// Copyright 2017 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package simulations import ( "bytes" "context" "encoding/json" "fmt" "sync" "time" "github.com/ethereum/go-ethereum/event" "github.com/ethereum/go-ethereum/log" "github.com/ethereum/go-ethereum/p2p" "github.com/ethereum/go-ethereum/p2p/discover" "github.com/ethereum/go-ethereum/p2p/simulations/adapters" ) var dialBanTimeout = 200 * time.Millisecond // NetworkConfig defines configuration options for starting a Network type NetworkConfig struct { ID string `json:"id"` DefaultService string `json:"default_service,omitempty"` } // Network models a p2p simulation network which consists of a collection of // simulated nodes and the connections which exist between them. // // The Network has a single NodeAdapter which is responsible for actually // starting nodes and connecting them together. // // The Network emits events when nodes are started and stopped, when they are // connected and disconnected, and also when messages are sent between nodes. type Network struct { NetworkConfig Nodes []*Node `json:"nodes"` nodeMap map[discover.NodeID]int Conns []*Conn `json:"conns"` connMap map[string]int nodeAdapter adapters.NodeAdapter events event.Feed lock sync.RWMutex quitc chan struct{} } // NewNetwork returns a Network which uses the given NodeAdapter and NetworkConfig func NewNetwork(nodeAdapter adapters.NodeAdapter, conf *NetworkConfig) *Network { return &Network{ NetworkConfig: *conf, nodeAdapter: nodeAdapter, nodeMap: make(map[discover.NodeID]int), connMap: make(map[string]int), quitc: make(chan struct{}), } } // Events returns the output event feed of the Network. func (self *Network) Events() *event.Feed { return &self.events } // NewNode adds a new node to the network with a random ID func (self *Network) NewNode() (*Node, error) { conf := adapters.RandomNodeConfig() conf.Services = []string{self.DefaultService} return self.NewNodeWithConfig(conf) } // NewNodeWithConfig adds a new node to the network with the given config, // returning an error if a node with the same ID or name already exists func (self *Network) NewNodeWithConfig(conf *adapters.NodeConfig) (*Node, error) { self.lock.Lock() defer self.lock.Unlock() // create a random ID and PrivateKey if not set if conf.ID == (discover.NodeID{}) { c := adapters.RandomNodeConfig() conf.ID = c.ID conf.PrivateKey = c.PrivateKey } id := conf.ID if conf.Reachable == nil { conf.Reachable = func(otherID discover.NodeID) bool { _, err := self.InitConn(conf.ID, otherID) return err == nil } } // assign a name to the node if not set if conf.Name == "" { conf.Name = fmt.Sprintf("node%02d", len(self.Nodes)+1) } // check the node doesn't already exist if node := self.getNode(id); node != nil { return nil, fmt.Errorf("node with ID %q already exists", id) } if node := self.getNodeByName(conf.Name); node != nil { return nil, fmt.Errorf("node with name %q already exists", conf.Name) } // if no services are configured, use the default service if len(conf.Services) == 0 { conf.Services = []string{self.DefaultService} } // use the NodeAdapter to create the node adapterNode, err := self.nodeAdapter.NewNode(conf) if err != nil { return nil, err } node := &Node{ Node: adapterNode, Config: conf, } log.Trace(fmt.Sprintf("node %v created", id)) self.nodeMap[id] = len(self.Nodes) self.Nodes = append(self.Nodes, node) // emit a "control" event self.events.Send(ControlEvent(node)) return node, nil } // Config returns the network configuration func (self *Network) Config() *NetworkConfig { return &self.NetworkConfig } // StartAll starts all nodes in the network func (self *Network) StartAll() error { for _, node := range self.Nodes { if node.Up { continue } if err := self.Start(node.ID()); err != nil { return err } } return nil } // StopAll stops all nodes in the network func (self *Network) StopAll() error { for _, node := range self.Nodes { if !node.Up { continue } if err := self.Stop(node.ID()); err != nil { return err } } return nil } // Start starts the node with the given ID func (self *Network) Start(id discover.NodeID) error { return self.startWithSnapshots(id, nil) } // startWithSnapshots starts the node with the given ID using the give // snapshots func (self *Network) startWithSnapshots(id discover.NodeID, snapshots map[string][]byte) error { node := self.GetNode(id) if node == nil { return fmt.Errorf("node %v does not exist", id) } if node.Up { return fmt.Errorf("node %v already up", id) } log.Trace(fmt.Sprintf("starting node %v: %v using %v", id, node.Up, self.nodeAdapter.Name())) if err := node.Start(snapshots); err != nil { log.Warn(fmt.Sprintf("start up failed: %v", err)) return err } node.Up = true log.Info(fmt.Sprintf("started node %v: %v", id, node.Up)) self.events.Send(NewEvent(node)) // subscribe to peer events client, err := node.Client() if err != nil { return fmt.Errorf("error getting rpc client for node %v: %s", id, err) } events := make(chan *p2p.PeerEvent) sub, err := client.Subscribe(context.Background(), "admin", events, "peerEvents") if err != nil { return fmt.Errorf("error getting peer events for node %v: %s", id, err) } go self.watchPeerEvents(id, events, sub) return nil } // watchPeerEvents reads peer events from the given channel and emits // corresponding network events func (self *Network) watchPeerEvents(id discover.NodeID, events chan *p2p.PeerEvent, sub event.Subscription) { defer func() { sub.Unsubscribe() // assume the node is now down self.lock.Lock() node := self.getNode(id) node.Up = false self.lock.Unlock() self.events.Send(NewEvent(node)) }() for { select { case event, ok := <-events: if !ok { return } peer := event.Peer switch event.Type { case p2p.PeerEventTypeAdd: self.DidConnect(id, peer) case p2p.PeerEventTypeDrop: self.DidDisconnect(id, peer) case p2p.PeerEventTypeMsgSend: self.DidSend(id, peer, event.Protocol, *event.MsgCode) case p2p.PeerEventTypeMsgRecv: self.DidReceive(peer, id, event.Protocol, *event.MsgCode) } case err := <-sub.Err(): if err != nil { log.Error(fmt.Sprintf("error getting peer events for node %v", id), "err", err) } return } } } // Stop stops the node with the given ID func (self *Network) Stop(id discover.NodeID) error { node := self.GetNode(id) if node == nil { return fmt.Errorf("node %v does not exist", id) } if !node.Up { return fmt.Errorf("node %v already down", id) } if err := node.Stop(); err != nil { return err } node.Up = false log.Info(fmt.Sprintf("stop node %v: %v", id, node.Up)) self.events.Send(ControlEvent(node)) return nil } // Connect connects two nodes together by calling the "admin_addPeer" RPC // method on the "one" node so that it connects to the "other" node func (self *Network) Connect(oneID, otherID discover.NodeID) error { log.Debug(fmt.Sprintf("connecting %s to %s", oneID, otherID)) conn, err := self.InitConn(oneID, otherID) if err != nil { return err } client, err := conn.one.Client() if err != nil { return err } self.events.Send(ControlEvent(conn)) return client.Call(nil, "admin_addPeer", string(conn.other.Addr())) } // Disconnect disconnects two nodes by calling the "admin_removePeer" RPC // method on the "one" node so that it disconnects from the "other" node func (self *Network) Disconnect(oneID, otherID discover.NodeID) error { conn := self.GetConn(oneID, otherID) if conn == nil { return fmt.Errorf("connection between %v and %v does not exist", oneID, otherID) } if !conn.Up { return fmt.Errorf("%v and %v already disconnected", oneID, otherID) } client, err := conn.one.Client() if err != nil { return err } self.events.Send(ControlEvent(conn)) return client.Call(nil, "admin_removePeer", string(conn.other.Addr())) } // DidConnect tracks the fact that the "one" node connected to the "other" node func (self *Network) DidConnect(one, other discover.NodeID) error { conn, err := self.GetOrCreateConn(one, other) if err != nil { return fmt.Errorf("connection between %v and %v does not exist", one, other) } if conn.Up { return fmt.Errorf("%v and %v already connected", one, other) } conn.Up = true self.events.Send(NewEvent(conn)) return nil } // DidDisconnect tracks the fact that the "one" node disconnected from the // "other" node func (self *Network) DidDisconnect(one, other discover.NodeID) error { conn := self.GetConn(one, other) if conn == nil { return fmt.Errorf("connection between %v and %v does not exist", one, other) } if !conn.Up { return fmt.Errorf("%v and %v already disconnected", one, other) } conn.Up = false conn.initiated = time.Now().Add(-dialBanTimeout) self.events.Send(NewEvent(conn)) return nil } // DidSend tracks the fact that "sender" sent a message to "receiver" func (self *Network) DidSend(sender, receiver discover.NodeID, proto string, code uint64) error { msg := &Msg{ One: sender, Other: receiver, Protocol: proto, Code: code, Received: false, } self.events.Send(NewEvent(msg)) return nil } // DidReceive tracks the fact that "receiver" received a message from "sender" func (self *Network) DidReceive(sender, receiver discover.NodeID, proto string, code uint64) error { msg := &Msg{ One: sender, Other: receiver, Protocol: proto, Code: code, Received: true, } self.events.Send(NewEvent(msg)) return nil } // GetNode gets the node with the given ID, returning nil if the node does not // exist func (self *Network) GetNode(id discover.NodeID) *Node { self.lock.Lock() defer self.lock.Unlock() return self.getNode(id) } // GetNode gets the node with the given name, returning nil if the node does // not exist func (self *Network) GetNodeByName(name string) *Node { self.lock.Lock() defer self.lock.Unlock() return self.getNodeByName(name) } func (self *Network) getNode(id discover.NodeID) *Node { i, found := self.nodeMap[id] if !found { return nil } return self.Nodes[i] } func (self *Network) getNodeByName(name string) *Node { for _, node := range self.Nodes { if node.Config.Name == name { return node } } return nil } // GetNodes returns the existing nodes func (self *Network) GetNodes() (nodes []*Node) { self.lock.Lock() defer self.lock.Unlock() nodes = append(nodes, self.Nodes...) return nodes } // GetConn returns the connection which exists between "one" and "other" // regardless of which node initiated the connection func (self *Network) GetConn(oneID, otherID discover.NodeID) *Conn { self.lock.Lock() defer self.lock.Unlock() return self.getConn(oneID, otherID) } // GetOrCreateConn is like GetConn but creates the connection if it doesn't // already exist func (self *Network) GetOrCreateConn(oneID, otherID discover.NodeID) (*Conn, error) { self.lock.Lock() defer self.lock.Unlock() return self.getOrCreateConn(oneID, otherID) } func (self *Network) getOrCreateConn(oneID, otherID discover.NodeID) (*Conn, error) { if conn := self.getConn(oneID, otherID); conn != nil { return conn, nil } one := self.getNode(oneID) if one == nil { return nil, fmt.Errorf("node %v does not exist", oneID) } other := self.getNode(otherID) if other == nil { return nil, fmt.Errorf("node %v does not exist", otherID) } conn := &Conn{ One: oneID, Other: otherID, one: one, other: other, } label := ConnLabel(oneID, otherID) self.connMap[label] = len(self.Conns) self.Conns = append(self.Conns, conn) return conn, nil } func (self *Network) getConn(oneID, otherID discover.NodeID) *Conn { label := ConnLabel(oneID, otherID) i, found := self.connMap[label] if !found { return nil } return self.Conns[i] } // InitConn(one, other) retrieves the connectiton model for the connection between // peers one and other, or creates a new one if it does not exist // the order of nodes does not matter, i.e., Conn(i,j) == Conn(j, i) // it checks if the connection is already up, and if the nodes are running // NOTE: // it also checks whether there has been recent attempt to connect the peers // this is cheating as the simulation is used as an oracle and know about // remote peers attempt to connect to a node which will then not initiate the connection func (self *Network) InitConn(oneID, otherID discover.NodeID) (*Conn, error) { self.lock.Lock() defer self.lock.Unlock() if oneID == otherID { return nil, fmt.Errorf("refusing to connect to self %v", oneID) } conn, err := self.getOrCreateConn(oneID, otherID) if err != nil { return nil, err } if time.Since(conn.initiated) < dialBanTimeout { return nil, fmt.Errorf("connection between %v and %v recently attempted", oneID, otherID) } if conn.Up { return nil, fmt.Errorf("%v and %v already connected", oneID, otherID) } err = conn.nodesUp() if err != nil { return nil, fmt.Errorf("nodes not up: %v", err) } conn.initiated = time.Now() return conn, nil } // Shutdown stops all nodes in the network and closes the quit channel func (self *Network) Shutdown() { for _, node := range self.Nodes { log.Debug(fmt.Sprintf("stopping node %s", node.ID().TerminalString())) if err := node.Stop(); err != nil { log.Warn(fmt.Sprintf("error stopping node %s", node.ID().TerminalString()), "err", err) } } close(self.quitc) } //Reset resets all network properties: //emtpies the nodes and the connection list func (self *Network) Reset() { self.lock.Lock() defer self.lock.Unlock() //re-initialize the maps self.connMap = make(map[string]int) self.nodeMap = make(map[discover.NodeID]int) self.Nodes = nil self.Conns = nil } // Node is a wrapper around adapters.Node which is used to track the status // of a node in the network type Node struct { adapters.Node `json:"-"` // Config if the config used to created the node Config *adapters.NodeConfig `json:"config"` // Up tracks whether or not the node is running Up bool `json:"up"` } // ID returns the ID of the node func (self *Node) ID() discover.NodeID { return self.Config.ID } // String returns a log-friendly string func (self *Node) String() string { return fmt.Sprintf("Node %v", self.ID().TerminalString()) } // NodeInfo returns information about the node func (self *Node) NodeInfo() *p2p.NodeInfo { // avoid a panic if the node is not started yet if self.Node == nil { return nil } info := self.Node.NodeInfo() info.Name = self.Config.Name return info } // MarshalJSON implements the json.Marshaler interface so that the encoded // JSON includes the NodeInfo func (self *Node) MarshalJSON() ([]byte, error) { return json.Marshal(struct { Info *p2p.NodeInfo `json:"info,omitempty"` Config *adapters.NodeConfig `json:"config,omitempty"` Up bool `json:"up"` }{ Info: self.NodeInfo(), Config: self.Config, Up: self.Up, }) } // Conn represents a connection between two nodes in the network type Conn struct { // One is the node which initiated the connection One discover.NodeID `json:"one"` // Other is the node which the connection was made to Other discover.NodeID `json:"other"` // Up tracks whether or not the connection is active Up bool `json:"up"` // Registers when the connection was grabbed to dial initiated time.Time one *Node other *Node } // nodesUp returns whether both nodes are currently up func (self *Conn) nodesUp() error { if !self.one.Up { return fmt.Errorf("one %v is not up", self.One) } if !self.other.Up { return fmt.Errorf("other %v is not up", self.Other) } return nil } // String returns a log-friendly string func (self *Conn) String() string { return fmt.Sprintf("Conn %v->%v", self.One.TerminalString(), self.Other.TerminalString()) } // Msg represents a p2p message sent between two nodes in the network type Msg struct { One discover.NodeID `json:"one"` Other discover.NodeID `json:"other"` Protocol string `json:"protocol"` Code uint64 `json:"code"` Received bool `json:"received"` } // String returns a log-friendly string func (self *Msg) String() string { return fmt.Sprintf("Msg(%d) %v->%v", self.Code, self.One.TerminalString(), self.Other.TerminalString()) } // ConnLabel generates a deterministic string which represents a connection // between two nodes, used to compare if two connections are between the same // nodes func ConnLabel(source, target discover.NodeID) string { var first, second discover.NodeID if bytes.Compare(source.Bytes(), target.Bytes()) > 0 { first = target second = source } else { first = source second = target } return fmt.Sprintf("%v-%v", first, second) } // Snapshot represents the state of a network at a single point in time and can // be used to restore the state of a network type Snapshot struct { Nodes []NodeSnapshot `json:"nodes,omitempty"` Conns []Conn `json:"conns,omitempty"` } // NodeSnapshot represents the state of a node in the network type NodeSnapshot struct { Node Node `json:"node,omitempty"` // Snapshots is arbitrary data gathered from calling node.Snapshots() Snapshots map[string][]byte `json:"snapshots,omitempty"` } // Snapshot creates a network snapshot func (self *Network) Snapshot() (*Snapshot, error) { self.lock.Lock() defer self.lock.Unlock() snap := &Snapshot{ Nodes: make([]NodeSnapshot, len(self.Nodes)), Conns: make([]Conn, len(self.Conns)), } for i, node := range self.Nodes { snap.Nodes[i] = NodeSnapshot{Node: *node} if !node.Up { continue } snapshots, err := node.Snapshots() if err != nil { return nil, err } snap.Nodes[i].Snapshots = snapshots } for i, conn := range self.Conns { snap.Conns[i] = *conn } return snap, nil } // Load loads a network snapshot func (self *Network) Load(snap *Snapshot) error { for _, n := range snap.Nodes { if _, err := self.NewNodeWithConfig(n.Node.Config); err != nil { return err } if !n.Node.Up { continue } if err := self.startWithSnapshots(n.Node.Config.ID, n.Snapshots); err != nil { return err } } for _, conn := range snap.Conns { if !self.GetNode(conn.One).Up || !self.GetNode(conn.Other).Up { //in this case, at least one of the nodes of a connection is not up, //so it would result in the snapshot `Load` to fail continue } if err := self.Connect(conn.One, conn.Other); err != nil { return err } } return nil } // Subscribe reads control events from a channel and executes them func (self *Network) Subscribe(events chan *Event) { for { select { case event, ok := <-events: if !ok { return } if event.Control { self.executeControlEvent(event) } case <-self.quitc: return } } } func (self *Network) executeControlEvent(event *Event) { log.Trace("execute control event", "type", event.Type, "event", event) switch event.Type { case EventTypeNode: if err := self.executeNodeEvent(event); err != nil { log.Error("error executing node event", "event", event, "err", err) } case EventTypeConn: if err := self.executeConnEvent(event); err != nil { log.Error("error executing conn event", "event", event, "err", err) } case EventTypeMsg: log.Warn("ignoring control msg event") } } func (self *Network) executeNodeEvent(e *Event) error { if !e.Node.Up { return self.Stop(e.Node.ID()) } if _, err := self.NewNodeWithConfig(e.Node.Config); err != nil { return err } return self.Start(e.Node.ID()) } func (self *Network) executeConnEvent(e *Event) error { if e.Conn.Up { return self.Connect(e.Conn.One, e.Conn.Other) } return self.Disconnect(e.Conn.One, e.Conn.Other) }