2") } ids, err = s.AddNodes(count, opts...) if err != nil { return nil, err } err = s.Net.ConnectNodesFull(ids) if err != nil { return nil, err } return ids, nil } // AddNodesAndConnectChain is a helpper method that combines // AddNodes and ConnectNodesChain. The chain will be continued from the last // added node, if there is one in simulation using ConnectToLastNode method. func (s *Simulation) AddNodesAndConnectChain(count int, opts ...AddNodeOption) (ids []enode.ID, err error) { if count < 2 { return nil, errors.New("count of nodes must be at least 2") } id, err := s.AddNode(opts...) if err != nil { return nil, err } err = s.Net.ConnectToLastNode(id) if err != nil { return nil, err } ids, err = s.AddNodes(count-1, opts...) if err != nil { return nil, err } ids = append([]enode.ID{id}, ids...) err = s.Net.ConnectNodesChain(ids) if err != nil { return nil, err } return ids, nil } // AddNodesAndConnectRing is a helpper method that combines // AddNodes and ConnectNodesRing. func (s *Simulation) AddNodesAndConnectRing(count int, opts ...AddNodeOption) (ids []enode.ID, err error) { if count < 2 { return nil, errors.New("count of nodes must be at least 2") } ids, err = s.AddNodes(count, opts...) if err != nil { return nil, err } err = s.Net.ConnectNodesRing(ids) if err != nil { return nil, err } return ids, nil } // AddNodesAndConnectStar is a helpper method that combines // AddNodes and ConnectNodesStar. func (s *Simulation) AddNodesAndConnectStar(count int, opts ...AddNodeOption) (ids []enode.ID, err error) { if count < 2 { return nil, errors.New("count of nodes must be at least 2") } ids, err = s.AddNodes(count, opts...) if err != nil { return nil, err } err = s.Net.ConnectNodesStar(ids[1:], ids[0]) if err != nil { return nil, err } return ids, nil } // UploadSnapshot uploads a snapshot to the simulation // This method tries to open the json file provided, applies the config to all nodes // and then loads the snapshot into the Simulation network func (s *Simulation) UploadSnapshot(ctx context.Context, snapshotFile string, opts ...AddNodeOption) error { f, err := os.Open(snapshotFile) if err != nil { return err } defer f.Close() jsonbyte, err := ioutil.ReadAll(f) if err != nil { return err } var snap simulations.Snapshot if err := json.Unmarshal(jsonbyte, &snap); err != nil { return err } //the snapshot probably has the property EnableMsgEvents not set //set it to true (we need this to wait for messages before uploading) for i := range snap.Nodes { snap.Nodes[i].Node.Config.EnableMsgEvents = true snap.Nodes[i].Node.Config.Services = s.serviceNames for _, o := range opts { o(snap.Nodes[i].Node.Config) } } if err := s.Net.Load(&snap); err != nil { return err } return s.WaitTillSnapshotRecreated(ctx, &snap) } // StartNode starts a node by NodeID. func (s *Simulation) StartNode(id enode.ID) (err error) { return s.Net.Start(id) } // StartRandomNode starts a random node. func (s *Simulation) StartRandomNode() (id enode.ID, err error) { n := s.Net.GetRandomDownNode() if n == nil { return id, ErrNodeNotFound } return n.ID(), s.Net.Start(n.ID()) } // StartRandomNodes starts random nodes. func (s *Simulation) StartRandomNodes(count int) (ids []enode.ID, err error) { ids = make([]enode.ID, 0, count) for i := 0; i < count; i++ { n := s.Net.GetRandomDownNode() if n == nil { return nil, ErrNodeNotFound } err = s.Net.Start(n.ID()) if err != nil { return nil, err } ids = append(ids, n.ID()) } return ids, nil } // StopNode stops a node by NodeID. func (s *Simulation) StopNode(id enode.ID) (err error) { return s.Net.Stop(id) } // StopRandomNode stops a random node. func (s *Simulation) StopRandomNode() (id enode.ID, err error) { n := s.Net.GetRandomUpNode() if n == nil { return id, ErrNodeNotFound } return n.ID(), s.Net.Stop(n.ID()) } // StopRandomNodes stops random nodes. func (s *Simulation) StopRandomNodes(count int) (ids []enode.ID, err error) { ids = make([]enode.ID, 0, count) for i := 0; i < count; i++ { n := s.Net.GetRandomUpNode() if n == nil { return nil, ErrNodeNotFound } err = s.Net.Stop(n.ID()) if err != nil { return nil, err } ids = append(ids, n.ID()) } return ids, nil } // seed the random generator for Simulation.randomNode. func init() { rand.Seed(time.Now().UnixNano()) }