// Copyright 2015 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package core import ( crand "crypto/rand" "math" "math/big" mrand "math/rand" "runtime" "sync" "sync/atomic" "time" "github.com/ethereum/go-ethereum/common" "github.com/ethereum/go-ethereum/core/types" "github.com/ethereum/go-ethereum/ethdb" "github.com/ethereum/go-ethereum/logger" "github.com/ethereum/go-ethereum/logger/glog" "github.com/ethereum/go-ethereum/pow" "github.com/hashicorp/golang-lru" ) // HeaderChain implements the basic block header chain logic that is shared by // core.BlockChain and light.LightChain. It is not usable in itself, only as // a part of either structure. // It is not thread safe either, the encapsulating chain structures should do // the necessary mutex locking/unlocking. type HeaderChain struct { config *ChainConfig chainDb ethdb.Database genesisHeader *types.Header currentHeader *types.Header // Current head of the header chain (may be above the block chain!) currentHeaderHash common.Hash // Hash of the current head of the header chain (prevent recomputing all the time) headerCache *lru.Cache // Cache for the most recent block headers tdCache *lru.Cache // Cache for the most recent block total difficulties procInterrupt func() bool rand *mrand.Rand getValidator getHeaderValidatorFn } // getHeaderValidatorFn returns a HeaderValidator interface type getHeaderValidatorFn func() HeaderValidator // NewHeaderChain creates a new HeaderChain structure. // getValidator should return the parent's validator // procInterrupt points to the parent's interrupt semaphore // wg points to the parent's shutdown wait group func NewHeaderChain(chainDb ethdb.Database, config *ChainConfig, getValidator getHeaderValidatorFn, procInterrupt func() bool) (*HeaderChain, error) { headerCache, _ := lru.New(headerCacheLimit) tdCache, _ := lru.New(tdCacheLimit) // Seed a fast but crypto originating random generator seed, err := crand.Int(crand.Reader, big.NewInt(math.MaxInt64)) if err != nil { return nil, err } hc := &HeaderChain{ config: config, chainDb: chainDb, headerCache: headerCache, tdCache: tdCache, procInterrupt: procInterrupt, rand: mrand.New(mrand.NewSource(seed.Int64())), getValidator: getValidator, } hc.genesisHeader = hc.GetHeaderByNumber(0) if hc.genesisHeader == nil { genesisBlock, err := WriteDefaultGenesisBlock(chainDb) if err != nil { return nil, err } glog.V(logger.Info).Infoln("WARNING: Wrote default ethereum genesis block") hc.genesisHeader = genesisBlock.Header() } hc.currentHeader = hc.genesisHeader if head := GetHeadBlockHash(chainDb); head != (common.Hash{}) { if chead := hc.GetHeader(head); chead != nil { hc.currentHeader = chead } } hc.currentHeaderHash = hc.currentHeader.Hash() return hc, nil } // WriteHeader writes a header into the local chain, given that its parent is // already known. If the total difficulty of the newly inserted header becomes // greater than the current known TD, the canonical chain is re-routed. // // Note: This method is not concurrent-safe with inserting blocks simultaneously // into the chain, as side effects caused by reorganisations cannot be emulated // without the real blocks. Hence, writing headers directly should only be done // in two scenarios: pure-header mode of operation (light clients), or properly // separated header/block phases (non-archive clients). func (hc *HeaderChain) WriteHeader(header *types.Header) (status WriteStatus, err error) { // Cache some values to prevent constant recalculation var ( hash = header.Hash() number = header.Number.Uint64() ) // Calculate the total difficulty of the header ptd := hc.GetTd(header.ParentHash) if ptd == nil { return NonStatTy, ParentError(header.ParentHash) } localTd := hc.GetTd(hc.currentHeaderHash) externTd := new(big.Int).Add(header.Difficulty, ptd) // Irrelevant of the canonical status, write the td and header to the database if err := hc.WriteTd(hash, externTd); err != nil { glog.Fatalf("failed to write header total difficulty: %v", err) } if err := WriteHeader(hc.chainDb, header); err != nil { glog.Fatalf("failed to write header contents: %v", err) } // If the total difficulty is higher than our known, add it to the canonical chain // Second clause in the if statement reduces the vulnerability to selfish mining. // Please refer to http://www.cs.cornell.edu/~ie53/publications/btcProcFC.pdf if externTd.Cmp(localTd) > 0 || (externTd.Cmp(localTd) == 0 && mrand.Float64() < 0.5) { // Delete any canonical number assignments above the new head for i := number + 1; GetCanonicalHash(hc.chainDb, i) != (common.Hash{}); i++ { DeleteCanonicalHash(hc.chainDb, i) } // Overwrite any stale canonical number assignments var ( headHash = header.ParentHash headHeader = hc.GetHeader(headHash) headNumber = headHeader.Number.Uint64() ) for GetCanonicalHash(hc.chainDb, headNumber) != headHash { WriteCanonicalHash(hc.chainDb, headHash, headNumber) headHash = headHeader.ParentHash headHeader = hc.GetHeader(headHash) headNumber = headHeader.Number.Uint64() } // Extend the canonical chain with the new header if err := WriteCanonicalHash(hc.chainDb, hash, number); err != nil { glog.Fatalf("failed to insert header number: %v", err) } if err := WriteHeadHeaderHash(hc.chainDb, hash); err != nil { glog.Fatalf("failed to insert head header hash: %v", err) } hc.currentHeaderHash, hc.currentHeader = hash, types.CopyHeader(header) status = CanonStatTy } else { status = SideStatTy } hc.headerCache.Add(hash, header) return } // WhCallback is a callback function for inserting individual headers. // A callback is used for two reasons: first, in a LightChain, status should be // processed and light chain events sent, while in a BlockChain this is not // necessary since chain events are sent after inserting blocks. Second, the // header writes should be protected by the parent chain mutex individually. type WhCallback func(*types.Header) error // InsertHeaderChain attempts to insert the given header chain in to the local // chain, possibly creating a reorg. If an error is returned, it will return the // index number of the failing header as well an error describing what went wrong. // // The verify parameter can be used to fine tune whether nonce verification // should be done or not. The reason behind the optional check is because some // of the header retrieval mechanisms already need to verfy nonces, as well as // because nonces can be verified sparsely, not needing to check each. func (hc *HeaderChain) InsertHeaderChain(chain []*types.Header, checkFreq int, writeHeader WhCallback) (int, error) { // Collect some import statistics to report on stats := struct{ processed, ignored int }{} start := time.Now() // Generate the list of headers that should be POW verified verify := make([]bool, len(chain)) for i := 0; i < len(verify)/checkFreq; i++ { index := i*checkFreq + hc.rand.Intn(checkFreq) if index >= len(verify) { index = len(verify) - 1 } verify[index] = true } verify[len(verify)-1] = true // Last should always be verified to avoid junk // Create the header verification task queue and worker functions tasks := make(chan int, len(chain)) for i := 0; i < len(chain); i++ { tasks <- i } close(tasks) errs, failed := make([]error, len(tasks)), int32(0) process := func(worker int) { for index := range tasks { header, hash := chain[index], chain[index].Hash() // Short circuit insertion if shutting down or processing failed if hc.procInterrupt() { return } if atomic.LoadInt32(&failed) > 0 { return } // Short circuit if the header is bad or already known if BadHashes[hash] { errs[index] = BadHashError(hash) atomic.AddInt32(&failed, 1) return } if hc.HasHeader(hash) { continue } // Verify that the header honors the chain parameters checkPow := verify[index] var err error if index == 0 { err = hc.getValidator().ValidateHeader(header, hc.GetHeader(header.ParentHash), checkPow) } else { err = hc.getValidator().ValidateHeader(header, chain[index-1], checkPow) } if err != nil { errs[index] = err atomic.AddInt32(&failed, 1) return } } } // Start as many worker threads as goroutines allowed pending := new(sync.WaitGroup) for i := 0; i < runtime.GOMAXPROCS(0); i++ { pending.Add(1) go func(id int) { defer pending.Done() process(id) }(i) } pending.Wait() // If anything failed, report if failed > 0 { for i, err := range errs { if err != nil { return i, err } } } // All headers passed verification, import them into the database for i, header := range chain { // Short circuit insertion if shutting down if hc.procInterrupt() { glog.V(logger.Debug).Infoln("premature abort during header chain processing") break } hash := header.Hash() // If the header's already known, skip it, otherwise store if hc.HasHeader(hash) { stats.ignored++ continue } if err := writeHeader(header); err != nil { return i, err } stats.processed++ } // Report some public statistics so the user has a clue what's going on first, last := chain[0], chain[len(chain)-1] glog.V(logger.Info).Infof("imported %d header(s) (%d ignored) in %v. #%v [%x… / %x…]", stats.processed, stats.ignored, time.Since(start), last.Number, first.Hash().Bytes()[:4], last.Hash().Bytes()[:4]) return 0, nil } // GetBlockHashesFromHash retrieves a number of block hashes starting at a given // hash, fetching towards the genesis block. func (hc *HeaderChain) GetBlockHashesFromHash(hash common.Hash, max uint64) []common.Hash { // Get the origin header from which to fetch header := hc.GetHeader(hash) if header == nil { return nil } // Iterate the headers until enough is collected or the genesis reached chain := make([]common.Hash, 0, max) for i := uint64(0); i < max; i++ { next := header.ParentHash if header = hc.GetHeader(next); header == nil { break } chain = append(chain, next) if header.Number.Cmp(common.Big0) == 0 { break } } return chain } // GetTd retrieves a block's total difficulty in the canonical chain from the // database by hash, caching it if found. func (hc *HeaderChain) GetTd(hash common.Hash) *big.Int { // Short circuit if the td's already in the cache, retrieve otherwise if cached, ok := hc.tdCache.Get(hash); ok { return cached.(*big.Int) } td := GetTd(hc.chainDb, hash) if td == nil { return nil } // Cache the found body for next time and return hc.tdCache.Add(hash, td) return td } // WriteTd stores a block's total difficulty into the database, also caching it // along the way. func (hc *HeaderChain) WriteTd(hash common.Hash, td *big.Int) error { if err := WriteTd(hc.chainDb, hash, td); err != nil { return err } hc.tdCache.Add(hash, new(big.Int).Set(td)) return nil } // GetHeader retrieves a block header from the database by hash, caching it if // found. func (hc *HeaderChain) GetHeader(hash common.Hash) *types.Header { // Short circuit if the header's already in the cache, retrieve otherwise if header, ok := hc.headerCache.Get(hash); ok { return header.(*types.Header) } header := GetHeader(hc.chainDb, hash) if header == nil { return nil } // Cache the found header for next time and return hc.headerCache.Add(hash, header) return header } // HasHeader checks if a block header is present in the database or not, caching // it if present. func (hc *HeaderChain) HasHeader(hash common.Hash) bool { return hc.GetHeader(hash) != nil } // GetHeaderByNumber retrieves a block header from the database by number, // caching it (associated with its hash) if found. func (hc *HeaderChain) GetHeaderByNumber(number uint64) *types.Header { hash := GetCanonicalHash(hc.chainDb, number) if hash == (common.Hash{}) { return nil } return hc.GetHeader(hash) } // CurrentHeader retrieves the current head header of the canonical chain. The // header is retrieved from the HeaderChain's internal cache. func (hc *HeaderChain) CurrentHeader() *types.Header { return hc.currentHeader } // SetCurrentHeader sets the current head header of the canonical chain. func (hc *HeaderChain) SetCurrentHeader(head *types.Header) { if err := WriteHeadHeaderHash(hc.chainDb, head.Hash()); err != nil { glog.Fatalf("failed to insert head header hash: %v", err) } hc.currentHeader = head hc.currentHeaderHash = head.Hash() } // DeleteCallback is a callback function that is called by SetHead before // each header is deleted. type DeleteCallback func(common.Hash) // SetHead rewinds the local chain to a new head. Everything above the new head // will be deleted and the new one set. func (hc *HeaderChain) SetHead(head uint64, delFn DeleteCallback) { height := uint64(0) if hc.currentHeader != nil { height = hc.currentHeader.Number.Uint64() } for hc.currentHeader != nil && hc.currentHeader.Number.Uint64() > head { hash := hc.currentHeader.Hash() if delFn != nil { delFn(hash) } DeleteHeader(hc.chainDb, hash) DeleteTd(hc.chainDb, hash) hc.currentHeader = hc.GetHeader(hc.currentHeader.ParentHash) } // Roll back the canonical chain numbering for i := height; i > head; i-- { DeleteCanonicalHash(hc.chainDb, i) } // Clear out any stale content from the caches hc.headerCache.Purge() hc.tdCache.Purge() if hc.currentHeader == nil { hc.currentHeader = hc.genesisHeader } hc.currentHeaderHash = hc.currentHeader.Hash() if err := WriteHeadHeaderHash(hc.chainDb, hc.currentHeaderHash); err != nil { glog.Fatalf("failed to reset head header hash: %v", err) } } // SetGenesis sets a new genesis block header for the chain func (hc *HeaderChain) SetGenesis(head *types.Header) { hc.genesisHeader = head } // headerValidator is responsible for validating block headers // // headerValidator implements HeaderValidator. type headerValidator struct { config *ChainConfig hc *HeaderChain // Canonical header chain Pow pow.PoW // Proof of work used for validating } // NewBlockValidator returns a new block validator which is safe for re-use func NewHeaderValidator(config *ChainConfig, chain *HeaderChain, pow pow.PoW) HeaderValidator { return &headerValidator{ config: config, Pow: pow, hc: chain, } } // ValidateHeader validates the given header and, depending on the pow arg, // checks the proof of work of the given header. Returns an error if the // validation failed. func (v *headerValidator) ValidateHeader(header, parent *types.Header, checkPow bool) error { // Short circuit if the parent is missing. if parent == nil { return ParentError(header.ParentHash) } // Short circuit if the header's already known or its parent missing if v.hc.HasHeader(header.Hash()) { return nil } return ValidateHeader(v.config, v.Pow, header, parent, checkPow, false) }