// Copyright 2015 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . // Package discover implements the Node Discovery Protocol. // // The Node Discovery protocol provides a way to find RLPx nodes that // can be connected to. It uses a Kademlia-like protocol to maintain a // distributed database of the IDs and endpoints of all listening // nodes. package discover import ( "context" "fmt" "net" "slices" "sync" "time" "github.com/ethereum/go-ethereum/common" "github.com/ethereum/go-ethereum/common/mclock" "github.com/ethereum/go-ethereum/log" "github.com/ethereum/go-ethereum/metrics" "github.com/ethereum/go-ethereum/p2p/enode" "github.com/ethereum/go-ethereum/p2p/netutil" ) const ( alpha = 3 // Kademlia concurrency factor bucketSize = 16 // Kademlia bucket size maxReplacements = 10 // Size of per-bucket replacement list // We keep buckets for the upper 1/15 of distances because // it's very unlikely we'll ever encounter a node that's closer. hashBits = len(common.Hash{}) * 8 nBuckets = hashBits / 15 // Number of buckets bucketMinDistance = hashBits - nBuckets // Log distance of closest bucket // IP address limits. bucketIPLimit, bucketSubnet = 2, 24 // at most 2 addresses from the same /24 tableIPLimit, tableSubnet = 10, 24 seedMinTableTime = 5 * time.Minute seedCount = 30 seedMaxAge = 5 * 24 * time.Hour ) // Table is the 'node table', a Kademlia-like index of neighbor nodes. The table keeps // itself up-to-date by verifying the liveness of neighbors and requesting their node // records when announcements of a new record version are received. type Table struct { mutex sync.Mutex // protects buckets, bucket content, nursery, rand buckets [nBuckets]*bucket // index of known nodes by distance nursery []*enode.Node // bootstrap nodes rand reseedingRandom // source of randomness, periodically reseeded ips netutil.DistinctNetSet revalidation tableRevalidation db *enode.DB // database of known nodes net transport cfg Config log log.Logger // loop channels refreshReq chan chan struct{} revalResponseCh chan revalidationResponse addNodeCh chan addNodeOp addNodeHandled chan bool trackRequestCh chan trackRequestOp initDone chan struct{} closeReq chan struct{} closed chan struct{} nodeAddedHook func(*bucket, *tableNode) nodeRemovedHook func(*bucket, *tableNode) } // transport is implemented by the UDP transports. type transport interface { Self() *enode.Node RequestENR(*enode.Node) (*enode.Node, error) lookupRandom() []*enode.Node lookupSelf() []*enode.Node ping(*enode.Node) (seq uint64, err error) } // bucket contains nodes, ordered by their last activity. the entry // that was most recently active is the first element in entries. type bucket struct { entries []*tableNode // live entries, sorted by time of last contact replacements []*tableNode // recently seen nodes to be used if revalidation fails ips netutil.DistinctNetSet index int } type addNodeOp struct { node *enode.Node isInbound bool forceSetLive bool // for tests } type trackRequestOp struct { node *enode.Node foundNodes []*enode.Node success bool } func newTable(t transport, db *enode.DB, cfg Config) (*Table, error) { cfg = cfg.withDefaults() tab := &Table{ net: t, db: db, cfg: cfg, log: cfg.Log, refreshReq: make(chan chan struct{}), revalResponseCh: make(chan revalidationResponse), addNodeCh: make(chan addNodeOp), addNodeHandled: make(chan bool), trackRequestCh: make(chan trackRequestOp), initDone: make(chan struct{}), closeReq: make(chan struct{}), closed: make(chan struct{}), ips: netutil.DistinctNetSet{Subnet: tableSubnet, Limit: tableIPLimit}, } for i := range tab.buckets { tab.buckets[i] = &bucket{ index: i, ips: netutil.DistinctNetSet{Subnet: bucketSubnet, Limit: bucketIPLimit}, } } tab.rand.seed() tab.revalidation.init(&cfg) // initial table content if err := tab.setFallbackNodes(cfg.Bootnodes); err != nil { return nil, err } tab.loadSeedNodes() return tab, nil } // Nodes returns all nodes contained in the table. func (tab *Table) Nodes() [][]BucketNode { tab.mutex.Lock() defer tab.mutex.Unlock() nodes := make([][]BucketNode, len(tab.buckets)) for i, b := range &tab.buckets { nodes[i] = make([]BucketNode, len(b.entries)) for j, n := range b.entries { nodes[i][j] = BucketNode{ Node: n.Node, Checks: int(n.livenessChecks), Live: n.isValidatedLive, AddedToTable: n.addedToTable, AddedToBucket: n.addedToBucket, } } } return nodes } func (tab *Table) self() *enode.Node { return tab.net.Self() } // getNode returns the node with the given ID or nil if it isn't in the table. func (tab *Table) getNode(id enode.ID) *enode.Node { tab.mutex.Lock() defer tab.mutex.Unlock() b := tab.bucket(id) for _, e := range b.entries { if e.ID() == id { return e.Node } } return nil } // close terminates the network listener and flushes the node database. func (tab *Table) close() { close(tab.closeReq) <-tab.closed } // setFallbackNodes sets the initial points of contact. These nodes // are used to connect to the network if the table is empty and there // are no known nodes in the database. func (tab *Table) setFallbackNodes(nodes []*enode.Node) error { nursery := make([]*enode.Node, 0, len(nodes)) for _, n := range nodes { if err := n.ValidateComplete(); err != nil { return fmt.Errorf("bad bootstrap node %q: %v", n, err) } if tab.cfg.NetRestrict != nil && !tab.cfg.NetRestrict.Contains(n.IP()) { tab.log.Error("Bootstrap node filtered by netrestrict", "id", n.ID(), "ip", n.IP()) continue } nursery = append(nursery, n) } tab.nursery = nursery return nil } // isInitDone returns whether the table's initial seeding procedure has completed. func (tab *Table) isInitDone() bool { select { case <-tab.initDone: return true default: return false } } func (tab *Table) refresh() <-chan struct{} { done := make(chan struct{}) select { case tab.refreshReq <- done: case <-tab.closeReq: close(done) } return done } // findnodeByID returns the n nodes in the table that are closest to the given id. // This is used by the FINDNODE/v4 handler. // // The preferLive parameter says whether the caller wants liveness-checked results. If // preferLive is true and the table contains any verified nodes, the result will not // contain unverified nodes. However, if there are no verified nodes at all, the result // will contain unverified nodes. func (tab *Table) findnodeByID(target enode.ID, nresults int, preferLive bool) *nodesByDistance { tab.mutex.Lock() defer tab.mutex.Unlock() // Scan all buckets. There might be a better way to do this, but there aren't that many // buckets, so this solution should be fine. The worst-case complexity of this loop // is O(tab.len() * nresults). nodes := &nodesByDistance{target: target} liveNodes := &nodesByDistance{target: target} for _, b := range &tab.buckets { for _, n := range b.entries { nodes.push(n.Node, nresults) if preferLive && n.isValidatedLive { liveNodes.push(n.Node, nresults) } } } if preferLive && len(liveNodes.entries) > 0 { return liveNodes } return nodes } // appendLiveNodes adds nodes at the given distance to the result slice. // This is used by the FINDNODE/v5 handler. func (tab *Table) appendLiveNodes(dist uint, result []*enode.Node) []*enode.Node { if dist > 256 { return result } if dist == 0 { return append(result, tab.self()) } tab.mutex.Lock() for _, n := range tab.bucketAtDistance(int(dist)).entries { if n.isValidatedLive { result = append(result, n.Node) } } tab.mutex.Unlock() // Shuffle result to avoid always returning same nodes in FINDNODE/v5. tab.rand.Shuffle(len(result), func(i, j int) { result[i], result[j] = result[j], result[i] }) return result } // len returns the number of nodes in the table. func (tab *Table) len() (n int) { tab.mutex.Lock() defer tab.mutex.Unlock() for _, b := range &tab.buckets { n += len(b.entries) } return n } // addFoundNode adds a node which may not be live. If the bucket has space available, // adding the node succeeds immediately. Otherwise, the node is added to the replacements // list. // // The caller must not hold tab.mutex. func (tab *Table) addFoundNode(n *enode.Node, forceSetLive bool) bool { op := addNodeOp{node: n, isInbound: false, forceSetLive: forceSetLive} select { case tab.addNodeCh <- op: return <-tab.addNodeHandled case <-tab.closeReq: return false } } // addInboundNode adds a node from an inbound contact. If the bucket has no space, the // node is added to the replacements list. // // There is an additional safety measure: if the table is still initializing the node is // not added. This prevents an attack where the table could be filled by just sending ping // repeatedly. // // The caller must not hold tab.mutex. func (tab *Table) addInboundNode(n *enode.Node) bool { op := addNodeOp{node: n, isInbound: true} select { case tab.addNodeCh <- op: return <-tab.addNodeHandled case <-tab.closeReq: return false } } func (tab *Table) trackRequest(n *enode.Node, success bool, foundNodes []*enode.Node) { op := trackRequestOp{n, foundNodes, success} select { case tab.trackRequestCh <- op: case <-tab.closeReq: } } // loop is the main loop of Table. func (tab *Table) loop() { var ( refresh = time.NewTimer(tab.nextRefreshTime()) refreshDone = make(chan struct{}) // where doRefresh reports completion waiting = []chan struct{}{tab.initDone} // holds waiting callers while doRefresh runs revalTimer = mclock.NewAlarm(tab.cfg.Clock) reseedRandTimer = time.NewTicker(10 * time.Minute) ) defer refresh.Stop() defer revalTimer.Stop() defer reseedRandTimer.Stop() // Start initial refresh. go tab.doRefresh(refreshDone) loop: for { nextTime := tab.revalidation.run(tab, tab.cfg.Clock.Now()) revalTimer.Schedule(nextTime) select { case <-reseedRandTimer.C: tab.rand.seed() case <-revalTimer.C(): case r := <-tab.revalResponseCh: tab.revalidation.handleResponse(tab, r) case op := <-tab.addNodeCh: tab.mutex.Lock() ok := tab.handleAddNode(op) tab.mutex.Unlock() tab.addNodeHandled <- ok case op := <-tab.trackRequestCh: tab.handleTrackRequest(op) case <-refresh.C: if refreshDone == nil { refreshDone = make(chan struct{}) go tab.doRefresh(refreshDone) } case req := <-tab.refreshReq: waiting = append(waiting, req) if refreshDone == nil { refreshDone = make(chan struct{}) go tab.doRefresh(refreshDone) } case <-refreshDone: for _, ch := range waiting { close(ch) } waiting, refreshDone = nil, nil refresh.Reset(tab.nextRefreshTime()) case <-tab.closeReq: break loop } } if refreshDone != nil { <-refreshDone } for _, ch := range waiting { close(ch) } close(tab.closed) } // doRefresh performs a lookup for a random target to keep buckets full. seed nodes are // inserted if the table is empty (initial bootstrap or discarded faulty peers). func (tab *Table) doRefresh(done chan struct{}) { defer close(done) // Load nodes from the database and insert // them. This should yield a few previously seen nodes that are // (hopefully) still alive. tab.loadSeedNodes() // Run self lookup to discover new neighbor nodes. tab.net.lookupSelf() // The Kademlia paper specifies that the bucket refresh should // perform a lookup in the least recently used bucket. We cannot // adhere to this because the findnode target is a 512bit value // (not hash-sized) and it is not easily possible to generate a // sha3 preimage that falls into a chosen bucket. // We perform a few lookups with a random target instead. for i := 0; i < 3; i++ { tab.net.lookupRandom() } } func (tab *Table) loadSeedNodes() { seeds := tab.db.QuerySeeds(seedCount, seedMaxAge) seeds = append(seeds, tab.nursery...) for i := range seeds { seed := seeds[i] if tab.log.Enabled(context.Background(), log.LevelTrace) { age := time.Since(tab.db.LastPongReceived(seed.ID(), seed.IP())) addr, _ := seed.UDPEndpoint() tab.log.Trace("Found seed node in database", "id", seed.ID(), "addr", addr, "age", age) } tab.handleAddNode(addNodeOp{node: seed, isInbound: false}) } } func (tab *Table) nextRefreshTime() time.Duration { half := tab.cfg.RefreshInterval / 2 return half + time.Duration(tab.rand.Int63n(int64(half))) } // bucket returns the bucket for the given node ID hash. func (tab *Table) bucket(id enode.ID) *bucket { d := enode.LogDist(tab.self().ID(), id) return tab.bucketAtDistance(d) } func (tab *Table) bucketAtDistance(d int) *bucket { if d <= bucketMinDistance { return tab.buckets[0] } return tab.buckets[d-bucketMinDistance-1] } func (tab *Table) addIP(b *bucket, ip net.IP) bool { if len(ip) == 0 { return false // Nodes without IP cannot be added. } if netutil.IsLAN(ip) { return true } if !tab.ips.Add(ip) { tab.log.Debug("IP exceeds table limit", "ip", ip) return false } if !b.ips.Add(ip) { tab.log.Debug("IP exceeds bucket limit", "ip", ip) tab.ips.Remove(ip) return false } return true } func (tab *Table) removeIP(b *bucket, ip net.IP) { if netutil.IsLAN(ip) { return } tab.ips.Remove(ip) b.ips.Remove(ip) } // handleAddNode adds the node in the request to the table, if there is space. // The caller must hold tab.mutex. func (tab *Table) handleAddNode(req addNodeOp) bool { if req.node.ID() == tab.self().ID() { return false } // For nodes from inbound contact, there is an additional safety measure: if the table // is still initializing the node is not added. if req.isInbound && !tab.isInitDone() { return false } b := tab.bucket(req.node.ID()) n, _ := tab.bumpInBucket(b, req.node, req.isInbound) if n != nil { // Already in bucket. return false } if len(b.entries) >= bucketSize { // Bucket full, maybe add as replacement. tab.addReplacement(b, req.node) return false } if !tab.addIP(b, req.node.IP()) { // Can't add: IP limit reached. return false } // Add to bucket. wn := &tableNode{Node: req.node} if req.forceSetLive { wn.livenessChecks = 1 wn.isValidatedLive = true } b.entries = append(b.entries, wn) b.replacements = deleteNode(b.replacements, wn.ID()) tab.nodeAdded(b, wn) return true } // addReplacement adds n to the replacement cache of bucket b. func (tab *Table) addReplacement(b *bucket, n *enode.Node) { if containsID(b.replacements, n.ID()) { // TODO: update ENR return } if !tab.addIP(b, n.IP()) { return } wn := &tableNode{Node: n, addedToTable: time.Now()} var removed *tableNode b.replacements, removed = pushNode(b.replacements, wn, maxReplacements) if removed != nil { tab.removeIP(b, removed.IP()) } } func (tab *Table) nodeAdded(b *bucket, n *tableNode) { if n.addedToTable == (time.Time{}) { n.addedToTable = time.Now() } n.addedToBucket = time.Now() tab.revalidation.nodeAdded(tab, n) if tab.nodeAddedHook != nil { tab.nodeAddedHook(b, n) } if metrics.Enabled { bucketsCounter[b.index].Inc(1) } } func (tab *Table) nodeRemoved(b *bucket, n *tableNode) { tab.revalidation.nodeRemoved(n) if tab.nodeRemovedHook != nil { tab.nodeRemovedHook(b, n) } if metrics.Enabled { bucketsCounter[b.index].Dec(1) } } // deleteInBucket removes node n from the table. // If there are replacement nodes in the bucket, the node is replaced. func (tab *Table) deleteInBucket(b *bucket, id enode.ID) *tableNode { index := slices.IndexFunc(b.entries, func(e *tableNode) bool { return e.ID() == id }) if index == -1 { // Entry has been removed already. return nil } // Remove the node. n := b.entries[index] b.entries = slices.Delete(b.entries, index, index+1) tab.removeIP(b, n.IP()) tab.nodeRemoved(b, n) // Add replacement. if len(b.replacements) == 0 { tab.log.Debug("Removed dead node", "b", b.index, "id", n.ID(), "ip", n.IP()) return nil } rindex := tab.rand.Intn(len(b.replacements)) rep := b.replacements[rindex] b.replacements = slices.Delete(b.replacements, rindex, rindex+1) b.entries = append(b.entries, rep) tab.nodeAdded(b, rep) tab.log.Debug("Replaced dead node", "b", b.index, "id", n.ID(), "ip", n.IP(), "r", rep.ID(), "rip", rep.IP()) return rep } // bumpInBucket updates a node record if it exists in the bucket. // The second return value reports whether the node's endpoint (IP/port) was updated. func (tab *Table) bumpInBucket(b *bucket, newRecord *enode.Node, isInbound bool) (n *tableNode, endpointChanged bool) { i := slices.IndexFunc(b.entries, func(elem *tableNode) bool { return elem.ID() == newRecord.ID() }) if i == -1 { return nil, false // not in bucket } n = b.entries[i] // For inbound updates (from the node itself) we accept any change, even if it sets // back the sequence number. For found nodes (!isInbound), seq has to advance. Note // this check also ensures found discv4 nodes (which always have seq=0) can't be // updated. if newRecord.Seq() <= n.Seq() && !isInbound { return n, false } // Check endpoint update against IP limits. ipchanged := newRecord.IPAddr() != n.IPAddr() portchanged := newRecord.UDP() != n.UDP() if ipchanged { tab.removeIP(b, n.IP()) if !tab.addIP(b, newRecord.IP()) { // It doesn't fit with the limit, put the previous record back. tab.addIP(b, n.IP()) return n, false } } // Apply update. n.Node = newRecord if ipchanged || portchanged { // Ensure node is revalidated quickly for endpoint changes. tab.revalidation.nodeEndpointChanged(tab, n) return n, true } return n, false } func (tab *Table) handleTrackRequest(op trackRequestOp) { var fails int if op.success { // Reset failure counter because it counts _consecutive_ failures. tab.db.UpdateFindFails(op.node.ID(), op.node.IP(), 0) } else { fails = tab.db.FindFails(op.node.ID(), op.node.IP()) fails++ tab.db.UpdateFindFails(op.node.ID(), op.node.IP(), fails) } tab.mutex.Lock() defer tab.mutex.Unlock() b := tab.bucket(op.node.ID()) // Remove the node from the local table if it fails to return anything useful too // many times, but only if there are enough other nodes in the bucket. This latter // condition specifically exists to make bootstrapping in smaller test networks more // reliable. if fails >= maxFindnodeFailures && len(b.entries) >= bucketSize/4 { tab.deleteInBucket(b, op.node.ID()) } // Add found nodes. for _, n := range op.foundNodes { tab.handleAddNode(addNodeOp{n, false, false}) } } // pushNode adds n to the front of list, keeping at most max items. func pushNode(list []*tableNode, n *tableNode, max int) ([]*tableNode, *tableNode) { if len(list) < max { list = append(list, nil) } removed := list[len(list)-1] copy(list[1:], list) list[0] = n return list, removed }